Author Topic: Positron found some nice work!  (Read 12361 times)

Captain Electric

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Positron found some nice work!
« on: May 15, 2013, 06:28:40 AM »
Was going to file this under "City of Heroes", but you know what? Saving Paragon City was never just about the video game, it is also about the family of players and devs, and I was very excited to see Sean "Dr. Aeon" McCann's tweet today. See it for yourself!

https://twitter.com/SeanMcCann14/status/332998106683682817

Like Posi said, he's contracting for now, but the future has got to be bright for one of our favorite heroes!

Grats Posi!!!


Sophronisba

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Re: Positron found some nice work!
« Reply #1 on: May 15, 2013, 10:05:47 AM »
Yep, I saw that on Twitter the other day. So I'm going to give STO another shot just to support our developers.

For those of you who play Neverwinter, Sean McCann also wrote a Foundry mission -- the ID is NW-DJODAC5XJ. I haven't played it yet, but I loved his work for City of Heroes, so I'm looking forward to it.

Shenku

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Re: Positron found some nice work!
« Reply #2 on: May 15, 2013, 02:45:34 PM »
Any chance you could repost what he said in that tweet? Twitter is blocked from my school's network, and I currently have no internet at home... :-\

Lightslinger

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Re: Positron found some nice work!
« Reply #3 on: May 15, 2013, 02:49:30 PM »
I've heard STO has come a long way since launch, may need to check it out again.

eabrace

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Re: Positron found some nice work!
« Reply #4 on: May 15, 2013, 03:02:44 PM »
Any chance you could repost what he said in that tweet? Twitter is blocked from my school's network, and I currently have no internet at home... :-\

Here ya go:

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Open beta for #StarTrekOnline, Legacy of Romulus, is on now! Check out @MMODesigner's Klingon tutorial, and my work on the Romulan tutorial!
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Triplash

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Re: Positron found some nice work!
« Reply #5 on: May 15, 2013, 03:18:54 PM »
Well then. One game just got noticably awesomer, didn't it?

That's great news! Congrats to Posi! ;D

Thunder Glove

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Re: Positron found some nice work!
« Reply #6 on: May 15, 2013, 03:27:56 PM »
I'm of two minds here.  On the one hand, definitely congrats to Positron.  (That part is unqualified, by the way)

On the other hand... why does Cryptic keep hiring ex-devs from the #1 superhero game of all time and then not putting them on their superhero game?  Sheesh!  Champions needs all the help it can get! :D

V-Mink

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Re: Positron found some nice work!
« Reply #7 on: May 15, 2013, 03:39:33 PM »
On the other hand... why does Cryptic keep hiring ex-devs from the #1 superhero game of all time and then not putting them on their superhero game?  Sheesh!  Champions needs all the help it can get! :D

Quoted for truth!

Kudos to Matt for getting some sort of work, especially if it's work he enjoys.  STO can only benefit from his work.

Lightslinger

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Re: Positron found some nice work!
« Reply #8 on: May 15, 2013, 03:39:53 PM »
I'm of two minds here.  On the one hand, definitely congrats to Positron.  (That part is unqualified, by the way)

On the other hand... why does Cryptic keep hiring ex-devs from the #1 superhero game of all time and then not putting them on their superhero game?  Sheesh!  Champions needs all the help it can get! :D

I think its the same problem Paragon Studios had with City of Villains. Champions doesn't have enough players to justify the investment...but they don't have many players because of the lack of investment.

I wish the best for Champions, but when you butcher the launch and early months of a game like they did, then let it spend time languishing in maintenance mode, there's probably no way to turn that ship around. Atari really has the blame here, from all accounts I've heard they were doing their best to kill off Champions and it shows.

