Author Topic: CoH Atlantis Help Create Designs  (Read 14575 times)

Sin Stalker

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CoH Atlantis Help Create Designs
« on: July 02, 2013, 09:15:21 AM »
Okay so Atlantis is an important aspect of my CoH comics. If you are unfamiliar with my comics go to www.jkcomics.com

So I want to bring Atlantis in and I want to do it in a unique way. Atlantis isn't going to have a starring role yet but it does have a cameo/hint moment that occurs in issue 13 or 14 and deals with issue 1 and 2 in Justice-Knights Origins (if I ever get to making that).


Premise:

Thousands of years ago, on another world known as Taos, lived a very advanced species. They were technocratic and abandoned weapons long ago. There science excelled mainly in energy manipulation (power sources, space travel, force fields) and genetics. An enemy armada one day appeared (possibly the Battalion) and pushed the entire Taosian civilization back to their planet, abandoning outposts, settlements and satellites. The Taosians activiated their planet wide shield and remained safe for generations as the alien armada remained in orbit, waiting for the right moment to continue the siege.

To combat an every growing population, they genetically modified themselves to survive in their oceans and continued city development off their shores. Short on weapons technology, they began to create genetically engineered living weapons. Giant hulking creatures, creatures with flying and energy abilities, and even small but powerful psychic creatures. Generations of research and safety came to an end when one of those creatures, a super strong hulk escaped and destroyed everything within its path, including one of the planet shield generators. A whole was opened and the enemy took advantage.

A small convoy was able to escape the planetary attack, making its way to a small blue planet where they hid beneath its oceans. At times they attempted communication with the species already inhabiting the planet but found them too barbaric. The story of the Taosians spread among that species, known as humans, and it eventually became myth and legend.

They refered to themselves as 'Et Lan Taos" which the humans eventually transformed into Atlantis, however Et Lan Taos means, "the people of Taos". Taos had fallen and Et Lan Taos sank beneath the ocean.


------------------

So that's the premise or origin. I wanted to bring certain aspects of different Atlantis stories but change it in a way that hasn't been done in comics yet. You always have them originally being human or another species that evolved on the same planet. They often have magic or comparable technology to the surface world.


Further resource:
In the Justice-Knights series, the enemy known as Obedience is actually a Taosian genetic weapon which CyCorp recovered from a ship on the ocean floor. It is Taosian genetic sciences which CyCorp begins playing with in current issues.


Main point of post:
So the reason I am posting is that I am trying to create them using the Icon program. I'm trying to figure out what they look like as a species now, surviving on the dark ocean floor. I can't really start picking technology, armor, etc, until I get the core down. I thought I might open this up to the CoH community and see what feedback you all have and what input to design choices you may share.

What costume pieces in CoH currently speak alien amphibian race and what pieces speak alien technology (armor and such) that the Taosians would have?

« Last Edit: July 02, 2013, 09:28:15 AM by Sin_Stalker »

Sin Stalker

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Re: CoH Atlantis Help Create Designs
« Reply #1 on: July 02, 2013, 09:19:26 AM »
Here are some tests some friends and myself made and played around with.

http://i.imgur.com/Fb5GdPJ.jpg
http://imgur.com/baWHWrH
http://imgur.com/XRlrOcc
http://imgur.com/aaZmKn9
http://imgur.com/LK1haWo
http://imgur.com/16CO4ms


Trying to not make them too crazy.

Sin Stalker

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Re: CoH Atlantis Help Create Designs
« Reply #2 on: July 08, 2013, 12:04:29 AM »
Another possible.

http://imgur.com/cwRq4bL


Also, is this the wrong area to post design help in or does no one care? Cool either way but I could use input so if there is a better section to post this in, please let me know. :)

Arachnion

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Re: CoH Atlantis Help Create Designs
« Reply #3 on: July 08, 2013, 12:07:29 AM »
Multimedia.

:)
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Sin Stalker

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Re: CoH Atlantis Help Create Designs
« Reply #4 on: July 08, 2013, 12:57:29 AM »
Thank you.

Sin Stalker

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Re: CoH Atlantis Help Create Designs
« Reply #5 on: July 08, 2013, 01:39:19 AM »
I was also messaged by someone who saw the post. I don't like responding via my email, which is where the message came from. How do I check those emailed messages on the forums? How do I reply to the message via forums instead of email?

Aggelakis

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Re: CoH Atlantis Help Create Designs
« Reply #6 on: July 08, 2013, 02:38:38 AM »
There's a link in the email you get.

