CoH Atlantis Help Create Designs

Started by Sin Stalker, July 02, 2013, 09:15:21 AM

Sin Stalker

Okay so Atlantis is an important aspect of my CoH comics. If you are unfamiliar with my comics go to www.jkcomics.com

So I want to bring Atlantis in and I want to do it in a unique way. Atlantis isn't going to have a starring role yet but it does have a cameo/hint moment that occurs in issue 13 or 14 and deals with issue 1 and 2 in Justice-Knights Origins (if I ever get to making that).


Premise:

Thousands of years ago, on another world known as Taos, lived a very advanced species. They were technocratic and abandoned weapons long ago. There science excelled mainly in energy manipulation (power sources, space travel, force fields) and genetics. An enemy armada one day appeared (possibly the Battalion) and pushed the entire Taosian civilization back to their planet, abandoning outposts, settlements and satellites. The Taosians activiated their planet wide shield and remained safe for generations as the alien armada remained in orbit, waiting for the right moment to continue the siege.

To combat an every growing population, they genetically modified themselves to survive in their oceans and continued city development off their shores. Short on weapons technology, they began to create genetically engineered living weapons. Giant hulking creatures, creatures with flying and energy abilities, and even small but powerful psychic creatures. Generations of research and safety came to an end when one of those creatures, a super strong hulk escaped and destroyed everything within its path, including one of the planet shield generators. A whole was opened and the enemy took advantage.

A small convoy was able to escape the planetary attack, making its way to a small blue planet where they hid beneath its oceans. At times they attempted communication with the species already inhabiting the planet but found them too barbaric. The story of the Taosians spread among that species, known as humans, and it eventually became myth and legend.

They refered to themselves as 'Et Lan Taos" which the humans eventually transformed into Atlantis, however Et Lan Taos means, "the people of Taos". Taos had fallen and Et Lan Taos sank beneath the ocean.


------------------

So that's the premise or origin. I wanted to bring certain aspects of different Atlantis stories but change it in a way that hasn't been done in comics yet. You always have them originally being human or another species that evolved on the same planet. They often have magic or comparable technology to the surface world.


Further resource:
In the Justice-Knights series, the enemy known as Obedience is actually a Taosian genetic weapon which CyCorp recovered from a ship on the ocean floor. It is Taosian genetic sciences which CyCorp begins playing with in current issues.


Main point of post:
So the reason I am posting is that I am trying to create them using the Icon program. I'm trying to figure out what they look like as a species now, surviving on the dark ocean floor. I can't really start picking technology, armor, etc, until I get the core down. I thought I might open this up to the CoH community and see what feedback you all have and what input to design choices you may share.

What costume pieces in CoH currently speak alien amphibian race and what pieces speak alien technology (armor and such) that the Taosians would have?



Sin Stalker

Another possible.

http://imgur.com/cwRq4bL


Also, is this the wrong area to post design help in or does no one care? Cool either way but I could use input so if there is a better section to post this in, please let me know. :)

Arachnion

I'm all dressed up with nowhere to go
Walkin' with a dead man over my shoulder

Waiting for an invitation to arrive
Goin' to a party where no one's still alive


Sin Stalker

I was also messaged by someone who saw the post. I don't like responding via my email, which is where the message came from. How do I check those emailed messages on the forums? How do I reply to the message via forums instead of email?

Aggelakis

There's a link in the email you get.

Or you can click "my messages" at the top of any page on the forums.
Bob Dole!! Bob Dole. Bob Dole! Bob Dole. Bob Dole. Bob Dole... Bob Dole... Bob... Dole...... Bob...


ParagonWiki
OuroPortal

Aggelakis

Quote from: Sin_Stalker on July 02, 2013, 09:19:26 AM
http://i.imgur.com/Fb5GdPJ.jpg
This one is super cool. Great design. Might want to include a belt (maybe the tribal-thorny one?) to obscure the "waist line" where the torso and legs meet.
Bob Dole!! Bob Dole. Bob Dole! Bob Dole. Bob Dole. Bob Dole... Bob Dole... Bob... Dole...... Bob...