Shenku

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Re: Positron found some nice work!
« Reply #9 on: May 15, 2013, 04:26:26 PM »
On the other hand... why does Cryptic keep hiring ex-devs from the #1 superhero game of all time and then not putting them on their superhero game?  Sheesh!  Champions needs all the help it can get! :D

I think the problem is that you can only kick a dead horse so many times before people wonder why you keep kicking it. It's dead, just let it die in peace... :P

Seriously though, I tried Champions before, wasn't a fan. Tried it again about a week ago, still wasn't a fan, and had someone yelling at me over skype for two hours strait to just "stop it" and play something good... I just wanted to finish the tutorial, was surprised to find I wasn't stranded in some random desert like the last time I played but rather a city, felt board that flight was so sluggishly slow(even with the speed progression thingy maxed out), and couldn't handle the dumbed down controls any longer. I gave it a serious effort, but it's really just not my style of game... :-\


Oh, and thanks for re-posting the tweet, eabrace, I think I may actually need to start getting back into Star Trek again. :D

I purchased a lifetime subscription for ST:O back just before launch when they offered them, but I've only logged in and played a hand full of times since then due to my busy schedule with school, work, and other new shiny games that always get in the way... It's a fun game, don't get me wrong, I just haven't had time to really get into it. :(



Edit: In retrospective, my "dead horse" joke could probably be turned back around on us with City of Heroes... I just made myself sad... :'(

MakoMako

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Re: Positron found some nice work!
« Reply #10 on: May 15, 2013, 09:22:15 PM »
In regards to a "dead horse", understand that I've been playing Champions since September. From what I can tell, the population in that game is maybe half, at -most-, of what CoH was. The game isn't spread across many servers, just instances. And at peak hours there's maybe only a couple hundred people in the most populated Zone (Millennium City).

Nobody should let it die, though. I think it's in the same position we wish CoH was in -right now-. A skeleton crew to keep a game going that a crowd, however small, seems to love. And adding just enough things to it, to keep it profitable. The fact that it's still alive with an active community should stand as an example to follow. Not shunned because it didn't turn out quite the success of its spiritual predecessor.

Regarding Star Trek? I've had a lifer subscription for some time. I think it's the game that Champions should've been. And the Paragon Studios influence in this new expansion is -blatant-! And I love it. The new faction, Romulans, functions and interacts with the main material in almost the exact same way Praetoria did for Going Rogue! Romulans have two conflicting factions of the republic/resistance and the Tal'Shiar/Loyalists. And upon reaching a certain level, you choose whether to go blue or red (Federation and Klingon respectively.) It brings me RIGHT back to the day I bought Going Rogue and makes me smile that their touch hasn't been lost in recent events.

Brightfires

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Re: Positron found some nice work!
« Reply #11 on: May 15, 2013, 09:39:34 PM »
I wish I could drum up the interest to play the Star Trek MMO... but this really seems to be one of those cases where not being a fan of the IP sort of makes working up to playing the game a tough nut to crack.  :-\
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Golden Girl

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Re: Positron found some nice work!
« Reply #12 on: May 15, 2013, 10:25:00 PM »
This seems weird, because I read on the internet somewhere that the only reason Positron killed off Staesman was because he was consumed with a frenzied hatred of Jack.
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Kaos Arcanna

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Re: Positron found some nice work!
« Reply #13 on: May 15, 2013, 10:46:00 PM »
This seems weird, because I read on the internet somewhere that the only reason Positron killed off Staesman was because he was consumed with a frenzied hatred of Jack.

It's called having bills.

Can make even the worse boss worth working for again if you have a family to provide for.

(And not that I ever read anything confirming that Matt and Jack had a bad relationship.)

dwturducken

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Re: Positron found some nice work!
« Reply #14 on: May 15, 2013, 11:29:13 PM »
I played pretty heavily for a while and then just stopped. It was cool, because I really am a fan of the IP, but I may have burned myself out on this. I popped in for some giveaway over Christmas, and that was about it for the past year. I'll give this new expansion a try, but, given the state of CO and the problems that they're having with NWO, I may give it a month or two after the official launch.

All that said, happy to see something from Posi that we can go play with! :)
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mikenovember

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Re: Positron found some nice work!
« Reply #15 on: May 15, 2013, 11:49:22 PM »
I'm of two minds here.  On the one hand, definitely congrats to Positron.  (That part is unqualified, by the way)

On the other hand... why does Cryptic keep hiring ex-devs from the #1 superhero game of all time and then not putting them on their superhero game?  Sheesh!  Champions needs all the help it can get! :D

Ummm... maybe because when you do software development and your creating jobs for good people - - there may not be a position for them on the project you WANT them on because there's not a lot of funds there, so rather than just not hire them you find them a job somewhere that they can at least stay in the company and get paid while you work out how to get them where they do fit?

