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New efforts!

Started by Ironwolf, March 06, 2014, 03:01:32 PM

Fanta

Quote from: Mageman on June 28, 2014, 12:43:49 AM
Please, everybody!  STOP

This post should be about their efforts to restore CoX, not about what you like/dislike about it. If you want to comment about what they have to say about getting CoX from NC Soft, great! You want to thank them for their efforts? Even better! Please, just stop putting 3-4 pages of trivial garbage here! I will even start a new post in this forum so you can do that!

You are making it very difficult to find the information I REALLY WANT TO READ with all this junk.

P.S. I realize that to you, your feeling about what was wrong with CoX should be talked about, just stop it on this post.  PLEASE!!!!!!!

If there were something to post you'd know about it! For god sake it would be "The Second Coming of COH". But for now, let us indulge :)
I am an ass, but don't we all love a good ass!

Codewalker

Quote from: mrultimate on June 27, 2014, 10:41:55 PM
Starting to feel like CoH forums in here.......perhaps our game is destined to return!

Admit it, you missed them.

HEATSTROKE

Quote from: GamingGlen on June 28, 2014, 12:18:21 AM
That's great for them, but not when I was on their team.  Usually they had their difficulty set to +4 so I was facing purples, and doing little damage if I hit at all.

I came to despise said characters when I was on a team of them.  I generally played scrappers or blasters, and was not needed on teams of 7-8.  I felt useless as the mobs died around or in front of me, so I ended up soloing nearly all the time in the last many months of the game because I wanted to actually play and contribute when on a team and not watch others play.

In short, when teaming with said characters it affected HOW I PLAY.

Thats a particular circumstance... Find teams that play in the range you enjoy.. OR start a team and play in the range you enjoy.. and I played blasters... A LOT.. and never once felt useless..

And that being said.. the majority of my creations by my estimation were not insanely overpowered.. what I am saying is that if it is my desire to make such a thing.. then its really shouldnt be of anyone elses concern..

Fanta

Quote from: Codewalker on June 28, 2014, 12:55:40 AM
Admit it, you missed them.

Way back, when I started playing the game, I used to wake up from a dream of being in game. Do I miss the game......... When it comes back I'll use shoe polish on my windows like a grad!
I am an ass, but don't we all love a good ass!

Felderburg

Quote from: Mageman on June 28, 2014, 12:43:49 AM
You are making it very difficult to find the information I REALLY WANT TO READ with all this junk.

The very first post has updates (http://www.cohtitan.com/forum/index.php/topic,9675.0.html). I also suspect any and all other discussion will immediately cease upon actual news.

Quote from: TheDevilYouKnow on June 27, 2014, 04:07:02 PM
But as counterpoint, unless it is PvP centric, does it matter if people who spent money were playing a different game from those who didn't?

This is generally my opinion, as I stated earlier. Paying to get better abilities, and then using them in PvP to literally win is BAD.

However, Codewalker's post did touch on things that might cause issues - specifically, the markets. It's one thing if someone can defeat X boss faster, or defeat the toughest mob in the game like it's nothing - that's something that players will naturally be jealous of, regardless of how it's achieved (paying for things, or playing 18 hours a day, or whatever). But if paying for things skews the markets in such a way that eventually only people who have paid for advantages can afford various items, that's an issue.
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Codewalker

Quote from: Felderburg on June 28, 2014, 01:05:54 AM
The very first post has updates (http://www.cohtitan.com/forum/index.php/topic,9675.0.html). I also suspect any and all other discussion will immediately cease upon actual news.

If through some miracle somebody actually manages to pull it off, I doubt you'll have to come to this thread to find out about it.

HEATSTROKE

the way the game closed was perfectly fine to me.. I subscribed.. and I paid for stuff I wanted on occasion.. which helps the game make money.. I got Paragon Points with my subscription which I could also use on stuff If I wanted.. and after playing for 8 years you know what??

Sometimes I just want what I want when I want it.. period..

Fanta

Quote from: HEATSTROKE on June 28, 2014, 01:10:07 AM
the way the game closed was perfectly fine to me.. I subscribed.. and I paid for stuff I wanted on occasion.. which helps the game make money.. I got Paragon Points with my subscription which I could also use on stuff If I wanted.. and after playing for 8 years you know what??

Sometimes I just want what I want when I want it.. period..

Hmm, I' guess I'm not so much like you. I didn't like the way they treated their community in the end. If people in charge had cared as much for the players here as they did for their Korean base ........................
I am an ass, but don't we all love a good ass!