Or you can click "my messages" at the top of any page on the forums.
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Aggelakis

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Re: CoH Atlantis Help Create Designs
« Reply #7 on: July 08, 2013, 02:41:02 AM »
http://i.imgur.com/Fb5GdPJ.jpg
This one is super cool. Great design. Might want to include a belt (maybe the tribal-thorny one?) to obscure the "waist line" where the torso and legs meet.
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Sin Stalker

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Re: CoH Atlantis Help Create Designs
« Reply #8 on: July 08, 2013, 05:02:47 AM »
That one was done by Biosphere. Its meant to be an Taosian without any clothing. Just the base.



Sin Stalker

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Re: CoH Atlantis Help Create Designs
« Reply #9 on: July 08, 2013, 05:04:16 AM »
There's a link in the email you get.

Or you can click "my messages" at the top of any page on the forums.

That's what I thought, however the messages do not appear in that section. That's why I haven't used the link in the email for fear its a scam. I can't risk that right now as I am so close to finishing the next issue of my comic.

Aggelakis

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Re: CoH Atlantis Help Create Designs
« Reply #10 on: July 08, 2013, 05:32:46 AM »
Please forward the email to support@cohtitan.com
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Sin Stalker

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Re: CoH Atlantis Help Create Designs
« Reply #11 on: July 08, 2013, 06:19:48 AM »
Please forward the email to support@cohtitan.com

Done. Please let me know if its legit or not. :)

Mantic

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Re: CoH Atlantis Help Create Designs
« Reply #12 on: July 08, 2013, 10:51:36 AM »
That's why I haven't used the link in the email for fear its a scam.

Are my ears ringing...?


TonyV

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Re: CoH Atlantis Help Create Designs
« Reply #13 on: July 08, 2013, 01:50:59 PM »
Done. Please let me know if its legit or not. :)

Yes, it's legit.  He didn't send it via PM, it looks like he clicked on the little email icon on one of your posts under your name.  If you don't want your email address publicly accessible, you can change the option here by unselecting the "allow users to email me" option.  The link in the email is a link to a post in this thread.

Felderburg

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Re: CoH Atlantis Help Create Designs
« Reply #14 on: July 09, 2013, 04:30:43 AM »
...does no one care?

It's not that I don't care, it's just that I'm from New Mexico, and there's a town here that goes by the name of Taos.* So when you say:

another world known as Taos

it makes me giggle a little bit. The designs are cool, the concept is cool, just the name of the place is kind of funny. I wanted more people to chime in with serious feedback before I noted that, is all.




*Julia Roberts has a house there. It's also good for skiing, or so I hear.
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MWRuger

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Re: CoH Atlantis Help Create Designs
« Reply #15 on: July 09, 2013, 08:36:28 PM »
AKA TheDevilYouKnow
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Mantic

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Re: CoH Atlantis Help Create Designs
« Reply #16 on: July 10, 2013, 07:21:42 PM »
Hard sci fi isn't often pretty. I really liked Richard Corben's fish people from Den, and although they were mostly baldies, their queen would not have been the same without that mane of long black hair.

Anyway, submitting the following. It currently uses the ape face, or the alien if you aren't using the replacement. But I could do a fish-face texture (or several), or other bits, to better suit the concept.



Code: [Select]
{
CostumeFilePrefix Male
Scale -0.02191
BoneScale -0.3641
ShoulderScale -0.359
ChestScale -0.793
WaistScale 0.04912
HipScale -0.682
LegScale 0.01267
ArmScale 0.173
HeadScales  -0.09864,  1,  -1
BrowScales  -1,  1,  -1
CheekScales  -1,  1,  -1
ChinScales  0.3602,  1,  0.05831
CraniumScales  -0.8311,  1,  1
JawScales  -0.3602,  -1,  1
NoseScales  0.4768,  1,  0.2033
SkinColor  118,  183,  215
NumParts 28
CostumePart ""
{
Geometry Tight
Texture1 !Hips_tights_smooth
Texture2 Tiger_02
DisplayName P887196332
RegionName "Lower Body"
BodySetName Tight
Color1  0,  204,  202
Color2  0,  255,  252
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Geometry Tight
Texture1 standard
Texture2 !Chest_Tiger_02
DisplayName P566009771
RegionName "Upper Body"
BodySetName Tight
Color1  0,  204,  202
Color2  0,  255,  252
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard
Texture1 !v_face_skin_alien_01
Texture2 !BLACK
DisplayName P687117166
RegionName Head
BodySetName "Full Masks"
Color1  76,  255,  253
Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Geometry Smooth
Texture1 Tights
Texture2 !glove_Tiger_02
DisplayName P3937616722
RegionName "Upper Body"
BodySetName Tight
Color1  0,  204,  202
Color2  0,  255,  252
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Geometry Flat
Texture1 Tights
Texture2 !Boot_Tiger_02
DisplayName P2104750136
RegionName "Lower Body"
BodySetName Tight
Color1  0,  204,  202
Color2  0,  255,  252
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P177456852
RegionName "Upper Body"
BodySetName Tight
Color1  183,  135,  40
Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Geometry Crown_01
Texture1 masked_matt_01a
Texture2 masked_matt_01b
DisplayName P2793026233
RegionName Head
BodySetName "Full Masks"
Color1  0,  255,  252
Color2  0,  204,  202
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  183,  135,  40
Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P2371314042
RegionName Head
BodySetName "Full Masks"
Color1  126,  241,  238
Color2  49,  81,  97
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P2281134661
RegionName "Upper Body"
BodySetName Tight
Color1  183,  135,  40
Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P772741860
RegionName "Upper Body"
BodySetName Tight
Color1  183,  135,  40
Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  183,  135,  40
Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
DisplayName P3890352428
RegionName Weapons
BodySetName Weapons
Color1  31,  31,  31
Color2  227,  227,  227
Color3  31,  31,  31
Color4  227,  227,  227
}


