Since there are going to be plenty of talented people hacking away on the full-blown server, I'm thinking maybe this is an opportunity to go even more in a different direction. There isn't as pressing of a need to try to reproduce combat and leveling (admittedly the hardest part in a distributed environment) since that will be filled by the various private servers. Instead I could focus on the more creative aspects like basebuilding, character creation (integrate Icon's NPC mode?), RP, tabletop, as well as exploration and building on the ability to see the game world without being attacked.
It would be interesting to hear some ideas for development direction, especially from those in the community who think they might still have a use for Paragon Chat even after game servers are widely available.
Now you're talking. I've noticed for a while that PChat shows signs of becoming a virtual world. I think that one oriented towards RP gaming of a would be perfect. Yes, the servers are nice, but when you're trying to RP a mission AE struggles with, PChat works better.

Right now, it's a good server for people to use who are using a handful of internet-forum rules with no dice or anything. These people already have most of the basics. What they would benefit, anyone RPing would benefit from.
We're working on playing with dice, too, but the dicebag appears to be loaded. Someone who hasn't forgotten how to run a chi square needs to check the D 20, and if it's as loaded as I think, we need a new, improved, not-loaded dicebag.
Expanding bases and costuming would help with RP, and social members as well. So might adding more NPCs around the place. Walkers are nice for flavor, but static standers are particularly useful. I like to have certain enemies attack some of the NPCS standing around to reduce the number of toons I need to put up. My computer doesn't like more than 5, maybe even less.