Author Topic: Did anyone have Dark Armor?  (Read 12952 times)

impiousimp

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Did anyone have Dark Armor?
« on: August 30, 2014, 06:53:22 AM »
If so I'd really like to see a build with IO sets, just for my own curiosity.  Regardless if the game ever got to where it needed to be I always wanted to know where that power set stood as far as how it worked, how easy or hard it was to solo missions, etc.

Some people told me it sucked, other people said it was awesome.

Hypothetically, if COH comes back, I'd want to reroll my main as Savage melee [which we may never see but was for issue 24] and Dark Armor.  If nothing else that was the plan.

So any thoughts on this as a defensive secondary for a brute?

Thunder Glove

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Re: Did anyone have Dark Armor?
« Reply #1 on: August 30, 2014, 11:15:47 AM »

Ankhammon

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Re: Did anyone have Dark Armor?
« Reply #2 on: August 30, 2014, 04:24:43 PM »
I played a Dark/Ice tank for a bit.

The learning curve on Dark Armor was higher than most other armor sets out there but the payoff was very nice.
Basically, if you run all the toggles you will be using high endurance. However, the basic setup for most DA players is around 0.98 end/sec. This assumes normal slotting and not using Cloak of Fear. This was the formation I was working from with my DA/Ice.

The real problems could be mitigated. They were no KB protection and the Heal power had a huuuuuge end cost that could be helped a lot by using the Theft of Essence proc. 

The DA set can get a lot out of synergizing with its offensive set. For instance, if you took a set with a stun capacity, it would allow you to stun a boss.
In my Case, it worked very well with /ice since it can gather lots of mobs in a hurry and pack them around me. Then I'd lay down an ice patch and aoe to my hearts content. Basically, they were slowed, stunned, flopping around and having their recharge inhibited.
I didn't need the Heal nearly as often as other sets.

Finally, I might suggest reading a useful guide by Dechs Kaison (haven't thought of that name in a while) which will give you some good ideas about DA. http://dechskaison.blogspot.com/2012/02/supermassive-black-hole.html

Cogito, Ergo... eh?

Young Tutor

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Re: Did anyone have Dark Armor?
« Reply #3 on: August 30, 2014, 04:26:32 PM »
Dark Armor was a set that definitely was made better with IOs. I think you absolutely would want the Numina and Miracle uniques in Health, and Stamina 3 slotted including the Performance Shifter +end proc. DA demands a ton of recovery/endurance. Come to think of it, you'd likely also want to prioritize any of the accolades that increase your base END. Getting in a little extra end reduction or recovery via frankenslotting, set bonuses, etc will go a long way to making a DA character playable.

That said, there's one single IO that is pretty much gamechanging for Dark Armor: Theft of Essence chance for +endurance proc placed in Dark Regeneration. If you fire it off in a crowd, each foe gives you a chance to recover endurance. It turns a very endurance heavy self-heal into a blue inspiration. It is *that* good. But in the early game, until you resolve endurance issues, you might find yourself picking and choosing which auras you'll run based on the enemies you fight . . . it is hard to keep them all up without support. Another key IO to get is a Knockback Resist IO . . . a melee character with no KB resist is a pain to play. Get at least 1, and perhaps 2.

I'll second what Thunder Glove said about DA being kind of non-traditional with a couple of amplifications. Many of DA's powers can work at cross purposes with each other. For example, the damage aura isn't great to run at lower levels because you don't have much damage mitigation to handle all the agro. The fear PBAOE works at cross purposes with the damage aura because the damage wakes them up from fear. The stun aura causes foes to wander out of the damage aura range. You have to be tactical about what power you use and when. On the other hand, you can use the variety of effects to handle a wider range of situations . . . I love the idea of using the KB-KD proc in the damage aura!

