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Community => Other Games => Topic started by: zaprobo on February 05, 2013, 05:03:01 PM

Title: WildStar Online
Post by: zaprobo on February 05, 2013, 05:03:01 PM
Okay, I know I may be considered as opening up a can of worms by posting this here but I feel that a lot of ex-CoHers could find a welcoming home in WildStar (if their anger at NCsoft subsides a little or can be put to one side to take the game on it's own merits). While I play PS2 for the PvP, when WildStar comes out it's going to be my MMO for the PvE and story aspect I enjoy in gaming!

Setting-wise? Two (playable) Factions (Exile and Dominion) are making a land grab for the newly rediscovered planet of Nexus, strewn with the magic and technology from the former occupants - the Eldan. The story revolves around this conflict and discovering what happened to the Eldan.

The current state of development is shown in this recent video (http://wildstar-central.com/index.php?media/wildstar-wednesday-friends-and-family-update.74/) which also shows you some of the new innovations for the MMO-space - including a Path (Explorer/Soldier/Settler/Scientist) on top of Class and Tradeskill choices.

Here's the Official Trailer...
http://www.youtube.com/watch?v=x-NXdWk9sm8 (http://www.youtube.com/watch?v=x-NXdWk9sm8)

And here's a trailer for the housing system...

http://www.youtube.com/watch?v=ScEliEh2_Xo (http://www.youtube.com/watch?v=ScEliEh2_Xo)
(done completely with ingame animations, to give you an idea of the graphics the new custom engine they are using outputs)

Interested? Then you're not alone - there's a fledgling fan community already and developer interaction with the community is high - through weekly Community Uplink conversations on Twitter and even in more esoteric ways (http://www.youtube.com/watch?v=-p4zA-tKHCY) (read the comments - this was a fan-made poem, turned "official" song). There's also a new dev blog every "WildStar Wednesday".

Here's a few links to get you going...

( Apply for Beta (http://www.wildstar-online.com/en/beta/) )
( Join the Fansite (http://wildstar-central.com/index.php) )
( Read the Official Blog (http://www.wildstar-online.com/en/blog/) )
Title: Re: WildStar Online
Post by: zaprobo on February 05, 2013, 05:06:08 PM
And as an aside, a bunch of WildStar fans are being flown out to California in a couple of weeks to meet with the developers, play the game, and discuss features in individual panels. I know I'm taking video equipment to capture as much detail as Carbine will allow me!

They've also recently (last week) held press/distributor presentations in San Francisco and Brighton (UK) that reportedly went very well.

So expect lots of new news, soon.
Title: Re: WildStar Online
Post by: Adelante on February 05, 2013, 08:54:15 PM
I'm still interested in Wildstar, but I'm not sure it'll be the MMO for me.  Looking forward to more information as it is released.
Title: Re: WildStar Online
Post by: FatherXmas on February 06, 2013, 04:16:52 AM
For those who think Wildstar isn't going to be released it sounds like that in the investor conference call they pointed at Wildstar as the next GW2 in the west.
Title: Re: WildStar Online
Post by: DarkCurrent on February 06, 2013, 04:18:45 AM
LOL... oh ok.

What was in the water cooler?
Title: Re: WildStar Online
Post by: TimtheEnchanter on February 06, 2013, 06:14:06 AM
Nice housing.

Sheesh... the closest thing to SWG that will probably ever happen and it ends up being a frigging NCsoft game. Figures.
Title: Re: WildStar Online
Post by: DarkCurrent on February 06, 2013, 12:10:08 PM
I'm not sure when Wildstar will release, but there's already a Sci Fi MMO coming out in April from Trion:  Defiance.  It has tie-ins with SyFy Channel tv show, which is an interesting spin.  That game is pretty cool and I imagine is going to draw a lot of early customers.  Who knows about its staying power.

So if NCSoft thinks they're just going to corner the western Sci Fi MMO market they had better think again.  They can't afford to simply shift customers from GW2 to Wildstar.  They need fresh customers and also considering a large chunk of their former customers of CoX are not going to bite and will do their best to generate negative press, I don't see that happening.
Title: Re: WildStar Online
Post by: Lightslinger on February 06, 2013, 04:38:35 PM
I'll be looking into WildStar when its released, if its good I'll play it.

Yeah, I dislike the way NCsoft ended CoH, but I'll give 'em another shot, I will be weary about becoming too invested however, and that will definitely translate to spending less in WildStar.

Title: Re: WildStar Online
Post by: Kaiser Tarantula on February 06, 2013, 06:16:13 PM
Not only will it not run on my computer as CoH would, but I wouldn't play it anyway due to NCsoft's involvement.  If I get a computer upgrade, and Wildstar pulls itself out from under NC's fat ass, I'll consider it.  Until then, no thanks.
Title: Re: WildStar Online
Post by: Feycat on February 06, 2013, 10:48:13 PM
So if NCSoft thinks they're just going to corner the western Sci Fi MMO market they had better think again.  They can't afford to simply shift customers from GW2 to Wildstar.  They need fresh customers and also considering a large chunk of their former customers of CoX are not going to bite and will do their best to generate negative press, I don't see that happening.

I'm not sure why you think players from GW2 would be the ones to shift over. GW2 is a fantasy game - Wildstar is SF, there will be a Venn overlap between gamers who like both, but that's not GW2's audience. It's much more likely to strip players from SWTOR (what few that pos still has) and STO than GW2.
Title: Re: WildStar Online
Post by: TimtheEnchanter on February 07, 2013, 01:38:36 AM
Btw has anyone seen the combat video of the fox/bunny character (what IS it with NCsoft and these big floppy-eared races anyway)? Seems all her attacks are centered around summoning ethereal swords and then commanding them to fly at a target in different attack patterns. There's just something REALLY annoying about watching it and I'd tear my hair out after 5 minutes of playing that character.
Title: Re: WildStar Online
Post by: DarkCurrent on February 07, 2013, 01:54:50 AM
I'm not sure why you think players from GW2 would be the ones to shift over. GW2 is a fantasy game - Wildstar is SF, there will be a Venn overlap between gamers who like both, but that's not GW2's audience. It's much more likely to strip players from SWTOR (what few that pos still has) and STO than GW2.

The point I was making is that their other releases have all just cannibalized their earlier games and they can't afford even a chance of that happening again with Wildstar.  Not when Wildstar won't be the only western-targeting scifi MMO out there.  Defiance is launching in April and will pull in that audience.  NCSoft is going to have to hope Wildstar is so great and that Defiance is so bad that the scifi player chooses them.  I don't see that happening.  So where are they expecting this huge influx of player to come from?  Their other games like they seem to with their fantasy releases?
Title: Re: WildStar Online
Post by: TimtheEnchanter on February 07, 2013, 03:40:06 AM
If you go by the overall mood, the one they seem to be trying to sell anyhow... you'd think they were trying to grab Team Fortress players.
Title: Re: WildStar Online
Post by: FatherXmas on February 07, 2013, 04:34:29 AM
The point I was making is that their other releases have all just cannibalized their earlier games and they can't afford even a chance of that happening again with Wildstar.  Not when Wildstar won't be the only western-targeting scifi MMO out there.  Defiance is launching in April and will pull in that audience.  NCSoft is going to have to hope Wildstar is so great and that Defiance is so bad that the scifi player chooses them.  I don't see that happening.  So where are they expecting this huge influx of player to come from?  Their other games like they seem to with their fantasy releases?

You are honestly thinking an MMO tied to a SyFy TV series will actually last, at all.  Sure it's interesting to tie events in the series to an evolving story in game but I honestly not expecting a lot here.  Wildstar is less "western" and more ... well two factions after artifacts of a lost race.
Title: Re: WildStar Online
Post by: General Idiot on February 07, 2013, 07:50:08 AM
Honestly, if it looks promising after three months or so then I might consider it. And by promising I mean less about the quality of the game itself since from what I've seen it does sound pretty good, and more about its chances of survival and pace of content releases going forward.

And to be honest, given who's publishing it and that to my knowledge it's a US/EU only game, I fully expect both of those to be quite low.
Title: Re: WildStar Online
Post by: Feycat on February 07, 2013, 08:40:52 AM
Wildstar actually gives me a feeling like an anime crossed with Firefly. I'd totally give it a try if I thought it was going to last, it looks like great fun, but my plate's full right now, and SWTOR and TSW were both immense disappointments. Not going to jump into another brand-new MMO anytime soon unless I've been in the beta :P
Title: Re: WildStar Online
Post by: DarkCurrent on February 07, 2013, 11:49:57 AM
You are honestly thinking an MMO tied to a SyFy TV series will actually last, at all.  Sure it's interesting to tie events in the series to an evolving story in game but I honestly not expecting a lot here.  Wildstar is less "western" and more ... well two factions after artifacts of a lost race.

The tie-in is exactly what makes it unique and thus why people who are fans of the genre would give it a try.  Staying power?  Who knows.
Title: Re: WildStar Online
Post by: General Idiot on February 07, 2013, 02:18:58 PM
Not going to jump into another brand-new MMO anytime soon unless I've been in the beta :P

You know, I can't help but wonder how much better a lot of MMOs these days would do if people didn't wait three months or more to see how it goes. Not that I'm suggesting you don't, as I plan to do the same thing especially with this case. But I still can't help but wonder if the loads of people I keep seeing saying they'll wait on any new MMO coming out is a significant enough impact to initial sales to convince some companies it isn't worth it, leading to what we saw with TOR, for example, where post-release support just drops away almost completely.
Title: Re: WildStar Online
Post by: UruzSix on February 07, 2013, 05:12:53 PM
You know, I can't help but wonder how much better a lot of MMOs these days would do if people didn't wait three months or more to see how it goes. Not that I'm suggesting you don't, as I plan to do the same thing especially with this case. But I still can't help but wonder if the loads of people I keep seeing saying they'll wait on any new MMO coming out is a significant enough impact to initial sales to convince some companies it isn't worth it, leading to what we saw with TOR, for example, where post-release support just drops away almost completely.

TOR's a bad comparison, though, they sold something like 2.4 million boxes right out the gate. And then something like two thirds of of them found the experience less than impressive and bailed out over the coming months, and it started snowballing from there.
Title: Re: WildStar Online
Post by: Heroette on February 07, 2013, 06:01:28 PM
http://www.youtube.com/watch?feature=player_embedded&v=fn8648VGMKM

I found this on Facebook today.  It looks like a totally awesome game.  Yes, I will try it out, even though NCSoft is involved.
Title: Re: WildStar Online
Post by: Feycat on February 08, 2013, 12:55:54 AM
You know, I can't help but wonder how much better a lot of MMOs these days would do if people didn't wait three months or more to see how it goes. Not that I'm suggesting you don't, as I plan to do the same thing especially with this case. But I still can't help but wonder if the loads of people I keep seeing saying they'll wait on any new MMO coming out is a significant enough impact to initial sales to convince some companies it isn't worth it, leading to what we saw with TOR, for example, where post-release support just drops away almost completely.

I was in SWTOR and TSW for launch. SWTOR was *awful* - and I couldn't get past the crappy look of TSW, though the gameplay was okay. The reason support dropped away from TOR almost completely was because very few people who bought the game stayed around past the first free month. It was BAD.

I think MMOs would do better if they wouldn't release buggy, unready, content-less piece-of-crap beta versions of their game and rely on the box sales to invest people enough to wait until it's actually fixed enough to be playable.
Title: Re: WildStar Online
Post by: Knightslayer on February 08, 2013, 01:08:46 PM
Nice housing.

Sheesh... the closest thing to SWG that will probably ever happen and it ends up being a frigging NCsoft game. Figures.
I haven't tried it personally, but it seems very similar to the "personal dimensions" that RIFT introduced with Storm Legion.
Unless you really want Sci-Fi, you might want to check that out - providing it's housing that you are after, Tim.
Not to mention, from what I've seen Trion is a company far more deserving of your money than NCSoft has proven itself to be...
Title: Re: WildStar Online
Post by: Knightslayer on February 08, 2013, 01:15:13 PM
Here's a link to a video showing off the dimensions.
Rift Dimensions  (http://www.youtube.com/watch?list=UUdEl0H8pQ5z1o_njrta_mUQ&v=RFhSDMooGes&feature=player_embedded)
Title: Re: WildStar Online
Post by: eabrace on February 08, 2013, 02:06:33 PM
(https://i2.photobucket.com/albums/y38/eabrace/titan/th_moderator_hat.png) <- moderator hat

As with other threads dedicated to discussing games NCsoft is involved with, please allow those who would like to discuss the game itself to do so without being derailed by anti-NCsoft posts.  Let's allow them to have these discussions in peace.
Title: Re: WildStar Online
Post by: Knightslayer on February 08, 2013, 02:30:01 PM
(https://i2.photobucket.com/albums/y38/eabrace/titan/th_moderator_hat.png) <- moderator hat

As with other threads dedicated to discussing games NCsoft is involved with, please allow those who would like to discuss the game itself to do so without being derailed by anti-NCsoft posts.  Let's allow them to have these discussions in peace.
That's one fine hat, EAbrace! It looks so soft and fluffy, but the horns add masculinity!
Also, what constitutes as Anti-NCSoft? So I know what to avoid next time.
"NCSoft made it, so I won't touch it" or more along the along the lines of "Shame on you for touching one of their games! Repent sinner, your eternal soul is at stake here!!!" ?
Title: Re: WildStar Online
Post by: eabrace on February 08, 2013, 02:37:54 PM
mod hat still on

Also, what constitutes as Anti-NCSoft? So I know what to avoid next time.
"NCSoft made it, so I won't touch it" or more along the along the lines of "Shame on you for touching one of their games! Repent sinner, your eternal soul is at stake here!!!" ?

Without quoting the actual post I removed (the object here is not to drag anyone in particular out into the light for public shaming):
* Posting things like "I'm really not interested in the game based on gameplay footage I've seen" or "I don't really like the controls" are fine.  Those are about the game itself and entirely within the bounds of the conversation here.
* Posting thing like "No.  NCsoft is involved and we are at war with them.  I will never touch another NCsoft title as long as I live" are out of bounds.  There are plenty of other places on these forums to discuss how much we hate NCsoft.

The easiest way to avoid having someone report a post for moderation would just be to leave NCsoft out of the discussion altogether.
Title: Re: WildStar Online
Post by: Knightslayer on February 08, 2013, 03:48:42 PM
Gotcha! I will avoid mentioning them.
Title: Re: WildStar Online
Post by: TimtheEnchanter on February 10, 2013, 08:41:20 PM
I think I'm on the fence... not sure though. It sounds fun. I like the housing. I like 2 of the classes the trailer showed anyhow. And that crackpot alien who is doing the advertising is a hoot.
Title: Re: WildStar Online
Post by: Megajoule on February 12, 2013, 09:15:17 PM
I've been looking forward to this game since the first trailer, and I still plan to get it when it comes out... probably.  I just hope it actually does, and lasts for a while.
Title: Re: WildStar Online
Post by: Lightslinger on February 21, 2013, 12:39:22 PM
I read in another forum that NCsoft is in the process of re-purposing the CoH servers for Wildstar,  :-[ that stung. I still think Wildstar looks fun and I'll give it a shot, but the thought that I might be playing on the old Virtue or Victory server will haunt me.

"Oh, thanks for getting over that whole CoH closure thing, that's very mature of you, enjoy Wildstar. Careful not to trip over the re-purposed remains of your beloved game while you're here, we're remodeling!"
Title: Re: WildStar Online
Post by: MindBlender on February 21, 2013, 01:29:28 PM
Wildstar using the servers is just a business move to not have hardware laying around.  The IP is where it is at for us.  If another company is able to purchase CoH from NC Soft, the servers would probably not go with the sale anyway.  If NC Soft was shutting it's doors and selling off everything, then maybe. 

I do feel the sting of what I considered "OUR" servers being re-used, but I knew they would not be CoH servers again.
Title: Re: WildStar Online
Post by: Lightslinger on February 21, 2013, 01:34:54 PM
Wildstar using the servers is just a business move to not have hardware laying around.  The IP is where it is at for us.  If another company is able to purchase CoH from NC Soft, the servers would probably not go with the sale anyway.  If NC Soft was shutting it's doors and selling off everything, then maybe. 

I do feel the sting of what I considered "OUR" servers being re-used, but I knew they would not be CoH servers again.

Oh yeah, it's purely sentimental, CoH isn't those servers, but the fact that it once existed inside those servers was the silly and sad part of the whole story for me.
Title: Re: WildStar Online
Post by: JetFlash on February 22, 2013, 07:04:03 PM
I read in another forum that NCsoft is in the process of re-purposing the CoH servers for Wildstar,  :-[ that stung. I still think Wildstar looks fun and I'll give it a shot, but the thought that I might be playing on the old Virtue or Victory server will haunt me.

