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That One AT...

Started by Safehouse, April 23, 2013, 04:12:55 PM

HEATSTROKE

Quote from: Sajaana on June 08, 2013, 03:08:31 PM
Dominators, Controllers, and Kheldians were classes I never seriously played.  They didn't have much staying power, from what I remembered.

Kheldians actually could be quite powerful on teams and after the final changes they were very good even when solo.

Dominators and Controllers admittedly were often dependent on power choices and combinations, but they had tremendous staying power because mobs that are held, stunned, slowed and debuffed are very little danger to the Dominator/Controller. My dominators/controllers were some of the most powerful toons I owned.

Chance Jackson

Quote from: safehouse23 on April 23, 2013, 10:35:22 PM
Wait I totally think I saw you once! That name is mighty familiar
Well I played on Triumph so it was quite possible that you saw me there at some point
Chance Jackson was my Global, I mostly played on Triumph Toons: LIEGE CHEETATRON X - Bots/Traps/Mu lvl 50 +3; DOWN RIGHT FIERCE - SJ/Fire/Soul Brute lvl 50 +3; FIGHT OF YOUR LIFE -KM/Nin/Fire Stalker lvl 50 +3; TIME MAY CHANGE ME - Time/Sonic/Dark; INFERNAL SAMURAI - DB/Fire/Fire lvl 50 +3 replaced by "NITORYU" - DB/WP probably a brute; THUNDEROUS BRUTE - Elec/Shield Scrapper; And Many More!

Angel Phoenix77

I tired defenders I just couldn't play the at :( same with the blasters even though my main was 1 and made it to 50
One day the Phoenix will rise again.

thunderforce

Dominators, corruptors, and stalkers; but I think that was more down to a general lack of enchantment with redside (yes, I know, but I never could bring myself to create a wrongsided AT). A brute was enough to see redside, and my one remotely successful mastermind was a Praetorian, so that was that.

Next on the list, as a fairly inveterate soloist:
Controllers (especially before Containment) and other tickle-to-death merchants - most 'fenders and tankers. This also got greatly improved with dual builds, where I could just switch between solo and team builds and pack the former with attacks - still anaemic soloing, but at least you weren't there all day.

That suggests I'm going to be another damage worshipper, but I never did get on with ranged blasters. If the game came back tomorrow on the condition I could only play one AT and powerset, I'd be hard put to choose between a MA/Willpower scrapper and an Energy/Energy blaster.

ETA: I realised after a while that 1) I'd finally reached level 50 in spite of rampant altoholism and 2) you didn't need 50 for a squid anymore, but I never did anything significant with squids nor VEATS, so no opinion...

SentaiRed

I think if there's one AT I just couldn't play, it'd be defenders. I just couldn't enjoy them. Their buff role was great, but when you weren't buffing, you might as well be throwing insults at the enemy for all the damage you're doing. Blasters were better in that regard, and while Controllers' buffs were not as potent, at least your off-time was spent mezzing baddies.

Controllers were probably my favorite AT, though. Eart/TA FTW. :P

thunderforce

Quote from: SentaiRed on September 10, 2013, 06:05:27 AM
I think if there's one AT I just couldn't play, it'd be defenders. I just couldn't enjoy them. Their buff role was great, but when you weren't buffing, you might as well be throwing insults at the enemy for all the damage you're doing.

Once I knew what I was doing, I tended to pick /Psi on defenders. The damage is still laughable, but it comes with a reasonable selection of mez effects; on a team, at least, you're getting something done when you're not buffing. The extremely long range doesn't hurt, either, if you're not an in-their-face type like Kinetics.

PunkusJR

Defenders, and pretty much any support role. I can manage them, but it feels really weird.
I am the gun that rains judgement. I am the chill in the spine of evil doers. I am the flame that burns with justice. I am the teal angel that rises from death! I! AM! KAIT0!

thunderforce

Quote from: PunkusJR on September 12, 2013, 12:29:23 AM
Defenders, and pretty much any support role. I can manage them, but it feels really weird.

... a shorter version of my original post might be "apparently you're not always meant to scrapperlock, who knew?". :-)

Triplash

Quote from: thunderforce on September 12, 2013, 10:55:10 AM
... a shorter version of my original post might be "apparently you're not always meant to scrapperlock, who knew?". :-)

Heh, yeah scrapperlock is kinda like spandex... just because you can wear it does NOT mean you should :o

thunderforce

Quote from: Triplash on September 12, 2013, 11:44:06 AM
Heh, yeah scrapperlock is kinda like spandex... just because you can wear it does NOT mean you should :o

Indeed. Scrapperlock is only appropriate if there is an enemy visible in front of you. You're allowed to turn around while checking. Yours, A. Scrapper. :-)

srmalloy

Quote from: thunderforce on September 12, 2013, 11:46:02 AMIndeed. Scrapperlock is only appropriate if there is an enemy visible in front of you. You're allowed to turn around while checking. Yours, A. Scrapper. :-)

If you've gone past enemies to engage a different group of enemies, then you're not properly in scrapperlock, unless you've moved through the closer group of enemies to reach the farther group, just to have a bigger fan club to beat down. Leaving unengaged, un-aggro'd enemies behind you means that you failed to extract the maximum hate as you proceeded through the mission.