You will have resistance to everything, but Energy Resistance is pretty low in DA so keep that in mind when you are at higher levels and many enemy groups have powerful energy attacks. You have a relatively weak DEF power, but I find that stacking other DEF powers (if you can stand the endurance hit) is worthwhile even if you aren't softcapped to anything. You'll want Tough anyway for the extra smashing/toughness resistance, so taking Weave is a no-brainer. Combat Jumping would add a touch more DEF (and a place to stow another LOTG +Recharge). Getting softcapped would probably be incredibly expensive and require sacrifices in other areas of your build, but purple inspirations are a thing, and considering you have a -To-Hit aura, extra DEF adds synergy.

Looking at Savage Melee, it brings a couple of things to the table. A 2nd self heal seems nice and would give you some staying power if you didn't have a bunch of foes in melee range. 2 extra PBAOEs and a cone attack are decent, and the KD component of Viscous Slash seems worthwhile. I could see a couple of different angles with the ancillary power pools; Mu for the extra AOE goodness or Soul for the great toolbox. This is just a guess, but Darkest Night with its -damage and -to-hit could be another great layer of mitigation, gloom is certainly a great single-target power for a brute, and you could still get some targeted AOE fun.

I could see Savage Melee/Dark Armor as being very fun to play if you enjoy tactical decisions and getting under the hood with IOs. Straight out of the box on SOs it isn't going to be good, but you have so many options to customize it, it can be very powerful. In teams any support you get via buffs and debuffs will shine all the more since you are so versatile.

Ankhammon

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Re: Did anyone have Dark Armor?
« Reply #4 on: August 30, 2014, 04:58:28 PM »
Dark Armor was a set that definitely was made better with IOs. I think you absolutely would want the Numina and Miracle uniques in Health, and Stamina 3 slotted including the Performance Shifter +end proc. DA demands a ton of recovery/endurance. Come to think of it, you'd likely also want to prioritize any of the accolades that increase your base END. Getting in a little extra end reduction or recovery via frankenslotting, set bonuses, etc will go a long way to making a DA character playable.

That said, there's one single IO that is pretty much gamechanging for Dark Armor: Theft of Essence chance for +endurance proc placed in Dark Regeneration. If you fire it off in a crowd, each foe gives you a chance to recover endurance. It turns a very endurance heavy self-heal into a blue inspiration. It is *that* good. But in the early game, until you resolve endurance issues, you might find yourself picking and choosing which auras you'll run based on the enemies you fight . . . it is hard to keep them all up without support. Another key IO to get is a Knockback Resist IO . . . a melee character with no KB resist is a pain to play. Get at least 1, and perhaps 2.

I'll second what Thunder Glove said about DA being kind of non-traditional with a couple of amplifications. Many of DA's powers can work at cross purposes with each other. For example, the damage aura isn't great to run at lower levels because you don't have much damage mitigation to handle all the agro. The fear PBAOE works at cross purposes with the damage aura because the damage wakes them up from fear. The stun aura causes foes to wander out of the damage aura range. You have to be tactical about what power you use and when. On the other hand, you can use the variety of effects to handle a wider range of situations . . . I love the idea of using the KB-KD proc in the damage aura!

You will have resistance to everything, but Energy Resistance is pretty low in DA so keep that in mind when you are at higher levels and many enemy groups have powerful energy attacks. You have a relatively weak DEF power, but I find that stacking other DEF powers (if you can stand the endurance hit) is worthwhile even if you aren't softcapped to anything. You'll want Tough anyway for the extra smashing/toughness resistance, so taking Weave is a no-brainer. Combat Jumping would add a touch more DEF (and a place to stow another LOTG +Recharge). Getting softcapped would probably be incredibly expensive and require sacrifices in other areas of your build, but purple inspirations are a thing, and considering you have a -To-Hit aura, extra DEF adds synergy.

Looking at Savage Melee, it brings a couple of things to the table. A 2nd self heal seems nice and would give you some staying power if you didn't have a bunch of foes in melee range. 2 extra PBAOEs and a cone attack are decent, and the KD component of Viscous Slash seems worthwhile. I could see a couple of different angles with the ancillary power pools; Mu for the extra AOE goodness or Soul for the great toolbox. This is just a guess, but Darkest Night with its -damage and -to-hit could be another great layer of mitigation, gloom is certainly a great single-target power for a brute, and you could still get some targeted AOE fun.