"Oh, thanks for getting over that whole CoH closure thing, that's very mature of you, enjoy Wildstar. Careful not to trip over the re-purposed remains of your beloved game while you're here, we're remodeling!"


The servers were probably Virtual Machines run on a server farm somewhere.  When the COH servers were spun down the VMs for them were likely copied to a backup, and then removed from the VM hosts.  Those VM hosts could be used to run pretty much anything, and not just game servers.  So yeah, they likely have been "re-purposed", but that's the nature of a virtual machine environment.
Title: Re: WildStar Online
Post by: Atlantea on February 23, 2013, 11:09:02 AM
I remember being so enthusiastic about the game when the trailer came out. I signed up for the Beta... what... a year ago or more?

Now watching it just makes me sad. I just can't find any enthusiasm for this at all. It's obvious that the creative people at Carbine have put a lot of work into this game and the concept. It's obvious they're having fun with it.

It's ironic that the latest trailer is talking about housing. Oh that stings. Yes, invest in the game, build homes for your characters! Get emotionally involved!

Yeah...

Build a character, get emotionally involved! Build housing (bases) and get emotionally involved with that, too! Get invested in this wonderful world we've created here!

Let's not mention the GIANT FREAKING SWORD OF DAMOCLES hanging over all of this.

I don't even have to mention a name. You know what and who I'm talking about.

If Carbine and Arenanet find ways out of their contracts and find a way to publish on their own or via another publisher? Then my enthusiasm will return. But until then. I wish them the best of luck.

They're going to need it.

Title: Re: WildStar Online
Post by: Karasu on February 24, 2013, 03:24:24 AM
I find myself agreeing with Atlantea. I just today decided to finally look into wildstar, and i love the concept, the art, the combat style, and the idea of housing, but unless Carbine has an escape clause somewhere in their contract....i can't in good conscience invest in them, what with the evil-overlords waiting in the wings.
Title: Re: WildStar Online
Post by: eabrace on February 25, 2013, 01:52:31 AM
(https://i2.photobucket.com/albums/y38/eabrace/titan/th_moderator_hat.png) <- mod hat

Just a quick note:  It was nice not seeing any moderator reports for anti-NCsoft chatter in here for a while.  And it doesn't look like anyone has blatantly gone off into the weeds lately, but we seem to be slowly steering back in that direction.  Let's not do that.
Title: Re: WildStar Online
Post by: Mistress Urd on February 25, 2013, 02:59:11 AM
The problem eabrace is that some of us feel this is a bait thread. Just my .02 inf.
Title: Re: WildStar Online
Post by: Aggelakis on February 25, 2013, 03:03:58 AM
The problem eabrace is that some of us feel this is a bait thread. Just my .02 inf.
It's pretty easy not to take the bait. Talk positively about it and there's nothing to worry about.
Title: Re: WildStar Online
Post by: MindBlender on February 26, 2013, 05:53:42 AM
I watched the trailer vid on the website and I do find it quite funny.  The style seems to be like many other MMOs out now, with the exception of the end game they mention.  If it's true what they say about end game contant, it could be a step above MMOs like Swtor or DCUO.  I just do like to hit the max level and then run grind after grind.  So many of the MMOs seem to have a mind set of "you are max level, we will place you in the max level bucket".  CoH and CoV made sure we had more post level 50 content (zones/missions etc...) than any others I saw.
Title: Re: WildStar Online
Post by: zaprobo on February 26, 2013, 06:24:06 PM
The problem eabrace is that some of us feel this is a bait thread. Just my .02 inf.

I am really sorry that people feel that way - as a long term CoH player (do I need to list my credentials?) I actually find a lot of the features of WildStar appealing and genuinely believe that at least some CoHers could find a new home there.

That said, if the thread is causing too much disruption then I'm happy for the moderators to nuke it from orbit. Their call, I'll support either way.
Title: Re: WildStar Online
Post by: Aggelakis on February 26, 2013, 11:01:24 PM
That said, if the thread is causing too much disruption then I'm happy for the moderators to nuke it from orbit. Their call, I'll support either way.
It's not. You're safe. WildStar looks amazing. :)
Title: Re: WildStar Online
Post by: Taceus Jiwede on March 02, 2013, 01:51:33 AM
Man this game looks freaking GOOD.  Damn you NCSoft!!!!! DAMN YOU!!!!!!!!!!
Title: Re: WildStar Online
Post by: Mistress Urd on March 02, 2013, 02:48:59 AM
Wait for open beta and see how they plan to run things.

Let the math folks break down the game mechanics.
Title: Re: WildStar Online
Post by: JetFlash on March 04, 2013, 07:21:05 PM
I'd love to give WildStar a swing, but I cannot in good conscience do so.   :-X
Title: Re: WildStar Online
Post by: Illusionss on March 16, 2013, 06:23:59 PM
http://www.youtube.com/watch?feature=player_embedded&v=fn8648VGMKM

I found this on Facebook today.  It looks like a totally awesome game.  Yes, I will try it out, even though NCSoft is involved.

*looks at video*

Ok, super-annoying NPCs, overstylization of humanoids plus the knowledge that it is an NCIdiocracy title = zzzZZZZzzzzZZZZzzzzz.............
Title: Re: WildStar Online
Post by: FatherXmas on March 21, 2013, 06:55:31 PM
New trailer (https://www.youtube.com/watch?v=OlC-Oq_Plsk) is up.

Oh my!
Title: Re: WildStar Online
Post by: Blondeshell on March 21, 2013, 09:13:36 PM
I think things just got pancaking real!
Title: Re: WildStar Online
Post by: DarkCurrent on March 21, 2013, 10:25:55 PM
Don Bluth called.  He wants his Space Ace IP back.
Title: Re: WildStar Online
Post by: Lightslinger on March 22, 2013, 12:03:46 PM
Love the latest trailer, they're definitely nailing it with the stylized design and comedy for me, looks fantastic.

I know a lot don't like how they've styled the game, but to me stylized stuff works fine when its done well. This had a clear vision and it appears to be carried out by very good artists and has resulted in a pleasing design.

Contrast this with Champions Online, I believe they legitimately wanted a "comic book" styled MMO, they just ended up with a bunch of play-doh looking people running around in cartoonish landscapes.
Title: Re: WildStar Online
Post by: Rotten Luck on March 22, 2013, 01:51:49 PM
Sigh why does it have to look fun.  The Studio did a great job.  It's the publisher I despise.  CURES YOU NCSOFT!
Title: Re: WildStar Online
Post by: General Idiot on March 23, 2013, 12:39:44 AM
I know a lot don't like how they've styled the game, but to me stylized stuff works fine when its done well. This had a clear vision and it appears to be carried out by very good artists and has resulted in a pleasing design.

I dunno about that, personally I think it looks like they went 'hey, let's rip off WoW's art style'. Which I doubt they actually did, but intentionally or not the game looks a hell of a lot like WoW visually. On a modern engine rather than one from 2004, but almost exactly the same style.
Title: Re: WildStar Online
Post by: FatherXmas on March 23, 2013, 03:38:59 AM
Well the Carbine Studios was founded by a bunch of ex-Blizzard WoW developers a year or so after WoW's release (yes they've been around since 2005).  I'm not surprised the art style followed.
Title: Re: WildStar Online
Post by: Aggelakis on March 23, 2013, 03:42:02 AM
I dunno about that, personally I think it looks like they went 'hey, let's rip off WoW's art style'. Which I doubt they actually did, but intentionally or not the game looks a hell of a lot like WoW visually. On a modern engine rather than one from 2004, but almost exactly the same style.
In the sense that "WoW is pseudo-techno fantasy and WildStar is techno-fantasy" yes, you are correct. As someone who's played both, WoW extensively and WildStar several times, they're not much the same otherwise. It's like saying Titan A.E. (Don Bluth - Dragon's Lair, Land Before Time, etc.) has the same style as Cinderella - they're both cartoons, so obviously the later one is a rip-off, right?
Title: Re: WildStar Online
Post by: General Idiot on March 23, 2013, 12:24:05 PM
In the sense that "WoW is pseudo-techno fantasy and WildStar is techno-fantasy" yes, you are correct. As someone who's played both, WoW extensively and WildStar several times, they're not much the same otherwise. It's like saying Titan A.E. (Don Bluth - Dragon's Lair, Land Before Time, etc.) has the same style as Cinderella - they're both cartoons, so obviously the later one is a rip-off, right?

Admittedly, I've never been good at subtle differences. Overall, the game's visual style reminds me of WoW to a fairly large degree. All I'm saying. My opinion, nothing more.
Title: Re: WildStar Online
Post by: Kistulot on March 25, 2013, 01:20:24 AM
Honestly something about this trailer felt like it was trying too hard to convince me I should care.
Title: Re: WildStar Online
Post by: Atlantea on March 25, 2013, 04:40:16 AM
I just posted a reply on the new Trailer at Youtube.

Quote
This is not to diss the game or it's creators Carbine. Because it does look good. But I'd remind anybody who wants to buy this that it's being published under NCSoft - who have a TERRIBLE track record of killing MMOs.

Dungeon Runners
Auto Assault
Tabula Rasa
ExTeel
City of Heroes

At any time, for any reason - or for NO reason, NCsoft can close a game. Don't pre-order. Watch and wait to see how it does. Then if you must buy it, don't get too attached. Caveat Emptor.

Title: Re: WildStar Online
Post by: Aggelakis on March 25, 2013, 04:41:56 AM
If everyone "watches and waits" - no one will buy it - and it will rightfully tank without NCsoft's meddling. That's just terrible advice.

If it looks cool, buy it. I will be, twice over (myself and my husband) - and several of my friends are likely to join me. It's frankly a pretty awesome game from the limited amount I've been able to play.

Just don't sink your hopes and dreams into it because NCsoft can meddle with them.
Title: Re: WildStar Online
Post by: Atlantea on March 25, 2013, 04:56:07 AM
If everyone "watches and waits" - no one will buy it - and it will rightfully tank without NCsoft's meddling. That's just terrible advice.

If it looks cool, buy it. I will be, twice over (myself and my husband) - and several of my friends are likely to join me. It's frankly a pretty awesome game from the limited amount I've been able to play.

Just don't sink your hopes and dreams into it because NCsoft can meddle with them.

So you're in the Beta for it?

Title: Re: WildStar Online
Post by: Aggelakis on March 25, 2013, 05:40:43 AM
I am, but I can't currently play due to hardware issues.
Title: Re: WildStar Online
Post by: FatherXmas on March 25, 2013, 08:25:34 AM
Quote
This is not to diss the game or it's creators Carbine. Because it does look good. But I'd remind anybody who wants to buy this that it's being published under NCSoft - who have a TERRIBLE track record of killing MMOs.

Dungeon Runners
Auto Assault
Tabula Rasa
ExTeel
City of Heroes

At any time, for any reason - or for NO reason, NCsoft can close a game. Don't pre-order. Watch and wait to see how it does. Then if you must buy it, don't get too attached. Caveat Emptor.

Auto Assault and Tabula Rasa were straight up failures.  Dungeon Runners was on odd duck, low subscription rate, then F2P.  ExTeel isn't even an MMORPG but it's income was inconsistent and was waning both here and Korea from it's peak.

Other than CoH it was very self evident to anyone that those games were or became money sinks and NCsoft had every right to close them.  Do you blame Ford for discontinuing the Edsel?  How about Chrysler with their K-cars?  Products that are no longer profitable or profitable enough get canned.  Fact of life.
Title: Re: WildStar Online
Post by: Nightwatch on March 25, 2013, 11:35:14 AM
I just posted a reply on the new Trailer at Youtube.

Well done Atlantea.  Wish I'd done that!
I won't buy NCsoft and I'm looking for a superhero MMO.  I'm out.
Title: Re: WildStar Online
Post by: UruzSix on March 25, 2013, 01:30:04 PM
If it looks cool, buy it. I will be, twice over (myself and my husband) - and several of my friends are likely to join me. It's frankly a pretty awesome game from the limited amount I've been able to play.

I've been getting - for lack of a better term - 'overhyped' vibes from Wildstar, but hearing this from a beta on the ground is building back some optimism.  :D
Title: Re: WildStar Online
Post by: DarkCurrent on March 25, 2013, 06:55:51 PM
Auto Assault and Tabula Rasa were straight up failures.  Dungeon Runners was on odd duck, low subscription rate, then F2P.  ExTeel isn't even an MMORPG but it's income was inconsistent and was waning both here and Korea from it's peak.

Other than CoH it was very self evident to anyone that those games were or became money sinks and NCsoft had every right to close them.  Do you blame Ford for discontinuing the Edsel?  How about Chrysler with their K-cars?  Products that are no longer profitable or profitable enough get canned.  Fact of life.

You do if you were an owner of those products.  Fact of business.
Title: Re: WildStar Online
Post by: Atlantea on March 25, 2013, 11:41:01 PM
Auto Assault and Tabula Rasa were straight up failures.  Dungeon Runners was on odd duck, low subscription rate, then F2P.  ExTeel isn't even an MMORPG but it's income was inconsistent and was waning both here and Korea from it's peak.

Other than CoH it was very self evident to anyone that those games were or became money sinks and NCsoft had every right to close them.  Do you blame Ford for discontinuing the Edsel?  How about Chrysler with their K-cars?  Products that are no longer profitable or profitable enough get canned.  Fact of life.

I don't deny what you're saying is true. And if I had more space to explain that in my youtube comment I might have. But I've only got so much space and I wanted to get out the central idea.
Title: Re: WildStar Online
Post by: Atlantea on March 26, 2013, 12:02:29 AM
As far as being "fair and balanced" goes, I responded to someone on that Youtube video who asked:

Quote
Quote
"They closed City of Heroes for this crap?"

"No they didn't. Let's be fair - Wildstar has been in development for far too long to say that it was intended to "replace" City of Heroes. Carbine Studios isn't responsible for COH closure. And Wildstar is hardly "crap". It looks like a damn fun game.

I am advising caution in investing in this game ONLY because it's being published by NCSoft. If Carbine was working for almost any other publisher, I'd have no qualms about recommending it. (If this were an EA game I'd advise the same caution.)"

I realistically can't stop anyone who wants to play the game from playing it. Nor should that be a goal.

But people looking to buy any NCSoft product need to know what to expect. When the game is done, it's DONE. They won't sell it, they won't let it go, they'll kill it and sit on the IP forever.

My advice is - If you MUST play an NCSoft title - DON'T. GET. ATTACHED.

Sadly, this is probably good advice for nearly any online game. But much more so with NCSoft.
Title: Re: WildStar Online
Post by: Atlantea on March 26, 2013, 12:08:54 AM
On a more positive note, I still like everything that I see about Wildstar. It really does look like a fun game and well thought out. The artstyle is a little goofier than I'm used to generally in an MMO, but that's hardly a bad thing. As someone pointed out above it reminds me a lot of "Space Ace" and other Don Bluth projects like Titan AE. Or later 3D CGI stuff from Dreamworks like Monsters vs Aliens and Megamind.

It also reminds me a bit of Borderlands. But with a more cartoon-like, slapstick take.

As I said - no bad thing.

And it's more Sci-Fi than fantasy (though still a mix) which appeals to me.

I'll never play the game, of course. Damn shame, that. Because seriously this really looks right up my alley in many ways.

DAMN you, NCSoft.
Title: Re: WildStar Online
Post by: Illusionss on March 26, 2013, 06:03:42 PM
Quote
Other than CoH it was very self evident to anyone that those games were or became money sinks and NCsoft had every right to close them.  Do you blame Ford for discontinuing the Edsel?  How about Chrysler with their K-cars?  Products that are no longer profitable or profitable enough get canned.  Fact of life.

I think the problem is that NCSoft tends to close things on a whim, profitability has little or nothing to do with it. Plus they will do little or nothing to promote this game after launch, then it'll be all "oh it didnt meet our expectations." Well, duh.

As for me, I do not care for the hyper-stylized character art - so this is still an easy pass for me.
Title: Re: WildStar Online
Post by: Captain Electric on March 26, 2013, 07:46:40 PM
"Of course, following last year's high-profile shuttering of "City of Heroes", the involvement of NCSoft seems to be invoking almost as much fear of abandonment as it is hope for commercial success on/after the "WildStar" release date. (http://www.idigitaltimes.com/articles/16193/20130326/wildstar-mmo-gameplay-preview-player-housing-revealed.htm)" -- International Digital Times

My comment below the article:
NCSoft doesn't take care of its most valuable asset--the players, the citizens of these online worlds. The NA market is treated like cattle. All advertising is for build-up, but after release, studios are quickly forgotten about as their earnings are funneled away into buyouts, eastern market grind fests or cooking the books. Because NCSoft is owned by shareholders with competing interests, games are shuttered whether or not they're profitable.

