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Community => City of Heroes => Topic started by: impiousimp on August 30, 2014, 06:53:22 AM

Title: Did anyone have Dark Armor?
Post by: impiousimp on August 30, 2014, 06:53:22 AM
If so I'd really like to see a build with IO sets, just for my own curiosity.  Regardless if the game ever got to where it needed to be I always wanted to know where that power set stood as far as how it worked, how easy or hard it was to solo missions, etc.

Some people told me it sucked, other people said it was awesome.

Hypothetically, if COH comes back, I'd want to reroll my main as Savage melee [which we may never see but was for issue 24] and Dark Armor.  If nothing else that was the plan.

So any thoughts on this as a defensive secondary for a brute?
Title: Re: Did anyone have Dark Armor?
Post by: Thunder Glove on August 30, 2014, 11:15:47 AM
Title: Re: Did anyone have Dark Armor?
Post by: Ankhammon on August 30, 2014, 04:24:43 PM
I played a Dark/Ice tank for a bit.

The learning curve on Dark Armor was higher than most other armor sets out there but the payoff was very nice.
Basically, if you run all the toggles you will be using high endurance. However, the basic setup for most DA players is around 0.98 end/sec. This assumes normal slotting and not using Cloak of Fear. This was the formation I was working from with my DA/Ice.

The real problems could be mitigated. They were no KB protection and the Heal power had a huuuuuge end cost that could be helped a lot by using the Theft of Essence proc. 

The DA set can get a lot out of synergizing with its offensive set. For instance, if you took a set with a stun capacity, it would allow you to stun a boss.
In my Case, it worked very well with /ice since it can gather lots of mobs in a hurry and pack them around me. Then I'd lay down an ice patch and aoe to my hearts content. Basically, they were slowed, stunned, flopping around and having their recharge inhibited.
I didn't need the Heal nearly as often as other sets.

Finally, I might suggest reading a useful guide by Dechs Kaison (haven't thought of that name in a while) which will give you some good ideas about DA. http://dechskaison.blogspot.com/2012/02/supermassive-black-hole.html

Title: Re: Did anyone have Dark Armor?
Post by: Young Tutor on August 30, 2014, 04:26:32 PM
Dark Armor was a set that definitely was made better with IOs. I think you absolutely would want the Numina and Miracle uniques in Health, and Stamina 3 slotted including the Performance Shifter +end proc. DA demands a ton of recovery/endurance. Come to think of it, you'd likely also want to prioritize any of the accolades that increase your base END. Getting in a little extra end reduction or recovery via frankenslotting, set bonuses, etc will go a long way to making a DA character playable.

That said, there's one single IO that is pretty much gamechanging for Dark Armor: Theft of Essence chance for +endurance proc placed in Dark Regeneration. If you fire it off in a crowd, each foe gives you a chance to recover endurance. It turns a very endurance heavy self-heal into a blue inspiration. It is *that* good. But in the early game, until you resolve endurance issues, you might find yourself picking and choosing which auras you'll run based on the enemies you fight . . . it is hard to keep them all up without support. Another key IO to get is a Knockback Resist IO . . . a melee character with no KB resist is a pain to play. Get at least 1, and perhaps 2.

I'll second what Thunder Glove said about DA being kind of non-traditional with a couple of amplifications. Many of DA's powers can work at cross purposes with each other. For example, the damage aura isn't great to run at lower levels because you don't have much damage mitigation to handle all the agro. The fear PBAOE works at cross purposes with the damage aura because the damage wakes them up from fear. The stun aura causes foes to wander out of the damage aura range. You have to be tactical about what power you use and when. On the other hand, you can use the variety of effects to handle a wider range of situations . . . I love the idea of using the KB-KD proc in the damage aura!

You will have resistance to everything, but Energy Resistance is pretty low in DA so keep that in mind when you are at higher levels and many enemy groups have powerful energy attacks. You have a relatively weak DEF power, but I find that stacking other DEF powers (if you can stand the endurance hit) is worthwhile even if you aren't softcapped to anything. You'll want Tough anyway for the extra smashing/toughness resistance, so taking Weave is a no-brainer. Combat Jumping would add a touch more DEF (and a place to stow another LOTG +Recharge). Getting softcapped would probably be incredibly expensive and require sacrifices in other areas of your build, but purple inspirations are a thing, and considering you have a -To-Hit aura, extra DEF adds synergy.

Looking at Savage Melee, it brings a couple of things to the table. A 2nd self heal seems nice and would give you some staying power if you didn't have a bunch of foes in melee range. 2 extra PBAOEs and a cone attack are decent, and the KD component of Viscous Slash seems worthwhile. I could see a couple of different angles with the ancillary power pools; Mu for the extra AOE goodness or Soul for the great toolbox. This is just a guess, but Darkest Night with its -damage and -to-hit could be another great layer of mitigation, gloom is certainly a great single-target power for a brute, and you could still get some targeted AOE fun.

I could see Savage Melee/Dark Armor as being very fun to play if you enjoy tactical decisions and getting under the hood with IOs. Straight out of the box on SOs it isn't going to be good, but you have so many options to customize it, it can be very powerful. In teams any support you get via buffs and debuffs will shine all the more since you are so versatile.
Title: Re: Did anyone have Dark Armor?
Post by: Ankhammon on August 30, 2014, 04:58:28 PM
Dark Armor was a set that definitely was made better with IOs. I think you absolutely would want the Numina and Miracle uniques in Health, and Stamina 3 slotted including the Performance Shifter +end proc. DA demands a ton of recovery/endurance. Come to think of it, you'd likely also want to prioritize any of the accolades that increase your base END. Getting in a little extra end reduction or recovery via frankenslotting, set bonuses, etc will go a long way to making a DA character playable.