Aggelakis

To be frank, their Korean base is an order of magnitude or two or three bigger. Of course they're going to get more attention and care. Especially since they're THERE IN KOREA versus this nebulous "somewhere not in Korea". (People's sense of 'community' is actually very, very small. The further away you are, the less you are a real person to our monkey brains.)

(EDIT: I will point out: it works the same on the internet. HERE ON TITAN is different than some nebulous "other forum" with "other people"...whom we don't know, so matter less. It's just how our brains work.)
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OuroPortal

Fanta

Quote from: Aggelakis on June 28, 2014, 01:33:47 AM
To be frank, their Korean base is an order of magnitude or two or three bigger. Of course they're going to get more attention and care. Especially since they're THERE IN KOREA versus this nebulous "somewhere not in Korea". (People's sense of 'community' is actually very, very small. The further away you are, the less you are a real person to our monkey brains.)

(EDIT: I will point out: it works the same on the internet. HERE ON TITAN is different than some nebulous "other forum" with "other people"...whom we don't know, so matter less. It's just how our brains work.)

If their sense of community is so small what made them think they could make it here without our "Hearts and Minds" as it were.
I am an ass, but don't we all love a good ass!

Aggelakis

PS; your sense of community is "so small", too ;) Science says so!
Bob Dole!! Bob Dole. Bob Dole! Bob Dole. Bob Dole. Bob Dole... Bob Dole... Bob... Dole...... Bob...


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Fridgy Daiere

Quote from: sindyr on June 27, 2014, 11:52:13 PM
And when I finally got my new character to 50 a couple of months later (I take my time), the journey was a blast...

It took me 3 years to hit 50 the 1st time...hazards of a husband with Altaholism, I suppose!  :)

Fanta

#2272
Quote from: Aggelakis on June 28, 2014, 01:47:51 AM
PS; your sense of community is "so small", too ;) Science says so!

First hand experience?........ Wait, I want you to tell me how, explain it to me please :)
I am an ass, but don't we all love a good ass!

Fanta

Ok, you take some time on that.
I am an ass, but don't we all love a good ass!

hejtmane

Quote from: LaughingAlex on June 27, 2014, 10:46:55 PM
Yeah but what are you gaining with that?  Your already in the awesome yet impractical range, where your spending billions of influence when the reality is force multipliers in a team will always trump anything else.  So your spending a ton of time, globals and then even trying to pay your way to victory on ONE character when odds are I'll have a character making entire teams invincible with not even a tenth of the effort....

....Because all I need is a 10th of that effort to get something at 95% or even 97% of your character build effectiveness.

Because I also didn't use the same tactics on all of my characters.  Instead I looked at the powerset and how it was meant to be played by design and apply the active defense rules to it.  I know many players relied entirely on build to keep themselves alive with blasters, for example, yet I was curb stomping things without all that smash/lethal/energy defense that, honestly, I laughed at, because I knew somewhere along the line the devs were likely to come up with enemies that didn't use smash/lethal/energy attacks much, bypassing that defense.

And I really find it funny how people think something that'll only make 5-6% difference in damage is going to mean that much in winning/losing.  ED was at 85-95%, if you were in that range, improvements beyond that were very weak and diminished.  Not to mention each % increase past that when it came to damage meant less than the last, unlike defense where, sure each % increase meant more.  But even then there were better ways to soft-cap defense than just IOing that, even, in some ways.  The incarnate system especially.  My fortunata had 42% defense in all categories yet, I was content to stay there, because I'd throw in the diamagentic if I felt I needed more defense, and I had another layer, change that about 3-4 in front of that.

And I was at ED on all my abilities without any boosters AND had all the slots I needed in everything WITHOUT BOOSTERS.

I'm honestly just seeing a typical "OMG fractal increas in power THATS TEN TIMES MORE VALUABLE THAN SECOND BEST!!!111oneoneone", which, I hate to say, it's kind of old especially when, the way I played CoX, I was getting comparable results with less just by actually playing well.  It makes me as a min/maxer, laugh a bit :).

