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Started by Ironwolf, March 06, 2014, 03:01:32 PM

Cailyn Alaynn

Quote from: Thirty-Seven on July 14, 2014, 05:54:33 AM
No one ever said "never" about Power Customization.  BaB was always very specific to describe how prohibitively difficult it'd be.

I'm pretty sure I remember Positron saying it at one point... Hrm.
"Let's get dangerous..."
Lead Developer and Master of Mischief - Revival Project.
Revival website: APR.Pc-Logix.com

FloatingFatMan

Quote from: LunaEclypse on July 13, 2014, 11:17:26 PM
The City of Heroes Remains video gains another layer of relevancy with it's ending in light of current events... a sign maybe?

https://www.youtube.com/watch?v=XLtqCR6-n3Y

Oh man, that was beautiful. Thank you for posting this! :)

Thirty-Seven

Quote from: Irish_Girl on July 14, 2014, 05:57:10 AM
I'm pretty sure I remember Positron saying it at one point... Hrm.
That's possible, I suppose, since he wasn't in charge of the work involved in making it happen.

He also tended to say things more definitively even if he wasn't sure and ended up wrong or corrected by someone else.

PSI-on

Quote from: Thirty-Seven on July 14, 2014, 05:54:33 AM
No one ever said "never" about Power Customization.  BaB was always very specific to describe how prohibitively difficult it'd be, but he never stated it wasn't going to happen.  As it turned out, he made it a personal crusade to make it happen all the while telling us how hard it was.  Even attempting things that eventually got us Weapon Customization first that woukdn't've worked with regular powers.

As far as too close to Grav?  I don't necessarily think so.  If they spin it as more like "metal control" it could be made very distinct.

I recall him not only saying it wasn't really possible, but ALSO that it would be so difficult it would really be something that would require working into a CoH2, rather than something they could do at the time due to a lot of coding needing reworking as it was never something they had ever thought of nor planned for in the beginning. Either way they did it and I think we can all agree we were very glad for it.

As for the second part, I agree. Besides the hold maybe looking like Ice controls, and maybe having a pet made of scrap metal, I think it would have been different enough from the other controls to have made an awesome edition to them, though I imagine it would have been a lot more..damaging.
Please don't send blind requests in games to me, I learned to ignore them in CoX, no offense meant. (this is only here until I can figure out how to put it in my actual profile on here.)

Thirty-Seven

Quote from: PSI-on on July 14, 2014, 06:09:26 AM
I recall him not only saying it wasn't really possible, but ALSO that it would be so difficult it would really be something that would require working into a CoH2, rather than something they could do at the time due to a lot of coding needing reworking as it was never something they had ever thought of nor planned for in the beginning.
Hmm.  I really don't recall them outright saying "no, that's never going to happen." What I do recall is a LOT of talk about the amount of work it'd take.  I recall the use of a lot of wiggle words just shy of no.  I also recall your comparison to a CoH2, and in the end, yeah, it did take several years of quiet experiments and recoding to pull off.  I mean, it didn't happen until i16 and was likely asked about since i1.  But, then again, I didn't start until i9ish.  So pre-BaB Devs could have been more antagonistic to the project.

QuoteEither way they did it and I think we can all agree we were very glad for it.
So true.

Triplash

Quote from: UnitFour on July 14, 2014, 04:41:46 AM
What about the Wolf Conspiracy, man?!  THE WOLF CONSPIRACY!

Ironwolf will see himself become the villain!  Just you wait!

*gasps*  You're right!  :o

Oh, he IS going to become the villain! He brainwashed me to forget all about it!

Thirty-Seven

Is that "Unbreakable" in which they talk about living long enough to see yourself get made into the villain?

PSI-on

Quote from: Thirty-Seven on July 14, 2014, 06:24:29 AM
Is that "Unbreakable" in which they talk about living long enough to see yourself get made into the villain?

Thought that was the second new batman movie
Please don't send blind requests in games to me, I learned to ignore them in CoX, no offense meant. (this is only here until I can figure out how to put it in my actual profile on here.)

Thirty-Seven

Quote from: PSI-on on July 14, 2014, 06:25:17 AM
Thought that was the second new batman movie
It was.  I was thinking of Samuel L. Jackson's wonderful diatribe at the end of Unbreakable for some reason and couldn't think of where it actually came from.

So I looked it up and was going to change my post when I saw you'd already quoted it.

Sad face.