CostumePart ""
{
Geometry Mustache_03
Texture1 Beard_01a
Texture2 Beard_01b
DisplayName P2488029243
RegionName Head
BodySetName "Full Masks"
Color1  0,  102,  102
Color2  0,  61,  61
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  183,  135,  40
Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  183,  135,  40
Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  183,  135,  40
Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  183,  135,  40
Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  183,  135,  40
Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  183,  135,  40
Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  183,  135,  40
Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  183,  135,  40
Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Geometry V_MALE_CRANIUM.GEO/GEO_Cranium_V_Pointy_Ears_04
Texture1 !FACE_Skin_V_Head_06
Texture2 !face_V_asym_fullmask
DisplayName P1848153390
RegionName Head
BodySetName "Full Masks"
Color1  76,  255,  253
Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  183,  135,  40
Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Fx WEAPONS/Custom_LongStaff/Staff_Trident_01.fx
Geometry none
Texture1 !X_Trident
Texture2 none
DisplayName P1562119090
RegionName Weapons
BodySetName Weapons
Color1  183,  135,  40
Color2  49,  97,  49
Color3  31,  31,  31
Color4  227,  227,  227
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
DisplayName P1164533673
RegionName Shields
BodySetName "Cavalier Shield"
Color1  31,  31,  31
Color2  227,  227,  227
Color3  31,  31,  31
Color4  227,  227,  227
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
DisplayName P2864400186
RegionName Weapons
BodySetName Weapons
Color1  31,  31,  31
Color2  227,  227,  227
Color3  31,  31,  31
Color4  227,  227,  227
}


CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P546439883
RegionName "Lower Body"
BodySetName Tight
Color1  97,  85,  60
Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Color1  0,  0,  0
Color2  0,  0,  0
Color3  0,  0,  0
Color4  0,  0,  0
}


CostumePart ""
{
Color1  0,  0,  0
Color2  0,  0,  0
Color3  0,  0,  0
Color4  0,  0,  0
}


}


« Last Edit: July 11, 2013, 01:31:27 AM by Mantic »

Sin Stalker

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Re: CoH Atlantis Help Create Designs
« Reply #17 on: July 11, 2013, 05:44:47 PM »
Yes, it's legit.  He didn't send it via PM, it looks like he clicked on the little email icon on one of your posts under your name.  If you don't want your email address publicly accessible, you can change the option here by unselecting the "allow users to email me" option.  The link in the email is a link to a post in this thread.

Didn't realize that. Changed settings. Thank you. :)


Sin Stalker

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Re: CoH Atlantis Help Create Designs
« Reply #18 on: July 11, 2013, 06:00:05 PM »

Sin Stalker

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Re: CoH Atlantis Help Create Designs
« Reply #19 on: July 11, 2013, 06:04:03 PM »
Hard sci fi isn't often pretty. I really liked Richard Corben's fish people from Den, and although they were mostly baldies, their queen would not have been the same without that mane of long black hair.

Anyway, submitting the following. It currently uses the ape face, or the alien if you aren't using the replacement. But I could do a fish-face texture (or several), or other bits, to better suit the concept.