That said, there's one single IO that is pretty much gamechanging for Dark Armor: Theft of Essence chance for +endurance proc placed in Dark Regeneration. If you fire it off in a crowd, each foe gives you a chance to recover endurance. It turns a very endurance heavy self-heal into a blue inspiration. It is *that* good. But in the early game, until you resolve endurance issues, you might find yourself picking and choosing which auras you'll run based on the enemies you fight . . . it is hard to keep them all up without support. Another key IO to get is a Knockback Resist IO . . . a melee character with no KB resist is a pain to play. Get at least 1, and perhaps 2.

I'll second what Thunder Glove said about DA being kind of non-traditional with a couple of amplifications. Many of DA's powers can work at cross purposes with each other. For example, the damage aura isn't great to run at lower levels because you don't have much damage mitigation to handle all the agro. The fear PBAOE works at cross purposes with the damage aura because the damage wakes them up from fear. The stun aura causes foes to wander out of the damage aura range. You have to be tactical about what power you use and when. On the other hand, you can use the variety of effects to handle a wider range of situations . . . I love the idea of using the KB-KD proc in the damage aura!

You will have resistance to everything, but Energy Resistance is pretty low in DA so keep that in mind when you are at higher levels and many enemy groups have powerful energy attacks. You have a relatively weak DEF power, but I find that stacking other DEF powers (if you can stand the endurance hit) is worthwhile even if you aren't softcapped to anything. You'll want Tough anyway for the extra smashing/toughness resistance, so taking Weave is a no-brainer. Combat Jumping would add a touch more DEF (and a place to stow another LOTG +Recharge). Getting softcapped would probably be incredibly expensive and require sacrifices in other areas of your build, but purple inspirations are a thing, and considering you have a -To-Hit aura, extra DEF adds synergy.

Looking at Savage Melee, it brings a couple of things to the table. A 2nd self heal seems nice and would give you some staying power if you didn't have a bunch of foes in melee range. 2 extra PBAOEs and a cone attack are decent, and the KD component of Viscous Slash seems worthwhile. I could see a couple of different angles with the ancillary power pools; Mu for the extra AOE goodness or Soul for the great toolbox. This is just a guess, but Darkest Night with its -damage and -to-hit could be another great layer of mitigation, gloom is certainly a great single-target power for a brute, and you could still get some targeted AOE fun.

I could see Savage Melee/Dark Armor as being very fun to play if you enjoy tactical decisions and getting under the hood with IOs. Straight out of the box on SOs it isn't going to be good, but you have so many options to customize it, it can be very powerful. In teams any support you get via buffs and debuffs will shine all the more since you are so versatile.

Lot's of good stuff in here. Mind if I ask a question or two?

Would you really go with the extra toggles from Tough/Weave for a Dark character? For me, I never found the need for it (then again I used ice melee). The Heal was up in around 12 seconds and hitting two mobs made me go full on green.
This is where my approach is a bit different than a lot of players. If you take extra toggles then you are getting into an area where you do have to pick and choose what to run. If you take a set that you can leverage some synergy then you don't really have to do that and can run everything you have.

Will the kb/kd proc work in Debt Shroud?

Also, I would think Leviathan would make a pretty good epic set for a tank/brute. 3 cones for immob/-res/damage added to your set looks good to me. Assuming you are reasonably happy with your damage mitigation prior to then.
Title: Re: Did anyone have Dark Armor?
Post by: Young Tutor on August 30, 2014, 06:09:37 PM
Lot's of good stuff in here. Mind if I ask a question or two?

Would you really go with the extra toggles from Tough/Weave for a Dark character? For me, I never found the need for it (then again I used ice melee). The Heal was up in around 12 seconds and hitting two mobs made me go full on green.
This is where my approach is a bit different than a lot of players. If you take extra toggles then you are getting into an area where you do have to pick and choose what to run. If you take a set that you can leverage some synergy then you don't really have to do that and can run everything you have.

Will the kb/kd proc work in Debt Shroud?

Also, I would think Leviathan would make a pretty good epic set for a tank/brute. 3 cones for immob/-res/damage added to your set looks good to me. Assuming you are reasonably happy with your damage mitigation prior to then.

Personally, I'd go with the extra toggles with Tough and Weave. I like IO builds, and I use IOs heavily early on in my builds rather than waiting till 50. Even if it just frankenslotting with a few uniques or cheap sets, I'll have a full IO build in my 20s. That goes a long way in running multiple toggles at once. The base S/L resist in Dark Armor isn't fantastic, and I feel tough helps with survivability. I like global recharge, and picking up some defense powers gives me a bit of defense plus spots for LOTG recharge. Tough has value even only as a place for the Steadfast Protection +3% defense. Weave has value if only as a place for the LOTG +recharge. Don't get me wrong, if you run tons of toggles without proper support, you'll have trouble . . . but I think the END issues are very manageable and worth it.

I think the KB/KD proc will work in "Debt Shroud" . . . haven't tried it, but another poster suggested it and it sounds fabulous as mitigation for a DA character.