NCSoft is unpredictable; business analysts in NCSoft's own country have recently expressed total bewilderment. They fired the studio behind City of Heroes on the spot, hours after releasing teasers for one of the game's biggest ever updates. Earlier, they had hired Richard Garriott, the creator of the Ultima series of games, to help them get a foothold in the NA market; in return they were to help launch and publicize a new game for Garriott. After Garriott helped NCSoft achieve a strong presence in the west, NCSoft shut his game down just a few months after launch, and forced him to sell his stock early. A jury found NCSoft guilty, even after NCSoft appealed, and Garriott was awarded $32 million in all.

NCSoft is the WORST massive online game publisher IN THE WORLD. Just putting that out there before their shill shows up. I will never put my trust, money, time and commitment into another game published by NCSoft. This isn't merely a boycott--this is a total lack of confidence. NCSoft has abused their studios fans investments too many times. Do not fall for their marketing blitz when this game comes out, or you'll regret it later.

If you're in a studio under NCSoft, get out now. Just leave. Find another job. You will never have any warning. Profitability is not job security. NCSoft will NOT let you buy your IP back. They have never budged on this with ANY studio ever.

(Reposted here and on the Titan forums after a member of the International Digital Times staff deleted this comment. Now you see the sort of thing NCSoft uses its money for instead of advertising.)
Title: Re: WildStar Online
Post by: Codewalker on March 26, 2013, 08:56:54 PM
(Reposted here and on the Titan forums after a member of the International Digital Times staff deleted this comment. Now you see the sort of thing NCSoft uses its money for instead of advertising.)

I see your comment on there... twice.

Probably they are in moderator-approval mode or something.
Title: Re: WildStar Online
Post by: FatherXmas on March 27, 2013, 04:31:37 AM
"Of course, following last year's high-profile shuttering of "City of Heroes", the involvement of NCSoft seems to be invoking almost as much fear of abandonment as it is hope for commercial success on/after the "WildStar" release date. (http://www.idigitaltimes.com/articles/16193/20130326/wildstar-mmo-gameplay-preview-player-housing-revealed.htm)" -- International Digital Times

My comment below the article:
NCSoft doesn't take care of its most valuable asset--the players, the citizens of these online worlds. The NA market is treated like cattle. All advertising is for build-up, but after release, studios are quickly forgotten about as their earnings are funneled away into buyouts, eastern market grind fests or cooking the books. Because NCSoft is owned by shareholders with competing interests, games are shuttered whether or not they're profitable.

NCSoft is unpredictable; business analysts in NCSoft's own country have recently expressed total bewilderment. They fired the studio behind City of Heroes on the spot, hours after releasing teasers for one of the game's biggest ever updates. Earlier, they had hired Richard Garriott, the creator of the Ultima series of games, to help them get a foothold in the NA market; in return they were to help launch and publicize a new game for Garriott. After Garriott helped NCSoft achieve a strong presence in the west, NCSoft shut his game down just a few months after launch, and forced him to sell his stock early. A jury found NCSoft guilty, even after NCSoft appealed, and Garriott was awarded $32 million in all.

NCSoft is the WORST massive online game publisher IN THE WORLD. Just putting that out there before their shill shows up. I will never put my trust, money, time and commitment into another game published by NCSoft. This isn't merely a boycott--this is a total lack of confidence. NCSoft has abused their studios fans investments too many times. Do not fall for their marketing blitz when this game comes out, or you'll regret it later.

If you're in a studio under NCSoft, get out now. Just leave. Find another job. You will never have any warning. Profitability is not job security. NCSoft will NOT let you buy your IP back. They have never budged on this with ANY studio ever.

(Reposted here and on the Titan forums after a member of the International Digital Times staff deleted this comment. Now you see the sort of thing NCSoft uses its money for instead of advertising.)

Show me an MMORPG, other than WoW, that advertises their game outside of 3 months of it's release, going F2P, expansions or the first holiday season in the west.  Does Sony, they have a large cadre of MMORPGs still running.  Perfect World?  Turbine?  And I'm not talking tiny little web ads on MMO and game sites.  Serious year round advertising.  It's simply not done here.  Advertising is done via a stream of news updates sent to MMORPG and game sites.  There isn't an attempt to draw in players who hadn't played an MMORPG before.  WoW can do it simply because they make a BILLION dollars in subscriptions every year.  One game, one BILLLLLLION dollars. (/pinkyfinger)

Yes MMORPGs aren't like ordinary video games or other media.  But at least in the US they are treated that way.  Advertise around the release date, the holidays as a gift idea, and then nothing.  It survives on it's reputation, it's advertised by word of mouth, it only still talked about on MMORPG sites.  Sure it may get mention in the NY Times or Time Magazine when it comes out but you aren't going to find an ad for it at either site in the middle of the summer if it was released the previous fall.  It doesn't happen because there has to be a cost benefit, new players that bring cash Vs the cost of the ad campaign.  Sure you get it in front of a lot of eyes but if it costs you significantly more than the income new players bring in you don't do it anymore.  Game companies when it comes to spending money isn't stupid.  Press releases are free.

And as for your assertions about NCsoft (sorry NCSOFT or so I'm told now), yes they tried to screw Lord British over but they certainly didn't hire him just to get boots on the ground here in the west.  They honestly thought he could deliver on an MMORPG that would be fantastic.  Sure they help to screw it up.  Sure they after 6 years of development and a boatload of money forced it out onto the world in a bad state.  And yes the game was closed down after a year, a bit more than a few months.

And if they bought your company then it's THEIR IP now.  Grow up and smell the world.  You work for someone, it's theirs.  You create something that's patentable, it's theirs (sure your name may be on the patent but it's unlikely you yourself will get a get on any royalties).  That is how business works.  You may hate it but don't single out a company and act if their actions is something unique and out of the ordinary.  They all work like that.  Now if they like you, maybe they would be interesting in selling you the IP you developed for them, but they don't have to.

Yes, they screwed us over.  Yes I'm pissed too.  I loved this game.  I still tear up when I hear a song I associate with this game.  I still think of how a song I hear on the radio could be a good CoH MV.  But I can step back and understand that MMORPGs aren't forever.  It ticks me off that every MMORPG I've come across do not have the character flexibility that CoH had on day one.  It annoys me that attributes are tied to outfits, except that their is a costly way to skin the look of one outfit to the stats of another.  That we could come up with an entirely different backstory than the world we are playing in.  I don't have to be just another random villager with a grudge and an axe.  Or blessed with magic ability.  But no.  This is my world, I have to be of one of these known races/species.  I must choose a playstyle/class.  I'm now boxed in where CoH I started outside the box of conventional MMOs.

We thought, wrong, that after 8 years we were included in the group of MMOs that have moved into immortality.  Games like Everquest, Runescape, UO.  We thought we were safe in our little world.  As long as the regulars show up on the forums or in game.  As long as your SG was still active, the game was still alive and well.  Guess what, it wasn't.  Before Freedom we were down to 60-80K players based on reported income.  And what happen after Freedom?  Well some of us had enough Paragon rewards that we decided to unsubscribe for a while.  Sure we couldn't pay to keep our 1 man SGs open or do incarnate and SS missions but hey we could play our most recent handful of characters.  Level them up to 80.  Craft and work the market.  Look what I can do for free now.  I bet you that hurt the game.  We didn't get enough new or returning players to subscribe or at least buy enough from the item shop to matter.

Now you may want to spin the abandonment angle, good for you, but I now know it's a fact of MMORPG life.  Games die and close and the characters that we had invested in are lost.  I now play my MMOs with my eyes open.  I now will never be that attached to a group of characters every again.  I know that game companies don't make decisions out of malice.  They had reasons.  We may not like them.  We may not understand them.  But they didn't make the decision to tick off tens of thousands of paying customers without weighing the consequences of their actions.  They may have underestimated the response for sure.

I rank NCSOFT's decision in closing CoH up there with Fox canceling Firefly or NBC Universal canceling Farscape.  That's just a little niche show that isn't going to deliver the numbers they wanted to see.  They couldn't make enough money to justify renewal in their minds.  Surely this other new thing can do better.  It's more like this or that other successful thing.

But I'm not going to fault them for doing their job, which for any company is to make money for the owners.  Sure they ripped something very dear from me.  Something familiar that I expected to be around for years to come.  I grieved.  But I've moved on.  I hope one of the fan start ups attract the attention of someone who could fund it properly.  I will be expecting a "spiritual successor" to CoH.  I place where I can play a robot pirate from a parallel dimension or an inadvertent time traveler from the 19th century or a half Irish-half Japanese fox spirit who is cursed with an significantly extended life span.  Where I could spin my stories, even if it's only to myself.  Characters fighting the good fight, occupying a common city, a City of Heroes.
Title: Re: WildStar Online
Post by: FatherXmas on March 27, 2013, 04:56:04 AM
Lastly.  Weren't we suppose to keep the NCSOFT hate out of threads about their games?
Title: Re: WildStar Online
Post by: Aggelakis on March 27, 2013, 08:21:12 AM
Lastly.  Weren't we suppose to keep the NCSOFT hate out of threads about their games?
This is correct. Please keep the NCsoft hate out of the game threads. There are plenty of other threads on this forum where you can voice your displeasure with NCsoft. Please allow the threads about the games they currently publish or are publishing in the future to be about the GAME, not the publisher. Use the threads already established to bash NCsoft. Thanks.

I do allow an occasional comment because it keeps people from being verbally abusive (no joke!) to our moderation team when we constantly remind people of the fact that NCsoft makes games that people enjoy despite the vocal minority here who are verbally abusive toward NCsoft.
Title: Re: WildStar Online
Post by: Lightslinger on March 27, 2013, 09:34:20 AM
Thanks FatherXmas for yet again detailing why we don't all hate NCsoft with an eternal hellfire. And it was getting old coming to this thread wondering if I was going to be flamed for posting here, thanks Agge.
Title: Re: WildStar Online
Post by: damienray on March 27, 2013, 01:56:07 PM
Wow, guess the fire to fight for our game is going out... accept and move on ? Wow... just... wow.
Title: Re: WildStar Online
Post by: Captain Electric on March 27, 2013, 02:20:50 PM
Wow, guess the fire to fight for our game is going out... accept and move on ? Wow... just... wow.

I'm going to take off my NCSoft-hating hat for the first time since August 31. I have a feeling this'll be a long post but I don't really have a TL;DR for you. Read until you're bored, then stop.

Originally I came here to say something short and nasty and mean. The "Grow up and smell the world" comment really irked me for some reason. If someone lives their life and pays their bills on time even when they're distressed about something, I think they're grown up just fine. Being a spreadsheet analyst is one way to cope, but it doesn't make you any more grown up than someone who is just real damn angry about it right now.

Of course, "right now" has lasted for several months. I don't know if I'm doing anything useful for this "thing" that used to be a cool part of my routine. There have been five times (off the top of my head) when I was invited to contribute to projects alongside other people who are very focused on the future. I would have been right in my element. Instead I got cold feet and slowly backed away.

I remember when a bunch of us Earth and Beyond fans were helping to bring that game back. This was way back in the early days, when all of us testers had to use LAN servers and the bug reporting tool was, like, screenshots and the forums. Anger toward EA was still fresh, wounds still felt deep. You were either with us or against us in our hatred (okay intense dislike) of EA. Bringing EnB back was more than just bringing EnB back. You also had to go post on EA's forums and harass them whenever new games were coming out. We were a little army. Eventually the mods on EA's main forums gave in and we ended up with a thread that went on for almost a thousand pages. It was glorious.

Well, there was a problem. Some of my friends who came over for big EnB LAN testing parties, finding bugs, exploits, fixes--were absolutely LOVING SPORE, and a couple of them still played Ultima Online. It took all of about one night to figure out that not all of my friends were going to join me and my Internet forum army in our EA boycott. Obviously, I wasn't about to choose between some pals I've known for years and my boycott. So I had to shut up about it, basically.

It got worse when I discovered that some very smart coders had become involved with the project; coders who didn't share everyone's animosity for EA, and didn't want to be held accountable for the perceived crime of liking some EA games. But when I say it got worse, I really mean it got better. At some point, those of us with good sense realized that some of these EA fans were working very hard to bring our game back. They were able to do amazing things, like writing huge gobs of server code from scratch.

That probably prepared us for the time when we had to agree on some necessary rules for the forums anyway. As the project progressed, and more people showed up to download the local server, we gained more attention. Enough talk had circulated onto that thousand-page thread on EA's website--something people were repeatedly asked not to do--and we got a couple of pointed mod responses. So it wasn't like we were hiding anything. Anyone could come read the forums. And this is just the sort of thing that happens. Mark my words.

In gearing up for the first stress test on an actual player server, the community was faced with a choice. We could either continue to spit in the face of the publisher who could shut us down any moment they wanted to...or we could show some humility and respect for those who had once helped make the IP and client a reality in the first place.

Most people chose the latter, because having our game back was more important to us than being angry all of the time. So any mention of the publisher was banned from forum discussion for a long time. Some people didn't like the more "rules rich" environment at first, but no one really left over it either; and if you look at that game today and its community, you'll see a dignified bunch of friendly, helpful people. It also forced us to focus on the future more than the past. (And which kind of community would you rather be stuck with?)

Of course, we didn't just go from A to B overnight. The people who come here and defend NCSoft's decisions and possible motives might be doing the right thing for themselves. Well I'm boycotting NCSoft and I feel pretty darn heroic about that too.

But I also know that a big publisher isn't a supervillain. It's not a person. It's made up of many different people and moving parts. Many of those people and parts don't deserve our ire. I don't believe they're all "guilty by association." That would be tantamount to believing that all of those people should have quit their jobs after August 31. For our sakes. Nevermind any family they have to feed.

In fact, after all of this time, we have no idea who actually deserves our ire. There was speculation early on that Taek Jin Kim might have had less to do with CoH's closure than shareholders or Nexon suddenly becoming the largest shareholder with almost $700 million.

On the other hand, there are people here who still feel honest-to-goodness emotional disress about this. Specific facts may never be important to some of these people, all they care about is their loss. We are one big family here, we're all on the same side, but about the publisher, there is going to be division, and it will be strong for a while. We can't all reason it away. We're only human.

But I have tremendous respect for those who are working on spiritual successors, community servers, ongoing efforts to find a buyer, and anyone who organizes something around a group. They're too busy helping each other to bicker, too busy lifting their friends up to condescend down to them. And I believe, just from watching history, that more of us will take up that stance as the months roll on and people get their fire back.
Title: Re: WildStar Online
Post by: Lightslinger on March 27, 2013, 04:02:12 PM
Any word on the beta? Wasn't it supposed to start after PAX?
Title: Re: WildStar Online
Post by: eabrace on March 27, 2013, 04:29:22 PM
Wow, guess the fire to fight for our game is going out...
Not even close.  But...

(https://i2.photobucket.com/albums/y38/eabrace/titan/th_moderator_hat.png) <- (mod hat on)

This isn't the place for it.

(mod hat off)

Any word on the beta? Wasn't it supposed to start after PAX?

The only mention I found was toward the end of this article (http://massively.joystiq.com/2013/03/22/pax-east-2013-a-first-look-at-wildstars-high-low-and-housing/) from Massively.

Quote
We know the beta is coming soon, probably within the next month or two,
Title: Re: WildStar Online
Post by: FatherXmas on March 27, 2013, 06:10:55 PM
I'm going to take off my NCSoft-hating hat for the first time since August 31. I have a feeling this'll be a long post but I don't really have a TL;DR for you. Read until you're bored, then stop.

Originally I came here to say something short and nasty and mean. The "Grow up and smell the world" comment really irked me for some reason. If someone lives their life and pays their bills on time even when they're distressed about something, I think they're grown up just fine. Being a spreadsheet analyst is one way to cope, but it doesn't make you any more grown up than someone who is just real damn angry about it right now.

The reason I replied here rather than that other forum to your comment is to keep it in the family.  I'm sorry my "smell the world" comment annoyed you but it was really directed not only at you but at others who seem to think that MMOs run on happy thoughts and unicorn kisses and a business's primary function is to employ people and keep their customers happy.  Maybe I'm coping with the game's closure by becoming overly cynical and critical about other people's thought processes. 