I could see Savage Melee/Dark Armor as being very fun to play if you enjoy tactical decisions and getting under the hood with IOs. Straight out of the box on SOs it isn't going to be good, but you have so many options to customize it, it can be very powerful. In teams any support you get via buffs and debuffs will shine all the more since you are so versatile.

Lot's of good stuff in here. Mind if I ask a question or two?

Would you really go with the extra toggles from Tough/Weave for a Dark character? For me, I never found the need for it (then again I used ice melee). The Heal was up in around 12 seconds and hitting two mobs made me go full on green.
This is where my approach is a bit different than a lot of players. If you take extra toggles then you are getting into an area where you do have to pick and choose what to run. If you take a set that you can leverage some synergy then you don't really have to do that and can run everything you have.

Will the kb/kd proc work in Debt Shroud?

Also, I would think Leviathan would make a pretty good epic set for a tank/brute. 3 cones for immob/-res/damage added to your set looks good to me. Assuming you are reasonably happy with your damage mitigation prior to then.
Cogito, Ergo... eh?

Young Tutor

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Re: Did anyone have Dark Armor?
« Reply #5 on: August 30, 2014, 06:09:37 PM »
Lot's of good stuff in here. Mind if I ask a question or two?

Would you really go with the extra toggles from Tough/Weave for a Dark character? For me, I never found the need for it (then again I used ice melee). The Heal was up in around 12 seconds and hitting two mobs made me go full on green.
This is where my approach is a bit different than a lot of players. If you take extra toggles then you are getting into an area where you do have to pick and choose what to run. If you take a set that you can leverage some synergy then you don't really have to do that and can run everything you have.

Will the kb/kd proc work in Debt Shroud?

Also, I would think Leviathan would make a pretty good epic set for a tank/brute. 3 cones for immob/-res/damage added to your set looks good to me. Assuming you are reasonably happy with your damage mitigation prior to then.

Personally, I'd go with the extra toggles with Tough and Weave. I like IO builds, and I use IOs heavily early on in my builds rather than waiting till 50. Even if it just frankenslotting with a few uniques or cheap sets, I'll have a full IO build in my 20s. That goes a long way in running multiple toggles at once. The base S/L resist in Dark Armor isn't fantastic, and I feel tough helps with survivability. I like global recharge, and picking up some defense powers gives me a bit of defense plus spots for LOTG recharge. Tough has value even only as a place for the Steadfast Protection +3% defense. Weave has value if only as a place for the LOTG +recharge. Don't get me wrong, if you run tons of toggles without proper support, you'll have trouble . . . but I think the END issues are very manageable and worth it.

I think the KB/KD proc will work in "Debt Shroud" . . . haven't tried it, but another poster suggested it and it sounds fabulous as mitigation for a DA character.

I think Leviathan would be pretty cool if nothing else but for thematic reasons . . . Sharks! Each of the cone attacks has different damage types and lots of versatile effects. That said, I would worry that the cones wouldn't have as much synergy with all the PBAOE powers that a Savage Melee/DA Brute would have . . . you'd have to jump in and out of combat to get the full effects. I think Soul Mastery would give an overall better value for a Savage Melee/DA . . . you still have a cone immobilize, but I think -damage and -to-hit/accuracy are better debuffs than -def or -resist. You also have a TAOE vs a cone, and Gloom is a fantastic ranged single target attack.

Ankhammon

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Re: Did anyone have Dark Armor?
« Reply #6 on: August 30, 2014, 07:06:39 PM »
Personally, I'd go with the extra toggles with Tough and Weave. I like IO builds, and I use IOs heavily early on in my builds rather than waiting till 50. Even if it just frankenslotting with a few uniques or cheap sets, I'll have a full IO build in my 20s. That goes a long way in running multiple toggles at once. The base S/L resist in Dark Armor isn't fantastic, and I feel tough helps with survivability. I like global recharge, and picking up some defense powers gives me a bit of defense plus spots for LOTG recharge. Tough has value even only as a place for the Steadfast Protection +3% defense. Weave has value if only as a place for the LOTG +recharge. Don't get me wrong, if you run tons of toggles without proper support, you'll have trouble . . . but I think the END issues are very manageable and worth it.