I think Leviathan would be pretty cool if nothing else but for thematic reasons . . . Sharks! Each of the cone attacks has different damage types and lots of versatile effects. That said, I would worry that the cones wouldn't have as much synergy with all the PBAOE powers that a Savage Melee/DA Brute would have . . . you'd have to jump in and out of combat to get the full effects. I think Soul Mastery would give an overall better value for a Savage Melee/DA . . . you still have a cone immobilize, but I think -damage and -to-hit/accuracy are better debuffs than -def or -resist. You also have a TAOE vs a cone, and Gloom is a fantastic ranged single target attack.
Title: Re: Did anyone have Dark Armor?
Post by: Ankhammon on August 30, 2014, 07:06:39 PM
Personally, I'd go with the extra toggles with Tough and Weave. I like IO builds, and I use IOs heavily early on in my builds rather than waiting till 50. Even if it just frankenslotting with a few uniques or cheap sets, I'll have a full IO build in my 20s. That goes a long way in running multiple toggles at once. The base S/L resist in Dark Armor isn't fantastic, and I feel tough helps with survivability. I like global recharge, and picking up some defense powers gives me a bit of defense plus spots for LOTG recharge. Tough has value even only as a place for the Steadfast Protection +3% defense. Weave has value if only as a place for the LOTG +recharge. Don't get me wrong, if you run tons of toggles without proper support, you'll have trouble . . . but I think the END issues are very manageable and worth it.

I think the KB/KD proc will work in "Debt Shroud" . . . haven't tried it, but another poster suggested it and it sounds fabulous as mitigation for a DA character.

I think Leviathan would be pretty cool if nothing else but for thematic reasons . . . Sharks! Each of the cone attacks has different damage types and lots of versatile effects. That said, I would worry that the cones wouldn't have as much synergy with all the PBAOE powers that a Savage Melee/DA Brute would have . . . you'd have to jump in and out of combat to get the full effects. I think Soul Mastery would give an overall better value for a Savage Melee/DA . . . you still have a cone immobilize, but I think -damage and -to-hit/accuracy are better debuffs than -def or -resist. You also have a TAOE vs a cone, and Gloom is a fantastic ranged single target attack.

You, my friend, like to live on the knife's edge with endurance. :)

and I agree Lev is probably not the best considering the savage set.

I just like the set. I keep thinking I'm going to make a kin/something or something/kin set to best leverage the sharks. The only defensive sets that come to mind easily is Bio or Shield. Not sure though.
Title: Re: Did anyone have Dark Armor?
Post by: Young Tutor on August 30, 2014, 09:07:01 PM
You, my friend, like to live on the knife's edge with endurance. :)

and I agree Lev is probably not the best considering the savage set.

I just like the set. I keep thinking I'm going to make a kin/something or something/kin set to best leverage the sharks. The only defensive sets that come to mind easily is Bio or Shield. Not sure though.

:-) I wouldn't recommend such a toggle-heavy build w/o extensive use of IOs.

The other thing to consider is your the defensive values on your DA/Ice Melee tank were higher than on scrappers or brutes . . . 30% base value vs 22%. Plus, Ice Melee has significant mitigation on its own, with all the slows, Ice Patch, and even a hold. I could totally see a DA tank feeling like they could get by without tough, but scrappers or brutes would be much more squishy.

I think Leviathan is a really cool set, I could almost see making a themed character just to play with sharks. I wish there was an AT that got all of the shark powers in the Leviathan set. Did you have your heart set on a melee character for it? I could see a cool thematic justification with a Water/Martial Combat Blaster . . . the water stuff would go with the sharks, and the martial combat would just represent general tough-guy ability.
Title: Re: Did anyone have Dark Armor?
Post by: Kistulot on August 30, 2014, 09:57:14 PM
Title: Re: Did anyone have Dark Armor?
Post by: Winter Fable on August 30, 2014, 10:02:05 PM
I had a dark/stone.You Have To have io's.With sets you can have res and def(all you really need for most mobs)but you still have to watch your toggles so you can attack.You also get one of the best heals in the game.Fun set but you will spend a lot of influence on it.
Title: Re: Did anyone have Dark Armor?
Post by: impiousimp on August 30, 2014, 11:46:56 PM
Title: Re: Did anyone have Dark Armor?
Post by: Ankhammon on August 31, 2014, 12:30:21 AM
:-) I wouldn't recommend such a toggle-heavy build w/o extensive use of IOs.

The other thing to consider is your the defensive values on your DA/Ice Melee tank were higher than on scrappers or brutes . . . 30% base value vs 22%. Plus, Ice Melee has significant mitigation on its own, with all the slows, Ice Patch, and even a hold. I could totally see a DA tank feeling like they could get by without tough, but scrappers or brutes would be much more squishy.

I think Leviathan is a really cool set, I could almost see making a themed character just to play with sharks. I wish there was an AT that got all of the shark powers in the Leviathan set. Did you have your heart set on a melee character for it? I could see a cool thematic justification with a Water/Martial Combat Blaster . . . the water stuff would go with the sharks, and the martial combat would just represent general tough-guy ability.

True enough on the tank vs. brute/scrap thoughts. Probably why I decided on the tank in the first place... I don't really remember.

And yeah, I've just been wanting to make a Lev based char. It would be very cool, if impractical.
At one point I was convinced a Water/NA/Lev or NA/Water/Lev would work. You can color NA so it gives a very nice under the sea kind of look. Problem is both of those sets are really heavy in powers you want. So, I wouldn't be able to take all 5 Lev powers.

Then I decided that the tank/brute Lev line was the best visually. Plus, everyone always wants to make a ranged tank or brute. With that in mind, Kinetic is not that far off visually and allows for two single target blasts and 4 cones plus a pet. With huge recharge you can almost visualize it working.
Title: Re: Did anyone have Dark Armor?
Post by: impiousimp on August 31, 2014, 01:45:23 AM
Any chance anyone can send me their builds on Mids so I can take a look?
Title: Re: Did anyone have Dark Armor?
Post by: Young Tutor on August 31, 2014, 02:00:26 AM
True enough on the tank vs. brute/scrap thoughts. Probably why I decided on the tank in the first place... I don't really remember.