The warning signs were in our face for months if not years but we chose to ignore them.  How many of us tried to get their RL gaming friends back into the game or play it for the first time after Freedom came out?  How many canceled their secondary/tertiary subscriptions because their Paragon Reward status on those accounts were good enough?  How many canceled their primary, if only for a few months?  How many of us subscribed with the 14 month plan or paid our dues with heavily discounted time cards or box editions we hadn't applied before?  Sure it was best for us to subscribe that way but it undercut the game's income.

The theories spun about how NCSOFT "cooked the books" just to make CoH look bad was pure tin foil hat conspiracy theory.  People ignoring the simple fact that the other MMOs that NCSOFT shut down were clear financial flops.  Auto Assault tied for a Mad Max style MMO but barely broke 10,000 subscriptions.  Tabula Rasa lost 1/3rd of it's players once their free month was up.  It's best quarterly income was less our income that same quarter, a niche genre that had been out for three years already.  In both cases the games didn't get stellar reviews and no amount of advertising around release time could combat that.  Don't forget that during that time MMOs were a paid commitment, people were extra careful about which MMO they would subscribe to based only on their first month's experience and many wouldn't even buy the game to try if it didn't have A+ reviews in their favorite magazine or game site.  In the case with EB's Earth & Beyond, to niche, never broke 40,000 subscribers, EA was looking for more.

People also underestimated the results of the failure of Tabula Rasa.  It was NCSOFT's New Coke moment.  Basically it froze any new MMO idea from the west.  I imagine that from that point on any new MMO project had to appeal to the Asian markets with all it's grindy tropes, action combat and PvP centric attitude.  At the very least a studio had to show they could do PvP right.  They set the bar very high, probably too high.  They pulled back from the western markets.  In Europe Aion and Lineage II are now farmed out to third party companies to run them day to day.  The Lineage servers in the US were closed up and if you factored out CoH's income in those last few quarters you can see how little income their other titles brought in from NA.

I know the mods frown upon bring up cultural differences but just look at what Samsung did for the Galaxy S IV event.  It generated more negative publicity about the Broadway show aspect of the event as well as some pretty sexist stereotypes as to why new feature X is so great.  Now if you read any articles about product roll out events in Korea will recognize the style immediately and in Korea, their tech press expect such over the top productions with dancers and pop singers.  Talk about not understanding their audience.  Who here think the hip-hop hamsters are an effective ad for Kia Soul?  But it works in Korea so it should work here right?

Anyways do I think GW2 and Wildstar could go the way of CoH.  There are rumors that when ArenaNet was bought by a fledgling NCSOFT that ANet had the smarts to include an escape clause that included their IP.  Wildstar's WoW/Anime looks mixed with action combat and PvP from the get go may do well enough in Asia to be considered a keeper.  But we don't know yet what business model it's going to use in the west, WoW/Turbine/GW2/Nexon?  If they choose the wrong one it could seriously affect it's success here.

Again I'm sorry if my language ticked you off Electric but if you want to make a case about something or someone than stick close to the facts.  NCSOFT has a history of closing MMOs when they decide it's not worth keeping them open anymore, irregardless to player support.  That their closure of CoH was out of the blue and they themselves admit the game was still making some money.  That NCSOFT's favored games seem to be out of touch with what western gamers are looking for in their MMOs.  That you feel that anyone looking to play an NCSOFT title shouldn't grow too attached to their characters because of this.  This way it doesn't seem like we, ex-CoH players, aren't a group of raving extremists or tin-foil hat conspiracy nut cases.  Separate the game from the publisher behind the game.  Wildstar or GW2 aren't bad games but their publisher can pull the plug on the game when they feel like it.  You (Wildstar/GW2 players) have been warned.
Title: Re: WildStar Online
Post by: FatherXmas on March 27, 2013, 06:12:34 PM
Any word on the beta? Wasn't it supposed to start after PAX?

Maybe after PAX proper Aug/Sept.  Open beta that is.
Title: Re: WildStar Online
Post by: FatherXmas on March 27, 2013, 06:30:51 PM
Wow, guess the fire to fight for our game is going out... accept and move on ? Wow... just... wow.

I accept that the CoH we know and loved is gone.  While private server efforts may yield something to allow players to wander through the game world, it simply won't be the same.

As for some white knight come along and pry the IP from NCSOFT and form a new team of devs to work on it, it's a long shot but if it happens I expect that all of our characters are gone.  Maybe they could provide a service that takes the Sentinal+ file and import them but if you didn't use that tool before the plug was pulled, I don't think they survived.

That's why my money is on one of the start ups.  This is a niche genre but a genre that does have a lot of success at the movies right now.  But to be attractive to existing MMO players it's going to need a more up to date game engine that's scalable across a large array of rigs.  It's going to need to be a bit more action based (no rooting) with a possible dodge/block mechanic and AoE hints.  It's going to need some form of PvP day one.  It's going to need an economy that's not out of check, too much inf and loot dropped in CoH and I think we can agree that inflation spun out of control.
Title: Re: WildStar Online
Post by: damienray on March 27, 2013, 08:20:30 PM
If "dodge/block" and "PvP" are what the current gamers are looking for, then I am spoiled by CoH... never touched PvP, and do not like "dodge/block" in these newfangled excuses for mmo's. Bah humbug.
Title: Re: WildStar Online
Post by: Mistress Urd on March 27, 2013, 08:52:29 PM
Its not easy to keep a PVE and PVP in the same game happy. Although some might disagree, I thought CoH did the right thing by cutting off its losses and abandoning PVP. If anything they already wasted too much on it.

There are many good focused PVP games with no PVE which is actually my preference. TF2 for example. If a game does PVE well, it should stick with what it does well, not try an create something that it wasn't designed for.
Title: Re: WildStar Online
Post by: Aggelakis on March 28, 2013, 06:31:24 AM
If "dodge/block" and "PvP" are what the current gamers are looking for, then I am spoiled by CoH... never touched PvP, and do not like "dodge/block" in these newfangled excuses for mmo's. Bah humbug.
WildStar does not have block - or at least does not rely on it, as I have never used it (don't even know if it exists!). It encourage you to "dodge" stuff, but they are really well telegraphed. The combat is very dynamic, and the enemies will move around so you'll have to move around for your attacks to be more effective anyway, so you'll already be active in combat - the attack telegraphs are just another reason to keep moving.

Honestly, my default attack sequence in any fight in WildStar (when I got to play - I have compatibility issues with my hardware atm so can't play) was attack, strafe or turn, attack, strafe or turn, repeat, repeat, repeat. It very quickly became second nature instead of feeling awkward like it did at first.

And you don't HAVE to dodge most stuff. If you're want, you can heal up or kite enemies until you naturally regen from most telegraphed moves. Note there are some moves that will totally lay waste to you, if not kill you outright, but they are few and far between - mostly archvillain equivalents or world bosses.
Title: Re: WildStar Online
Post by: General Idiot on March 28, 2013, 12:42:08 PM
Since you seem to have played it, one question. How does it handle teaming, do you know? Does anything scale at all, or is it the same as most MMOs where a single teammate renders 99% of the game trivially easy?
Title: Re: WildStar Online
Post by: Aggelakis on March 29, 2013, 08:44:34 AM
Since you seem to have played it, one question. How does it handle teaming, do you know? Does anything scale at all, or is it the same as most MMOs where a single teammate renders 99% of the game trivially easy?
Not trivially easy, but it doesn't scale like City did. Newer spawns seem to spawn bigger and/or faster with more people around - and most of the content is NOT instanced so even if you're not teamed, having people in your area seems to generate more dudes.

Note my repeated use of 'seems' - the devs haven't said one way or another...in fact, I'm not even sure the question's been asked, to be honest.

Additionally, I have only ever teamed a few times, and once was for a dungeon so I'm not the best judge of it. I have weird hours, so when I was able to play, I was often either the only person online or one of a tiny handful. I also level excruciatingly slow (my game time involves lots of exploring and poking things, less killing and exp - this is more pronounced during beta testing, because most people are there to test the combat, story lines, mechanics, etc), so I was rarely of a decent level to team up.

I also never teamed up with someone either much higher or much lower than me, so I don't know how the game handles that. Whether or not there's sidekicking, whether or not a high-level person on your team guts your rewards, or what. I don't know.
Title: Re: WildStar Online
Post by: Lightslinger on March 29, 2013, 04:52:59 PM
Ahem.

So a key feature I keep hearing a lot of people hyped about is housing. The videos are definitely awesome. Anyone got any hands on experience with the housing system?
Title: Re: WildStar Online
Post by: Aggelakis on March 29, 2013, 07:11:52 PM
They added housing after I couldn't play anymore due to hardware issues so I don't have any first-hand experience, but the talk has been pretty much entirely positive among the testers posting on the sekrit forums.
Title: Re: WildStar Online
Post by: Golden Girl on March 29, 2013, 07:56:58 PM
Other than CoH it was very self evident to anyone that those games were or became money sinks and NCsoft had every right to close them.  Do you blame Ford for discontinuing the Edsel?  How about Chrysler with their K-cars?  Products that are no longer profitable or profitable enough get canned.  Fact of life.

Ford and Chrysler didn't take away those models from people who were still using them.

Title: Re: WildStar Online
Post by: FatherXmas on March 29, 2013, 08:41:29 PM
Ford and Chrysler didn't take away those models from people who were still using them.

Hey there she is.  ;D

True, poor analogy since the game fits more as a service than a product.  It's more like your gym, favorite bar or restaurant closing than a discontinued product.
Title: Re: WildStar Online
Post by: UruzSix on March 30, 2013, 01:37:01 AM
Hey there she is.  ;D

True, poor analogy since the game fits more as a service than a product.  It's more like your gym, favorite bar or restaurant closing than a discontinued product.

I miss Ecto-Cooler and pudding pops. :(
Title: Re: WildStar Online
Post by: General Idiot on March 30, 2013, 02:24:24 AM
Not trivially easy, but it doesn't scale like City did. Newer spawns seem to spawn bigger and/or faster with more people around - and most of the content is NOT instanced so even if you're not teamed, having people in your area seems to generate more dudes.

Note my repeated use of 'seems' - the devs haven't said one way or another...in fact, I'm not even sure the question's been asked, to be honest.

Additionally, I have only ever teamed a few times, and once was for a dungeon so I'm not the best judge of it. I have weird hours, so when I was able to play, I was often either the only person online or one of a tiny handful. I also level excruciatingly slow (my game time involves lots of exploring and poking things, less killing and exp - this is more pronounced during beta testing, because most people are there to test the combat, story lines, mechanics, etc), so I was rarely of a decent level to team up.

I also never teamed up with someone either much higher or much lower than me, so I don't know how the game handles that. Whether or not there's sidekicking, whether or not a high-level person on your team guts your rewards, or what. I don't know.

Sounds like typical MMO fare to me, IE: not really 'multiplayer' at all. Single player spawns for almost all of the game except the small designated spots where you're forced to have a team because the mobs that probably look exactly the same as the mobs a couple of spawns over have massively increased health and damage for no good reason. And for extra annoyance, apparently a respawn rate that becomes more and more infuriating the more people are nearby, whether they're teamed or just happen to be nearby for their own reasons.

But maybe I'm looking at it more pessimistically than I need to.
Title: Re: WildStar Online
Post by: Aggelakis on March 30, 2013, 04:46:54 AM
Sounds like typical MMO fare to me, IE: not really 'multiplayer' at all. Single player spawns for almost all of the game except the small designated spots where you're forced to have a team because the mobs that probably look exactly the same as the mobs a couple of spawns over have massively increased health and damage for no good reason. And for extra annoyance, apparently a respawn rate that becomes more and more infuriating the more people are nearby, whether they're teamed or just happen to be nearby for their own reasons.

But maybe I'm looking at it more pessimistically than I need to.
Yeah, you're unnecessarily pessimistic.

1) Your first complaint is a nonstarter. The only difficult open-world spawns are World Bosses (very obvious to spot - usually ginormous) and the occasional "elite" area (maybe one small part of a zone, some zones don't even have one), which is very obviously NOT a normal place (you're only taken to "elite" spots by "elite" quests that are very obviously labeled "elite") and they do NOT look the same as non-"elites".

And there is always a good reason to have pockets of harder enemies - MMOs are supposed to be team centric (with the allowance and occasionally the encouragement of soloing - and I say this as a die-hard soloist) - having pockets of difficult enemies encourages team play, and it also gives those minmax crazies a place to test their ridonkulous builds against enemies that are supposed to be taken down by multiple players.

Dungeons are where you find most of the difficult enemies. I solo'd almost entirely and never had trouble with surprise "elites". Of course, I think maybe I am more observant than the average MMO player, so maybe YOU might have trouble with surprise "elites".

2) I never once had any trouble with the ramping-up respawn rate in high-traffic areas. After all, like most MMOs out there that do it, the ramp-up mechanic only activates when people are killing them faster, so to keep up with the people in the area. So more critters in the area is balanced by more people killing them.
Title: Re: WildStar Online
Post by: Aggelakis on March 30, 2013, 04:51:48 AM
(https://images.weserv.nl/?url=imageshack.us%2Fa%2Fimg7%2F4703%2Fmodhat2.jpg)

Stop talking about NCsoft. This thread is for talking about WildStar. Please talk about WildStar.

You've been repeatedly asked to not talk about NCsoft in the game threads. It applies to every single NCsoft game thread, not just the ones where we have come in to berate you guys for it.
Title: Re: WildStar Online
Post by: JaguarX on March 30, 2013, 08:45:32 AM
Sounds like Wildstar is another game I have to check out.
Title: Re: WildStar Online
Post by: Maressa on March 30, 2013, 12:21:18 PM
My dear husband wrote about WildStar after we played with it a bit and went to the panel at PAX. I'm still not sure how I feel about it.

Edit: Here's a link to the article he wrote http://www.onrpg.com/MMO/WildStar-Online/news/WildStar-PAX-East-Coverage--As-Long-as-I-Laugh
Title: Re: WildStar Online
Post by: General Idiot on March 31, 2013, 12:04:47 AM
1) Your first complaint is a nonstarter. The only difficult open-world spawns are World Bosses (very obvious to spot - usually ginormous) and the occasional "elite" area (maybe one small part of a zone, some zones don't even have one), which is very obviously NOT a normal place (you're only taken to "elite" spots by "elite" quests that are very obviously labeled "elite") and they do NOT look the same as non-"elites".

Having not played this game, I wasn't aware of that. I was referring to other games I have played, most notably WoW, in which elite enemies almost never look any different from the non-elite enemies nearby, and have no determinable reason for being ten times as strong.

Quote
And there is always a good reason to have pockets of harder enemies - MMOs are supposed to be team centric (with the allowance and occasionally the encouragement of soloing - and I say this as a die-hard soloist) - having pockets of difficult enemies encourages team play, and it also gives those minmax crazies a place to test their ridonkulous builds against enemies that are supposed to be taken down by multiple players.

At the same time having the difficult enemies confined to these little pockets, which are never anywhere near as numerous as the entire rest of the game with easily soloable enemies, encourages people to never team up unless they have to. Compare to CoH where outside of a few rare exceptions there was never a penalty for teaming up. While in most MMOs, and apparently this one as well, if you team up when you're not supposed to everything suddenly becomes trivial, usually to the point that they may as well not bother spawning the mobs at all for how much challenge they present. Because, you know, why would I ever want to keep doing what I was doing rather than stop and do something else just because a friend wanted to join me?

Quote
Dungeons are where you find most of the difficult enemies. I solo'd almost entirely and never had trouble with surprise "elites". Of course, I think maybe I am more observant than the average MMO player, so maybe YOU might have trouble with surprise "elites".

I don't, usually. I just disagree with elite mobs as a concept. CoH's method of throwing larger groups of the same guys at you was infinitely superior, in my opinion.

Quote
2) I never once had any trouble with the ramping-up respawn rate in high-traffic areas. After all, like most MMOs out there that do it, the ramp-up mechanic only activates when people are killing them faster, so to keep up with the people in the area. So more critters in the area is balanced by more people killing them.

That's just me taking the worst possible outcome. Again, I haven't played this so can't directly comment on it, but I've played games with stupidly fast respawn rates and it's just as infuriating as I said. As an example, in some places in Guild Wars 2 it's possible to stand in one place and fight the same three enemies literally forever, because they respawn almost instantly after you kill them. I doubt this game is that bad, but still.
Title: Re: WildStar Online
Post by: Aggelakis on March 31, 2013, 03:24:45 AM
Yeah, I'm just going to not respond to that because you are incredibly jaded on this topic (not WildStar in particular, but the bug-in-the-bonnets you seem to have). :)
Title: Re: WildStar Online
Post by: General Idiot on March 31, 2013, 09:36:34 AM
Sorry. I'll stop beating this dead horse now and go bury it.
Title: Re: WildStar Online
Post by: UruzSix on April 01, 2013, 02:20:28 PM
Since we have an actual beta tester (of sorts) on board...