I think the KB/KD proc will work in "Debt Shroud" . . . haven't tried it, but another poster suggested it and it sounds fabulous as mitigation for a DA character.

I think Leviathan would be pretty cool if nothing else but for thematic reasons . . . Sharks! Each of the cone attacks has different damage types and lots of versatile effects. That said, I would worry that the cones wouldn't have as much synergy with all the PBAOE powers that a Savage Melee/DA Brute would have . . . you'd have to jump in and out of combat to get the full effects. I think Soul Mastery would give an overall better value for a Savage Melee/DA . . . you still have a cone immobilize, but I think -damage and -to-hit/accuracy are better debuffs than -def or -resist. You also have a TAOE vs a cone, and Gloom is a fantastic ranged single target attack.

You, my friend, like to live on the knife's edge with endurance. :)

and I agree Lev is probably not the best considering the savage set.

I just like the set. I keep thinking I'm going to make a kin/something or something/kin set to best leverage the sharks. The only defensive sets that come to mind easily is Bio or Shield. Not sure though.
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Young Tutor

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Re: Did anyone have Dark Armor?
« Reply #7 on: August 30, 2014, 09:07:01 PM »
You, my friend, like to live on the knife's edge with endurance. :)

and I agree Lev is probably not the best considering the savage set.

I just like the set. I keep thinking I'm going to make a kin/something or something/kin set to best leverage the sharks. The only defensive sets that come to mind easily is Bio or Shield. Not sure though.

:-) I wouldn't recommend such a toggle-heavy build w/o extensive use of IOs.

The other thing to consider is your the defensive values on your DA/Ice Melee tank were higher than on scrappers or brutes . . . 30% base value vs 22%. Plus, Ice Melee has significant mitigation on its own, with all the slows, Ice Patch, and even a hold. I could totally see a DA tank feeling like they could get by without tough, but scrappers or brutes would be much more squishy.

I think Leviathan is a really cool set, I could almost see making a themed character just to play with sharks. I wish there was an AT that got all of the shark powers in the Leviathan set. Did you have your heart set on a melee character for it? I could see a cool thematic justification with a Water/Martial Combat Blaster . . . the water stuff would go with the sharks, and the martial combat would just represent general tough-guy ability.

Kistulot

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Re: Did anyone have Dark Armor?
« Reply #8 on: August 30, 2014, 09:57:14 PM »
Woo! - Argent Girl

Winter Fable

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Re: Did anyone have Dark Armor?
« Reply #9 on: August 30, 2014, 10:02:05 PM »
I had a dark/stone.You Have To have io's.With sets you can have res and def(all you really need for most mobs)but you still have to watch your toggles so you can attack.You also get one of the best heals in the game.Fun set but you will spend a lot of influence on it.

impiousimp

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Re: Did anyone have Dark Armor?
« Reply #10 on: August 30, 2014, 11:46:56 PM »

Ankhammon

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Re: Did anyone have Dark Armor?
« Reply #11 on: August 31, 2014, 12:30:21 AM »
:-) I wouldn't recommend such a toggle-heavy build w/o extensive use of IOs.

The other thing to consider is your the defensive values on your DA/Ice Melee tank were higher than on scrappers or brutes . . . 30% base value vs 22%. Plus, Ice Melee has significant mitigation on its own, with all the slows, Ice Patch, and even a hold. I could totally see a DA tank feeling like they could get by without tough, but scrappers or brutes would be much more squishy.

I think Leviathan is a really cool set, I could almost see making a themed character just to play with sharks. I wish there was an AT that got all of the shark powers in the Leviathan set. Did you have your heart set on a melee character for it? I could see a cool thematic justification with a Water/Martial Combat Blaster . . . the water stuff would go with the sharks, and the martial combat would just represent general tough-guy ability.

