Two things: one, my favorite badge was "Bright Star" at the University in Steel Canyon...it doesn't seem to be working.
I just ran and grabbed it to check, and was awarded the badge. If you're sure that you're in the right spot, things to check are to make sure you're running the latest version (1.0.9.4), and that you don't already have the badge.
I'm pretty sure there are people who have collected all of the zone accolades now, so AFAIK all of the regular exploration badges should be working.
However, you can now activate all four travel powers at the same time...activating one doesn't turn off any other active one. Screenshot to show you...and yes, if I click, I do teleport, and the other three travel powers *still* remain "on". (They do seem to be on, not just the button animation, as you can hear the sound files playing for more than one at a time, and you do remain suspended due to "Fly" being on.)
Ninja Run and Beast Run do still turn other travel powers off. Sprint, Flying Carpet, Void Skiff, and Rocket Board do not. Flying Carpet, Void Skiff, and Rocket Board turn each other off, as well as Fly, but not Super Speed and Super Jump.
That sounds WAI. The new powers system has better support for toggle exclusivity groups (similar to what the live game had). Jump powers are exclusive with other jump powers, but not flight powers or running powers. You should be able to run Super Speed, Super Jump, and Fly simultaneously if you want, just like you could on retail if you spent the power picks to take all three.
Ninja Run and Beast Run count as both running and jumping powers since they affect both.
Oh, and Teleport works just fine, despite the fact that the button in the tray is grayed out when it is not selected.
Oh...but if you hold off fixing it until the end of the Christmas event (CoHmas event? lol)...it's a really great way to collect gifts...fly high over a zone, teleport directly to the gift, and flight doesn't cut off... :-D
That also sounds
probably WAI. The three special travel modes (Rocket Board, Magic Carpet, Void Skiff) intentionally lock out click powers as they completely break all animations, but other travel powers don't. Fly and Teleport should definitely work together. Super Speed and Teleport also now have some nice synergy due to the added tech to break out of the hover early (or immediately if you're holding down the movement key).
What would be a bug is if you have one of those 3 flight-with-a-prop powers toggled and are still able to activate Teleport. I was unable to reproduce that -- I got the targeting reticle as expected, but the power refused to activate when clicking a location.
Okay, here's one more: Mapmove just appeared as a button on the tray of a newly created toon, along with all the other main travel powers, but I don't see it on the list of Powers, and it did *not* appear in the tray of an existing toon.
Yes, as mentioned in the
patch note, only new characters get the mapmenu macro added.
If you really want it on an older character, there is one way to get it. You have to completely empty out your power trays (the /cleartray command is helpful here), including deleting any macros, then log out and back in. If you log in with completely empty trays, you'll get the default powers added again, as well as the mapmove macro.