Does Wildstar go back to first-come-first-serve mob tagging and resource gathering? GW2 spoiled me horribly on everyone getting XP, loot, and nodes, I'd have a harder time going back to the older methods at this point.
Title: Re: WildStar Online
Post by: Aggelakis on April 01, 2013, 06:26:02 PM
Since we have an actual beta tester (of sorts) on board...

Does Wildstar go back to first-come-first-serve mob tagging and resource gathering? GW2 spoiled me horribly on everyone getting XP, loot, and nodes, I'd have a harder time going back to the older methods at this point.
The player pool was small enough and polite enough that I never actually competed for enemies or crafting nodes, so I'm honestly not sure. I really wish I could get back in to play now that the number of testers is bigger (about double what I came in with).
Title: Re: WildStar Online
Post by: Lightslinger on April 02, 2013, 09:22:21 PM
It's good to hear the beta is expanding quickly, hope I hear something soon. Can't wait to roll up a Spellslinger named Lightslinger :)
Title: Re: WildStar Online
Post by: FatherXmas on April 12, 2013, 06:38:37 AM
If you want an idea about the studio's size?

http://www.wildstar-online.com/en/news/a_picture_is_worth_a_thousand_words_they_say.php
Title: Re: WildStar Online
Post by: Aggelakis on April 12, 2013, 08:24:20 AM
I love that pic. I love the WildStar logo. I have no idea why.
Title: Re: WildStar Online
Post by: Blondeshell on May 23, 2013, 08:45:11 PM
Some new videos have been posted about Paths -- one an animated flick, the other a Devspeak episode. Wildstar's definitely keeping up the sense of humor in this game, which is kinda refreshing to me.

http://www.wildstar-online.com/en/the-game/paths/
Title: Re: WildStar Online
Post by: Heroette on May 23, 2013, 08:50:35 PM
I got invited to the stress test for this weekend.  I am really looking forward to it.  Of course, I agreed with the NDA so I won't say anything specific but I will be able to tell you if I like it or not.
Title: Re: WildStar Online
Post by: Blondeshell on July 11, 2013, 09:41:18 PM
The latest DevSpeak video talks about the aiming system, which appears to be a hybrid of sorts. On a side note, the relatively small size of the ability tray seems disappointing to me.

http://www.wildstar-online.com/en/media/videos/devspeak/?utm_campaign=devspeak&utm_medium=email&utm_source=newsletter&utm_content=devspeak_aiming
Title: Wildstar online
Post by: WWE-Tazz on December 27, 2013, 10:20:27 PM
I am beta testing the up and coming NC Soft title WildStar online, most of the Devs from Wildstar are the old COH devs along with the original vanilla WoW crew, it's pretty fun. Heck the Executive Producer is Jeremy Gaffney, who was the Executive Producer of COH. So anyways I am playing along and I start to notice suspicious COH references hidden in the game, I was thinking "nah couldn't be... that has got to be a coincidence"  and then I come across "You have unlocked the achievement - Bughunter".


I know many people can't find it in their hearts to forgive NC Soft,  this game is great and if there was any game that is worth putting "The Band" back together for it's WildStar. Anyways I hope to see some of my old friends there and I hope we can set up a great community like we had back when having a community was cool.
Title: Re: Wildstar online
Post by: Drauger9 on December 27, 2013, 10:32:57 PM
Sorry but I wont be trying WildStar. I had thought about it for awhile and it does look like fun. Part of it is guilt on my part. Cause I played GW2 after City of Heroes shut down and GW2 just isn't for me. Part of it is because I really don't believe that I'd play WildStar long term. Mostly though, besides City of Heroes NCSoft doesn't have any games that really appeal to me and since then I've learned more about them. I've started thinking are they in general a good company to invest ANY kind of money into?

Look at the last time they updated any info on Blade and Soul...... it's been a year since any news updates on the official site. Sound like good "business" practices to you?

I wish all the COH devs the best but I will not be running into them in-game playing Wild Star.
Title: Re: Wildstar online
Post by: FatherXmas on December 27, 2013, 11:04:42 PM
Sorry but I wont be trying WildStar. I had thought about it for awhile and it does look like fun. Part of it is guilt on my part. Cause I played GW2 after City of Heroes shut down and GW2 just isn't for me. Part of it is because I really don't believe that I'd play WildStar long term. Mostly though, besides City of Heroes NCSoft doesn't have any games that really appeal to me and since then I've learned more about them. I've started thinking are they in general a good company to invest ANY kind of money into?

Look at the last time they updated any info on Blade and Soul...... it's been a year since any news updates on the official site. Sound like good "business" practices to you?

I wish all the COH devs the best but I will not be running into them in-game playing Wild Star.

That's because of two things.

1) B&S was way behind in their major update for the game in Korea.  They lost a lot of players from the start since nothing new was being released.  They finally did even publicly apologizing for the delay.

2) Looking how well their Korean MMOs have done in the west, they decided to focus on China and it's taking a lot longer to get approval for that and was "required" to tone down the over sexuality of their female characters.  So a lot of the outfits were redone as well as cut scenes, and the jiggle is disabled or extremely minimized.  A lot of development cost is being spent on that port but the rewards could be much greater.

Now upside is all that work for China may make it easier to port to the west especially if they choose to go for a T rating over an M.  Plus the additional content will help as well if it's initially included or just waiting for later release.
Title: Re: WildStar Online
Post by: Drauger9 on December 27, 2013, 11:10:56 PM
WOW lol. I want to say I'm sorry. For what ever reason. I didn't see that this was a long thread. I thought it was a new thread with only one post. LOL!

So I hadn't read the entire thing. Though I do stand by what I've already said. As far as not playing Wildstar.

Take care. :)

Title: Re: WildStar Online
Post by: Blondeshell on December 27, 2013, 11:15:43 PM
TBH, I had merged the topic you had posted in with the previous long-running discussion, if only to keep it all together for reference.
Title: Re: WildStar Online
Post by: WWE-Tazz on December 27, 2013, 11:21:22 PM
you're quick like that
Title: Re: WildStar Online
Post by: Drauger9 on December 27, 2013, 11:24:24 PM
Ah lol, I thought I was really just that tired and was pondering a nap. :P
Title: Re: Wildstar online
Post by: Aggelakis on December 27, 2013, 11:48:14 PM
I am beta testing the up and coming NC Soft title WildStar online, most of the Devs from Wildstar are the old COH devs along with the original vanilla WoW crew, it's pretty fun. Heck the Executive Producer is Jeremy Gaffney, who was the Executive Producer of COH.
Uh, Brian Clayton was the exec producer of CoH. Gaffney founded Turbine.

...

...

Are you trollin' us? lol
Title: Re: WildStar Online
Post by: Captain Electric on December 28, 2013, 01:59:20 AM
Gaffney was Executive Producer of COH on the NCSoft side several years ago, before Cryptic sold the game to NCSoft. That part is true (but it's a dated fact).

However, this is the first I've heard of any of COH's devs working on any game under NCSoft after the shutdown. But there was a staff of over 80 devs at Paragon Studios; I suppose it's possible that many of the non-core devs might have retained their employment under NCSoft. The studio was shut down, yes, but the studio was just a name and group of people employed by NCSoft.

Even in that case I think it's misleading to say most of the old COH devs are working at Wildstar, even if it's technically true (and I remain skeptical). The core dev team who the community associated with COH are most certainly not working at NCSoft or Carbine.
Title: Re: Wildstar online
Post by: JaguarX on December 28, 2013, 02:00:26 AM
I am beta testing the up and coming NC Soft title WildStar online, most of the Devs from Wildstar are the old COH devs along with the original vanilla WoW crew, it's pretty fun. Heck the Executive Producer is Jeremy Gaffney, who was the Executive Producer of COH. So anyways I am playing along and I start to notice suspicious COH references hidden in the game, I was thinking "nah couldn't be... that has got to be a coincidence"  and then I come across "You have unlocked the achievement - Bughunter".


I know many people can't find it in their hearts to forgive NC Soft,  this game is great and if there was any game that is worth putting "The Band" back together for it's WildStar. Anyways I hope to see some of my old friends there and I hope we can set up a great community like we had back when having a community was cool.

What is the game about?

Although I thought the devs went else where? But no matter many people said "Old COX devs are working on STO" and only about two or three are there so I guess it's fair. And depending on how many devs there are two or three may consist of most of the devs working on Wildstar with a couple of WoW thrown in there. Although looking at it again it don't look like saying most o the COH devs are there and more so most of the team are ex COH devs.
Title: Re: WildStar Online
Post by: Tahquitz on December 28, 2013, 02:21:29 AM
I do like Carbine Studios, and I was interested in the game before CoX was closed.  My position has changed since, of course and I don't want to bring up what has been repeated endlessly the last 16 months since the closure announcement.

So why am I bothering to post at all?  I do like the fact that some companies are willing to take a risk with an MMO concept.  It's odd that it tends to be in MMO's that the more money involved, the less creativity in concept seems to take place.  I wish them luck.
Title: Re: Wildstar online
Post by: General Idiot on December 28, 2013, 01:04:36 PM
What is the game about?

Last I checked, it's the usual 'remake vanilla WoW + add ultimately minor features to make it look like we're innovative' completely generic MMO. The setting looks interesting and I'll admit to liking the art style, but I'm fully expecting the game itself to be terrible.
Title: Re: WildStar Online
Post by: Dollhouse on December 28, 2013, 04:30:22 PM
Wildstar is one of the few times I've seen humor done well in an MMO (or at least in this one's promo materials...haven't seen the actual game). With the obvious and delightful exception of Melissa Bianco's superb writing in CoH, MMO humor is almost invariably arch, poorly integrated, and generally cringeworthy. Developers create a mostly "serious business" world, then tack on fourth-wall-breaking attempts to be funny.

Wildstar starts with an appropriately cartoonish graphical look, establishes an irreverent, comical approach to the writing from the get-go, and clearly has writers who know what they're doing. Also, establishing a cartoonish look at the start actually makes that whole "gigantic sword" thing not suck. Words can scarce express how much I despised Titan Weapons in CoH, but here they don't seem so ridiculously out of place.

I like how they've set up the class system, too. If you're going to have a class system at all (and TSW shows very clearly it's not necessary), the ability to tweak each of the classes into a wide range of team roles and approaches is way, way better than rigid adherence to the Holy Trinity. CoH showed that the Trinity isn't a given, and Wildstar seems to be doing the same thing, albeit with a different approach. Ironically, while TSW's classless, level-less system mixes things up well in most situations, in the dungeons, the "3 DPS, 1 tank, 1 healer" setup is basically mandatory (and in fact certain specific powers at specific times are essentially required in Nightmare level dungeons).

All in all, I'm actually pretty intrigued by  this game...which I will never play. Because NCSoft.
Title: Re: Wildstar online
Post by: Exxar on December 28, 2013, 11:05:27 PM
Last I checked, it's the usual 'remake vanilla WoW + add ultimately minor features to make it look like we're innovative' completely generic MMO. The setting looks interesting and I'll admit to liking the art style, but I'm fully expecting the game itself to be terrible.
Having had a short beta run a couple weeks ago, I'd say that Wildstar has more in common with Guild Wars 2 or even The Secret World than with WoW in regards to character building. If I remember correctly, each class has about 40 abilities and you must choose 10 of them to carry on your action bar at any time. So it's kinda like The Secret World with classes and the abilities being unlocked at certain levels instead of according to your priorities. Additionally, there should be some kind of a passive skill tree with branching node lines that was not yet available during my run, so I can see quite a bit of potential there. I still don't forsee the need to roll more than one character of each class, but unless they decide to implement a variation on one of WoW's talent systems instead of the branching tree that was hinted at during my run, the game should end up pretty good. The only real gripe I had was that like in SWTOR each class could use only a single weapon (claws for the stalker, dual... close-range mediguns for the medic etc.) but everything else was screaming awesomness. I was actually so impressed with the game that I decided to buy it for launch after a mere couple days of closed beta, and I'm a guy who waits for MMOs to go into the 20-30 dollar range before committing.
Title: Re: WildStar Online
Post by: FatherXmas on December 28, 2013, 11:50:39 PM
The subscription is a put off but giving the history of recent subscription MMOs, I expect F2P/Hybrid model is in it's future.
Title: Re: WildStar Online
Post by: JaguarX on December 29, 2013, 02:23:39 AM
The game sounds interesting.
Title: Re: WildStar Online
Post by: Aggelakis on December 29, 2013, 04:08:56 AM
All in all, I'm actually pretty intrigued by  this game...which I will never play. Because NCSoft.
Keep in mind: similar to ArenaNet & Guild Wars, Wildstar, through Carbine, has a buyout clause that allows Carbine to buy the game from NCsoft if NCsoft pisses them off enough. So long as the game doesn't bomb, Carbine can circumvent closure by buying themselves out of their contract.
Title: Re: WildStar Online
Post by: Drauger9 on December 30, 2013, 12:34:25 AM
Quote
Keep in mind: similar to ArenaNet & Guild Wars, Wildstar, through Carbine, has a buyout clause that allows Carbine to buy the game from NCsoft if NCsoft pisses them off enough. So long as the game doesn't bomb, Carbine can circumvent closure by buying themselves out of their contract.

Nice I wish Paragon would of done that and I hope more studios in the future do this. If they ever do move away from NCSoft. I might give it a shot but I seriously don't think I'd stick with the game.
Title: Re: WildStar Online
Post by: Aggelakis on December 30, 2013, 02:09:49 AM
Nice I wish Paragon would of done that and I hope more studios in the future do this. If they ever do move away from NCSoft. I might give it a shot but I seriously don't think I'd stick with the game.
Paragon couldn't have done this, unfortunately. Paragon never existed outside of NCsoft; NCsoft created it. Carbine existed as a development studio first, and then partnered/subsidiaried with NCsoft. Same as ArenaNet.
Title: Re: WildStar Online
Post by: Drauger9 on December 30, 2013, 02:43:37 AM
Quote
Paragon couldn't have done this, unfortunately. Paragon never existed outside of NCsoft; NCsoft created it. Carbine existed as a development studio first, and then partnered/subsidiaried with NCsoft. Same as ArenaNet

True I didn't think about that until after I posted it. It's still good though that ArenaNet and Carbine are doing this. Even though GW2 wasn't for me and I don't plan to play Wildstar as long as it has anything to do with NCSoft. I'd still hate to see the community of those games. Have to lose the game they love because NCSoft doesn't feel it's profitable.
Title: Re: WildStar Online
Post by: Atlantea on December 30, 2013, 09:59:24 PM
Y'know, people keep saying that Anet and Carbine have these "opt out" clauses in their contracts. But has anyone seen any direct evidence of them? Some interview somewhere where the Devs of Anet/Carbine mention it? Some page hidden away deep on their respective websites that contains the contract so it can be viewed by people who are interested?

I've never seen or read any part of these contracts, I just hear people say that they exist. Well - where are they?

Title: Re: WildStar Online
Post by: JaguarX on December 31, 2013, 02:39:59 AM
Y'know, people keep saying that Anet and Carbine have these "opt out" clauses in their contracts. But has anyone seen any direct evidence of them? Some interview somewhere where the Devs of Anet/Carbine mention it? Some page hidden away deep on their respective websites that contains the contract so it can be viewed by people who are interested?

I've never seen or read any part of these contracts, I just hear people say that they exist. Well - where are they?
good question but then again lot of stuff have been said to exist and taken as fact.
Title: Re: WildStar Online
Post by: General Idiot on December 31, 2013, 09:22:38 AM
The pessimistic part of me can't help but wonder if all these opt out clauses were just made up by people who play or want to play those games, in the faint hope that they might actually exist and thus save their game from the same fate as so many others.
Title: Re: WildStar Online
Post by: FatherXmas on December 31, 2013, 11:51:53 AM
Both were companies that were bought by NCSOFT. 

Now in ArenaNet's case they did this very early on in NCSOFT's history in North America and while the company was still just Lineage.  It was somewhat of a big deal for NCSOFT because the founders of ArenaNet were ex-Blizzard who worked on such things as Battle.net, Warcraft 3 and Starcraft (the game that South Korea went nuts over).  I can't imagine the ArenaNet founders signing over their IP to a relatively unknown South Korea company without some separation clause about who keeps what.  I vaguely remember a quote from an ANet higher up when asked about the death of CoH said something along the line that it can't happen with the Guild Wars franchise.

