Star Trek Online now and then, but quite often I find myself tinkering with uniforms and alien heads at the tailor rather than playing. After a bit of that, I might join a "team up" PvE space mission, then swap to another character after...and fiddle with
their crew's uniforms for a bit too, lol
Other than that I've been messing with City of Steam, but my hopes for that game are on a knife edge since the dev team at Mechanist got into bed with the publisher Reality Squared. Ever since then Mech seem to have developed an allergy to anything that might, potentially, by a wild stretch of the imagination, conceivably, just
possibly be remotely regarded as an exploit - to the extent they totally removed direct player to player trading and the attachment function of ingame mail.
On top of that, in the latest version of the client, the skill tree has been reduced to a twig, and the gear modding system has come to resemble a peg-and-hole Fisher Price toy "because some people found the old system too complicated and we want to appeal to a wide audience". Evidently they believe the financial success of their game depends on skewing it towards the toddler market.
So...not looking very hopeful really. Pity, because CoS's underlying world and background story is simply the most innovative I've seen for ages. Ah well
