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Issue 16 Updates

Started by eabrace, August 27, 2009, 01:49:27 AM

eabrace

Now that we're in open beta, Issue 16 updating is underway!

I've uploaded the new icons.  I think I got all of 'em, but there might be a straggler or two that I missed.

I've already updated the Epic sets with the new powers and their info.

I've added Broad Sword to Stalkers as part of the proliferation.

Stuff that still needs to be done:

* new badge pages

* finish power proliferation updates

* add info on new difficulty options

* modify sidekicking info to include new super-sidekicking functionality
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Steiner

From what I read, and saw... Super-Sidekicking is a THE new sidekick system... didn't think there was a choice in the way you SK/LK anymore. Am I wrong?
~Steinerd

Aggelakis

Quote from: Steiner on August 27, 2009, 02:11:45 AM
From what I read, and saw... Super-Sidekicking is a THE new sidekick system... didn't think there was a choice in the way you SK/LK anymore. Am I wrong?

Correct. You either sidekick (or exemplar) or you don't join the team.
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eabrace

Right.  The current article on the sidekicking system needs a complete overhaul with I16.
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Steiner

FUN!

Got your work cut out for ya, but Pwiki has yet to disappoint. lol
~Steinerd

eabrace

All of the proliferation info should now be in.  It does raise an interesting question, though.

Although I've marked each article that was affected by I16 proliferation with the Issue16 template, I probably could have made it clearer exactly what is changing in I16.  Right now, if someone's looking for info applicable to I15 and they look at Radiation Blast, if they're not aware of the changes coming, they might get the false impression that they can hop on a live server and create a Radiation Blast Blaster.

We may want to discuss whether or not there's a better way to work in updates to articles like this when the changes are on test but haven't yet gone live.  I'm considering a small box similar to the {{Bug}} template to note what changes are coming.  That box would then be removed when the changes go live.  (I did something similar with the Architect badge pages before the Great Badge Purge but wasn't smart enough to think of using a template until I was almost finished.)

Now, Electric Armor I would like to specifically point out.  The set isn't just being proliferated.  Conserve Power is being removed and replaced with Energize and the order of the powers is being shuffled a bit.  If you just browse the article right now, you'll see (mostly) just I15 info.  However, if you look in the source for the article, you'll find there are a ton of comment tags noting what is I15-specific that will need to be removed and what is I16-specific (and currently hidden) content that will need to be uncommented when the issue goes live.  That's the cleanest way I could think of at the moment to get all the info in there without messing up the currently live info.  For future reference, does anyone have any better ideas on how to handle something like that?

And a huge "thank you" to Blondeshell for hammering on those badge pages.  :)
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Fleeting Whisper

Quote from: Aggelakis on August 27, 2009, 03:04:06 AM
Correct. You either sidekick (or exemplar) or you don't join the team.
I seem to recall from the super sidekicking announcement that there's an option to do the old version of exemplar/malefactor, but the new sidekicking is mandatory.

I haven't checked out open beta (and may not, the way classes are going), but I think that's worth confirming. Even if I'm remembering the announcement correctly, it's possible the actual implementation that got into the game is not exactly the same.

Lady Thanatos

Quote from: Fleeting Whisper on August 30, 2009, 05:02:37 AM
I seem to recall from the super sidekicking announcement that there's an option to do the old version of exemplar/malefactor, but the new sidekicking is mandatory.

Quote from: PositronIf you are below the level you are getting set to, you are automatically sidekicked up to one level below the owner's level, just as if you had sidekicked to them. If you are above the level, then you will be lowered to the level of the owner, just as if you exemplared down.

The players don't need to do anything for this to happen, it all happens automatically. This means that no matter what level ranges you have in your group, you can ALWAYS play together and you can ALWAYS get XP. Yes, we are even changing the way exemplaring works so that you get XP while you are fighting at a lower level. There will be an option of having the "old way" of exemplaring, and earning extra Inf. instead, for those players who want to earn some more Inf. instead of levels.

Above quoted from Posi's post on I16: Super-Sidekicking Explained. This may or may not be the most up-to-date info but it's the post I recall the mention of 'old style' exemping.

*goes back to lurking*

-- Lady T