Author Topic: WildStar Online  (Read 53423 times)

Nyx Nought Nothing

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Re: WildStar Online
« Reply #160 on: February 10, 2014, 01:25:58 AM »
Is it possible for you to make posts without snidely insulting the person you're talking to?

Nobody said anything about playing dress-up, nobody said anything about PLing anyone.  I said I like a character that looks unique, not one that looks like every other character of the same class and species, and General Idiot said that he likes being able to team up with his friends rather than going "Okay, Bob, this is the game I like.  I'd show you around, but I'm seventy levels higher than you are and we can't go to the same areas.  Have fun by yourself!  I'll be doing endgame suff."

If you love the game for your own reasons, that's wonderful.  But don't mock what other people loved about CoH with your "that's so adorable" and "playing dress-up with dolls" snarks.
Tazz's heart is in the right place (thus reducing the need for very expensive surgery), but what you got is about as good as Tazz gets. Some people can't treat those with interests different from their own interests as anything but wrong and inferior. You can try getting into a whole bunch of pop psychology psychoanalysis about why they're like that, but at the end of the day they'll still be like that, so it's best to just let it go.

Personally some of my favorite parts of CoH were character costume and build design, and making both as awesome (in my personal opinion) as possible. i also loved the lore and setting, and thought a bunch of the storylines were extremely well written and executed, but at the end of the day it was the flexibility and variety of character design in every sense that kept me playing after i'd done the same story arc five times. Having tried several MMOs since CoH what i've missed the most is the absence of the DPS/Healz/Tank trinity in CoH and the emphasis on aggro control and buff/debuff over healing. i haven't had a chance to try Wildstar yet, but i might give it's science fantasy setting a try since it looks like it might offer a bit more variety than the trinity pigeonholing a lot of MMOs have been heading towards. (SWTOR being one of the worst offenders as far as forcing you into the trinity out of all the games i've tried at this point.) i did pick TSW during a sale, so i might try it soonish.

So far Wildstar and TPP appear to be some of the more promising MMOs compared to most of what's there as far as appealing to my interests. Wildstar's publisher does give me some qualms, but the game and studio look promising. TPP is where i currently put most of hopes for a successor to CoH, but that's a ways out at this point.
So far so good. Onward and upward!

zaprobo

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Re: WildStar Online
« Reply #161 on: February 10, 2014, 05:47:06 PM »
Long story short, at least for me:
 - Can I team up with any of my friends no matter how many levels above or below me they might be?

Yes - Mentoring is in, so you can go down in level in a team. Even the same name - Mentoring. There is no sidekicking though, so you can't bring your level up.

- Can I then take those friends into any mission any of us have without being punished somehow? (Little or no xp, sidekicking down but not up, zones with hard level restrictions, solo missions that don't adjust to still be challenging if you bring a team, etc etc.)

No level restrictions on the open world, but as I said Mentoring is in but Sidekicking is not (the system exists - called Rallying, but is used exclusively for instanced PvP Brackets). So while you could escort a lowbie or two across the world, killing any threats, they would not be able to contribute (and I believe [though untested] they wouldn't get any XP either for "contributing")

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Re: WildStar Online
« Reply #162 on: February 14, 2014, 05:25:38 AM »
Honestly, Zaprobo, Wildstar sounds interesting... because pretty much everything you described is how GW2 works. Except with a more stylized, toony look in a sci-fi setting instead of fantasy.

Since I love how GW2 works, I might give this a spin for a bit if I have the time :D

Exxar

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Re: WildStar Online
« Reply #163 on: February 14, 2014, 09:02:37 AM »
I just hope they optimize the game so it can run on my laptop decently. It's far beyond the minimum specs but for some reason if I put all of the graphics options to the lowest settings, including 0.5 scale sampling, the game runs at an average of 20 fps. And looks horrible. GW2, for example, looks tolerable and runs at 60 fps at the same settings but with shadows turned on, and at 30 fps at decent-ish settings with 1.0 scale sampling.

Because I really like the game, from what I've tried in the beta it looks like the best MMO I've found after CoH.

Taceus Jiwede

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Re: WildStar Online
« Reply #164 on: February 27, 2014, 09:46:55 PM »
Quote
Personally some of my favorite parts of CoH were character costume and build design, and making both as awesome (in my personal opinion) as possible. i also loved the lore and setting, and thought a bunch of the storylines were extremely well written and executed, but at the end of the day it was the flexibility and variety of character design in every sense that kept me playing after i'd done the same story arc five times. Having tried several MMOs since CoH what i've missed the most is the absence of the DPS/Healz/Tank trinity in CoH and the emphasis on aggro control and buff/debuff over healing. i haven't had a chance to try Wildstar yet, but i might give it's science fantasy setting a try since it looks like it might offer a bit more variety than the trinity pigeonholing a lot of MMOs have been heading towards. (SWTOR being one of the worst offenders as far as forcing you into the trinity out of all the games i've tried at this point.) i did pick TSW during a sale, so i might try it soonish.