ParagonWiki
OuroPortal

Sin Stalker

That one was done by Biosphere. Its meant to be an Taosian without any clothing. Just the base.



Sin Stalker

Quote from: Aggelakis on July 08, 2013, 02:38:38 AM
There's a link in the email you get.

Or you can click "my messages" at the top of any page on the forums.

That's what I thought, however the messages do not appear in that section. That's why I haven't used the link in the email for fear its a scam. I can't risk that right now as I am so close to finishing the next issue of my comic.

Aggelakis

Bob Dole!! Bob Dole. Bob Dole! Bob Dole. Bob Dole. Bob Dole... Bob Dole... Bob... Dole...... Bob...


ParagonWiki
OuroPortal

Sin Stalker


Mantic

Quote from: Sin_Stalker on July 08, 2013, 05:04:16 AM
That's why I haven't used the link in the email for fear its a scam.

Are my ears ringing...?


TonyV

Quote from: Sin_Stalker on July 08, 2013, 06:19:48 AM
Done. Please let me know if its legit or not. :)

Yes, it's legit.  He didn't send it via PM, it looks like he clicked on the little email icon on one of your posts under your name.  If you don't want your email address publicly accessible, you can change the option here by unselecting the "allow users to email me" option.  The link in the email is a link to a post in this thread.

Felderburg

Quote from: Sin_Stalker on July 08, 2013, 12:04:29 AM...does no one care?

It's not that I don't care, it's just that I'm from New Mexico, and there's a town here that goes by the name of Taos.* So when you say:

Quote from: Sin_Stalker on July 02, 2013, 09:15:21 AManother world known as Taos

it makes me giggle a little bit. The designs are cool, the concept is cool, just the name of the place is kind of funny. I wanted more people to chime in with serious feedback before I noted that, is all.




*Julia Roberts has a house there. It's also good for skiing, or so I hear.
I used CIT before they even joined the Titan network! But then I left for a long ol' time, and came back. Now I edit the wiki.

I'm working on sorting the Lore AMAs so that questions are easily found and linked: http://paragonwiki.com/wiki/Lore_AMA/Sorted Tell me what you think!

Pinnacle: The only server that faceplants before a fight! Member of the Pinnacle RP Congress (People's Elf of the CCCP); formerly @The Holy Flame

MWRuger


Here are some things to consider:

First, at what depth do they live at? Over time various degrees of pressure would influence how they look. Take a look at deep sea dweller (http://en.wikipedia.org/wiki/Deep_sea_creature) is to see some of the odd adaptations that life takes in very deep places. For example, conventional respiratory systems do not work well, if at all. They would be compact, and shorter. (similar to heavy gravity modifications)

Second, Hair. Unless closely cropped or strongly restrained is a real nuisance in the water. They likely would write it out during modifications.

Third, Bioluminescence If they live below the photonic layer, then seeing is  real problem. Low light vision requires, well low light at the very least. Total darkness is a problem. Do they generate light? Genetic enhancements might take the shape of larger eyes to allow for sensory intake of longer wave lengths of light outside to of (to us anyway) the visual spectrum.

Fourth, Bioorganics. You mention in your summary that they perfected "genetically engineered living weapons" and that they "genetically modified themselves to survive in their oceans". It seems likely that they would have used this technology to modify themselves with bioorganic armor and weapons. 

I realize that you are primarily looking for aesthetic opinion, but form from function and all that. Science!
AKA TheDevilYouKnow
Return of CoH - Oh My God! It looks like it can happen!

Mantic

#16
Hard sci fi isn't often pretty. I really liked Richard Corben's fish people from Den, and although they were mostly baldies, their queen would not have been the same without that mane of long black hair.

