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The Big Giant Icon Thread

Started by Codewalker, December 11, 2012, 02:51:44 PM

powerfuse

Messing around with the dev commands, and I found a few commands that are for using powers, but they dont work. Will using powers, combat, clickables (doors, contacts, etc.), or leveling up ever be possible?

I also want to say thanks for all the hard work that is being put into this. Thank you for letting us fly around in our home city again! :)

doc7924

Quote from: powerfuse on June 30, 2013, 06:17:44 AM
Messing around with the dev commands, and I found a few commands that are for using powers, but they dont work. Will using powers, combat, clickables (doors, contacts, etc.), or leveling up ever be possible?

I also want to say thanks for all the hard work that is being put into this. Thank you for letting us fly around in our home city again! :)

I am not savvy on how MMO's work in the sense of how much was server based and how much is local.

My assumption was powers and emotes and other things like that were local and then broadcast to the server so everyone in your range would see what you do. 


Codewalker

Quote from: doc7924 on June 30, 2013, 01:42:53 PM
My assumption was powers and emotes and other things like that were local and then broadcast to the server so everyone in your range would see what you do.

No, those are all handled server side. The client just sends commands indicating what it wants to do, which the server validates before executing them.

Sequence goes something like this. Highly simplified, obviously this doesn't go across the wire as plain text but as an optimized binary protocol. MOV and FX names made up because I don't want to go look them up for a sample illustration.

Player1 -> Server: "/em dance"
Server -> Player1, Player2, Player3: "Entity update for Player1: Animating MOV DANCE3"

Player1 -> Server: "Activate tray slot 5."
Server -> Player1: "Power Ice Blast activating."
Server -> Player1, Player2, Player3: "Entity update for Player1: Animating MOV CAST_HANDS2. Playing FX POWERS/ICEBLAST.FX with target ent 221."
Server -> Player1: "Power Ice Blast recharging. Estimated recharge time 8 seconds."
Server -> Player1, Player2, Player3: "Entity update for ent 221 (Chief Soldier): Took 55 damage. Animating MOV GENERIC_HIT. Playing FX POWERS/ICEBLAST_HIT.FX."

Player1 -> Server: "Control state update: Want to move forward."
Server -> Player1, Player2, Player3: "Entity update for Player 1: New location 56,50,102. Animating MOV RUN_LOOP."
Server -> Player1, Player2, Player3: "Entity update for Player 1: New location 56,50,112."
Server -> Player1, Player2, Player3: "Entity update for Player 1: New location 56,50,118."
Player1 -> Server: "Control state update: No longer want to move forward."
Server -> Player1, Player2, Player3: "Entity update for Player 1: Animating MOV READY."

(third update was only 118 because the server detected that Player1 hit a wall)

Echoshard

https://i.imgur.com/QIWwE0f.gif

Thanks Codewalker.  I can't upvote you, so here's a gif I made.  :D

Garble

Quote from: blackjak on June 30, 2013, 03:08:59 AM
I have tried a few maps from several post's link. Maybe it's OSX and maybe it's the maps I'm trying (the latest was Fort Trident). I get the loading screens for the mapzones and then the assertion failure. No telling...

I'm on a mac and have switched from I23 to I24 and under both I've been unable to load certain maps. City zone maps seem to work okay, but many mission specific maps and others (like the old Paragon Dance Party) refuse to finish loading. I'll even get the correct image for the loading screen so I know I've typed it correctly, but the progress bar stops a little over half-way and it just never gets anywhere. In those instances I have to force-quit Icon.

I was thinking it was a RAM issue, but Paragon Dance Party is actually much smaller than most of the maps I've successfully loaded.
I've been trying not to complain too much, because I really am having fun, and I really appreciate everyone here being so helpful and patient with all the mac-related issues. But, yeah, you're not the only one having trouble with maps.

blackjak

Quote from: Garble on June 30, 2013, 03:33:46 PM
I'm on a mac and have switched from I23 to I24 and under both I've been unable to load certain maps. City zone maps seem to work okay, but many mission specific maps and others (like the old Paragon Dance Party) refuse to finish loading. I'll even get the correct image for the loading screen so I know I've typed it correctly, but the progress bar stops a little over half-way and it just never gets anywhere. In those instances I have to force-quit Icon.