Heck every scrapper I had used maneuvers then again I built out several IO scrappers I used to solo AV's with and then we had the Rikti challenge. Now the coolest runs I ever did was when the scrapper board got together and we ran an all scrapper ITF and all scrapper STF on the hardest settings we had 24% defense because of all the maneuvers stacking we did it on the test server since it was the scrapper board and we where on all different servers. We beat the STF even with the tower bug and on the ITF we wiped the entire map clean most fun I ever had because it was just charge kill move on to the next one no telling who was going to grab agro first we split into groups no one complained said anything just keep wasting the mobs. Was freakin sweet

Dr. Gemini

Quote from: Codewalker on June 27, 2014, 03:33:49 PM
When I talk about "Pay 2 Win", I'm not talking about free-to-play or IOs or Incarnate powers. I'm talking about things that a paying subscriber could only get by paying more on top of their subscription and would put them at an advantage when compared to someone who didn't.

Off the top of my head:


  • Enhancement Boosters. Can only be bought in the store or via super pack. Whoever came up with them is just plain bad at math. They're ridiculously overpowered and using them can completely change a build due to how much more efficiently you can slot it.

  • Team Transporter. Almost completely eliminated travel time, making some taskforces completable in as much as 33% less time (maybe even 50% for something like Dr. Q) than people without them. That translates directly to an increased rate of earning rewards.

  • Buyable travel powers that free up a slot in your build for a combat power. Hope you didn't have a character concept or anything, but feel free to gimp yourself if you do.

  • XP Boosters. Besides the obvious application of leveling faster, also boosted influence gains for farming/TFing at level 50, giving people who had them an advantage at bidding for IOs and other shiny things.

  • Though they weren't very popular outside of super packs due to the price point, team inspirations were really, really brokenly good. Might as well put some I win buttons in the package.

  • ATOs at first, though they eventually relented and made these buyable with Reward Merits. The procs and special ATOs are game changing for some archetypes.

  • In I23, store-bought enhancements often had better proc rates than the crafted versions. Fortunately, this was changing in I24.

  • I'd put some of the vet rewards in this category, since post-freedom you could buy your way into them. Return to Battle is a very big one. There was a second self-rez from the holiday pack that fortunately never made it live, because it would have been just plain ridiculous to have 2.

  • There are indications in the client files that they might have been about to start selling accolade powers (Atlas Medallion, Task Force Commander, Portal Jockey, etc. etc) in the store as well. Can't say for certain if that would have happened, but the pieces were definitely in place for it to.

  • I can't think of a team I was on in the last year of the game where everyone didn't have a mystic fortune buff and many people had secondary mutation.

Some of those could eventually be acquired with the point stipend if you were patient enough, except that you couldn't really because the game closed before there had been enough time to get them all that way. Even then, it's an additional metagame step that you had to do in order to keep up with people who bought the items from the store.

Even things like inventory increases that are arguably strictly a convenience thing make a big difference.

Regardless of what this group does, when there are private servers that unlock all the microtransaction stuff for everybody, hop on one and try it out. The haves were playing a completely different game than the have-nots. I say that as a 'have' who bought almost everything because I wanted to support the studio even if I didn't fully agree with their direction.

Except that nothing on your list affected me in any way. It made the game significantly easier for you, but everything necessary to make the game easy was already available in game, and how much faster you farmed or leveled is not something that could affect me, or that I'd even notice, unless we were buddies playing together.

In my opinion, what was far more detrimental was in-game, not in the microtransactions. If you weren't using set IOs, the game was significantly harder, and in some level ranges a major slog-fest. To use IOs, however, you had to sacrifice playing a super-hero game, and take on a secret identity as a commodities broker, or you'd never make the Inf to IO out a character. I believe there was far more angst between the haves and have-nots there, given that the have-nots were forced to do something they found unfun and immersion breaking as the only way to be a have, than microtransactions brewed. And just for the record, I'm speaking as one of the haves.

I remember, just for something different to do, deciding to level up a character without IOs, and making it into the 30's on sheer obstinance, not out of having fun with the character, before throwing in the towel. Whereas I never noticed a difference between my characters with ATOs and my far more numerous characters without. Or my characters with enhancement boosters and those without. Sure, the numbers were better, but the gameplay was not noticeably different.

LaughingAlex

Quote from: Dr. Gemini on June 28, 2014, 03:22:07 AM
Except that nothing on your list affected me in any way. It made the game significantly easier for you, but everything necessary to make the game easy was already available in game, and how much faster you farmed or leveled is not something that could affect me, or that I'd even notice, unless we were buddies playing together.

