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The Big Giant Icon Thread

Started by Codewalker, December 11, 2012, 02:51:44 PM

MisterMagpie

Had the hardest time with the steel canyon seraph labs map. I ducked under, but could only find one floor! And using the camera co-ordinates sent me to space. Witchcraft, probably.

It was cool seeing npcs again. The cops in outbreak, ms liberty, the skull you do the undercover mission at...
I mean well, I swear.

Kistulot

Quote from: Dylan Clearbrook on June 15, 2013, 01:51:42 PM
AH-HA!  Yep. Was finally able to walk around inside each of the Icon Shops (for some reason, you have to go further down in the Atlas shop than you do in Steel, IP, or FF).  Haven't tried the University in Steel...wonder if you can do that and see Monty?   (Sigh...now I want to go to the Midnighter arc LOL)

Monty is indeed right where you'd hope him to be for a bit of familiar-face feelings. Also melty-monty is where he should be in Night Ward to boot.
Woo! - Argent Girl

brucetromp

Hey Codewalker, just wanted to add my HUGE, EXTREME thanks for this!  I can now ditch the Paxil ;-)

Cinnder

Ditto on the thanks here, Codewalker!  And especially for fulfilling the request to allow us to put our costume files on NPCs so for the first time my main can stand shoulder to shoulder with some of her fellow heroes.  You are truly outstanding!

Now for the "give 'em an inch" request...  I find to my dismay that for some of my older characters I never saved their costumes to individual files.  Is there a way to pull this info from the Sentinel saves I made of each character before shutdown?

[Edit] Oops, nevermind.  I see the next thread down deals with this very topic.  Seems to be a work in progress, though.

Fyyar

Playing around with Icon just made me realized how much I miss the game. I really liked it. Many good memories.

Pengy

Quote from: MisterMagpie on June 15, 2013, 04:25:41 PM
Had the hardest time with the steel canyon seraph labs map. I ducked under, but could only find one floor! And using the camera co-ordinates sent me to space. Witchcraft, probably.

Try -3840, 0, -4387. Set pitch and roll to 0 if you use the coordinate setting tool.
It's about 1000 feet north of the northern war wall.

GuyPerfect

Press the F4 key to toggle "view everything" mode, which makes the underground areas visible when not actually inside them.

PatrickMagellen

This is gonna sound dumb... but....
I downloaded everything.... (atleast I think I did)
and I can access the costume creator just fine.....
but I read somewhere that there is a way to enter maps or zones??
WOW.....
I really need to learn HOW to do that  :o

wyldhunt

This may already be general knowledge, however I've just caught on to the following and related commands being useful to allow us to target the NPCs showing on the maps: /target_custom_next notteammate. I've bound them to my favorite targeting keys and found static-map NPCs I never contacted during the live game.

Other "tricks" I've found:
1. Display continuous power FX (such as Charged Armor) by placing the FX path into a costume file (in an unused costume part which already includes the FX line), however this ignores power customization colors, so I get original (where available), bright (white) or dark (black) only.

2. Mimic a very slow teleport by playing one of the the appropriate MOV files (e.g., PREDICT_TELEPORT then TELEPORT_HIDE) and using /edit_pos to change position, and using the next appropriate MOV file (e.g., TELEPORT_SPAWN).

3. Enable some of the emotes by editing the quickchat.mnu to include equivalent or near-equivalent MOV files, making sub-menus where needed for randomization (such as "roll dice") or alternate animations (such as flying vs standing "Taunt 1"). If there is interest in this from others, I'll complete and share the result.

There are some interesting commands available via /access_level and the console. I found the Mission Editor talked about - of course, there's no way to actually test nor play the missions w/o a server component, though the missions can be edited and saved locally. Speed_scale (access level 1) and velscale (access level 9) both work, so these commands could be used by those interested in changing their speed to mimic the various runs. I haven't found a command to alter jump height yet. There is also a levelup command, and this does grant access to powers (including seemingly randomizing assignment to Power Pool powers), however the actual power buttons/etc are not available to use.
Wyldhunt
Guardianite since I2
Playing as Wyldhaunt on Rebirth

The Fifth Horseman

Finish character creation same way you would normally - bam, you're in the according starting zone.
As to moving between different maps, it was somewhere around page ... 46-ish? in this thread, along with a list of map names to use.
We were heroes. We were villains. At the end of the world we all fought as one. It's what we did that defines us.
The end occurred pretty much as we predicted: all servers redlining until midnight... and then no servers to go around.

Somewhere beyond time and space, if you look hard you might find a flash of silver trailing crimson: a lone lost Spartan on his way home.

PatrickMagellen

Hmmmm.....
I may have the folder or something in the wrong spot or something then.  :-[
I always get the message of "Server is busy" or unavailable or something like that....
I bet that is what I did. :gonk:

wyldhunt

Quote from: wyldhunt on June 16, 2013, 11:00:41 PM
1. Display continuous power FX (such as Charged Armor) by placing the FX path into a costume file (in an unused costume part which already includes the FX line), however this ignores power customization colors, so I get original (where available), bright (white) or dark (black) only.
A bit more on this - for at least Fiery Aura and Electric Armor, I was able to find "original" fx for all the toggle powers (by mining powers.txt and fxinfo.txt from bin.pigg), and transferring the colors from each character's powercust file to its costume file, I was able to effectively tint the Fx. This means I could have my Brute and Tanker going around in their toggled armor glory! (...using /loadcostume after entering the "game" proper, of course, as these would not load into the costume creator with the additional Fx lines.)