I quoted the whole thing to make it easier, but I wanted to focus on the Holy Trinity part.  I haven't actually played Wildstar yet but I imagine they use the holy trinity.  Tank for aggro, DPS for burning, healer for the tank(and sometimes the dps).  I imagine its a 4-5 group setting like other games too.  I have been playing MMO's for 14 years and CoH was truly the first MMO I saw that didn't require the Holy Trinity(and UO I guess).  Not saying you shouldn't try Wildstar or want to discourage you from trying other MMO's.  I just thought I would give you a fair warning of what it will probably be like.

The holy trinity is kind of the bread of butter of MMO's.  Personally I love the holy trinity, everyone has their part.  Its a great feeling when your tank can master the aggro control, the healer never lets anyone drop, and the DPS takes care of trash before moving on to big targets and you all work together like a well oiled machine.  I actually thought back to SWTOR even.  I had a pocket team that where my healer never let anyone die, the DPS worked in unison and I managed to be able to keep the aggro on me at all times, regardless of enemy importance.  It was well done, but confining.  Which brings me to how I understand why a lot of people don't like it.  Its very confining and can make your character feel lacking because he/she can only do one part instead of everything.  Like I said I haven't played Wildstar but I can only imagine it will use the usual team dynamics.  However it sounds like you can switch roles pretty easily.  So you may be able to do DPS sometimes or tank(or heal) sometimes as needed.

zaprobo

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Re: WildStar Online
« Reply #165 on: March 18, 2014, 06:19:58 PM »
The NDA has fallen, the closed beta has ended, pre-orders begin tomorrow and the official site has had a full refresh.

Plus they'll be putting a good showing in at PAX East again.

I don't mind saying that after following the game for 5+ years I'm pretty excited.

Exxar

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Re: WildStar Online
« Reply #166 on: March 18, 2014, 09:47:08 PM »
Now only if they'll optimize the game for laptops - I suspect the frigging Optimus is fucking me up. I am very well above the minimum specs but the only way I can get the game to run at more than 20 fps is at every single option at the minimum, including the 0.5x sampling rate. Which looks horrible.

Taceus Jiwede

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Re: WildStar Online
« Reply #167 on: March 19, 2014, 09:00:27 PM »
The NDA has fallen, the closed beta has ended, pre-orders begin tomorrow and the official site has had a full refresh.

Plus they'll be putting a good showing in at PAX East again.

I don't mind saying that after following the game for 5+ years I'm pretty excited.

Same here.  I haven't been following it that long.  But I am very excited about it.  June 1st I hear is the official release date too.  Very excited to get my MMO on again!

MWRuger

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Re: WildStar Online
« Reply #168 on: March 31, 2014, 11:14:31 PM »
I was interested in this back when COH was still active. No ihave very little interest in it.

It's not because of NCSoft, although that is a factor, I just don't think I'm an MMO player. Since COH closed I've tried about a dozen or so MMO's and none of them hold my attention longer than a few weeks. I liked The Secret World the best, but no point in alting since your guy can get every ability and skill no place for a bio and you have to buy costume pieces to finish your outfit. Not that it matters, since there is no place for a bio.

You can have multiple builds that you can switch with a toggle. From your posts sounds like Wildstar is doing something similar.

I wasn't an MMO Player, I was a City of Heroes player. I'm tired of wasting money trying to find a replacement game when there isn't one.

So good luck Wildstar players. Don't get attached.

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Re: WildStar Online
« Reply #169 on: April 01, 2014, 03:50:14 AM »
Well Guild Wars 2 is still going strong.  The curious thing for me is to see if the subscription model flies and/or how long until WildStar embraces the hybrid/F2P model, if that happens. 

One of the successes for GW2 was the B2P model coupled with the cash shop.  Once you buy the game, you don't have to buy anything every again to keep playing.  And to sweeten the deal slightly, you can indirectly use in-game gold to buy items from the cash shop and conversely use the cash shop's proxy currency to buy in-game gold.  Because of that I suspect there isn't going to be as many initial box sales in comparison to GW2.  It also doesn't help that TESO is also releasing shortly and is also subscription.

