I've got to give props to the Valiance Online team. I tried the alpha a year ago and... well, it was very much alpha. Felt like a beginning 3DMax or Blender project. (No offense, I have zero skills when it comes to 3D animation/authoring games, I couldn't even get that far.)
I tried it this morning, and how far you've come since then... I didn't have to avoid parts of the map out of fear of falling through the floor and TPing back to a origin point. All of the graphics weren't a shade of red or cyan, there was actual color. The player customization options have increased quite a bit. Animations aren't wonky versions of walking. There's a dialog system being worked on.
I have to admit, I didn't have a whole lot of faith in the project at the start, but Valiance Online is improving quite a bit.
You have my Respek Knuckles.
