Also keep in mind, putting former CoH devs on Champions may or may not be what those devs would want in the first place. Think about it. Before CoH's closure, the prospect might have been "the stuff of nightmares" for any dev happily employed at Paragon. Given the opportunity to work at STO (or NW)--two games that are enjoying scads of player and publisher funding and resources, a playground of possibilities and toys for developers--or the opportunity to work with limited resources, creating lock box rewards for Champions, which would you choose? I wouldn't choose CO.
I like Champions. It's definitely no City of Heroes, not even in the same league as far as I'm concerned. But I like it. The problem over there seems to be that the players and publisher have, in unison, withdrawn their funding from that game. For the small group of players who are pumping money into it still, it IS meeting expectations according to CR Trailturtle. It's just that those expectations are low. Like someone said recently around here, every publisher has that "magic number" for profit that a game has to meet; and when it dips below, it's time to put it to rest. PWE seems to be willing to lower that bar of expectations as its various games age (prematurely, in CO's case). I hope some of CO's players can find room to be grateful for this.
Because, like MakoMako said above (and well said, I might add), CO is enjoying the same state of being that many of you have said you would have GLADLY settled for if it kept COH playable for a few more years at least. True, CO never got the chance to blossom. I think we can well assume that its potential IS blossoming though--in Star Trek Online and Neverwinter.