And yeah, I've just been wanting to make a Lev based char. It would be very cool, if impractical.
At one point I was convinced a Water/NA/Lev or NA/Water/Lev would work. You can color NA so it gives a very nice under the sea kind of look. Problem is both of those sets are really heavy in powers you want. So, I wouldn't be able to take all 5 Lev powers.

Then I decided that the tank/brute Lev line was the best visually. Plus, everyone always wants to make a ranged tank or brute. With that in mind, Kinetic is not that far off visually and allows for two single target blasts and 4 cones plus a pet. With huge recharge you can almost visualize it working.

DA would actually be kind of cool for a Leviathan Brute/Tank. All the auras could be colored to look sea-ish.
Title: Re: Did anyone have Dark Armor?
Post by: Ankhammon on August 31, 2014, 03:01:07 AM
DA would actually be kind of cool for a Leviathan Brute/Tank. All the auras could be colored to look sea-ish.

Yeah, I was playing around with Icon and the Bio looked the most sea-ish. Using minimal effects (or not) you can get a good under water kind of effect. EA was also decent looking.
Plus it gives the adaptation stuff so you could go defensive/offensive/endurance when you wanted.

Then again I also made the same build but subbed in /Staff which gives a nice Carnival staff that definitely passes as a deep sea trident kinda thing. 

the plan was to take hover for swim look. I even did something with the auras (Microscopic looking one) that really added to the overall effect.

he's my version of submariner or Aquaman... but cool looking. :)

A mostly complete version of his look is my Avatar.
Title: Re: Did anyone have Dark Armor?
Post by: Ankhammon on August 31, 2014, 03:05:31 AM
Any chance anyone can send me their builds on Mids so I can take a look?

Here's a couple tanker builds courtesy of Dechs Kaison. He's definitely one of the major build gurus around... or was around.

http://dechskaison.blogspot.com/2012/08/new-da-tank-builds.html
Title: Re: Did anyone have Dark Armor?
Post by: HEATSTROKE on August 31, 2014, 05:03:32 AM
Here is my final build for this guy before the shutdown

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build! (http://www.cohplanner.com/mids/download.php?uc=1493&c=686&a=1372&f=HEX&dc=78DA65944B6F125114C7EF30832D142894675BDEA53CCB14A27165D2185B4D4D495A316EC9C45E5BD23AE0308DD68D563F844BF72EDC5A1FD16F61D4EFE063E90E8F73FE501226C06FEE99FFB9E731E7D27AB2E97B7BEB6C4328BE1BC7C660D0B96B9847D29A6D9DD886DDED99822E4FDB30F7DB76CF9433B45A644567533E90E640EA9B8675D4B96E3DEC59093C69C9632975C781EF43DBE6A1B4A469EBA31BDF6EAF77ACEF48A3DF350FFCCEE266F7E0D0A695D759B5FB52EECF8F54FBD21A1C76FBE1AD7EF7BEBE654AEBE0B4D33206B6B44E13945289BEEF3CF4A3FC4F77E8167D4253132E0B7CC4D406E009F392CD5CF10A5C434DEC12F2F46C8FE9BBC34CB7996BD7889A10E7144F413C254D37254D78F38AA30964781DC8318371624A13D904B340F154C453112F88780B88B7807859279E2A56C9C70D1F377C22F089C027069F187CDE538E339CA33A831C6791DB6C6E2267E207D27AA0F5409B8336076D0EDA18CDC11C6BC5DC5FE1D414279B9FF313FE32F7F523ED39AF684E8FE6175447970C30D351D5D1A463CCF538B319617E22DF10F2090515C7B61402C3CC6484E9A2D861C40E2F710FCAD4AF28FA157DC6BAB5E7E019B3FE127CC154699F3862C6D183047A90400FAA78C79F29BF45D6BA16AFF24C14C012A8D17ECBD86F193554504305355451439EB429EC97AA71FFB260052C524D19D49969B2AD4AB63CDBDCF9AFDCBB956FE077F007B3F0183E4F9935F25D458F56315345CC54113355C44C953053AF69AB32722823AF37F4E26BA8B396655B1D5C1FF1958BF7A1983AFC75F87FA15E36606B14385E521B9F49FAD02576262D3956ED6A38F46453E059D1C6FF04434F707CD2863FBDE3132B943A6B7F4DDACA6CFB7D617329DBFCB69BB7C17BCC3F171A55C9E29F022C802554DC98AAA43A65694E59AE4C592E4F59CE69E89BA87463E2FE1FAED3CD2A)

SandStone: Level 50 Mutation Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(3), M'Strk-Dmg/EndRdx(3), M'Strk-Acc/EndRdx(5), M'Strk-Dmg/EndRdx/Rchg(5), M'Strk-Acc/Dmg/EndRdx(7)
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(31), HO:Nucle(45)
Level 2: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(11), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15), S'fstPrt-ResDam/Def+(17), S'fstPrt-ResKB(33)
Level 4: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19), HO:Nucle(33)
Level 6: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), HO:Nucle(23)
Level 8: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(11)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(34)
Level 12: Combat Jumping -- Krma-ResKB(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Heal/Rchg(29), Nictus-Acc/Heal(31), Nictus-Acc/EndRdx/Heal/HP/Regen(31), Nictus-Acc/EndRdx/Rchg(48), Nictus-Heal/HP/Regen/Rchg(50)
Level 18: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(27), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(29)
Level 20: Kick -- Acc-I(A)
Level 22: Fault -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(45), Stpfy-Acc/EndRdx(45), Stpfy-Acc/Stun/Rchg(46), Stpfy-Stun/Rng(46)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(43)
Level 26: Oppressive Gloom -- HO:Endo(A), HO:Endo(37), HO:Endo(40)
Level 28: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(42)
Level 32: Taunt -- Taunt-I(A)
Level 35: Tremor -- SMotTanker-Acc/Dmg(A), SMotTanker-Acc/Dmg/Rchg(36), SMotTanker-Dmg/EndRdx/Rchg(36), SMotTanker-Acc/Dmg/EndRdx/Rchg(36), Sciroc-Dmg/EndRdx(37), Sciroc-Acc/Dmg/EndRdx(43)
Level 38: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), HO:Nucle(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(46), EndMod-I(48), P'Shift-End%(48)
Level 47: Build Up -- RechRdx-I(A)
Level 49: Soul Transfer -- Heal-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Heal-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(50), Numna-Regen/Rcvry+(50)
Level 2: Stamina -- EndMod-I(A), EndMod-I(13), EndMod-I(37), P'Shift-End%(40)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 50: Diamagnetic Total Core Conversion
Level 50: Cardiac Core Paragon
------------
------------
Set Bonus Totals:

Title: Re: Did anyone have Dark Armor?
Post by: HEATSTROKE on August 31, 2014, 05:08:11 AM
And the Brute..

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build! (http://www.cohplanner.com/mids/download.php?uc=1566&c=716&a=1432&f=HEX&dc=78DA65944B4F135114C7EF740681B6D016FAA240E994D2420B8546E3CAC4A88089A109DAC46D33912934565AA743A22B45BF81269AA8A8F8D8BAE653F88EFA0D94858FA5F1554FE7FCDB4EE82433BF3BE79EF79C3BF92B8BEE17A7B78F0BC975AAA2D5EBC593C696A9F7E5B74CCD2C573745F3EAA53B62C98B79BDA2EBD982A9954AC5E5F2FA8659DE5C0FF3D6A25ED237EB7A7651332E164F1897AA8670AF56AB95EC8AAED548CD69BD146ABABE36602D5BF69E96D69A6ED437CAB5A1A55AF942764933CC8D625EAB9BBA71354C192CD0FD5215B81A8A384B882BC25B608657C173CCC431A2228B7B4D75C9B2E91151C9DA734C802AB32FCE9C0B11C715910B335FA930255BE9B16CE9B87799834F98DEA7CCA167E073E603B29239AE2C23AE82B8CA81B8AF294E0FE2F4FC7658B2437FC0BFCCC17FCC6083392638CE1BB2EDE5388D1D7AF623663F623A11D389986EC40CD26775B1AE70FD1456BD21920D701E62609AFBF890E091242B37CF906CE9A983CC493FE730190083CC448819277F3EF6E7F065D89FFF001F1186390FC7B09F738B7AC100F33EED06D09F408DED548399BACC9CA933D35BA0C974500E21D4148AB0EC23F56C04FE46D0EF08FA1D41BF55F43B897E27D16F99FC8DA2C7A3519E93319539D79AA3D67726DD71D4368E5A6651DB2C6AFD44B94CB08E3281198E61B66398E518667C0633BDDB7CE5FCA5F8519625C00FE46F0A3D9F827ECB2E0DDEA652A6D19369F464DF2D4406B2CC3CCBEE905E16E72D7B8DF39DDF066F82D799B91B4C1FD5BC80B95A40CD634AFBDCCA02350651631435CEA2C67447B739D20DF2D225C975490E77498E74499695F69FA0B162DF9DE3C8AB4AFBB40BC9B2E8F78AE657B72CBE3A69177549B0F8DE9149D219F4E13CF39B5D1F67E94747264B319625C1D42D9EB3D45DE6E7603BC3C617DB7ADFB67EABF2DFB9B97E675BBFB7FD13F68685C841BE17EFAC7F919F1C7452FECE7AC7A6FF1F3839E6E4)

Level 50 Mutation Brute
Primary Power Set: Staff Fighting
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Precise Strike -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Dmg/EndRdx/Rchg(17), KntkC'bat-Acc/Dmg(25), KntkC'bat-Dmg/Rchg(25), HO:Nucle(37)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(9), S'fstPrt-ResDam/Def+(46), S'fstPrt-ResKB(50)
Level 2: Guarded Spin -- SBrutesF-Acc/Dmg(A), SBrutesF-Dmg/Rchg(13), SBrutesF-Acc/Dmg/Rchg(15), SBrutesF-Acc/EndRdx/Rchg(17), SBrutesF-Acc/Dmg/EndRdx/Rchg(19), SBrutesF-Rech/Fury(19)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(9)
Level 6: Eye of the Storm -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(29)
Level 8: Staff Mastery
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(13)
Level 12: Combat Jumping -- Krma-ResKB(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Heal/Rchg(34), Nictus-Heal/HP/Regen/Rchg(36), Nictus-Acc/Heal(36), Nictus-Acc/EndRdx/Heal/HP/Regen(36), Nictus-Acc/EndRdx/Rchg(37)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 20: Cloak of Darkness -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(31)
Level 22: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(34), M'Strk-Dmg/EndRdx(40), M'Strk-Acc/EndRdx(42), M'Strk-Dmg/EndRdx/Rchg(43), M'Strk-Acc/Dmg/EndRdx(43)
Level 24: Kick -- Acc-I(A)
Level 26: Innocuous Strikes -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(46), RctvArm-ResDam/Rchg(46)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(45)
Level 32: Sky Splitter -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), HO:Nucle(42)
Level 35: Oppressive Gloom -- HO:Endo(A), HO:Endo(37)
Level 38: Serpent's Reach -- HO:Nucle(A), HO:Nucle(42), HO:Nucle(43)
Level 41: Stone Prison -- Acc-I(A)
Level 44: Quick Sand -- Slow-I(A)
Level 47: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-Acc/EndRdx(48), Stpfy-Acc/Stun/Rchg(48), Stpfy-EndRdx/Stun(48), Stpfy-Stun/Rng(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(39), P'Shift-EndMod(40), P'Shift-End%(40)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 8: Form of the Body
Level 8: Form of the Mind
Level 8: Form of the Soul
Level 50: Diamagnetic Total Core Conversion
Level 50: Melee Partial Radial Graft
Level 50: Agility Core Paragon
Level 50: Void Total Core Judgement
Level 50: Barrier Partial Core Invocation
------------
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Set Bonus Totals:


Title: Re: Did anyone have Dark Armor?
Post by: Kurrent on August 31, 2014, 05:20:13 AM
Had a Dark/Dark Brute on villain side that was surprisingly tough.  I had to take Super Jump for the Acrobatics to plug the hole against Knockback, but that was no big deal, because it was a great travel power.  Once she got up to 38-40, she was MUCH nastier than I had ever imagined.  Stealthy when you want, toggles to either radiate Fear or Stun if you didn't feel like fighting, very good damage that only got better as the fight went on, good Def and Res against everything including Psi, a reasonably quick attack that also was a minor heal, a PBAoE heal, PBAoE endurance recovery power, and a self-rez if something DID put you down. 

She was a total blast to play, because her entire bio was about how she was just violently insane, and the combo of her powers and build let me play her as such and not pay for it.  Once she was in the 40s and going up against the Vindicators and Phalanxers on some of the missions, she would always win one-on-one.  They might put her down once, but she always got back up and won the fight.  Synapse was the nastiest one I fought with her due to the End drain; I remember being glad I had left some mobs alive, so I could run back and suck some end out of them to finish Synapse off. 

Dark Armor was very good as long as you were aware of its limitations (no KB protection on its own, heavy End usage) and selected a powerset that complemented it very well.  I gained newfound respect for the Devs of the era around i6, as they really got complementary powersets right with Dark Melee and Dark Armor.
Title: Re: Did anyone have Dark Armor?
Post by: impiousimp on September 01, 2014, 03:33:25 AM
I did not know that acrobatics was even an option.

I mean you can use IOs for that too but which is better? Does Acrobatics strain on END
Title: Re: Did anyone have Dark Armor?
Post by: Ankhammon on September 01, 2014, 03:58:26 AM
I did not know that acrobatics was even an option.

I mean you can use IOs for that too but which is better? Does Acrobatics strain on END

Yep. It also gives a little mag 2 hold resist.
It was used a lot back pre IO days, but not nearly as often after.
Title: Re: Did anyone have Dark Armor?
Post by: hejtmane on September 01, 2014, 04:23:32 AM
Yep. It also gives a little mag 2 hold resist.
It was used a lot back pre IO days, but not nearly as often after.

They nerfed it as well the KB use to be 10 they reduced which is why people just went IO route it was the smarter option less endurance and higher kb resistance after the nerf

I had two dark armor scrappers my first was dm/da which i started in i2 shelved because the armors did not stack initially yes I know stupid when everything else did (early devs did some really stupid stuff) leveled him later and got to 50 in i5 also had a spines/da.

I loves /da but on scrapper runners gets frustrating if you going to go dark armor and are doing a damage set go brute if you want more survivability go tank both have taunt auras which makes it easier to melt them with your damage aura. IF I build another one I am going brute or tank

On the auras cloak of fear gives a -tohit; oppressive gloom makes the guys wonder away and takes hp (not enough to matter)

Pros and cons of the two control auras

COF

Pros: does a better job of locking mobs in place and mobs do not wonder sometimes they run from fear effect (but not often) and -tohit
Cons:need to almost 6 slot the power low acc; high endurance burn

OG

Pros: High acc; low end cost default slot and it rocks out of the box and needs nothing else is needed the only reason to slot past the first is for set IO bonuses
Con: enemies wonder away; -hp

If you want to go something close to the concept of savage I would go street justice or SS brute or tank

I was able to level both spines/da and dm/da pre-io days with nothing but SO's where available until HO at 50 and I ran tough weave maneuvers back then with no issues.

I IO'd  them later on a fully top shelf IO build end game rocks and with IO's endurance management is even easier.






Title: Re: Did anyone have Dark Armor?
Post by: impiousimp on September 01, 2014, 05:06:07 AM
I'd love to think that Savage will come down the line if they manage to make the deal work.
Title: Re: Did anyone have Dark Armor?
Post by: Ankhammon on September 01, 2014, 05:33:32 AM
They nerfed it as well the KB use to be 10 they reduced which is why people just went IO route it was the smarter option less endurance and higher kb resistance after the nerf

I had two dark armor scrappers my first was dm/da which i started in i2 shelved because the armors did not stack initially yes I know stupid when everything else did (early devs did some really stupid stuff) leveled him later and got to 50 in i5 also had a spines/da.

I loves /da but on scrapper runners gets frustrating if you going to go dark armor and are doing a damage set go brute if you want more survivability go tank both have taunt auras which makes it easier to melt them with your damage aura. IF I build another one I am going brute or tank

On the auras cloak of fear gives a -tohit; oppressive gloom makes the guys wonder away and takes hp (not enough to matter)

Pros and cons of the two control auras

COF

Pros: does a better job of locking mobs in place and mobs do not wonder sometimes they run from fear effect (but not often) and -tohit
Cons:need to almost 6 slot the power low acc; high endurance burn

OG

Pros: High acc; low end cost default slot and it rocks out of the box and needs nothing else is needed the only reason to slot past the first is for set IO bonuses
Con: enemies wonder away; -hp

If you want to go something close to the concept of savage I would go street justice or SS brute or tank

I was able to level both spines/da and dm/da pre-io days with nothing but SO's where available until HO at 50 and I ran tough weave maneuvers back then with no issues.

