Author Topic: Any others close?  (Read 8963 times)

JaguarX

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Re: Any others close?
« Reply #20 on: September 13, 2013, 06:22:57 AM »
There are some games that tick some boxes but not others.

DDO is the most heavily instanced game out there but joining Pugs isn't really valid any more, it's become a lot more about the guild you are in and running with them. The good old days when everyone pugged everything are long gone.

Rift has easy access to groups, via instant adventures, or public groups running events, and the ability to mentor down to any level you choose (though no sidekicking) but the only instances require specific groups (tank, healer, dps x 2, support) so can be a pain to get going

Personally I'm fed up with the current trend in MMOs to remove any social interaction by having a LFG queue. Hate it with a passion, most of my MMO friends were made when you had to actually talk to people. One of the main reasons I miss COH is the social interaction, as people used to actually talk on groups.
yeah it might be the way society is going as a whole. More impersonal contact. Used to actually go outside and have to meet people in the neighborhood and make friends, now people meet on Facebook and twitter.

Hell some people refuse to talk on a telephone and will never reply unless ya text them and will try to carry an entire conversation through text message.

But it's probably made LFG ques a bit easier for people that may be more socially shy. Sure for someone that can jump from game to game party to party and make 20 friends in 10 minutes flat, it's easy to say "Well, just get out there and make friends." But for someone who is not as socially inclined, that may be easier said than done. Charisma is sometimes something a person have or don't. Many people who say in game "just go out there and make friends" are the same ones that are terrified to move from the wall at a party they don't know anyone and speak to someone. While some people in real life that can be in a crowd of strangers and strike up a convo gets the jitters when online.

 Many people play games in the first place because their real social life leaves lots to be desired. Also LFG do help with mixing up the population. Doing it the old way do foster cliques. In many games with old team methods, some people join a game, make a few buddies and go no further and refuse to talk to or team with people outside that group. Which can make finding a team for a new person even more daunting than it needs to be.

LadyShin

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Re: Any others close?
« Reply #21 on: March 08, 2014, 06:55:06 PM »
Bum-diddly-bump bump. 

Still looking to hear if the three projects going on now is all there is...  :-[
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Kaos Arcanna

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Re: Any others close?
« Reply #22 on: March 08, 2014, 07:56:05 PM »
Once you get used to the Controls, I've found Neverwinter to be a lot like COH. The Control Wizard actually has useful Controls that last more than 2 seconds unlike mother games. :D

LadyShin

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Re: Any others close?
« Reply #23 on: March 09, 2014, 07:30:17 AM »
You mean the control freak that was both hated and loved inside the cavern missions? Four trollers and two tanks, and oddly the trollers were always the ones in front.


Because they had 60 some odd lackeys blocking the tunnels.


We called them 'trollers' for a reason...  :o
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Aggelakis

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Re: Any others close?
« Reply #24 on: March 09, 2014, 06:15:06 PM »
You mean the control freak that was both hated and loved inside the cavern missions? Four trollers and two tanks, and oddly the trollers were always the ones in front.


Because they had 60 some odd lackeys blocking the tunnels.


We called them 'trollers' for a reason...  :o
I am trying really, really hard to find a connection between your post and Kaos Arcanna's. Because what he says has nothing to do with what you replied with. O.o;
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Kaos Arcanna

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Re: Any others close?
« Reply #25 on: March 09, 2014, 08:01:20 PM »
I think it might have been because of my typo.

I was thinking "Other Games" and typed "Mother Games."

Maybe they were thinking Mother Mayhem Incarnate stuff?

wyldhunt

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Re: Any others close?
« Reply #26 on: March 09, 2014, 08:49:35 PM »
I find myself (somewhat reluctantly) agreeing with Kaos Arcana about Neverwinter Online.

First, the differences: 1) no sub option (that's alright, I can limit myself to an average of $15/month expenditures on the game), 2) no superhero travel powers (which is a HUGE difference, however the detailed environment helps mitigate this), 3) limited character creator (nothing to mitigate this really), 4) fantasy rather than superhero genre, 5) choose a single class with skill trees rather than mixing two powersets for the archetype.

Now, the single biggest similarity: combat flow. I've tried around a dozen non-CoX MMOs, and either their combat was way too static and slow (TSW, even with the "action" elements) or fast (CO, in which non-SVs drop like flies, and DPS is an absolute dictator). I hope the combat flow I've experienced (up to level 40, quest content), stays with the end-game, even with the perception that tanks just slow a team down (sounds familiar to some opinions in CoX). I find the combat visceral (in that I'm always involved doing something), and satisfying (in that enemies are tough and still vanquishable with the right tools/skill). It is the combat flow which is the primary reason I returned to CoX multiple times, and ended up staying to the end. The character creator, travel powers, etc. were good reasons, however since most of the game time was combat, that was the primary consideration. NWO may finally be the MMO which meets the same standard.