Anyway, submitting the following. It currently uses the ape face, or the alien if you aren't using the replacement. But I could do a fish-face texture (or several), or other bits, to better suit the concept.

https://img.photobucket.com/albums/v684/ManticMan/CoH/Atlantean01.png


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RegionName Head
BodySetName "Full Masks"
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Color4  88,  68,  57
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CostumePart ""
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Texture2 Beard_01b
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RegionName Head
BodySetName "Full Masks"
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CostumePart ""
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Color4  88,  68,  57
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CostumePart ""
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CostumePart ""
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Sin Stalker

Quote from: TonyV on July 08, 2013, 01:50:59 PM
Yes, it's legit.  He didn't send it via PM, it looks like he clicked on the little email icon on one of your posts under your name.  If you don't want your email address publicly accessible, you can change the option here by unselecting the "allow users to email me" option.  The link in the email is a link to a post in this thread.

Didn't realize that. Changed settings. Thank you. :)


Sin Stalker

Quote from: TheDevilYouKnow on July 09, 2013, 08:36:28 PM
Here are some things to consider:

First, at what depth do they live at? Over time various degrees of pressure would influence how they look. Take a look at deep sea dweller (http://en.wikipedia.org/wiki/Deep_sea_creature) is to see some of the odd adaptations that life takes in very deep places. For example, conventional respiratory systems do not work well, if at all. They would be compact, and shorter. (similar to heavy gravity modifications)

Second, Hair. Unless closely cropped or strongly restrained is a real nuisance in the water. They likely would write it out during modifications.

Third, Bioluminescence If they live below the photonic layer, then seeing is  real problem. Low light vision requires, well low light at the very least. Total darkness is a problem. Do they generate light? Genetic enhancements might take the shape of larger eyes to allow for sensory intake of longer wave lengths of light outside to of (to us anyway) the visual spectrum.

Fourth, Bioorganics. You mention in your summary that they perfected "genetically engineered living weapons" and that they "genetically modified themselves to survive in their oceans". It seems likely that they would have used this technology to modify themselves with bioorganic armor and weapons. 

I realize that you are primarily looking for aesthetic opinion, but form from function and all that. Science!

1. On the sea floor at depths we can't reach or currently don't fully explore via manned vessel.
This is of course only a few thousand years so natural evolutionary would barely be occuring. However they do have the technology to adapt themselves (such as altering their genetics to access oxygen through liquid and air. So like other comic books, they would be more dense. I was also playing around with Bioluminessense for this reason however they wouldn't necessarily change everything about themselves. Any advance species would be utilizing technology, having altered pressure domes and lighting.

2. I question how much change they would do to their own species. Certain things make sense but not necessarily full changes. But then again, perhaps larger changes works. I'm open to different input. So they may choose to retain certain identifying features. Or perhaps the alien species lacked hair even before they fled their home planet.

3. One problem with biolum is that it can make them more of a target. Another reason why they may opt for tech lighting via flashlights and suits. Although maybe some opt for bio lum such as soldiers (their version of soldier at least) or the species has divded. Although this leads to another idea I had with a small separatist group who have highly altered themselves although that concept isn't important at this time. Ultimately its whatever looks to have the right feel.

4. There's a difference between making a test tube baby completely different than your own species and completely altering your own species. I try to look at it from human perspective if we were in similar shoes. There are examples in stories (like Batman Beyond splicers as a comic example) those in society that may want to fully alter themselves but as a whole, probably not. Especially when impacted with the sociological view of losing your home and attempting to have your species survive. Just how much of your own species are you willing to give up to survive? So you may have conservative and liberal forces at work here that can be addressed in their future.


So there are reasons for opposing sides going either way. Since I'm limited in art resources, I have to alter function to support form as well as the common form from function.

Sin Stalker

Quote from: Mantic on July 10, 2013, 07:21:42 PM
Hard sci fi isn't often pretty. I really liked Richard Corben's fish people from Den, and although they were mostly baldies, their queen would not have been the same without that mane of long black hair.