I was thinking it was a RAM issue, but Paragon Dance Party is actually much smaller than most of the maps I've successfully loaded.
I've been trying not to complain too much, because I really am having fun, and I really appreciate everyone here being so helpful and patient with all the mac-related issues. But, yeah, you're not the only one having trouble with maps.
Is it still a problem with I24 or mostly with I23?
And yes, I am eternally grateful of the Mac love shown for Icon. We don't get much of that in gaming...
Virtue: Moonsun, Dynamo Jr., Crimson Fury, Sabre Kat, Double Sixxes, Quantum Stranger, Mystic Kirin, Pink.Eye Champion: Blackjak, Redwing Blackbird Justice: Shield Marshal Guardian: White Talon Triumph: Gosuto Union: Stellar Girl

Arachnion

It may just be that some maps refuse to load.

I can never get PDP to work for me, either.

:P
I'm all dressed up with nowhere to go
Walkin' with a dead man over my shoulder

Waiting for an invitation to arrive
Goin' to a party where no one's still alive

pmoyer

Quote from: Garble on June 30, 2013, 03:33:46 PM
I'm on a mac and have switched from I23 to I24 and under both I've been unable to load certain maps. City zone maps seem to work okay, but many mission specific maps and others (like the old Paragon Dance Party) refuse to finish loading. I'll even get the correct image for the loading screen so I know I've typed it correctly, but the progress bar stops a little over half-way and it just never gets anywhere. In those instances I have to force-quit Icon.

Yep, getting the same issue here, on a Mac OS 10.6.8 machine, running Icon 1.7 with CoH client I24.  The mac itself is a Mac Pro 12 GB 2x2.8 GHz Quad-core, which should have sufficient power.  Seems to be the more obscure maps and various mission maps.  The loading screen appears, it gets about halfway or all the way, then I get the "Assertion Failure" error; with OK the only button, I click that and Icon/CoH exits.  I've thought about compiling a list of the maps which fail, but having to restart the program every single time (I suppose I could just use the random load option) would get tiring after a while. :/ :P

Could it be possibly be an application memory load error?  Is there a way to control how much memory CoH grabs on startup, or to make it multithreaded?

--- Philip

blackjak

#1208
Well...I know it wouldn't load Paragon Dance Party, Fort Triton and what I thought may be the Hero 1 memorial (maps/MISSIONS/UNIQUE/DOORMISSIONS/TECH_30_CAPE.txt). That's a start...

edit: Storm Palace ( maps/City_Zones/Trial_06_01/Trial_06_01.txt )
Virtue: Moonsun, Dynamo Jr., Crimson Fury, Sabre Kat, Double Sixxes, Quantum Stranger, Mystic Kirin, Pink.Eye Champion: Blackjak, Redwing Blackbird Justice: Shield Marshal Guardian: White Talon Triumph: Gosuto Union: Stellar Girl

doc7924

Quote from: Codewalker on June 30, 2013, 02:58:47 PM
No, those are all handled server side. The client just sends commands indicating what it wants to do, which the server validates before executing them.

Sequence goes something like this. Highly simplified, obviously this doesn't go across the wire as plain text but as an optimized binary protocol. MOV and FX names made up because I don't want to go look them up for a sample illustration.

Player1 -> Server: "/em dance"
Server -> Player1, Player2, Player3: "Entity update for Player1: Animating MOV DANCE3"

Player1 -> Server: "Activate tray slot 5."
Server -> Player1: "Power Ice Blast activating."
Server -> Player1, Player2, Player3: "Entity update for Player1: Animating MOV CAST_HANDS2. Playing FX POWERS/ICEBLAST.FX with target ent 221."
Server -> Player1: "Power Ice Blast recharging. Estimated recharge time 8 seconds."
Server -> Player1, Player2, Player3: "Entity update for ent 221 (Chief Soldier): Took 55 damage. Animating MOV GENERIC_HIT. Playing FX POWERS/ICEBLAST_HIT.FX."

Player1 -> Server: "Control state update: Want to move forward."
Server -> Player1, Player2, Player3: "Entity update for Player 1: New location 56,50,102. Animating MOV RUN_LOOP."
Server -> Player1, Player2, Player3: "Entity update for Player 1: New location 56,50,112."
Server -> Player1, Player2, Player3: "Entity update for Player 1: New location 56,50,118."
Player1 -> Server: "Control state update: No longer want to move forward."
Server -> Player1, Player2, Player3: "Entity update for Player 1: Animating MOV READY."