Code: [Select]
{
CostumeFilePrefix Male
Scale -0.02191
BoneScale -0.3641
ShoulderScale -0.359
ChestScale -0.793
WaistScale 0.04912
HipScale -0.682
LegScale 0.01267
ArmScale 0.173
HeadScales  -0.09864,  1,  -1
BrowScales  -1,  1,  -1
CheekScales  -1,  1,  -1
ChinScales  0.3602,  1,  0.05831
CraniumScales  -0.8311,  1,  1
JawScales  -0.3602,  -1,  1
NoseScales  0.4768,  1,  0.2033
SkinColor  118,  183,  215
NumParts 28
CostumePart ""
{
Geometry Tight
Texture1 !Hips_tights_smooth
Texture2 Tiger_02
DisplayName P887196332
RegionName "Lower Body"
BodySetName Tight
Color1  0,  204,  202
Color2  0,  255,  252
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Geometry Tight
Texture1 standard
Texture2 !Chest_Tiger_02
DisplayName P566009771
RegionName "Upper Body"
BodySetName Tight
Color1  0,  204,  202
Color2  0,  255,  252
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard
Texture1 !v_face_skin_alien_01
Texture2 !BLACK
DisplayName P687117166
RegionName Head
BodySetName "Full Masks"
Color1  76,  255,  253
Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Geometry Smooth
Texture1 Tights
Texture2 !glove_Tiger_02
DisplayName P3937616722
RegionName "Upper Body"
BodySetName Tight
Color1  0,  204,  202
Color2  0,  255,  252
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Geometry Flat
Texture1 Tights
Texture2 !Boot_Tiger_02
DisplayName P2104750136
RegionName "Lower Body"
BodySetName Tight
Color1  0,  204,  202
Color2  0,  255,  252
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P177456852
RegionName "Upper Body"
BodySetName Tight
Color1  183,  135,  40
Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Geometry Crown_01
Texture1 masked_matt_01a
Texture2 masked_matt_01b
DisplayName P2793026233
RegionName Head
BodySetName "Full Masks"
Color1  0,  255,  252
Color2  0,  204,  202
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  183,  135,  40
Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P2371314042
RegionName Head
BodySetName "Full Masks"
Color1  126,  241,  238
Color2  49,  81,  97
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P2281134661
RegionName "Upper Body"
BodySetName Tight
Color1  183,  135,  40
Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P772741860
RegionName "Upper Body"
BodySetName Tight
Color1  183,  135,  40
Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  183,  135,  40
Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
DisplayName P3890352428
RegionName Weapons
BodySetName Weapons
Color1  31,  31,  31
Color2  227,  227,  227
Color3  31,  31,  31
Color4  227,  227,  227
}


CostumePart ""
{
Geometry Mustache_03
Texture1 Beard_01a
Texture2 Beard_01b
DisplayName P2488029243
RegionName Head
BodySetName "Full Masks"
Color1  0,  102,  102
Color2  0,  61,  61
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  183,  135,  40
Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  183,  135,  40
Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
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Fx none
Geometry none
Texture1 none
Texture2 none
Color1  183,  135,  40
Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
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CostumePart ""
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Fx none
Geometry none
Texture1 none
Texture2 none
Color1  183,  135,  40
Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
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CostumePart ""
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Fx none
Geometry none
Texture1 none
Texture2 none
Color1  183,  135,  40
Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
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Fx none
Geometry none
Texture1 none
Texture2 none
Color1  183,  135,  40
Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  183,  135,  40
Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
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Fx none
Geometry none
Texture1 none
Texture2 none
Color1  183,  135,  40
Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Geometry V_MALE_CRANIUM.GEO/GEO_Cranium_V_Pointy_Ears_04
Texture1 !FACE_Skin_V_Head_06
Texture2 !face_V_asym_fullmask
DisplayName P1848153390
RegionName Head
BodySetName "Full Masks"
Color1  76,  255,  253
Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
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Fx none
Geometry none
Texture1 none
Texture2 none
Color1  183,  135,  40
Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Fx WEAPONS/Custom_LongStaff/Staff_Trident_01.fx
Geometry none
Texture1 !X_Trident
Texture2 none
DisplayName P1562119090
RegionName Weapons
BodySetName Weapons
Color1  183,  135,  40
Color2  49,  97,  49
Color3  31,  31,  31
Color4  227,  227,  227
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
DisplayName P1164533673
RegionName Shields
BodySetName "Cavalier Shield"
Color1  31,  31,  31
Color2  227,  227,  227
Color3  31,  31,  31
Color4  227,  227,  227
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CostumePart ""
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Fx none
Geometry none
Texture1 none
Texture2 none
DisplayName P2864400186
RegionName Weapons
BodySetName Weapons
Color1  31,  31,  31
Color2  227,  227,  227
Color3  31,  31,  31
Color4  227,  227,  227
}


CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P546439883
RegionName "Lower Body"
BodySetName Tight
Color1  97,  85,  60
Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
}


CostumePart ""
{
Color1  0,  0,  0
Color2  0,  0,  0
Color3  0,  0,  0
Color4  0,  0,  0
}


CostumePart ""
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Color1  0,  0,  0
Color2  0,  0,  0
Color3  0,  0,  0
Color4  0,  0,  0
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}


Naked! lol
I like the use of the faces but I do know if I am a fan of the fin on top. I want to be but its so 2D it makes it hard to seem organic and I fear problems when attempting to dress them in tech armor.
I like it though. I like the way the stash doesn't look like hair but rather a face structure. Thank you. :)