In my opinion, what was far more detrimental was in-game, not in the microtransactions. If you weren't using set IOs, the game was significantly harder, and in some level ranges a major slog-fest. To use IOs, however, you had to sacrifice playing a super-hero game, and take on a secret identity as a commodities broker, or you'd never make the Inf to IO out a character. I believe there was far more angst between the haves and have-nots there, given that the have-nots were forced to do something they found unfun and immersion breaking as the only way to be a have, than microtransactions brewed. And just for the record, I'm speaking as one of the haves.

I remember, just for something different to do, deciding to level up a character without IOs, and making it into the 30's on sheer obstinance, not out of having fun with the character, before throwing in the towel. Whereas I never noticed a difference between my characters with ATOs and my far more numerous characters without. Or my characters with enhancement boosters and those without. Sure, the numbers were better, but the gameplay was not noticeably different.

I didn't go for influence in raw numbers for IO's, I instead did allignment missions alot.
Currently; Not doing any streaming, found myself with less time available recently.  Still playing starbound periodically, though I am thinking of trying other games.  Don't tell me to play mmohtg's though please :).  Getting back into participating in VO and the successors again to.

hejtmane

Quote from: Dr. Gemini on June 28, 2014, 03:22:07 AM
Except that nothing on your list affected me in any way. It made the game significantly easier for you, but everything necessary to make the game easy was already available in game, and how much faster you farmed or leveled is not something that could affect me, or that I'd even notice, unless we were buddies playing together.

In my opinion, what was far more detrimental was in-game, not in the microtransactions. If you weren't using set IOs, the game was significantly harder, and in some level ranges a major slog-fest. To use IOs, however, you had to sacrifice playing a super-hero game, and take on a secret identity as a commodities broker, or you'd never make the Inf to IO out a character. I believe there was far more angst between the haves and have-nots there, given that the have-nots were forced to do something they found unfun and immersion breaking as the only way to be a have, than microtransactions brewed. And just for the record, I'm speaking as one of the haves.

I remember, just for something different to do, deciding to level up a character without IOs, and making it into the 30's on sheer obstinance, not out of having fun with the character, before throwing in the towel. Whereas I never noticed a difference between my characters with ATOs and my far more numerous characters without. Or my characters with enhancement boosters and those without. Sure, the numbers were better, but the gameplay was not noticeably different.

I had 9 lvl 50's before the game closed down 8 of them scrappers three of them a Kanta/sr and dm/DA both started in I2 (MY DA was started pre-stacking armor it took to I5 to get him to 50) and I got a spines/da to 50 all that was pre IO's and I remember on my first toon skipping DO's  because of the cost of SO's and that was a slog fest and that was before the leveling curve fix when the grind from 45-50 made you want to punch the computer and then add in that the vendors where not on the maps you had to memorize the shop location and leveling by the time all the extra fluff came out was easier you had a higher initial acc that degraded over levels. Easier access to temp travel powers. The worse thing ever in the early days was the Hollows and you would be level 5 no travel powers no temp travel powers and you had to go all the way to the other side of the Hollows for a mission and you died like 5 times trying to reach it because everything was 4 levels above you and took xp debt starting at level 6 and you did not have the bonus xp gains.

They made it a lot easier for the person that where the have nots from when I started and I was a have after a while

Ohioknight

Quote from: Mageman on June 28, 2014, 12:43:49 AM
Please, everybody!  STOP
...

You are making it very difficult to find the information I REALLY WANT TO READ with all this junk.


Mageman, all the solid info you REALLY WANT TO READ is coming from Iron Wolf except for a couple of comments from Tony V and Codewalker that verify that Iron Wolf isn't full of it.

So go to the first post, click on Iron Wolf's profile, under his icon image lower left are the words "show posts"
If you click on that you'll see all Iron Wolf's posts in reverse date order, newest to oldest -- that's the easiest way to make sure you haven't missed some new info.
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MWRuger

Quote from: Aggelakis on June 28, 2014, 01:47:51 AM
PS; your sense of community is "so small", too ;) Science says so!

Yes, it's really the people we know. The ability to REALLY give a damn about people you never meet or know is astonishingly low. If someone can actually do it, they usually don't survive that level of empathy.

There is a huge difference between knowing how many people die in a natural disaster or war and actually feeling those deaths on an emotional level.

It's why the first thing you try to do when you are kidnapped or captured is to get your captors to acknowledge you are human. So much easier to kill someone when they aren't real.
AKA TheDevilYouKnow
Return of CoH - Oh My God! It looks like it can happen!