(third update was only 118 because the server detected that Player1 hit a wall)

So basically anything besides moving your character went to the server first and then animated on your pc. No wonder nothing works when you click them (powers and emotes).

malonkey1

Is there a way to "fool" the program into playing power emotes?
BadWolf: "The point that JaguarX is trying to make, of course, is that City of Heroes is like a tree. And Google is like a Toyota...Corolla...? Which would make NCSoft a trespasser, shot by...um, Mister T...which is good, because diplomacy...?"

The internet is full of Comedy Gold.

Aggelakis

Quote from: malonkey1 on June 30, 2013, 10:34:01 PM
Is there a way to "fool" the program into playing power emotes?
If you can find it here:
http://paragonwiki.com/wiki/MOVs#Valid_MOVs_for_the_player_skeleton
...you can play it with the /mov command. However, FX won't be attached.
Bob Dole!! Bob Dole. Bob Dole! Bob Dole. Bob Dole. Bob Dole... Bob Dole... Bob... Dole...... Bob...


ParagonWiki
OuroPortal

Illusionss

Please excuse a really stupid question, but I have looked all over and I just cant find a simple list.

We have all kinds of glorious lists of various mission maps, and those are wonderful. BUT!! Do we have a list, of just the basic ZONES maps? You know, where you can go to a whole zone like we can to Atlas and Nerva.

I would like a list of all the hero and all the villain zones, just those. I like to fly around. The mission maps are great, but often comparatively small. In a whole zone I can go here and there and take a million screenies, just like the old days.  8)

goodtime

Quote from: Illusionss on July 01, 2013, 03:19:53 AM
Please excuse a really stupid question, but I have looked all over and I just cant find a simple list.
Look for the downloadable maps list popmenu file (maps.mnu) someone made.   Follow the instructions for where to put it, then whenever you want to zone, just type /popmenu maps in the chat window.   It's awesomesauce.

Super Firebug

#1214
Quote from: goodtime on July 01, 2013, 03:27:37 AM
Look for the downloadable maps list popmenu file (maps.mnu) someone made.   Follow the instructions for where to put it, then whenever you want to zone, just type /popmenu maps in the chat window.   It's awesomesauce.

That's Wyldhunt's work. You'll find it in Reply #1018 in this thread. Tremendous time-saver. In my Reply #1118, you'll find links to it and other Icon-related goodies.
Linux. Because a world without walls or fences won't need Windows or Gates.

Jdawg95

Quote from: Echoshard on June 30, 2013, 03:03:51 PM
https://i.imgur.com/QIWwE0f.gif

Thanks Codewalker.  I can't upvote you, so here's a gif I made.  :D

+1 for synchronization with the scrolling code

Unsung_Corpsmen

OK prolly already been answered a hundred times over but I didn't see it after lurking in the 60 pages before registering to ask. I have the i24 beta and Icon Thank you so much. My little group of Citaholics missed it. back on topic. Is there a way to advance your lvl so you can get powers and fly or use ae and lvl or anything to allow a gaming experience? Lvl'n would be heaven to be able to play my signature toon again at max lvl...even just casting powers......uh so nice.

Aggelakis

No. ICON is for playing dressup and visiting maps.
Bob Dole!! Bob Dole. Bob Dole! Bob Dole. Bob Dole. Bob Dole... Bob Dole... Bob... Dole...... Bob...


ParagonWiki
OuroPortal

Unsung_Corpsmen

Dang it....sorry I am greedy. I will take the crack I get and enjoy it....lol. Thanks again Code Walker, you are a god among mortals.

Arachnion

#1219
AE/Mission Architect is partially functional.

The whole interface seems to work, however you can't run stories or test them.

You can make new custom critters, view/recolor NPCs, and look at minimaps, though.

EDIT:

Give yourself Access Level 9 using the instructions on this page
http://paragonwiki.com/wiki/Titan_Icon#Developer_Commands

Then open the console, type in "architect", should work.

You could make a macro to do this as well, however you need to have raised your Access Level to 9 first.
http://paragonwiki.com/wiki/Macro_%28Slash_Command%29

Use "architect" while making the macro.

:)
I'm all dressed up with nowhere to go
Walkin' with a dead man over my shoulder

Waiting for an invitation to arrive
Goin' to a party where no one's still alive