True enough on the tank vs. brute/scrap thoughts. Probably why I decided on the tank in the first place... I don't really remember.

And yeah, I've just been wanting to make a Lev based char. It would be very cool, if impractical.
At one point I was convinced a Water/NA/Lev or NA/Water/Lev would work. You can color NA so it gives a very nice under the sea kind of look. Problem is both of those sets are really heavy in powers you want. So, I wouldn't be able to take all 5 Lev powers.

Then I decided that the tank/brute Lev line was the best visually. Plus, everyone always wants to make a ranged tank or brute. With that in mind, Kinetic is not that far off visually and allows for two single target blasts and 4 cones plus a pet. With huge recharge you can almost visualize it working.
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impiousimp

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Re: Did anyone have Dark Armor?
« Reply #12 on: August 31, 2014, 01:45:23 AM »
Any chance anyone can send me their builds on Mids so I can take a look?

Young Tutor

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Re: Did anyone have Dark Armor?
« Reply #13 on: August 31, 2014, 02:00:26 AM »
True enough on the tank vs. brute/scrap thoughts. Probably why I decided on the tank in the first place... I don't really remember.

And yeah, I've just been wanting to make a Lev based char. It would be very cool, if impractical.
At one point I was convinced a Water/NA/Lev or NA/Water/Lev would work. You can color NA so it gives a very nice under the sea kind of look. Problem is both of those sets are really heavy in powers you want. So, I wouldn't be able to take all 5 Lev powers.

Then I decided that the tank/brute Lev line was the best visually. Plus, everyone always wants to make a ranged tank or brute. With that in mind, Kinetic is not that far off visually and allows for two single target blasts and 4 cones plus a pet. With huge recharge you can almost visualize it working.

DA would actually be kind of cool for a Leviathan Brute/Tank. All the auras could be colored to look sea-ish.

Ankhammon

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Re: Did anyone have Dark Armor?
« Reply #14 on: August 31, 2014, 03:01:07 AM »
DA would actually be kind of cool for a Leviathan Brute/Tank. All the auras could be colored to look sea-ish.

Yeah, I was playing around with Icon and the Bio looked the most sea-ish. Using minimal effects (or not) you can get a good under water kind of effect. EA was also decent looking.
Plus it gives the adaptation stuff so you could go defensive/offensive/endurance when you wanted.

Then again I also made the same build but subbed in /Staff which gives a nice Carnival staff that definitely passes as a deep sea trident kinda thing. 

the plan was to take hover for swim look. I even did something with the auras (Microscopic looking one) that really added to the overall effect.

he's my version of submariner or Aquaman... but cool looking. :)

A mostly complete version of his look is my Avatar.
« Last Edit: August 31, 2014, 03:17:51 AM by Ankhammon »
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Ankhammon

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Re: Did anyone have Dark Armor?
« Reply #15 on: August 31, 2014, 03:05:31 AM »
Any chance anyone can send me their builds on Mids so I can take a look?

Here's a couple tanker builds courtesy of Dechs Kaison. He's definitely one of the major build gurus around... or was around.

http://dechskaison.blogspot.com/2012/08/new-da-tank-builds.html
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HEATSTROKE

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Re: Did anyone have Dark Armor?
« Reply #16 on: August 31, 2014, 05:03:32 AM »
Here is my final build for this guy before the shutdown

