Thinking about it, I think alot of mmorpg players could use a serious deconstruction introduction to them. One that really, really twists things on them to make them really look at themselves. There is a game for shooters that does that, specifically targetting the call of duty player base and the general lack of story in games like call of duty. Spec Ops: The line does that.
Heres a scene, I shared this on youtube on I think CoH Survivors, in response to someones feelings about the end of the last incarnate trial, the magistrum trial, we did.
https://www.youtube.com/watch?v=-b7TaLjdXMcThis is one of the CRUELEST moments in gaming history. Heres a breakdown;
Player gets to fire a white phosphorus motor: Oh hell yes! Lets kill these assholes and BURN them to death! Granted, your rail roaded into this. This is true of the game in general, one of its main points; the lack of story in modern shooters is your being railroaded all the time.
*player begins firing morters onto "rogue" americans*
As the first part fineshes, you can see Walkers uncaring face, literally reflecting off of the screen. This is the protagonist, mind you.
Afterwards, the game makes you walk through the carnage you caused. You see many guys who've been skinned alive, crawling in absolute pain and the guys following Walker are horrified, Walker however is like any common player character, uncaring.
Then the cutscene that changes any sane player comes up. A solder askes "Why?" in absolute pain. He's dying and in agony. Walker looks at the screen, you, the player, saying "You brought this on yourself". He's not saying that to the soldier, he's saying that directly to you, the player. Then the awful truth is revealed. Don't watch the video if you got a weak stomach.
Anyhow, I think mmorpgs could seriously benefit from a deconstruction title to point out what they are really doing; they are going over the top on just giving the player more and more power but they are never, really role playing games. Your always some side or another but your just mindlessly doing quests all the time, you never see the consequences of your actions or anything. Heck, I'd say some of the best quests in CoX, amazingly, were perhaps the ones that were especially dark; the vigilante to villain missions. But I think they could have been better.
"Oh awesome, you got that increase in power, those precious experience points, now see what the cost of getting it was, you got an innocent person killed with so much pain, jackass(aimed at the reader for effect)."
*Then shows the player just what the hell he really did*
A sane person would be a little bothered. And honestly, should be in a way with things like that. Thats good writing for you, it really gives you emotions to think about.
The same can be said of heroic things to, players have to feel it, truely. But then a deconstruction title wouldn't do well if it was just goody tooshoes.
Edit: Of course it'd be hard to really drive the point, one would need to be creative to.