FloatingFatMan

Quote from: PSI-on on July 14, 2014, 06:09:26 AM
I recall him not only saying it wasn't really possible, but ALSO that it would be so difficult it would really be something that would require working into a CoH2, rather than something they could do at the time due to a lot of coding needing reworking as it was never something they had ever thought of nor planned for in the beginning. Either way they did it and I think we can all agree we were very glad for it.

As for the second part, I agree. Besides the hold maybe looking like Ice controls, and maybe having a pet made of scrap metal, I think it would have been different enough from the other controls to have made an awesome edition to them, though I imagine it would have been a lot more..damaging.

I was never happy with power customisation.. Mainly because I spent 99% of my time on my PB, and Khelds never got customisation. :(

Thirty-Seven

Nor should they.

They were tied directly to game lore and as such, weren't as configurable by the players.  Similar reasoning exists for why you couldn't make your sword into a broom.

Cailyn Alaynn

Quote from: FloatingFatMan on July 14, 2014, 06:27:53 AM
Khelds never got customisation. :(

I think part of that is because the biggest difference between Warshades and Peacebringers was one was purple, and one was blue. :P
"Let's get dangerous..."
Lead Developer and Master of Mischief - Revival Project.
Revival website: APR.Pc-Logix.com

Thirty-Seven

Untrue.

But I think you know that.

FloatingFatMan

Quote from: Thirty-Seven on July 14, 2014, 06:29:29 AM
Nor should they.

They were tied directly to game lore and as such, weren't as configurable by the players.  Similar reasoning exists for why you couldn't make your sword into a broom.

Nonsense. At no time was the COLOUR of their powers given any kind of reason.  As it happens, I had plenty of IC reason for wanting to alter the colours, and no one gets to tell me that reasoning was wrong because their was nothing in the lore to contradict it.

Now, I fully understood the TECHNICAL reasons why it wasn't done. I even accepted them, too.  But emotionally, I was -never- even remotely happy over it.

Myrmydon

Quote from: Thirty-Seven on July 14, 2014, 05:45:05 AM
You'd be pleased to hear that there were some very distant plans in the game files related to making a Magnetic Control set.  I can only dream how awesome that'd've been!

Agreed. Maybe we will see that in II.

Cailyn Alaynn

Quote from: Thirty-Seven on July 14, 2014, 06:32:38 AM
Untrue.

But I think you know that.

Of course, lol. But for a good six months after they came out, I thought that was the only difference xD. I was too in love with Blasters at the time to pay much attention to any other AT.
"Let's get dangerous..."
Lead Developer and Master of Mischief - Revival Project.
Revival website: APR.Pc-Logix.com

Thirty-Seven

Quote from: FloatingFatMan on July 14, 2014, 06:41:41 AM
[...]because there was nothing in the lore to contradict it.
There was though.  Unlike fire, or electricity, or anything else that has a real life analogue, Kheldian powers were entirely invented by CoH and the Devs.  The mere fact that the powers were given the colors they were WAS the lore on the issue.

So, the lore did contradict your IC rationale, because, in the lore they were Kheldian colored (also Kheldian powers did appear in the CoH comics).

Serpine

Quote from: Thirty-Seven on July 14, 2014, 06:29:29 AMThey were tied directly to game lore and as such, weren't as configurable by the players.  Similar reasoning exists for why you couldn't make your sword into a broom.
Broom based slashing was banned in the game lore? :)

Though seriously it did make much more sense as a staff...
Guns don't kill people, meerkats do.

Thirty-Seven

Yes it did.  Brooms would do Smashing Damage.

FloatingFatMan

Quote from: Thirty-Seven on July 14, 2014, 07:09:29 AM
There was though.  Unlike fire, or electricity, or anything else that has a real life analogue, Kheldian powers were entirely invented by CoH and the Devs.  The mere fact that the powers were given the colors they were WAS the lore on the issue.

So, the lore did contradict your IC rationale, because, in the lore they were Kheldian colored (also Kheldian powers did appear in the CoH comics).

Nope, sorry but you're wrong. I actually checked this WITH the devs to make sure of that.  The colours chosen were purely arbitrary and had nothing to do with them as a race. 

I was also the one who got the Khelds method of interstellar travel out of the devs too (and spent ages laughing at the sillyness of it).

Also, the Kheld stuff in those comics is not generally considered canon.

The only reason it wasn't done was purely technical.  From what I was told, to add power customisation to the Epic AT's would have required a fair bit of UI work and there just wasn't enough people playing them to justify the significant extra work at the time.  It was one of those things put on the back burner for if they ever got chance.  I understood that reasoning, but one can understand something and still not be very happy about it.