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

SandStone: Level 50 Mutation Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(3), M'Strk-Dmg/EndRdx(3), M'Strk-Acc/EndRdx(5), M'Strk-Dmg/EndRdx/Rchg(5), M'Strk-Acc/Dmg/EndRdx(7)
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(31), HO:Nucle(45)
Level 2: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(11), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15), S'fstPrt-ResDam/Def+(17), S'fstPrt-ResKB(33)
Level 4: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19), HO:Nucle(33)
Level 6: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), HO:Nucle(23)
Level 8: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(11)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(34)
Level 12: Combat Jumping -- Krma-ResKB(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Heal/Rchg(29), Nictus-Acc/Heal(31), Nictus-Acc/EndRdx/Heal/HP/Regen(31), Nictus-Acc/EndRdx/Rchg(48), Nictus-Heal/HP/Regen/Rchg(50)
Level 18: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(27), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(29)
Level 20: Kick -- Acc-I(A)
Level 22: Fault -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(45), Stpfy-Acc/EndRdx(45), Stpfy-Acc/Stun/Rchg(46), Stpfy-Stun/Rng(46)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(43)
Level 26: Oppressive Gloom -- HO:Endo(A), HO:Endo(37), HO:Endo(40)
Level 28: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(42)
Level 32: Taunt -- Taunt-I(A)
Level 35: Tremor -- SMotTanker-Acc/Dmg(A), SMotTanker-Acc/Dmg/Rchg(36), SMotTanker-Dmg/EndRdx/Rchg(36), SMotTanker-Acc/Dmg/EndRdx/Rchg(36), Sciroc-Dmg/EndRdx(37), Sciroc-Acc/Dmg/EndRdx(43)
Level 38: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), HO:Nucle(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(46), EndMod-I(48), P'Shift-End%(48)
Level 47: Build Up -- RechRdx-I(A)
Level 49: Soul Transfer -- Heal-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Heal-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(50), Numna-Regen/Rcvry+(50)
Level 2: Stamina -- EndMod-I(A), EndMod-I(13), EndMod-I(37), P'Shift-End%(40)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 50: Diamagnetic Total Core Conversion
Level 50: Cardiac Core Paragon
------------
------------
Set Bonus Totals:
  • 4% DamageBuff(Smashing)
  • 4% DamageBuff(Lethal)
  • 4% DamageBuff(Fire)
  • 4% DamageBuff(Cold)
  • 4% DamageBuff(Energy)
  • 4% DamageBuff(Negative)
  • 4% DamageBuff(Toxic)
  • 4% DamageBuff(Psionic)
  • 23.94% Defense(Smashing)
  • 23.94% Defense(Lethal)
  • 3.94% Defense(Fire)
  • 3.94% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 14.88% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 4.88% Defense(AoE)
  • 16.25% Enhancement(RechargeTime)
  • 5% Enhancement(Heal)
  • 3% Enhancement(Stunned)
  • 27% Enhancement(Accuracy)
  • 281.1 HP (15%) HitPoints
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilized) 15.4%
  • MezResist(Sleep) 1.65%
  • MezResist(Stunned) 1.65%
  • 6.5% (0.11 End/sec) Recovery
  • 40% (3.12 HP/sec) Regeneration
  • 0.95% Resistance(Fire)
  • 0.95% Resistance(Cold)



HEATSTROKE

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Re: Did anyone have Dark Armor?
« Reply #17 on: August 31, 2014, 05:08:11 AM »
And the Brute..