Anyway, submitting the following. It currently uses the ape face, or the alien if you aren't using the replacement. But I could do a fish-face texture (or several), or other bits, to better suit the concept.

https://img.photobucket.com/albums/v684/ManticMan/CoH/Atlantean01.png


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CostumeFilePrefix Male
Scale -0.02191
BoneScale -0.3641
ShoulderScale -0.359
ChestScale -0.793
WaistScale 0.04912
HipScale -0.682
LegScale 0.01267
ArmScale 0.173
HeadScales  -0.09864,  1,  -1
BrowScales  -1,  1,  -1
CheekScales  -1,  1,  -1
ChinScales  0.3602,  1,  0.05831
CraniumScales  -0.8311,  1,  1
JawScales  -0.3602,  -1,  1
NoseScales  0.4768,  1,  0.2033
SkinColor  118,  183,  215
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Color3  183,  135,  40
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Color4  88,  68,  57
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CostumePart ""
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RegionName Head
BodySetName "Full Masks"
Color1  76,  255,  253
Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
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RegionName "Upper Body"
BodySetName Tight
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Color2  0,  255,  252
Color3  183,  135,  40
Color4  88,  68,  57
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CostumePart ""
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Texture1 Tights
Texture2 !Boot_Tiger_02
DisplayName P2104750136
RegionName "Lower Body"
BodySetName Tight
Color1  0,  204,  202
Color2  0,  255,  252
Color3  183,  135,  40
Color4  88,  68,  57
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CostumePart ""
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Color2  88,  68,  57
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Color4  88,  68,  57
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Color2  0,  204,  202
Color3  183,  135,  40
Color4  88,  68,  57
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Color1  183,  135,  40
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Color4  88,  68,  57
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CostumePart ""
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Texture2 none
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RegionName Head
BodySetName "Full Masks"
Color1  126,  241,  238
Color2  49,  81,  97
Color3  183,  135,  40
Color4  88,  68,  57
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CostumePart ""
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RegionName "Upper Body"
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Color1  183,  135,  40
Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
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CostumePart ""
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Color4  88,  68,  57
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CostumePart ""
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Color1  183,  135,  40
Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
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CostumePart ""
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Fx none
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Texture1 none
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DisplayName P3890352428
RegionName Weapons
BodySetName Weapons
Color1  31,  31,  31
Color2  227,  227,  227
Color3  31,  31,  31
Color4  227,  227,  227
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CostumePart ""
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Texture2 Beard_01b
DisplayName P2488029243
RegionName Head
BodySetName "Full Masks"
Color1  0,  102,  102
Color2  0,  61,  61
Color3  183,  135,  40
Color4  88,  68,  57
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CostumePart ""
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Fx none
Geometry none
Texture1 none
Texture2 none
Color1  183,  135,  40
Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
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CostumePart ""
{
Fx none
Geometry none
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Color3  183,  135,  40
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Fx none
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Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
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Color3  183,  135,  40
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CostumePart ""
{
Geometry V_MALE_CRANIUM.GEO/GEO_Cranium_V_Pointy_Ears_04
Texture1 !FACE_Skin_V_Head_06
Texture2 !face_V_asym_fullmask
DisplayName P1848153390
RegionName Head
BodySetName "Full Masks"
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Color2  88,  68,  57
Color3  183,  135,  40
Color4  88,  68,  57
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CostumePart ""
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Color3  183,  135,  40
Color4  88,  68,  57
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CostumePart ""
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Fx WEAPONS/Custom_LongStaff/Staff_Trident_01.fx
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Texture2 none
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CostumePart ""
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BodySetName "Cavalier Shield"
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CostumePart ""
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BodySetName Tight
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Color4  88,  68,  57
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CostumePart ""
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Color2  0,  0,  0
Color3  0,  0,  0
Color4  0,  0,  0
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CostumePart ""
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}



Naked! lol
I like the use of the faces but I do know if I am a fan of the fin on top. I want to be but its so 2D it makes it hard to seem organic and I fear problems when attempting to dress them in tech armor.
I like it though. I like the way the stash doesn't look like hair but rather a face structure. Thank you. :)