Still, it's not actual powers, and it's not elegant to do this way, but I'm learning my way around the files and such at least, and my characters feel a little more complete in Codewalker's Icon CoX.
Wyldhunt
Guardianite since I2
Playing as Wyldhaunt on Rebirth

The Fifth Horseman

Quote from: @Patrick Magellen on June 16, 2013, 11:25:58 PMHmmmm.....
I may have the folder or something in the wrong spot or something then.  :-[
I always get the message of "Server is busy" or unavailable or something like that....
I bet that is what I did. :gonk:
Make sure you're using Issue 24 (Beta) client and the most recent version of Icon.
We were heroes. We were villains. At the end of the world we all fought as one. It's what we did that defines us.
The end occurred pretty much as we predicted: all servers redlining until midnight... and then no servers to go around.

Somewhere beyond time and space, if you look hard you might find a flash of silver trailing crimson: a lone lost Spartan on his way home.

batqueen

Quote from: wyldhunt on June 17, 2013, 03:43:27 AM
A bit more on this - for at least Fiery Aura and Electric Armor, I was able to find "original" fx for all the toggle powers (by mining powers.txt and fxinfo.txt from bin.pigg), and transferring the colors from each character's powercust file to its costume file, I was able to effectively tint the Fx. This means I could have my Brute and Tanker going around in their toggled armor glory! (...using /loadcostume after entering the "game" proper, of course, as these would not load into the costume creator with the additional Fx lines.)

Still, it's not actual powers, and it's not elegant to do this way, but I'm learning my way around the files and such at least, and my characters feel a little more complete in Codewalker's Icon CoX.

very interesting info to test out, wyldhunt, appreciate you sharing it! I would've never thought of trying anything like this on my own.  :o

Megajoule

Quote from: GuyPerfect on June 11, 2013, 05:39:03 PMIt will add a new map of Atlas Park that uses the original, 2004 launch data, complete with old-fashioned Atlas statue.
But not, it seems, the original City Hall signage over the entrance (changed from 3D letters to a bump-mapped texture to, as I understood at the time, make localization easier).  Alas, this data is probably not in the client any longer.  I wonder what you could do with an original set of install CDs, though?

Ice Trix

Having such a blast with this. Thanks ever so much for the updates.

Jdawg95

Hey everyone! Long time lurker here; I'm having some technical difficulties with getting Icon running (I'm on a mac), Is this where I should post questions about that?  :-[

MisterMagpie

Quote from: Pengy on June 16, 2013, 05:30:36 PM
Try -3840, 0, -4387. Set pitch and roll to 0 if you use the coordinate setting tool.
It's about 1000 feet north of the northern war wall.

Thanks (and thanks to GuyPerfect too)! I'll try that out tonight.
I mean well, I swear.

Xenos

Quote from: Jdawg95 on June 17, 2013, 06:56:21 AM
Hey everyone! Long time lurker here; I'm having some technical difficulties with getting Icon running (I'm on a mac), Is this where I should post questions about that?  :-[

As good a place as any. Not many of us Mac users around, but we'll see what we can do.

malonkey1

Quote from: Jdawg95 on June 17, 2013, 06:56:21 AM
Hey everyone! Long time lurker here; I'm having some technical difficulties with getting Icon running (I'm on a mac), Is this where I should post questions about that?  :-[

Try switching OS. :P

Here's the instructions in post 1:

Quote from: Codewalker on December 11, 2012, 02:24:33 PM
Instructions for Mac Users
Thanks to TheManga for figuring this out! Original post here.

IMPORTANT:  MAKE A COPY OF YOUR CITY OF HEROES FOLDER.  Since we'll be modifying it irrecoverably, it's best to work with a copy.


  • Download icon.exe from the link above.

  • Toss the NCSoft Launcher in the trash.  Not really necessary, but it's fun.  Laugh while the trash empties.

  • Use the finder's Go To Folder command and select ~/Library/Preferences.

  • Delete com.ncsoft.* (anything beginning with that) and City of Heroes preferences.

  • Right click on the City of Heroes application and select Show Package Contents.

  • Go to Contents > Resources > transgaming > c_drive > coh  ....  or that last part might be Program Files > City of Heroes.

  • Drag the icon.exe into the path above.

  • Back up to Contents and select MacOS.  Click slowly twice in the name "cider" to rename it.  Change the name to "cider_die".

  • Right-click on cider_noui and choose "Duplicate". Click slowly on the name "cider_noui copy" to rename it.  Change that name to just "cider".

  • Backup to Contents again.

  • Download this Icon.plist file:  http://repo.cohtitan.com/icon/Info.plist

  • Go to Contents again, and drop the Info.plist there, replacing the existing one.

  • Close everything up and launch the City of Heroes application.  It will go directly into the costume creator!

  • (OPTIONAL) Change the name of the City of Heroes application to something like "CoH Costume Creator" to differentiate it.
BadWolf: "The point that JaguarX is trying to make, of course, is that City of Heroes is like a tree. And Google is like a Toyota...Corolla...? Which would make NCSoft a trespasser, shot by...um, Mister T...which is good, because diplomacy...?"

The internet is full of Comedy Gold.