As for Carbine, it's the first time I've heard they got the same deal but again, it's ex-Blizzard WoW employees that founded the company.  With the collapse of Destination Games, egg on their face from the "oh he resigned" fiasco and their stellar rep of closing MMOs and locking up the IP (Auto Assault), Carbine may have insisted and NCSOFT may have been desperate enough 2nd western studio developing a new MMO to say yes.
Title: Re: WildStar Online
Post by: Taceus Jiwede on January 04, 2014, 07:05:47 AM
I personally would rather just see a normal sub.  Free to plays don't seem to work out very well and everyone just assumes they are play to win.  The game seems to have some dedicated devs thinking outside the box and I would like it if they could keep enough money coming in to keep it that way.
Title: Re: WildStar Online
Post by: Aggelakis on January 09, 2014, 03:23:25 AM
(https://images.weserv.nl/?url=imageshack.us%2Fa%2Fimg7%2F4703%2Fmodhat2.jpg) Mod Hat!

Reminder to keep NCsoft snubbery out of these threads, please. You've been very good about it for most of the year. Keep it up. :)
Title: Re: WildStar Online
Post by: zaprobo on January 13, 2014, 05:35:48 PM
Thought I'd check in here, since there's been some interesting developments in the WildStar community. Carbine have started livestreaming the game on a weekly basis (they had a hiatus for the holidays but they'll be back at it this coming Saturday).

The most... interesting part though is that a select number of fansite/press-types have been given permission to livestream/create videos/take screenshots freely up to level 15 - with no NDA restriction up to that point.

You can check out the various streams @ http://www.twitch.tv/directory/game/WildStar where you can hit up streamers and ask any questions you have.

Alternatively, since I am one of those up to L15 NDA-free streamers (granted due to my operation of the WildStar Central fansite) you can ask me anything you like, too!
Title: Re: WildStar Online
Post by: WWE-Tazz on January 13, 2014, 07:49:35 PM
The live streams are funny as hell. Me and an old COH friend were chatting the other day about how epic the pvp fun was in COH,  I swear this game has that same edge.
Title: Re: WildStar Online
Post by: zaprobo on January 13, 2014, 08:01:53 PM
The live streams are funny as hell. Me and an old COH friend were chatting the other day about how epic the pvp fun was in COH,  I swear this game has that same edge.

I feel that the PvP in WildStar is actually a degree better than City of Heroes. While I loved Siren's Call and Recluse's Victory (not so much Bloody Bay or Warburg - except for the temp powers).

I much prefer the instanced BG style of Walatiki Temple and Halls of the Bloodsworn. They're both very different to other BG's I've played in Warhammer Online (for example). Bloodsworn reminds me of Team Fortress 2's Attack/Defend maps for example and Walatiki is a great capture the flag mechanic (although the map itself is somewhat bland, the option to steal the enemies flags is GREAT!).
Title: Re: WildStar Online
Post by: ryuplaneswalker on January 13, 2014, 10:03:36 PM
So I got a beta key (for some reason I never even heard of it before I got an email with the key) and decided to look up the game, and this is something that is going in with MMOs in general that is really starting to annoy me but why can nobody actually post full class explanations instead of "This is our Knight/Fighter/Warrior class, here are 2 abilities from each spec" and nothing else about the way they work...or any skill trees.

The best way to kill any interest I have in trying an MMO is for me to see your classes are "Tank, melee DPS, Ranged DPS, stealth DPS, support/healer" with no further explanation of their actual abilities.
Title: Re: WildStar Online
Post by: WWE-Tazz on January 14, 2014, 03:49:48 AM
 You have an explanation of the ability if you mouse over it or just read the details. Seriously you are going to come up with a better reason than "I don't want to figure it out myself"

DPS role gets assault powers
Utility is a pool for powers usable in both roles.
Support role (Tank / Healer) uses support powers

You change your stance to make the most of the role you want to play, it's not difficult.



@zaprobo if they get PVP zones like sirens, RV, or Bloody Bay I will get a huge boner.


Title: Re: WildStar Online
Post by: ryuplaneswalker on January 14, 2014, 05:36:34 AM
I would like to know the abilities and how the classes work beyond "Our space warrior dps spec has a single target attack, and an AOE attack", before I spend an hour downloading the game.
Title: Re: WildStar Online
Post by: Taceus Jiwede on January 15, 2014, 07:21:09 PM
I would like to know the abilities and how the classes work beyond "Our space warrior dps spec has a single target attack, and an AOE attack", before I spend an hour downloading the game.

Why?

If that is a concern I will happily take that beta key off your hands.  They are trying to keep the things secret a little bit.  Plus a lot the developers said they don't just want people to know the whole game before playing it.  One of the comments while the game was in early development was they might not even have skill trees(they do though).  Every class has 2 roles they can play

Warrior - Tank DPS
Esper - Heal/DPS
Spellslinger - Heal/DPS
Stalker- Tank/DPS
Engineer -Tank/DPS/(tiny support I think too)

The first step is deciding what roll you want.  Then what class looks like coolest in filling that roll. The rest is for you to figure out.  Its a new game with new classes and they want them to be interesting to people.  If you read some of the developer notes though they don't want just a bunch of clones of the same class.  Example: 1000 warriors with the same armor and same skill sets and spec.  They want each persons character to be just different enough that it feels like your own personal creation.  They also are doing things like changing PvP and raid mechanics on a regular basis so people can't memorize strats.  They want us using our heads as much as possible which I think is awesome.  No more just everyone looking up "Warrior tank build"

Title: Re: WildStar Online
Post by: WWE-Tazz on January 16, 2014, 07:32:43 PM
When I beta tested COH I didn't know crap about the builds or roles, I just got in there and had fun with it. COH was great because it was so different from any other MMO, Wildstar is cut from that same cloth.
Title: Re: WildStar Online
Post by: JaguarX on January 16, 2014, 11:34:22 PM
When I beta tested COH I didn't know crap about the builds or roles, I just got in there and had fun with it. COH was great because it was so different from any other MMO, Wildstar is cut from that same cloth.
Yeah?
Title: Re: WildStar Online
Post by: ryuplaneswalker on January 17, 2014, 05:06:39 AM
Why?

If that is a concern I will happily take that beta key off your hands.  They are trying to keep the things secret a little bit.  Plus a lot the developers said they don't just want people to know the whole game before playing it.  One of the comments while the game was in early development was they might not even have skill trees(they do though).  Every class has 2 roles they can play

Warrior - Tank DPS
Esper - Heal/DPS
Spellslinger - Heal/DPS
Stalker- Tank/DPS
Engineer -Tank/DPS/(tiny support I think too)

The first step is deciding what roll you want.  Then what class looks like coolest in filling that roll. The rest is for you to figure out.  Its a new game with new classes and they want them to be interesting to people.  If you read some of the developer notes though they don't want just a bunch of clones of the same class.  Example: 1000 warriors with the same armor and same skill sets and spec.  They want each persons character to be just different enough that it feels like your own personal creation.  They also are doing things like changing PvP and raid mechanics on a regular basis so people can't memorize strats.  They want us using our heads as much as possible which I think is awesome.  No more just everyone looking up "Warrior tank build"

Because I have played all of those classes, in a hundred different games, before I play a class in a game these days I want to know what that game does differently.
Title: Re: WildStar Online
Post by: Drauger9 on January 17, 2014, 06:04:15 AM
Quote
Because I have played all of those classes, in a hundred different games, before I play a class in a game these days I want to know what that game does differently.

Welp, if you don't want to take a chance and possibly waste your time. Maybe you can do like I do. Wait until it's out and watch gameplay videos on Youtube to see if it's for you. That's what I do for console games so I don't waste 50 bucks.
Title: Re: WildStar Online
Post by: Thunder Glove on January 17, 2014, 04:26:16 PM
... I don't see what's so awful about wanting to know the specifics of how a class works before choosing one.  Especially when, by those role descriptions, there's only two classes (Heal/DPS and Tank/DPS), and what little descriptions are for the classes are vague and confusing (e.g., apparently the guys with dual pistols are healers).

Really, now is when they should be emphasizing what makes their classes DIFFERENT (both from each other and from similar classes in other games), not going out of their way to hide the details and only release information that makes them look samey.
Title: Re: WildStar Online
Post by: Fireheart on January 17, 2014, 07:24:00 PM
Nothing awful about wanting information, but Wildstar is still in Beta, play-testers are subject to NDA, and the details are subject to change.  If you're in the Beta or joining the Beta, then you'll just have to discover these details yourself.

There's 3 classes with support/healing, Esper, Medic, and Spellslinger.  The Esper doesn't use 'guns', but the other two use gun-like devices.

Be Well!
Fireheart
Title: Re: WildStar Online
Post by: WWE-Tazz on January 17, 2014, 07:52:31 PM
Yeah?

it is just so adorable to see all the people talking down to anyone who doesn't foam at the mouth with rage at NC Soft. I formerly  apologize that my life did not become broken when COH closed it's servers. I came back here to try to drum up a little enthusiasm for something I think captures the fun that COH had, because I didn't think such an awesome community deserved to sit around feeling sorry for itself.

so yeah..get over it.
Title: Re: WildStar Online
Post by: WWE-Tazz on January 17, 2014, 07:54:09 PM
Nothing awful about wanting information, but Wildstar is still in Beta, play-testers are subject to NDA, and the details are subject to change.  If you're in the Beta or joining the Beta, then you'll just have to discover these details yourself.

There's 3 classes with support/healing, Esper, Medic, and Spellslinger.  The Esper doesn't use 'guns', but the other two use gun-like devices.

Be Well!
Fireheart

Esper healing feels like Thermal healing, hella fun
Title: Re: WildStar Online
Post by: JaguarX on January 17, 2014, 08:09:33 PM
it is just so adorable to see all the people talking down to anyone who doesn't foam at the mouth with rage at NC Soft. I formerly  apologize that my life did not become broken when COH closed it's servers. I came back here to try to drum up a little enthusiasm for something I think captures the fun that COH had, because I didn't think such an awesome community deserved to sit around feeling sorry for itself.

so yeah..get over it.
Indeed
Title: Re: WildStar Online
Post by: Drauger9 on January 17, 2014, 10:48:39 PM
Quote
... I don't see what's so awful about wanting to know the specifics of how a class works before choosing one.  Especially when, by those role descriptions, there's only two classes (Heal/DPS and Tank/DPS), and what little descriptions are for the classes are vague and confusing (e.g., apparently the guys with dual pistols are healers).

Really, now is when they should be emphasizing what makes their classes DIFFERENT (both from each other and from similar classes in other games), not going out of their way to hide the details and only release information that makes them look samey.

As Fireheart said. It's still in Beta so players are still under NDA, also things could change between beta and launch.

ryuplaneswalker, you may have missed it being mentioned ealier or they might not be doing it anymore. But there was someone in "this" thread who said. That some streamers (people who live stream game play over the internet) had the NDA lifted "up to" level 15. Now that's not much compared to level cap and end game content but I think it's enough. For you to be able to get an idea of how the classes play and you can actually watch them in action. So you'll be able to "hopefully" see the answers to your questions in detail.

If your not sure where to look for gameplay life streams. Twitch.tv is a popular website.

Take care. :)
Title: Re: WildStar Online
Post by: zaprobo on January 22, 2014, 08:16:42 PM
Really, now is when they should be emphasizing what makes their classes DIFFERENT (both from each other and from similar classes in other games), not going out of their way to hide the details and only release information that makes them look samey.

I'll field this if you like. The key points about WildStar's class system that makes it feel different (for me) are...


As to class differences then I'd point you to the following guide: http://www.wildstarfans.net/2013/12/chief-sarcans-basic-guide-to-classes.html
Title: Re: WildStar Online
Post by: Thunder Glove on January 27, 2014, 04:29:37 PM
it is just so adorable to see all the people talking down to anyone who doesn't foam at the mouth with rage at NC Soft. I formerly  apologize that my life did not become broken when COH closed it's servers. I came back here to try to drum up a little enthusiasm for something I think captures the fun that COH had, because I didn't think such an awesome community deserved to sit around feeling sorry for itself.

Will I be able to design my character's appearance?  If not, it won't capture the fun of playing a character that is uniquely mine, rather than just the same races in the same sets of armor.

Will I be able to mix-and-match millions of combinations of abilities per class?  If not, it won't capture the fun of playing the same class a dozen times and having it play differently every time.

Will it run on a mid-range Mac laptop I've had for nearly five years now (and can't afford to replace)?  If not, it won't capture the fun of anything, because I won't be able to run it at all.

I've been playing games since the days of the Atari 2600, so when I say that CoH was my favorite game of all time, I don't say that lightly.  If WildStar wants to impress me, it has to step up its game.

Quote
so yeah..get over it.

One of my least favorite phrases in the world (second only to "deal with it"), because it's meaningless.  People "get over" things in their own way, and that way is not necessarily going to involve jumping right into a WoW clone published by the same company that has unceremoniously killed more games than it's kept running.  It's not even a "I hate NCSoft" thing, it's an "I don't trust NCSoft to keep it running, so even if I did wind up liking it, there's no guarantee it'll still be there two years after launch."
Title: Re: WildStar Online
Post by: zaprobo on January 27, 2014, 06:20:53 PM
Will I be able to design my character's appearance?  If not, it won't capture the fun of playing a character that is uniquely mine, rather than just the same races in the same sets of armor.

Yes. Perhaps not as easily as City of Heroes, but there is a costume system and dye system which enables you to wear any class of armour (Light Armour wearers could pop on Heavy gear as a costume [no stat benefits]) and change the colour readily once a dye is learned.

Will I be able to mix-and-match millions of combinations of abilities per class?  If not, it won't capture the fun of playing the same class a dozen times and having it play differently every time.

You will be able to earn 30 abilities (10 Assault, 10 Support, 10 Utility) but you can only use 8 (total) at any one time. Each ability has 8 Tiers but at max level you will not be able to have everything at Tier 8 so you will have meaningful choice to make there.

You also get 4 builds you can have as a preset to switch between out of combat, and the abilities/tiers selected can be modified freely out of combat as well.

On top of this, you have the AMP System which modifies you abilities/grants new passive abilities. This can be set per build, but not modified once selected without paying for a respec.

So actual, yes - there is a massive amount of builds and combinations to be had.

Will it run on a mid-range Mac laptop I've had for nearly five years now (and can't afford to replace)?  If not, it won't capture the fun of anything, because I won't be able to run it at all.

This I can't answer for you - if it meets the games' minimum specs then I presume you could BootCamp it or try to use something like Wine to get things rolling. No doubt some other closed beta types could be working on it.
Title: Re: WildStar Online
Post by: Thunder Glove on January 29, 2014, 12:58:18 AM
Yes. Perhaps not as easily as City of Heroes, but there is a costume system and dye system which enables you to wear any class of armour (Light Armour wearers could pop on Heavy gear as a costume [no stat benefits]) and change the colour readily once a dye is learned.

That doesn't really "capture the fun" of designing my character from scratch right at level 1 and making him (or her!) look just the way he appeared in my head, and instead captures the tedium of having to farm for materials so that my generic guy (who looks just like every other single character of his race) can wear armor (that looks just like the armor that everyone else is wearing) that is a slightly different color.

Why would you wear armor if it doesn't give you stat benefits?  You just have to take it off and put on your real armor anyway when you're done parading around town.  CoH divorced appearance from ability entirely; this sounds like a half-assed system that pretends it's letting you look the way you want while actually still forcing you to wear the "right" armor for your class when it's time to actually do some adventuring.

Quote
You will be able to earn 30 abilities (10 Assault, 10 Support, 10 Utility) but you can only use 8 (total) at any one time. Each ability has 8 Tiers but at max level you will not be able to have everything at Tier 8 so you will have meaningful choice to make there.

You also get 4 builds you can have as a preset to switch between out of combat, and the abilities/tiers selected can be modified freely out of combat as well.

On top of this, you have the AMP System which modifies you abilities/grants new passive abilities. This can be set per build, but not modified once selected without paying for a respec.

So actual, yes - there is a massive amount of builds and combinations to be had.

Yes, but that's still vastly less than CoH.  Can I create two characters of the same class with as much difference in playstyle as there was between, say, Empathy vs. Traps?  Or Force Field vs. Storm Summoning?  Or Dark Armor vs. Super Reflexes?  Or Mind Control vs. Illusion Control?  That's one of the things that made CoH fun to me, being able to play the same class over and over but with vastly different abilities each time.

In WildStar, will I be able to I create two characters of the same class where each one has a different set of 30 abilities to choose from, or is it the same 30 abilities for every member of the class?