I IO'd  them later on a fully top shelf IO build end game rocks and with IO's endurance management is even easier.

Thanks hejtmane, I remember most of that now.

Back in the day I was dealing with my own broke dark character (dark/dark defender). Lots of issues with it also.

BTW, didn't CoF get the nerf axe too? Seems like it had a really nice -tohit on it.
Title: Re: Did anyone have Dark Armor?
Post by: Kobolt on September 01, 2014, 11:40:38 AM
ohhh man DA was/is/will be fun I loved the animations was not a real big number cruncher...but here was my Brute Mandragora this was before we got tails...my vision for him done to perfection by said artist---> CoH artist the great Poison.

(https://images.weserv.nl/?url=imageshack.com%2Fa%2Fimg461%2F2401%2Fmandragorafinskullsnz0.jpg)
Title: Re: Did anyone have Dark Armor?
Post by: hejtmane on September 01, 2014, 02:35:58 PM
Thanks hejtmane, I remember most of that now.

Back in the day I was dealing with my own broke dark character (dark/dark defender). Lots of issues with it also.

BTW, didn't CoF get the nerf axe too? Seems like it had a really nice -tohit on it.

Oh yea back during ED they over nerfed it but oh well; I mean they had to change it when they decided on ED they just went a bit to far.  The acc was cut in about half dropped from mag 2 to mag 3 the -tohit was around 30% or something in that range.
Title: Re: Did anyone have Dark Armor?
Post by: Ankhammon on September 01, 2014, 04:12:38 PM
Oh yea back during ED they over nerfed it but oh well; I mean they had to change it when they decided on ED they just went a bit to far.  The acc was cut in about half dropped from mag 2 to mag 3 the -tohit was around 30% or something in that range.

Hmmm. I could see only getting single resist shields per time if the -tohit was that high and if it was a mag 3 fear.
Title: Re: Did anyone have Dark Armor?
Post by: impiousimp on September 01, 2014, 08:08:25 PM
Okay so Dark Armor has more resists than defenses.

I tried to find powers to boost the defenses with no avail.

And then I put the same stuff into a scrapper builds and the numbers in resists and defenses came out higher as far as percentages.

Is that because Scrappers are already slightly more squishy than a Broot and need the higher percentages?  Lower HP and all of that.

Like, will Brutes still ave more survivability even if the numbers are lower due to the class differences and in respect to the archetype?
Title: Re: Did anyone have Dark Armor?
Post by: Minotaur on September 01, 2014, 08:30:18 PM
I had a DA/SM tank and it was awesome, softcapped defence against S/L and the combination of oppressive gloom and fault stunned bosses.
Title: Re: Did anyone have Dark Armor?
Post by: Blackshear on September 01, 2014, 11:20:12 PM
Dark Armor defended against stuff that no other set did prior to the release of Willpower.  It was visually interesting and suited certain themed toons very well.  That said, however, I found it drew a bit too heavily on the endurance bar.  Thus, I tended to skip it for Regen or Willpower.  My play style is go-go-go, with few to no rest breaks, and DA didn't really suit me in that department.
Title: Re: Did anyone have Dark Armor?
Post by: FlyingCarcass on September 02, 2014, 12:14:08 AM
I had a spines/DA scrapper (only used SO enhancements) that was quite fun. Sure, he had trouble taking the alpha strikes and had perennial endurance issues from all his toggles (I also had hover and some leadership powers because "screw endurance!"), but he was extremely deadly to enemies once they were grouped up thanks to his many AoEs and his mez/fear powers. Plus that self-rez power that stunned nearby enemies was good from recovering from getting squished. As I recall he was the third character I got to 50. Good times.
Title: Re: Did anyone have Dark Armor?
Post by: Talon Blue on September 02, 2014, 12:25:11 AM
There were two things that I wanted to do Villain side one was to experience as many story arcs I could and two was to build a Dark Melee/Dark Armor Brute. I intentionally turned off experience at given points and to see more Villain side content than I ever did with any other Villain side toon. I solo'd my Dark/Dark Brute to 50. It was a wonderful journey. I didn't IO it out too much, I tried to squeeze as much Endurance Recovery IO Set bonuses and as I could with KB resist IO's. Dark Consumption helped out a lot and I felt I could hold my own with it. As long as had endurance I was un-killable.
Title: Re: Did anyone have Dark Armor?
Post by: hejtmane on September 02, 2014, 12:40:15 AM
Okay so Dark Armor has more resists than defenses.

I tried to find powers to boost the defenses with no avail.

And then I put the same stuff into a scrapper builds and the numbers in resists and defenses came out higher as far as percentages.

Is that because Scrappers are already slightly more squishy than a Broot and need the higher percentages?  Lower HP and all of that.

Like, will Brutes still ave more survivability even if the numbers are lower due to the class differences and in respect to the archetype?

Scrappers and brutes have the same starting numbers; brutes have a higher cap and more HP

Tanks have higher starting numbers than scrappers; higher resistance cap than scrappers and both brute and tank have taunt auras. The set is fun and plays different than most sets it is a well rounded set and if you softcap 45% against s/l it goes to a whole new level.

Like I said if I build a Dark armor toon again I am going brute or tank
Title: Re: Did anyone have Dark Armor?
Post by: hejtmane on September 02, 2014, 12:44:52 AM
Hmmm. I could see only getting single resist shields per time if the -tohit was that high and if it was a mag 3 fear.