I believe, I could be wrong I haven't followed the beta all that closely, is the lack of body types for some of the character races.  You can tell that the core developers were the ones behind the original version of WoW.  Ignoring or downplaying individuality makes it harder for players to connect with their characters.  Lots of faces, not a lot of body types.
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Taceus Jiwede

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Re: WildStar Online
« Reply #170 on: April 01, 2014, 10:28:55 AM »
I played Wildstar in the beta weekend 2 weeks ago and was actually pretty impressed.  I only got to level 13 but it was fun, even rolling a medic which I never play a healer.  Now there wasn't much customization, or any really by level 13 ill admit that.  I can't say how much there is later in the game, it seems like there is a decent amount of build customization at least.  I don't know about bio's either.  Its not for everyone and it is missing a lot of things that CoH had because CoH was one of a kind.  How ever the gameplay it self is solid and fun.  There is no shortage of content at all.  Alt's will be fun to play and not just a repeat of the same content.  I could see WIldstar going hybrid/F2P model eventually.  However I would say at this point, I think the game is solid enough to pay for on a month by month basis.

SDragon

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Re: WildStar Online
« Reply #171 on: April 01, 2014, 11:12:35 PM »
Ok, I just absorbed a bunch of info about Wildstar and I have to say... this is the most hyped I've been about a game in a long time.  So many things I wanted out of a game.

A mentoring system so I can play with my friends

A WIDE selection of character choices for powers and abilities.  The way I'm reading it... it looks like(in CoH terms) you pick an AT and can respec your powers/power sets with relative ease.  Swapping from a debuff centric melee guy to a tanking centric melee guy and what not.

Fluid movement and skill based combat.  No more sitting around while power execute.  Dynamic combat! Speed! Woo!

Massive customization for your home, at least on par with CoH's SGs.  Maybe more? Mount customizing.  Armor customizing. Stat customizing. Item customizing.  It may take time and effort to customize things but that's fine.  Gives me something to work towards.

The only other thing I want is body type customizing.  Which is said to be in the works.  They just didn't have time to get it in for launch.  Disappointing.  But CoH didn't launch with sliders either.  Or CAPES for that matter.  I can deal.

Maybe this is all the hype talking... ok it's definitely the hype talking.  But this game looks REALLY good.  Maybe not the second coming of CoH... But it's by far the closest to what I enjoyed most about that game

Nyx Nought Nothing

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Re: WildStar Online
« Reply #172 on: April 05, 2014, 04:58:02 AM »
Having gotten a fairly good look at WildStar i have to say that while the gameplay seems like it could be fairly fun i don't really care for the art style. It's scifi cartooniness very much in the vein of WoW's fantasy cartoon style. i never got into WoW mostly because i didn't enjoy the early levels and the art style. i suspect the art style will keep me from seriously considering WildStar as well.
So far so good. Onward and upward!

Aggelakis

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Re: WildStar Online
« Reply #173 on: April 05, 2014, 04:59:48 AM »
It makes me feel like I fell into a Don Bluth movie, so I love it. (Some of my favorite animated movies are Don Bluth, or reminiscent of such.)

« Last Edit: April 05, 2014, 05:06:00 AM by Aggelakis »
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Nyx Nought Nothing

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Re: WildStar Online
« Reply #174 on: April 05, 2014, 09:52:34 PM »
It makes me feel like I fell into a Don Bluth movie, so I love it. (Some of my favorite animated movies are Don Bluth, or reminiscent of such.)


Huh, i can see that. The dialogue and writing also has a certain amount of cartoon wackiness to it as well.
It's not a terrible game by any means and i do like the whole path system concept.
So far so good. Onward and upward!

Exxar

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Re: WildStar Online
« Reply #175 on: April 11, 2014, 08:03:25 AM »
A question for those involved with the beta: are crafting skill levels limited by character level (as in WoW for example) or are they independent (as in SWTOR or LOTRO for example)?

Aggelakis

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Re: WildStar Online
« Reply #176 on: April 11, 2014, 08:08:52 AM »
You must be level 10 to start crafting, otherwise I haven't found any limitation (other than being able to access/survive in zones to farm mats).
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SDragon

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Re: WildStar Online
« Reply #177 on: April 12, 2014, 09:30:14 AM »

Aggelakis

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Re: WildStar Online
« Reply #178 on: April 13, 2014, 06:18:26 AM »
Yes, the same! Carbine got a few Paragon people with the shut-down, though I don't know which ones are still there.
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Re: WildStar Online
« Reply #179 on: April 14, 2014, 07:03:05 AM »
On the other hand, 'we can't do that because of technical limitations' is never a good sign.