Because THAT'S the sort of variety I'm missing in other MMOs, not just "every character of the same class gets exactly the same abilities, you can just choose to emphasize different ones!"   That's how 99% of existing MMOs already do it.  That's how tabletop D&D has been doing it since I started playing in the late 1970s.

Why is this different?  What makes it "capture the fun" of CoH, where I had a half-dozen Brutes and none of them had a single attack in common (except maybe Air Superiority), rather than like WoW, where every single Warrior gets the same 34 abilities as every other Warrior (but you can use some more than others depending on whether you want to emphasize Arms, Fury, or Protection).

And limiting it to only 8 powers is a "feature"?  That's a drawback.  I like getting more powers and incorporating them into my existing move pool, not being forced to pick and choose eight and ignore the other twenty-two.  I used to have four or five full trays in CoH, and even in Dofus I have twenty powers on my main tray and another dozen on a secondary tray.

I wouldn't mind all this WildStar hoopla so much if people weren't pretending it was so different and unique and original.  But, really, other than the design of its races (thank goodness there's not the same generic elves and dwarves and orcs), I'm not seeing any information here to convince me that WildStar is not just WoW In Space (Plus Long-Tailed Bunnygirls).

And if it's going to blatantly copy other games, why can't it copy the game that I still miss after more than a year, rather than copying one I got tired of back in 2007?
Title: Re: WildStar Online
Post by: Aggelakis on January 29, 2014, 01:08:36 AM
Why would you wear armor if it doesn't give you stat benefits?  You just have to take it off and put on your real armor anyway when you're done parading around town.  CoH divorced appearance from ability entirely; this sounds like a half-assed system that pretends it's letting you look the way you want while actually still forcing you to wear the "right" armor for your class when it's time to actually do some adventuring.
You have armor (the stuff that gives you stats) and you have 'costume pieces' (the stuff that doesn't give you stats, but changes what your armor looks like). My cloth-wearing spellslinger is currently "wearing" a giant mech-looking suit of heavy armor because it looks totally swanky to be shootin' pistols and throwing spells around from space plate mail. He's actually wearing a bunch of cloth items I don't even remember what they look like, which gives him all the base stat stuff, and then the heavy armor is in the costume piece slots.
Title: Re: WildStar Online
Post by: Thunder Glove on January 29, 2014, 01:33:56 AM
Hm.  A more-versatile version of WoW's Transmogrification system, then.

I presume you actually have to acquire the heavy armor you want to use as costume pieces (as if you were going to actually equip it, even though you can't) on top of the cloth armor?

So still not as good as designing the character at level 1.  Having to grind for two entire sets of armor (one to wear, one to use as costume pieces) is not making me love the sound of this.
Title: Re: WildStar Online
Post by: zaprobo on January 31, 2014, 06:51:51 PM
Fair enough Thunder Glove, I'm guessing that WS just isn't the game for you - I see all those things as allowing a pile of complexity and I'm excited for it.

That said I've never said that WildStar is any kind of successor to CoH - but I feel that many features will feel comfortable and familiar to ex-CoH'ers (like me). Warplots are similar to Supergroup Base Raids, Housing feels similar to Supergroup Bases (but personal!), Commodities Market feels similar to the CoH Auction House (with the Buy and Sell Orders).

There's a lot of touchstones that CoH'ers will probably like. But, at it's core, it's a gear-centric MMO and if that's something you need out of your game... then WS is not for you.
Title: Re: WildStar Online
Post by: Thunder Glove on January 31, 2014, 07:04:57 PM
Yeah... I was mostly reacting to Tazz there and his insisting that it "captures the fun" of CoH without understanding what made CoH fun for many people.

I might wind up giving it a try, if my computer can handle it.  It probably can't.
Title: Re: WildStar Online
Post by: General Idiot on February 05, 2014, 06:41:19 AM
Yeah... I was mostly reacting to Tazz there and his insisting that it "captures the fun" of CoH without understanding what made CoH fun for many people.

Long story short, at least for me:
 - Can I team up with any of my friends no matter how many levels above or below me they might be?
 - Can I then take those friends into any mission any of us have without being punished somehow? (Little or no xp, sidekicking down but not up, zones with hard level restrictions, solo missions that don't adjust to still be challenging if you bring a team, etc etc.)

If no to either question, it's not capturing the fun of CoH. It could be the most fun game ever made to actually play (Which it won't be, because action combat + New Zealand internet = Nope), but I'll still enjoy it less than CoH if my ability to play with friends is restricted by arbitrary numbers next to my character's name.
Title: Re: WildStar Online
Post by: WWE-Tazz on February 06, 2014, 01:58:47 AM
Yeah... I was mostly reacting to Tazz there and his insisting that it "captures the fun" of CoH without understanding what made CoH fun for many people.

I might wind up giving it a try, if my computer can handle it.  It probably can't.

To me the fun in COH was not playing with costumes like I little girl dressing her dolls, I was never an ICON guy, those people made me laugh. It wasn't fun because you could drag your friends into high level zones, or MA and PL the crap out of them. THE FUN for me was the feeling of being part of something larger than life and feeling powerful, lol but not too powerful. Sort of like the awe you felt when you went into the hive for the first time and you felt that if you made one wrong move something was going to one shot you.  Even something as small as just looking up at the globe in Atlas park. "Wow this is big , he looks cool." There is a great deal of comedy in this game, funny NPC names, cool looking costumes, silly things you can do in PVP. There were A LOT of different things that made COH fun for people with many different tastes. I found myself playing this game and saying "lol that was like the time I did.. etc...in COH" or "this reminds me of the old school hamidon raids".. You can't just say that "ok so this is my idea of what was cool about COH, so it must be true for everyone". Don't take it as an insult "it captures the fun of COH" is meant as a pretty high compliment, but it sure as hell doesn't mean just one thing.
Title: Re: WildStar Online
Post by: Thunder Glove on February 06, 2014, 01:28:08 PM
Is it possible for you to make posts without snidely insulting the person you're talking to?

Nobody said anything about playing dress-up, nobody said anything about PLing anyone.  I said I like a character that looks unique, not one that looks like every other character of the same class and species, and General Idiot said that he likes being able to team up with his friends rather than going "Okay, Bob, this is the game I like.  I'd show you around, but I'm seventy levels higher than you are and we can't go to the same areas.  Have fun by yourself!  I'll be doing endgame suff."

If you love the game for your own reasons, that's wonderful.  But don't mock what other people loved about CoH with your "that's so adorable" and "playing dress-up with dolls" snarks.
Title: Re: WildStar Online
Post by: Nyx Nought Nothing on February 10, 2014, 01:25:58 AM
Is it possible for you to make posts without snidely insulting the person you're talking to?

Nobody said anything about playing dress-up, nobody said anything about PLing anyone.  I said I like a character that looks unique, not one that looks like every other character of the same class and species, and General Idiot said that he likes being able to team up with his friends rather than going "Okay, Bob, this is the game I like.  I'd show you around, but I'm seventy levels higher than you are and we can't go to the same areas.  Have fun by yourself!  I'll be doing endgame suff."

If you love the game for your own reasons, that's wonderful.  But don't mock what other people loved about CoH with your "that's so adorable" and "playing dress-up with dolls" snarks.
Tazz's heart is in the right place (thus reducing the need for very expensive surgery), but what you got is about as good as Tazz gets. Some people can't treat those with interests different from their own interests as anything but wrong and inferior. You can try getting into a whole bunch of pop psychology psychoanalysis about why they're like that, but at the end of the day they'll still be like that, so it's best to just let it go.

Personally some of my favorite parts of CoH were character costume and build design, and making both as awesome (in my personal opinion) as possible. i also loved the lore and setting, and thought a bunch of the storylines were extremely well written and executed, but at the end of the day it was the flexibility and variety of character design in every sense that kept me playing after i'd done the same story arc five times. Having tried several MMOs since CoH what i've missed the most is the absence of the DPS/Healz/Tank trinity in CoH and the emphasis on aggro control and buff/debuff over healing. i haven't had a chance to try Wildstar yet, but i might give it's science fantasy setting a try since it looks like it might offer a bit more variety than the trinity pigeonholing a lot of MMOs have been heading towards. (SWTOR being one of the worst offenders as far as forcing you into the trinity out of all the games i've tried at this point.) i did pick TSW during a sale, so i might try it soonish.

So far Wildstar and TPP appear to be some of the more promising MMOs compared to most of what's there as far as appealing to my interests. Wildstar's publisher does give me some qualms, but the game and studio look promising. TPP is where i currently put most of hopes for a successor to CoH, but that's a ways out at this point.
Title: Re: WildStar Online
Post by: zaprobo on February 10, 2014, 05:47:06 PM
Long story short, at least for me:
 - Can I team up with any of my friends no matter how many levels above or below me they might be?

Yes - Mentoring is in, so you can go down in level in a team. Even the same name - Mentoring. There is no sidekicking though, so you can't bring your level up.

- Can I then take those friends into any mission any of us have without being punished somehow? (Little or no xp, sidekicking down but not up, zones with hard level restrictions, solo missions that don't adjust to still be challenging if you bring a team, etc etc.)

No level restrictions on the open world, but as I said Mentoring is in but Sidekicking is not (the system exists - called Rallying, but is used exclusively for instanced PvP Brackets). So while you could escort a lowbie or two across the world, killing any threats, they would not be able to contribute (and I believe [though untested] they wouldn't get any XP either for "contributing")
Title: Re: WildStar Online
Post by: Feycat on February 14, 2014, 05:25:38 AM
Honestly, Zaprobo, Wildstar sounds interesting... because pretty much everything you described is how GW2 works. Except with a more stylized, toony look in a sci-fi setting instead of fantasy.

Since I love how GW2 works, I might give this a spin for a bit if I have the time :D
Title: Re: WildStar Online
Post by: Exxar on February 14, 2014, 09:02:37 AM
I just hope they optimize the game so it can run on my laptop decently. It's far beyond the minimum specs but for some reason if I put all of the graphics options to the lowest settings, including 0.5 scale sampling, the game runs at an average of 20 fps. And looks horrible. GW2, for example, looks tolerable and runs at 60 fps at the same settings but with shadows turned on, and at 30 fps at decent-ish settings with 1.0 scale sampling.

Because I really like the game, from what I've tried in the beta it looks like the best MMO I've found after CoH.
Title: Re: WildStar Online
Post by: Taceus Jiwede on February 27, 2014, 09:46:55 PM
Quote
Personally some of my favorite parts of CoH were character costume and build design, and making both as awesome (in my personal opinion) as possible. i also loved the lore and setting, and thought a bunch of the storylines were extremely well written and executed, but at the end of the day it was the flexibility and variety of character design in every sense that kept me playing after i'd done the same story arc five times. Having tried several MMOs since CoH what i've missed the most is the absence of the DPS/Healz/Tank trinity in CoH and the emphasis on aggro control and buff/debuff over healing. i haven't had a chance to try Wildstar yet, but i might give it's science fantasy setting a try since it looks like it might offer a bit more variety than the trinity pigeonholing a lot of MMOs have been heading towards. (SWTOR being one of the worst offenders as far as forcing you into the trinity out of all the games i've tried at this point.) i did pick TSW during a sale, so i might try it soonish.

I quoted the whole thing to make it easier, but I wanted to focus on the Holy Trinity part.  I haven't actually played Wildstar yet but I imagine they use the holy trinity.  Tank for aggro, DPS for burning, healer for the tank(and sometimes the dps).  I imagine its a 4-5 group setting like other games too.  I have been playing MMO's for 14 years and CoH was truly the first MMO I saw that didn't require the Holy Trinity(and UO I guess).  Not saying you shouldn't try Wildstar or want to discourage you from trying other MMO's.  I just thought I would give you a fair warning of what it will probably be like.

The holy trinity is kind of the bread of butter of MMO's.  Personally I love the holy trinity, everyone has their part.  Its a great feeling when your tank can master the aggro control, the healer never lets anyone drop, and the DPS takes care of trash before moving on to big targets and you all work together like a well oiled machine.  I actually thought back to SWTOR even.  I had a pocket team that where my healer never let anyone die, the DPS worked in unison and I managed to be able to keep the aggro on me at all times, regardless of enemy importance.  It was well done, but confining.  Which brings me to how I understand why a lot of people don't like it.  Its very confining and can make your character feel lacking because he/she can only do one part instead of everything.  Like I said I haven't played Wildstar but I can only imagine it will use the usual team dynamics.  However it sounds like you can switch roles pretty easily.  So you may be able to do DPS sometimes or tank(or heal) sometimes as needed.
Title: Re: WildStar Online
Post by: zaprobo on March 18, 2014, 06:19:58 PM
The NDA has fallen (http://www.wildstar-online.com/en/news/wildstar_release_date_and_nda_lift.php), the closed beta has ended, pre-orders begin tomorrow (http://www.wildstar-online.com/en/preorder/) and the official site has had a full refresh.

Plus they'll be putting a good showing in at PAX East (http://us.ncsoft.com/en/events/pax-east-2014/) again.

I don't mind saying that after following the game for 5+ years I'm pretty excited.
Title: Re: WildStar Online
Post by: Exxar on March 18, 2014, 09:47:08 PM
Now only if they'll optimize the game for laptops - I suspect the frigging Optimus is fucking me up. I am very well above the minimum specs but the only way I can get the game to run at more than 20 fps is at every single option at the minimum, including the 0.5x sampling rate. Which looks horrible.
Title: Re: WildStar Online
Post by: Taceus Jiwede on March 19, 2014, 09:00:27 PM
The NDA has fallen (http://www.wildstar-online.com/en/news/wildstar_release_date_and_nda_lift.php), the closed beta has ended, pre-orders begin tomorrow (http://www.wildstar-online.com/en/preorder/) and the official site has had a full refresh.

Plus they'll be putting a good showing in at PAX East (http://us.ncsoft.com/en/events/pax-east-2014/) again.

I don't mind saying that after following the game for 5+ years I'm pretty excited.

Same here.  I haven't been following it that long.  But I am very excited about it.  June 1st I hear is the official release date too.  Very excited to get my MMO on again!
Title: Re: WildStar Online
Post by: MWRuger on March 31, 2014, 11:14:31 PM
I was interested in this back when COH was still active. No ihave very little interest in it.

It's not because of NCSoft, although that is a factor, I just don't think I'm an MMO player. Since COH closed I've tried about a dozen or so MMO's and none of them hold my attention longer than a few weeks. I liked The Secret World the best, but no point in alting since your guy can get every ability and skill no place for a bio and you have to buy costume pieces to finish your outfit. Not that it matters, since there is no place for a bio.

You can have multiple builds that you can switch with a toggle. From your posts sounds like Wildstar is doing something similar.

I wasn't an MMO Player, I was a City of Heroes player. I'm tired of wasting money trying to find a replacement game when there isn't one.

So good luck Wildstar players. Don't get attached.

Title: Re: WildStar Online
Post by: FatherXmas on April 01, 2014, 03:50:14 AM
Well Guild Wars 2 is still going strong.  The curious thing for me is to see if the subscription model flies and/or how long until WildStar embraces the hybrid/F2P model, if that happens. 

One of the successes for GW2 was the B2P model coupled with the cash shop.  Once you buy the game, you don't have to buy anything every again to keep playing.  And to sweeten the deal slightly, you can indirectly use in-game gold to buy items from the cash shop and conversely use the cash shop's proxy currency to buy in-game gold.  Because of that I suspect there isn't going to be as many initial box sales in comparison to GW2.  It also doesn't help that TESO is also releasing shortly and is also subscription.

I believe, I could be wrong I haven't followed the beta all that closely, is the lack of body types for some of the character races.  You can tell that the core developers were the ones behind the original version of WoW.  Ignoring or downplaying individuality makes it harder for players to connect with their characters.  Lots of faces, not a lot of body types.
Title: Re: WildStar Online
Post by: Taceus Jiwede on April 01, 2014, 10:28:55 AM
I played Wildstar in the beta weekend 2 weeks ago and was actually pretty impressed.  I only got to level 13 but it was fun, even rolling a medic which I never play a healer.  Now there wasn't much customization, or any really by level 13 ill admit that.  I can't say how much there is later in the game, it seems like there is a decent amount of build customization at least.  I don't know about bio's either.  Its not for everyone and it is missing a lot of things that CoH had because CoH was one of a kind.  How ever the gameplay it self is solid and fun.  There is no shortage of content at all.  Alt's will be fun to play and not just a repeat of the same content.  I could see WIldstar going hybrid/F2P model eventually.  However I would say at this point, I think the game is solid enough to pay for on a month by month basis.
Title: Re: WildStar Online
Post by: SDragon on April 01, 2014, 11:12:35 PM
Ok, I just absorbed a bunch of info about Wildstar and I have to say... this is the most hyped I've been about a game in a long time.  So many things I wanted out of a game.