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

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Level 50 Mutation Brute
Primary Power Set: Staff Fighting
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Precise Strike -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Dmg/EndRdx/Rchg(17), KntkC'bat-Acc/Dmg(25), KntkC'bat-Dmg/Rchg(25), HO:Nucle(37)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(9), S'fstPrt-ResDam/Def+(46), S'fstPrt-ResKB(50)
Level 2: Guarded Spin -- SBrutesF-Acc/Dmg(A), SBrutesF-Dmg/Rchg(13), SBrutesF-Acc/Dmg/Rchg(15), SBrutesF-Acc/EndRdx/Rchg(17), SBrutesF-Acc/Dmg/EndRdx/Rchg(19), SBrutesF-Rech/Fury(19)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(9)
Level 6: Eye of the Storm -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(29)
Level 8: Staff Mastery
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(13)
Level 12: Combat Jumping -- Krma-ResKB(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Heal/Rchg(34), Nictus-Heal/HP/Regen/Rchg(36), Nictus-Acc/Heal(36), Nictus-Acc/EndRdx/Heal/HP/Regen(36), Nictus-Acc/EndRdx/Rchg(37)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 20: Cloak of Darkness -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(31)
Level 22: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(34), M'Strk-Dmg/EndRdx(40), M'Strk-Acc/EndRdx(42), M'Strk-Dmg/EndRdx/Rchg(43), M'Strk-Acc/Dmg/EndRdx(43)
Level 24: Kick -- Acc-I(A)
Level 26: Innocuous Strikes -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(46), RctvArm-ResDam/Rchg(46)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(45)
Level 32: Sky Splitter -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), HO:Nucle(42)
Level 35: Oppressive Gloom -- HO:Endo(A), HO:Endo(37)
Level 38: Serpent's Reach -- HO:Nucle(A), HO:Nucle(42), HO:Nucle(43)
Level 41: Stone Prison -- Acc-I(A)
Level 44: Quick Sand -- Slow-I(A)
Level 47: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-Acc/EndRdx(48), Stpfy-Acc/Stun/Rchg(48), Stpfy-EndRdx/Stun(48), Stpfy-Stun/Rng(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(39), P'Shift-EndMod(40), P'Shift-End%(40)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 8: Form of the Body
Level 8: Form of the Mind
Level 8: Form of the Soul
Level 50: Diamagnetic Total Core Conversion
Level 50: Melee Partial Radial Graft
Level 50: Agility Core Paragon
Level 50: Void Total Core Judgement
Level 50: Barrier Partial Core Invocation
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Set Bonus Totals:
  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 28.94% Defense(Smashing)
  • 28.94% Defense(Lethal)
  • 3.94% Defense(Fire)
  • 3.94% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 23% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 4.88% Defense(AoE)
  • 3% Enhancement(Stunned)
  • 48.75% Enhancement(RechargeTime)
  • 5% Enhancement(Heal)
  • 27% Enhancement(Accuracy)
  • 5% SpeedFlying
  • 202.4 HP (13.5%) HitPoints
  • 5% JumpHeight
  • 5% SpeedJumping
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilized) 12.65%
  • MezResist(Sleep) 1.65%
  • MezResist(Stunned) 6.05%
  • 4% (0.07 End/sec) Recovery
  • 30% (1.87 HP/sec) Regeneration
  • 2.52% Resistance(Smashing)
  • 2.52% Resistance(Lethal)
  • 0.95% Resistance(Fire)
  • 0.95% Resistance(Cold)
  • 5% SpeedRunning
  • 1 Null




Kurrent

  • Minion
  • **
  • Posts: 34
Re: Did anyone have Dark Armor?
« Reply #18 on: August 31, 2014, 05:20:13 AM »
Had a Dark/Dark Brute on villain side that was surprisingly tough.  I had to take Super Jump for the Acrobatics to plug the hole against Knockback, but that was no big deal, because it was a great travel power.  Once she got up to 38-40, she was MUCH nastier than I had ever imagined.  Stealthy when you want, toggles to either radiate Fear or Stun if you didn't feel like fighting, very good damage that only got better as the fight went on, good Def and Res against everything including Psi, a reasonably quick attack that also was a minor heal, a PBAoE heal, PBAoE endurance recovery power, and a self-rez if something DID put you down. 

She was a total blast to play, because her entire bio was about how she was just violently insane, and the combo of her powers and build let me play her as such and not pay for it.  Once she was in the 40s and going up against the Vindicators and Phalanxers on some of the missions, she would always win one-on-one.  They might put her down once, but she always got back up and won the fight.  Synapse was the nastiest one I fought with her due to the End drain; I remember being glad I had left some mobs alive, so I could run back and suck some end out of them to finish Synapse off. 

Dark Armor was very good as long as you were aware of its limitations (no KB protection on its own, heavy End usage) and selected a powerset that complemented it very well.  I gained newfound respect for the Devs of the era around i6, as they really got complementary powersets right with Dark Melee and Dark Armor.

impiousimp

  • Lieutenant
  • ***
  • Posts: 88
Re: Did anyone have Dark Armor?
« Reply #19 on: September 01, 2014, 03:33:25 AM »
I did not know that acrobatics was even an option.

I mean you can use IOs for that too but which is better? Does Acrobatics strain on END