I think a lot of people are really setting themselves up for disappointment. It's tough to remind myself that the folks who are volunteering their time and effort at MWM to create TPP are doing just that - volunteering. This means that they likely have another full time job - so whatever they're doing, they're doing it in bits and pieces, here and there.
On the one hand, there are outsiders who are simply in love with the idea of a game designed by a community, rather than a publisher. They want to have a reason to support it. Others are looking for any reason to not support it. Now that I have a better idea of what a kickstarter is supposed to do, I'm not wondering what they're going to show me. I don't think it matters. Most have already decided to give $X dollars. How many of us have said that we'd have given 30 or 50 bucks a month to NCSoft if they'd have kept the game going?
Now, here's MWM trying very hard to get an even better game going, the only question is when will it happen. The more $ they raise, it's likely the game will be in some alpha version that much sooner.
Myself, I don't expect them to be done before the later part of 2015, and I've no idea how much time any of them put into the project on a daily or weekly basis. It's going to take as long as it takes. It's going to cost as little as possible because it's all voluntary.
I just keep telling myself that the game engine folks are allowing them to use the engine with the finances being settled later. It might be a standard deal, but it tells me that someone has done a fair job of selling a marketable skill set, if nothing else.
So, for now, I'm just patiently waiting. I'm not going to see Man of Steel in the movies. I've cancelled my Netflix account. I'll just watch YouTube for free and put that money I saved into an envelope until it's time. And when it's time, I'll make a determination at that point. Until then, it's all just wasted words, right?