Blackshear

Here's another vote for the Khelds.  They were neat, but the quant weakness got on my nerves.  Always cracked me up how quants would show up with any baddie group at all that had to fight a Kheld...was there a hotline?  A website?  www.rent-a-quant.com?  While we expect certain little sillinesses in MMO's that always seemed particularly extraneous.

thunderforce

Quote from: Mike D on September 12, 2013, 10:35:55 PM
Here's another vote for the Khelds.  They were neat, but the quant weakness got on my nerves.  Always cracked me up how quants would show up with any baddie group at all that had to fight a Kheld...was there a hotline?  A website?  www.rent-a-quant.com?  While we expect certain little sillinesses in MMO's that always seemed particularly extraneous.

On the other hand, I remember some glorious battles back when the game was hard with those Nictus thingies. Happy days.

navyrayne

I can tell you which AT DID click for me far more than anything else...

BLASTER

Something about the shooty shooty from way out in the bleachers and doing massive amounts of damage, well it just sat with me.

As for one that didn't sit well? I just didn't like pet AT's *shrug* couldn't stand them.
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Floride

I really tried to love my dark/dark defender. She had a killer backstory, and a fantastic name. But she was totally unsoloable until about 25. Even then it was a grind, at least for me (I was partial to scraps and tanks).
But I miss her just as much as the rest of my toons.
History shows again and again
How nature points out the folly of men

Triplash

Quote from: PunkusJR on September 12, 2013, 12:29:23 AM
Defenders, and pretty much any support role. I can manage them, but it feels really weird.

I hear ya. I remember the first time I tried to play a TA/Archery defender:

https://i813.photobucket.com/albums/zz55/KansasCrawford/Funny%20Pics/femalefootarcher.jpg

It just seemed way more complicated than it should have been. :o

Fireheart

I just could not make Stalkers work.  Yes, I know the Devs changed the rules on them, near the end, but by that time I had already deleted all of the ones I'd made and replaced them with something else.  I also had issues with multi-form Kheldians, but my Human-form one was a heck of a lot of fun!  Pretty much became my 'ultimate' character.

Otherwise, I had dozens of Tanks and Controllers, and at least one of every other AT.

Be Well!
Fireheart

Kurrent

Controllers were the problem archetype for me, definitely.  I don't know how many of them I made over the years that got deleted before I ever hit level 12.  I never have figured out exactly what it was that made 'trollers just not feel right to me. 

Nealix

Solo I liked blasters, scrappers, brutes and masterminds.  Group play I liked almost anything except masterminds.  I never got much in stalkers and I didn't like the Kheldians or VEATS at all.

I had a bad case of alt-it is so my overall goal was to get one level 50 from each of the base 10 archetypes.  Since CoH went freedom, I made some real progress on that goal but fell a little short.  I still needed level 50 stalker, dominator and corrupter.  I was getting pretty close though as I had just got 3 more level 50s in the last few months before the announcement.  After the announcement of CoH closing I just got too depressed to finish up.  I think I had a couple of level 50 blasters and maybe a couple of level 50 scrappers but those were mainly due to the fun new sets that got released in the year before closure that I just loved so much I played them up to 50.

srmalloy

Quote from: Floride on September 13, 2013, 02:47:53 AM
I really tried to love my dark/dark defender. She had a killer backstory, and a fantastic name. But she was totally unsoloable until about 25. Even then it was a grind, at least for me (I was partial to scraps and tanks).

I was having much the same problem in reverse with my Archery/TA Corruptor; I'd wanted to see if the powerset combination was better with Archery as the primary than with a TA/Arch Defender (whom I'd gotten to 50 at the cost of about 80% team play after about the mid-30s), but despite having all kinds of flexibilty with soft controls, she never really had the outright damage to stand on her own; it got better after I got her to 22 and could stuff her full of SOs, but she still underperformed compared to my other Corruptors. And redside being underpopulated meant that I was going to have to flip her blueside to get decent teaming, and I never got around to it before shutdown; there didn't really seem to be any point in making the effort for a character I wasn't going to be able to see through to 50.