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Valiance Online

Started by Safehouse, December 22, 2014, 05:15:59 PM

saipaman

I can only say that is one huge zone.

ValianceOnline


ValianceOnline


Rejolt

Quote from: ValianceOnline on September 25, 2015, 06:16:15 PM
A couple of new blog posts...

One is a look at Central Hall...

https://valianceonline.wordpress.com/2015/09/25/location-location-location/

The other reveals details about our upcoming move to Alpha!

https://valianceonline.wordpress.com/2015/09/25/say-hello-to-my-little-friends/

From the link: Non-combat power usage (ex. ice bridges to reach hidden or hard to reach areas or destroying doors or walls with super strength to access areas you wouldn't otherwise be able to get to)

!!

Aka /unjranger

Also:

In the coming months we will also be preparing the Alpha version of the game for the move to Steam!
Rejolt Industries LLC is now a thing. Woo!

Super Firebug

Is it possible to do the missions that we get from contacts, or are we just testing mission-dispensing? I haven't been able to figure out where the fence is that I'm supposed to take down, or the guard station where I'm supposed to do it. It's Henry Glasser's mission; I'm assuming that the building he works at is the one he's standing near, since he'd be interested in getting back to work once I'm done.
Linux. Because a world without walls or fences won't need Windows or Gates.

Super Firebug

Are you, or will you be, working on a pre-made CoH-type keymapping layout that we can select? It'd be REALLY nice.
Linux. Because a world without walls or fences won't need Windows or Gates.

ValianceOnline

Will followup on your questions shortly, but first...

Thanks to an unannounced server migration by our hosting company, the game server is down. We will update with more information when we have it.  :gonk:

ukaserex

Quote from: Super Firebug on October 12, 2015, 09:59:11 PM
Are you, or will you be, working on a pre-made CoH-type keymapping layout that we can select? It'd be REALLY nice.

This would be awesome. I liked being able to use arrow keys for direction if I chose, as well as assigning various keys for various functions. (If I understand Keymapping layout correctly)
Those who have no idea what they are doing genuinely have no idea that they don't know what they're doing. - John Cleese

Super Firebug

Quote from: ValianceOnline on October 15, 2015, 02:54:00 PM
Will followup on your questions shortly, but first...

Thanks to an unannounced server migration by our hosting company, the game server is down. We will update with more information when we have it.  :gonk:

The server must have migrated south for the winter, if it's taking this long to find it. ;)
Linux. Because a world without walls or fences won't need Windows or Gates.

Noyjitat

Quote from: ukaserex on October 21, 2015, 05:13:32 PM
This would be awesome. I liked being able to use arrow keys for direction if I chose

All current and most of the previous mmos including coh have this functionality so it wouldn't make sense for them not to have this as an option. In fact you can completely bind every movement and ability to whatever keys you want in most cases even print screen (although I'm not going to recommend doing that for obvious reasons). And wow... you actually want to use arrow keys to look around?

Kaos Arcanna

The latest information I was able to find about Valiance was a Google + post dated 11/06/15. Does anyone  have anything later than that?

I wonder if they lost their PR person.

They were doing a nice job building up momentum and now they've let it slide again.... :(

batgirl

Quote from: Noyjitat on December 16, 2015, 01:04:50 AM
All current and most of the previous mmos including coh have this functionality so it wouldn't make sense for them not to have this as an option. In fact you can completely bind every movement and ability to whatever keys you want in most cases even print screen (although I'm not going to recommend doing that for obvious reasons). And wow... you actually want to use arrow keys to look around?
I prefer arrow keys too

ValianceOnline

Sorry it's been so quiet but here are a couple new posts from our blog. One has some news and pics and the other is about the "competition" between us and other people making superhero MMOs...

https://valianceonline.wordpress.com/2015/12/17/catching-up/

https://valianceonline.wordpress.com/2015/12/18/wars-not-make-one-great/

We're hoping to have our new website (with funding options) and/or server with updated build of the game up shortly. Stay tuned. :D

ValianceOnline

The Server Awakens! 8)

https://valianceonline.files.wordpress.com/2015/12/obiwan-server.jpg?w=914

Patch notes, download link, new website testing and more information can be found at the link below!

https://valianceonline.wordpress.com/2015/12/25/the-server-awakens/

Some additional notes...

If having install errors, then clean out everything (including the launcher shortcut and unzipped install files) and try again. Most important, delete the folder at c:\WindowsPlayer (unless you put it elsewhere).

We're aware of and working on three major bugs: blackout/darkness zones; no health regen; chatting but movement keys still function. Stay tuned!

We are doing our best to reply to social media posts and support emails but it's a holiday weekend so please be patient. The game was ready for testing and we figured people didn't want to wait until Monday. Thanks for your support and Happy Holidays!

eabrace

Congrats on getting that new server up and running.  :)
Titan Twitter broadcasting at 5.000 mWh and growing.
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Paragon Wiki admin
I was once being interviewed by Barbara Walters...In between two of the segments she asked me..."But what would you do if the doctor gave you only six months to live?" I said, "Type faster." - Isaac Asimov

ValianceOnline

Quote from: eabrace on December 27, 2015, 01:06:41 AM
Congrats on getting that new server up and running.  :)

Thank you. The move took some doing but now we can focus on development again... well, not like we didn't stop during the move... or Thanksgiving... or Christmas... or... well, you get the gist. Chaining the developers to their desks really paid off! ;)

ValianceOnline

We've patched and released a new launcher!

Here are the patch notes:

Updated the dynamic sector culling system to resolve its conflict with the tonemapping shader
– Resolved the immediate render crash which created the black screen of death
– More updates are required for the culling technology, as well as some fine-tuning of the sectors
– Some objects will be culled while their shadows are still visible

Fixed the inadvertent culling of the Central Hall interior, which made it impossible for the doors to open
– The waypoints inside the building are now properly directed to
– Access to the NPCs inside the interior has been restored
– Some of these interior, namely the ceiling, will be culled while it should be visible

Updated a majority of the game's textures to make them more MMO compliant
– Reduced the game's absolute size by 110%; reduced its RAM requirements by 170%

Optimized the live server technology to improve the bandwith pipeline
– Improved overall client communication in regards to player data

Additionally, here are the revised system requirements:

Minimum

Nvidia geForce GTX 275 (or equivalent)
2GB of DDR3 RAM
1.3GB of storage space
DirectX 11

Recommended

Nvidia geForce GTX 660 (or equivalent)
4GB of DDR3 RAM
2GB of storage space
DirectX 11

Visit http://valianceonline.com/play to download the latest Windows launcher and for instructions on cleaning out previous versions.

For help email support@valianceonline.com

Todogut


BoundKitty

I wanted to let you know that I tried out your pre-alpha on my trusty, aged laptop and was definitely impressed at what you guys have gotten together, as well as how well the client ran on said laptop. It's an old ASUS lappy from 2008 with a Geforce GTX 260M graphics card and a Core 2 Duo 2.53 Ghz processor, and I was getting 25-30 FPS in 1440x900 full screen with minimum graphics options enabled. So, kudos! I'm looking forward to where your project goes from here.

Soul Resonance

50's: Necro/Dark, Fire x3 Dom, Plant/Savage Dom, Ice/Time Blaster, Arch/TA Blaster, SS/Elec Brute, Rad/Rad Def.