Of course, if any of the CoX-successor projects gets to open beta, or if CoX itself is brought back, I'll likely leave NWO pretty quickly. Until then, I'm @wyldhaunt in NWO.
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LadyShin

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Re: Any others close?
« Reply #27 on: March 09, 2014, 10:39:21 PM »
One thing I've found with COH... Level 50 Stalker can tank with the best of them (http://paragonwiki.com/wiki/Ninjitsu#Kuji-In_Retsu) For a short time anyway then the stalker crashes and burns for two minutes. Ouch.

The upside, I was able to tank AV's by myself. Then run and hide in between battles to recharge.  ;)
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Dollhouse

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Re: Any others close?
« Reply #28 on: March 10, 2014, 02:05:28 AM »
One thing I've found with COH... Level 50 Stalker can tank with the best of them (http://paragonwiki.com/wiki/Ninjitsu#Kuji-In_Retsu) For a short time anyway then the stalker crashes and burns for two minutes. Ouch.

The upside, I was able to tank AV's by myself. Then run and hide in between battles to recharge.  ;)

Stalkers were my redside go-to. I build all of mine to "stick around and fight," not do the AS > Placate > beat feet thing. The Ninjitsu secondary was, IMO, the best secondary for this, by a big margin. Retsu was kind of a SHTF last resort for me. The set's other aggro mitigators plus that lovely self heal were the stars of the show. Multiple solo AV takedowns with my built-to-the-gills* Elec/Nin "Clockwork" Stalker...

*Many purple sets, full T4, etc...but no Shivans/Nukes...

LadyShin

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Re: Any others close?
« Reply #29 on: March 11, 2014, 02:38:08 PM »
Once you get used to the Controls, I've found Neverwinter to be a lot like COH. The Control Wizard actually has useful Controls that last more than 2 seconds unlike mother games. :D

This is where I got confused, having never played Neverwinter, I thought Kaos was referring to the Control archetype in City of Heroes, especially since there's the consensus that the two games are a lot alike.
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Aggelakis

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Re: Any others close?
« Reply #30 on: March 12, 2014, 02:25:39 AM »
This is where I got confused, having never played Neverwinter, I thought Kaos was referring to the Control archetype in City of Heroes, especially since there's the consensus that the two games are a lot alike.
City's control-support archetype is called "Controller" not "Control" (thus why they were often called "trollers" - it's just a shortening of the term, like Def or Corr).

Neverwinter has a class called "Control Wizard" - it's a mage with heavy emphasis on frost and arcane magic, with lots of freezing (immobs and holds), slows, and knockback. It really does play dramatically like a Controller from City, other than actually playing the game being different.
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downix

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Re: Any others close?
« Reply #31 on: March 16, 2014, 03:01:31 PM »
are the NWO controls ok for folk? Not too Twitchy?

wyldhunt

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Re: Any others close?
« Reply #32 on: March 16, 2014, 06:29:48 PM »
are the NWO controls ok for folk? Not too Twitchy?
Speaking strictly for myself, of course: I do prefer the setup of CoX in many ways. I like tab-targeting, especially in a superhero game, as my avatar should be capable of quickly picking out that pesky Malta Sapper with superhuman accuracy (which isn't dependent upon my excellent yet 47-year-old reflexes). I also like having a lot of abilities at my beck-and-call, and dislike the current fad of limiting the number of powers which can be available at a time. Batman had many more gadgets available at any time than NWO would allow, and both Dr. Strange and Iron Man would never allow themselves to be so limited. I'm not sure about NWO's targeting for single-target heals - I hear from others that its harsh, and don't yet have a Devoted Cleric myself. The most annoying foe so far is the Foulspawn Seer - she teleports around like Nightcrawler and is a pain for a Great Weapon Fighter to finish off; this would have been true for CoX meleers as well.

That said, I can manage the NWO controls just fine. I've played many FPS games, and grew up in the 70s/80s arcades. The one thing I like about the CO and NWO controls is one-press many-strikes attacks, including the NWO At-wills and the CO Maintains/Energy Builders. I do hope that CoX successor games allow for At-will and Maintain style combat powers.
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Aggelakis

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Re: Any others close?
« Reply #33 on: March 16, 2014, 07:41:39 PM »
are the NWO controls ok for folk? Not too Twitchy?
Not very twitchy at all. And you can hold a target by pressing and holding the CTRL button, which means your targeted stuff will go off that critter and your camera/character will automatically turn to continue facing them if they move around. A lot of the time you won't want to do that because critters swarm pretty regularly, and most of the powers in the game are either AOE or cone, so you want to have a general targeted area instead of a specific targeted critter.
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