With the following build, Elude has a maximum (assuming you're not being slowed elsewise) recharge of 56 seconds. Chance for +Recharge IOs in your two main attacks (SD is back in 2.1 seconds, GD is back in 3 seconds) and their fast recharges assure that the recharge of Elude will be faster than that consistently. Conserve Power is recharged every time before Elude runs out to keep you from having end issues after your Elude crash. Inclusion of Focused Accuracy, SS, and SJ make this a PvP viable character as long as you can survive the Elude crashes.
By game design, permaelude is not actually possible. At recharge cap, there is approximately a 20 second downtime. This means that a single Speed Boost or Adrenalin Boost will cap your recharge on this character.
DISCLAIMER: I do not guarantee that the recharge of Elude will not be changed in a future issue to make it unenhanceable (see Willpower's Tier 9). That is one risk with this build.
Permaelude: Level 50 Mutation Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
------------
Level 1: Sting of the Wasp C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(11), C'ngImp-Acc/Dmg/Rchg:50(11), C'ngImp-Acc/Dmg/EndRdx:50(15), C'ngImp-Dmg/EndRdx/Rchg:50(15)
Level 1: Focused Fighting LkGmblr-Rchg+:50(A), RedFtn-Def/EndRdx:50(3), RedFtn-Def/Rchg:50(3), RedFtn-EndRdx/Rchg:50(5), RedFtn-Def/EndRdx/Rchg:50(5), RedFtn-Def:50(17)
Level 2: Focused Senses LkGmblr-Rchg+:50(A), RedFtn-Def/EndRdx:50(7), RedFtn-Def/Rchg:50(7), RedFtn-EndRdx/Rchg:50(9), RedFtn-Def/EndRdx/Rchg:50(9), RedFtn-Def:50(17)
Level 4: Agile LkGmblr-Rchg+:50(A)
Level 6: Build Up GSFC-ToHit/Rchg:50(A), GSFC-ToHit/Rchg/EndRdx:50(31), GSFC-Build%:50(31), AdjTgt-ToHit/Rchg:50(34), AdjTgt-ToHit/EndRdx/Rchg:50(37)
Level 8: Divine Avalanche C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(19), C'ngImp-Acc/Dmg/Rchg:50(19), C'ngImp-Acc/Dmg/EndRdx:50(21), C'ngImp-Dmg/EndRdx/Rchg:50(21)
Level 10: Practiced Brawler EndRdx-I:50(A)
Level 12: Hasten RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(13)
Level 14: Super Speed Clrty-Stlth:50(A), HO:Micro(43)
Level 16: Dodge LkGmblr-Rchg+:50(A), LkGmblr-Def:50(46), LkGmblr-Def/EndRdx:50(46)
Level 18: Combat Jumping HO:Micro(A)
Level 20: Quickness Run-I:50(A)
Level 22: Boxing Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(23), Stpfy-Acc/EndRdx:50(23), Stpfy-Stun/Rng:50(25), Stpfy-Acc/Stun/Rchg:50(40), Stpfy-KB%:50(43)
Level 24: Flurry Amaze-Stun:50(A), Amaze-Stun/Rchg:50(25), Amaze-Acc/Stun/Rchg:50(37), Amaze-Acc/Rchg:50(39), Amaze-ToHitDeb%:50(40)
Level 26: Soaring Dragon Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(27), Hectmb-Acc/Dmg/Rchg:50(27), Hectmb-Acc/Rchg:50(29), Hectmb-Dam%:50(29), FrcFbk-Rechg%:50(31)
Level 28: Lucky LkGmblr-Rchg+:50(A), LkGmblr-Def:50(42), LkGmblr-Def/EndRdx:50(43)
Level 30: Super Jump HO:Micro(A)
Level 32: Golden Dragonfly Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Dam%:50(34), FrcFbk-Rechg%:50(34)
Level 35: Evasion RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(36), RedFtn-EndRdx/Rchg:50(36), RedFtn-Def/EndRdx/Rchg:50(36), RedFtn-Def:50(37)
Level 38: Elude HO:Membr(A), HO:Membr(39), HO:Membr(39), RechRdx-I:50(40), RechRdx-I:50(42), RechRdx-I:50(42)
Level 41: Conserve Power RechRdx-I:50(A)
Level 44: Laser Beam Eyes Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(45), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Acc/Rchg:50(45), Apoc-Dam%:50(46)
Level 47: Energy Torrent Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Knock%:50(50)
Level 49: Focused Accuracy GSFC-ToHit/EndRdx:50(A), GSFC-Rchg/EndRdx:50(50), GSFC-Build%:50(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit
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[size=0]Edited by Taz - Disabled Smiley's so the Code would work.[/size]