A mentoring system so I can play with my friends

A WIDE selection of character choices for powers and abilities.  The way I'm reading it... it looks like(in CoH terms) you pick an AT and can respec your powers/power sets with relative ease.  Swapping from a debuff centric melee guy to a tanking centric melee guy and what not.

Fluid movement and skill based combat.  No more sitting around while power execute.  Dynamic combat! Speed! Woo!

Massive customization for your home, at least on par with CoH's SGs.  Maybe more? Mount customizing.  Armor customizing. Stat customizing. Item customizing.  It may take time and effort to customize things but that's fine.  Gives me something to work towards.

The only other thing I want is body type customizing.  Which is said to be in the works.  They just didn't have time to get it in for launch.  Disappointing.  But CoH didn't launch with sliders either.  Or CAPES for that matter.  I can deal.

Maybe this is all the hype talking... ok it's definitely the hype talking.  But this game looks REALLY good.  Maybe not the second coming of CoH... But it's by far the closest to what I enjoyed most about that game
Title: Re: WildStar Online
Post by: Nyx Nought Nothing on April 05, 2014, 04:58:02 AM
Having gotten a fairly good look at WildStar i have to say that while the gameplay seems like it could be fairly fun i don't really care for the art style. It's scifi cartooniness very much in the vein of WoW's fantasy cartoon style. i never got into WoW mostly because i didn't enjoy the early levels and the art style. i suspect the art style will keep me from seriously considering WildStar as well.
Title: Re: WildStar Online
Post by: Aggelakis on April 05, 2014, 04:59:48 AM
It makes me feel like I fell into a Don Bluth movie, so I love it. (Some of my favorite animated movies are Don Bluth, or reminiscent of such.)

(https://images.weserv.nl/?url=2.bp.blogspot.com%2F-xP1gAQTyAJo%2FT6V463Vn_6I%2FAAAAAAAABJc%2Fvh9qWhmSzew%2Fs1600%2FBluth%252BFilms.JPG)
Title: Re: WildStar Online
Post by: Nyx Nought Nothing on April 05, 2014, 09:52:34 PM
It makes me feel like I fell into a Don Bluth movie, so I love it. (Some of my favorite animated movies are Don Bluth, or reminiscent of such.)

(https://images.weserv.nl/?url=2.bp.blogspot.com%2F-xP1gAQTyAJo%2FT6V463Vn_6I%2FAAAAAAAABJc%2Fvh9qWhmSzew%2Fs1600%2FBluth%252BFilms.JPG)
Huh, i can see that. The dialogue and writing also has a certain amount of cartoon wackiness to it as well.
It's not a terrible game by any means and i do like the whole path system concept.
Title: Re: WildStar Online
Post by: Exxar on April 11, 2014, 08:03:25 AM
A question for those involved with the beta: are crafting skill levels limited by character level (as in WoW for example) or are they independent (as in SWTOR or LOTRO for example)?
Title: Re: WildStar Online
Post by: Aggelakis on April 11, 2014, 08:08:52 AM
You must be level 10 to start crafting, otherwise I haven't found any limitation (other than being able to access/survive in zones to farm mats).
Title: Re: WildStar Online
Post by: SDragon on April 12, 2014, 09:30:14 AM
Title: Re: WildStar Online
Post by: Aggelakis on April 13, 2014, 06:18:26 AM
Yes, the same! Carbine got a few Paragon people with the shut-down, though I don't know which ones are still there.
Title: Re: WildStar Online
Post by: General Idiot on April 14, 2014, 07:03:05 AM
On the other hand, 'we can't do that because of technical limitations' is never a good sign.
Title: Re: WildStar Online
Post by: Felderburg on April 14, 2014, 04:04:12 PM
That was what they said about colored power customization in CoH. Now, Champions coming out had something to do with that getting pushed through, and maybe there won't be a similar competition to give Wildstar the impetus to change their tech, but it's not all that bad.
Title: Re: WildStar Online
Post by: Taceus Jiwede on April 14, 2014, 09:23:05 PM
That was what they said about colored power customization in CoH. Now, Champions coming out had something to do with that getting pushed through, and maybe there won't be a similar competition to give Wildstar the impetus to change their tech, but it's not all that bad.

The WoW expansion comes out in the fall.  That will be Wildstars big big competition that will force it to push out new content and new features, I am guessing. ESO I guess, but it seems the people who want to play Wildstar and those that want to play ESO don't really fall in the same category so it doesn't sound like they are going to compete with each other.
Title: Re: WildStar Online
Post by: Felderburg on April 15, 2014, 12:32:36 AM
I don't know if WoW counts as "competition" for any MMO... it's sort of a weird thing just because it's so huge. Champions was more a direct competition, since it was straight up superheroes, like CoH. I'm under the impression that WildStar is some sort of cartoony animals in space, fighting? Not much in that niche, really.
Title: Re: WildStar Online
Post by: Atlantea on April 20, 2014, 09:56:55 PM
(https://images.weserv.nl/?url=v.cdn.cad-comic.com%2Fcomics%2Fcad-20140131-287a6.png)

Heh. :D

Title: Re: WildStar Online
Post by: zaprobo on April 23, 2014, 04:21:12 PM
(https://images.weserv.nl/?url=www.wildstar-online.com%2Fimg%2Farticles%2Ffull%2Fpax-rowsdower-swag-staff.jpg)

As an aside, the above plushie was available for purchase at PAX East and several fan outlets are offering them as competition prizes - they're very nicely made and I hope they go on sale to the general public soon! (I bought a good few for competitions myself).

[EDIT: Reconverted into an image because we have the technology to make things dynamically smaller! ~Agge]
Title: Re: WildStar Online
Post by: Aggelakis on April 23, 2014, 05:10:10 PM
OMG I desperately want a Rowsdower!!!
Title: Re: WildStar Online
Post by: RockLeeXIII on April 24, 2014, 04:21:58 PM
After NCsoft shutdown CoH/V , i promised myself that i would never support any of their other games ...
in stating this ... i received a beta key from NCsoft for Wildstar online ... i've already given the eu key
to a friend that is interested ... so below is the key for the US version ... have fun :

WildStar Beta Invitation
Following the directions below, you'll be able to redeem your key and start downloading the client immediately. Servers will be open Friday April 25 at 7:00am PDT and will close on Sunday April 27 at 11:59pm PDT.

Beta Key for U.S. Servers:
5J6W-7HYT-53BM-AHZT-SMRC

This Friday, step on to Nexus for an exclusive beta weekend!
We appreciate your early support of WildStar, and are sending a beta key your way for our WildStar-community only beta weekend! This Friday to Sunday, you will be able to choose your faction and class, and hone your skills with dungeons, PvP, questing, and enjoying content through level 25.
Title: Re: WildStar Online
Post by: Taceus Jiwede on April 24, 2014, 07:42:22 PM
After NCsoft shutdown CoH/V , i promised myself that i would never support any of their other games ...
in stating this ... i received a beta key from NCsoft for Wildstar online ... i've already given the eu key
to a friend that is interested ... so below is the key for the US version ... have fun :

WildStar Beta Invitation
Following the directions below, you'll be able to redeem your key and start downloading the client immediately. Servers will be open Friday April 25 at 7:00am PDT and will close on Sunday April 27 at 11:59pm PDT.

Beta Key for U.S. Servers:
5J6W-7HYT-53BM-AHZT-SMRC


This Friday, step on to Nexus for an exclusive beta weekend!
We appreciate your early support of WildStar, and are sending a beta key your way for our WildStar-community only beta weekend! This Friday to Sunday, you will be able to choose your faction and class, and hone your skills with dungeons, PvP, questing, and enjoying content through level 25.

You should probably change that to a "PM for the beta key" because now several different people are going to try and use that.
Title: Re: WildStar Online
Post by: Aggelakis on April 25, 2014, 02:53:44 AM
Whoever uses it first is the only one that will get it, so nbd leaving it up.
Title: Re: WildStar Online
Post by: Exxar on April 26, 2014, 07:16:16 PM
Are there any raids in the beta? If so, how long do they take on average?

One of the nifty features of CoH for me was that there were quite enough TFs which you could complete within an hour or two, and that meant I could do them regularly. I'm playing SWTOR right now and the raids here take 3 hours on average which is just too much for me, I'm not in a situation where I can get that much time in one sitting. So how's this situation in Wildstar?
Title: Re: WildStar Online
Post by: Aggelakis on April 27, 2014, 07:08:05 AM
There's dungeons - solo (which you can bring a team to and they will dynamically scale just like City's instances did), team, and multi-team - and there's outdoor events (e.g. world bosses).
Title: Re: WildStar Online
Post by: Taceus Jiwede on April 28, 2014, 04:10:50 AM
Are there any raids in the beta? If so, how long do they take on average?

One of the nifty features of CoH for me was that there were quite enough TFs which you could complete within an hour or two, and that meant I could do them regularly. I'm playing SWTOR right now and the raids here take 3 hours on average which is just too much for me, I'm not in a situation where I can get that much time in one sitting. So how's this situation in Wildstar?

I haven't done any raiding yet in Wildstar.  Haven't gotten anywhere near max level.  So can't comment on just raiding.  However like Aggelakis said there is dungeons and a lot of of casual friendly content.  If I were to guess though raids will probably take about an hour or two to do.  Just a guess though.
Title: Re: WildStar Online
Post by: zaprobo on April 28, 2014, 02:26:06 PM
Are there any raids in the beta? If so, how long do they take on average?

One of the nifty features of CoH for me was that there were quite enough TFs which you could complete within an hour or two, and that meant I could do them regularly. I'm playing SWTOR right now and the raids here take 3 hours on average which is just too much for me, I'm not in a situation where I can get that much time in one sitting. So how's this situation in Wildstar?

The 20-man Genetic Archives Raid is in beta. Except for the final boss. Those guilds in beta that are raiding seem to take hours over it (and not always winning, either). You can read a guide/overview of it @ http://wildstar-central.com/resources/the-genetic-archives.8/

The 40-man Datascape Raid is not currently in the Beta, but will be available (once attuned) in Live. You can see a sneak peak in the WildStar Panel from PAX East @ https://www.youtube.com/watch?v=plrwl1vYl9Q&t=40m20s

There's dungeons - solo (which you can bring a team to and they will dynamically scale just like City's instances did), team, and multi-team - and there's outdoor events (e.g. world bosses).

To clarify there are Shiphands (1 to 5-man, scalable), Dungeons (5-man Fixed), Adventures (5-man Fixed), and Raids (20 or 40-man, Fixed).

The equivalents to Task/Strike Forces in WildStar are probably Dungeons or Adventures. I'd probably say the Adventures are closest as they then to have a more well defined storyline that you have moments to appreciate (when you choose your path for each section).

Shiphands weigh in as more of a self-contained instance mission (to my mind). But a good one - in the same class as some of my favourite arcs from CoH.
Title: Re: WildStar Online
Post by: zaprobo on April 28, 2014, 04:10:37 PM
For those nostalgic about Supergroup Bases and what you could achieve... this might sway you towards WildStar....
https://forums.wildstar-online.com/forums/index.php?/topic/36938-extreme-housing-a-piano/
Title: Re: WildStar Online
Post by: Exxar on April 28, 2014, 07:08:44 PM
I suppose Shiphand/Dungeon/Adventure/Raid rewards are of the standard WoW-like fare - bound on pickup? One other thing I liked very much in CoH is that I could farm merits on whichever toon I was in the mood for at that time, and not just those that needed immediate equipping. But I haven't yet come across another MMO that allows that.
Title: Re: WildStar Online
Post by: silvers1 on May 15, 2014, 11:15:09 AM
I've been playing open beta for a few days.  While most of the open world content isnt that bad, I have to say
its one of least casual friendly games I've played since I tried GW2.   I die several times per play session -
I guess it expects more dodging/strafing from the player than I'm willing to do.  Guess I'm just not a FPS style
player.

The "explorer" path also turns out to be "Mario bros".  Try to hop, skip, and jump to a high point in the terrrain.
Clearly ripped off from GW2 with their "Vista points", and extremely frustrating to me as a player.

The graphics are ok, but not breathtaking.  Voice acting is also ok, although most of the npcs sound very similar to each other.


Title: Re: WildStar Online
Post by: Aggelakis on May 15, 2014, 06:46:14 PM
If you want to do exploring, be a scientist. You do a lot more actual exploring as you track down things to scan. Explorer is jumping puzzles + scavenger hunts.
Title: Re: WildStar Online
Post by: chuckv3 on May 15, 2014, 10:29:30 PM
You should probably change that to a "PM for the beta key" because now several different people are going to try and use that.

Nah. If you want another key all you have to do is sign up on their web site.
Title: Re: WildStar Online
Post by: Codewalker on May 16, 2014, 07:19:09 AM
The 40-man Datascape Raid is not currently in the Beta, but will be available (once attuned) in Live.

40-man raids... with attunements? I'm having flashbacks to molten core at 60...
Title: Re: WildStar Online
Post by: General Idiot on May 16, 2014, 07:58:45 AM
That's entirely intended. Wildstar is the latest in a long line to try and recapture the feeling of vanilla WoW. I suspect they'll also be the latest in an almost equal length line to find out the hard way why WoW moved away from that, but that's just my opinion.
Title: Re: WildStar Online
Post by: Taceus Jiwede on May 23, 2014, 07:21:22 AM
That's entirely intended. Wildstar is the latest in a long line to try and recapture the feeling of vanilla WoW. I suspect they'll also be the latest in an almost equal length line to find out the hard way why WoW moved away from that, but that's just my opinion.

If I am not mistaken a lot of the development team working on Wildstar was the same team that made Vanilla WoW.  It would make sense they are similar.  Which makes you think they would REALLY know better then to try the 40 man raids again.
Title: Re: WildStar Online
Post by: Codewalker on May 23, 2014, 04:11:54 PM
That's entirely intended. Wildstar is the latest in a long line to try and recapture the feeling of vanilla WoW. I suspect they'll also be the latest in an almost equal length line to find out the hard way why WoW moved away from that, but that's just my opinion.

^^^

(emphasis mine)

I didn't say they were good flashbacks.  ;D
Title: Re: WildStar Online
Post by: Taceus Jiwede on June 01, 2014, 08:25:23 PM
Wildstar head start is up and running.  If anyone wants to play together send me a PM of your character handle and what server you play on.
Title: Re: WildStar Online
Post by: Angel Phoenix77 on June 04, 2014, 10:34:22 PM
anyone playing this game? and is there a city of server? I have been thinking about playing this until city of comes back
Title: Re: WildStar Online
Post by: Heroette on June 05, 2014, 12:36:08 AM
I haven't bought my copy yet but plan to do so soon.  Probably tonight or maybe tomorrow.  I think it will be fun and the housing looks awesome!
Title: Re: WildStar Online
Post by: Aggelakis on June 05, 2014, 05:47:00 AM
I'm playing with a few old City players and some tagalongs, on Evindra, the US RP server. We've got a supergroup guild named Nemesis Plot :D on Dominion side. We're not very hardcore but we're talkative when we're around.

We're rolling Exiles on the Caretaker server. Once someone gets the gold for it on Exile side, we were planning on making Not a Nemesis Plot guild there. :) It's very, very dead over there - everyone is enjoying their psychotic space hamsters! (and lizardkittydragons.)

Look me up, my account name is kellzilla83 at hotmail dot com. If you send an account request, please note what your Titan username is or City global was. :)
Title: Re: WildStar Online
Post by: Angel Phoenix77 on June 05, 2014, 05:57:20 AM
I'm playing with a few old City players and some tagalongs, on Evindra, the US RP server. We've got a supergroup guild named Nemesis Plot :D on Dominion side. We're not very hardcore but we're talkative when we're around.

We're rolling Exiles on the Caretaker server. Once someone gets the gold for it on Exile side, we were planning on making Not a Nemesis Plot guild there. :) It's very, very dead over there - everyone is enjoying their psychotic space hamsters! (and lizardkittydragons.)

Look me up, my account name is kellzilla83 at hotmail dot com. If you send an account request, please note what your Titan username is or City global was. :)
cool I will it will be the end of this month when I get the game :)
Title: Re: WildStar Online
Post by: btru on July 13, 2014, 12:49:19 PM
do they have a trial of any kind? I missed the beta weekends (my work schedule can get in the way alot) I have been debating about getting the game.
Title: Re: WildStar Online
Post by: Aggelakis on July 13, 2014, 05:09:29 PM
Sent you a PM with a guest pass code!