He's contracting.  It means they found him a job.  It means they're finding a lot of the devs jobs.   

Right now in the IT industry the fact those jobs aren't just going to somewhere overseas or on an H1B Visa is amazing.  Give Cryptic some serious props for finding positions for these guys, it's not like their games are beating down the market right now but they're still hiring - and apparently good people. 

Captain Electric

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Re: Positron found some nice work!
« Reply #16 on: May 16, 2013, 03:02:46 AM »
Also keep in mind, putting former CoH devs on Champions may or may not be what those devs would want in the first place. Think about it. Before CoH's closure, the prospect might have been "the stuff of nightmares" for any dev happily employed at Paragon. Given the opportunity to work at STO (or NW)--two games that are enjoying scads of player and publisher funding and resources, a playground of possibilities and toys for developers--or the opportunity to work with limited resources, creating lock box rewards for Champions, which would you choose? I wouldn't choose CO.

I like Champions. It's definitely no City of Heroes, not even in the same league as far as I'm concerned. But I like it. The problem over there seems to be that the players and publisher have, in unison, withdrawn their funding from that game. For the small group of players who are pumping money into it still, it IS meeting expectations according to CR Trailturtle. It's just that those expectations are low. Like someone said recently around here, every publisher has that "magic number" for profit that a game has to meet; and when it dips below, it's time to put it to rest. PWE seems to be willing to lower that bar of expectations as its various games age (prematurely, in CO's case). I hope some of CO's players can find room to be grateful for this.

Because, like MakoMako said above (and well said, I might add), CO is enjoying the same state of being that many of you have said you would have GLADLY settled for if it kept COH playable for a few more years at least. True, CO never got the chance to blossom. I think we can well assume that its potential IS blossoming though--in Star Trek Online and Neverwinter.

dwturducken

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Re: Positron found some nice work!
« Reply #17 on: May 16, 2013, 01:13:49 PM »
Not to derail the thread, but this is what sickens me about the game (CO). I came to City of Heroes because Champions had been one of my favorite PnP games. I was just getting my younger son into CoH when the announcement hit. Right now, I'm easing him into the old D&D red box before the math-fest that is the 2nd/3rd edition of Champs that I have.

There is a lot that CO does that I like, but there is also a lot where the game falls down. I don't in any way want CO to be my replacement for CoH, or I wouldn't be here. That said, I do hate seeing the MMO version of one of my favorite PnP games in such a state, and a part of me does want to see it get some love.
I wouldn't use the word "replace," but there's no word for "take over for you and make everything better almost immediately," so we just say "replace."

JWBullfrog

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Re: Positron found some nice work!
« Reply #18 on: May 16, 2013, 03:26:37 PM »
I think its the same problem Paragon Studios had with City of Villains. Champions doesn't have enough players to justify the investment...but they don't have many players because of the lack of investment.

I wish the best for Champions, but when you butcher the launch and early months of a game like they did, then let it spend time languishing in maintenance mode, there's probably no way to turn that ship around. Atari really has the blame here, from all accounts I've heard they were doing their best to kill off Champions and it shows.

While its a well known fact I am not CO's biggest fan, I could always see the potential in it. Sadly, at this point, it seems that the only way to save the game would be to effectively tear it completely down amd rebuild it. Since that costs oodles of money and time and is not likely to be done, I think CO is doomed to exist right where it is now. Still, if perfect world and Cryptic were thinking along those lines, they do have some folks on the payroll that just might know what they're doing.
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General Idiot

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Re: Positron found some nice work!
« Reply #19 on: May 16, 2013, 03:50:15 PM »
Is it bad that I'm holding on to a faint hope that the secret project mentioned as being in development on Cryptic's website is another superhero game, possibly even Champions 2? (Or CoH 2, but that's extremely unlikely unfortunately. :()