Yes but they sucked because no mez protection and other stuff I mean they could not even be in the talk of being relevant and worth playing when Invulnerability had perma unstoppable regen scrappers had like 3000% regen and everything else out classed it by a mile so for a while after stacking armor in i3 once you got to 28 they flew under the radar despite being quite powerful they where an endurance hog bot hey we had 6 slotted stamina back then  :)
Title: Re: Did anyone have Dark Armor?
Post by: TBoxer on September 02, 2014, 01:42:42 AM
One of my favorite toons for forming and leading PuGs was a Dark/Stone/Earth Tanker. Oppressive Gloom + Fault was excellent for neutering an enemy spawn's ability to retaliate. And if I had pre-SO lowbies on the team with accuracy issues, I could drop Quicksand for some -def. That toon was a pretty decent enabler.
Title: Re: Did anyone have Dark Armor?
Post by: impiousimp on September 02, 2014, 05:07:41 AM
Oh man... It's going to kill me that Savage Melee won't be released...  Just rolled through the animations again in Icon and--- AAaaugh it looks so coooool.
Title: Re: Did anyone have Dark Armor?
Post by: Brightfires on September 02, 2014, 05:57:09 AM
I briefly had a Dark Armor scrapper... the first version of Ke'khali.

I hated it. A lot.

I think she made it to about 37 before I deleted her in disgust and started over. I never made another one. <_<
Title: Re: Did anyone have Dark Armor?
Post by: gstauf on September 02, 2014, 10:10:39 PM
When Arcanaville did scrapper "defense" calculations (using defense in the broad sense of protection in combat), I believe she said Dark Armor was the hardest to calculate, because it relied heavily on player skill in terms of when to use the PbAoE heal.  In addition, the protective auras performed rather differently depending on the type of foe you were facing (minions vs. lieutenants vs. bosses).  I believe her overall conclusion was that even if you completely ignored the heal, it was very competitive with other armor sets, and with the heal, it was arguably the best armor set in the game.  I agree you really wanted IOs to make it perform well, though, even frankenslotting helped with End issues. 

I found it paired well with Katana, as you could stack Defense from the defensive katana strike whose name I don't recall on top of modest IO defense slotting and get to the soft cap without too many build sacrifices.  That allowed for use of a purple insp to start the fight, get the Katana defense stacked, and stand and fight some pretty tough EBs and such safely. 
Title: Re: Did anyone have Dark Armor?
Post by: HEATSTROKE on September 03, 2014, 01:10:28 AM
 The main issue as I see it is the Use of IO's which can shore up the weakness of any armor set in the game..
Title: Re: Did anyone have Dark Armor?
Post by: hejtmane on September 03, 2014, 01:52:36 AM
The main issue as I see it is the Use of IO's which can shore up the weakness of any armor set in the game..

I ran two different level 50 /da sets just fine without IO's with 6 toggles back before IO's even existed it ca be done and endurance was not that hard to manage with proper slotting 2 acc 3 damage and 1 blue in you base attack goes a long way. Normal content you are fine

IO's allow you to take /da to an entire new level I am talking about making builds for av solo with them. solo +4/x8 content level builds
Title: Re: Did anyone have Dark Armor?
Post by: Spellcaster Hana on September 04, 2014, 05:10:10 AM
I had a katana/dark armor stalker on the villain side.
I like it and I don't think it's that bad of a power...depends on anyone really
Title: Re: Did anyone have Dark Armor?
Post by: Arcana on September 06, 2014, 08:18:29 AM
I was still tweaking this build at shutdown, but my EM/Dark Brute was going to look like this once I finished slotting it:

Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build! (http://www.cohplanner.com/mids/download.php?uc=1526&c=689&a=1378&f=HEX&dc=78DA6553DB4E1A51143DE30C451014446150918B28172B48DBF4A949538BF6126C5093B6E98B99C829D0E248064CEA637FA14DDAA4E93DBDBEF4877AFD815EFE60BA9DBD4422939075F69A75D6D97B1D66FD41D9F7E5CAC38B4219B9DC323A9DED156BBF2BDD378CEEBE65B45421847F7577D748AC182DC3DC91353731BAA3D95E972D290BABA6B4EA075CE04559DE95664716CA86757FFB92B5BB6705AF990D6949B35B385AF8AB7B7BADC25AB3DEE836CDBACFA92AD26853317654D4A4D56934DB5EA7DE6A4B598BAEB69B3BBD238D4E575A07DCB14E7DE5E8E756041E5B1355829426B40DE026E3A92DE03DC292269E1DCA9D7DB62A666991D1443ECEB89404A618871548C95F81BF0FFE3EF88FC27F14FECF0954F8ABF0CF9DF02FC25FA1805DECAFBAE09F847F12FE69F887DD47F3DAAA7B5271CE1A9E0006183321C617A4F240EB410F5EF4E0C5D945F41221DF11EE418C4CABCE7E95383FEFD7FC115AC4A89F33FC6E21CC75AEC47551E7FA25A9C79CB46CD7D826F711A8308EAFF159E341D5D14E8C03AF32EF230822E7207258400E0BC821831C32C859A71E43DCA30825997B453089B92791511819859151021969B43F026D045A1D5A1DDA196883A48D421B85760ADAA913DAD7A49AE6595CD35F99CB7F037E673CFD03F813F88B3144E7C4B037F66EC8E166DF033F003F32263E013F338E92451C19C691E11C329C438673C8308D0CDF1C96B8FBD479024D156F09E6F91EC57C9A7529EA2BCBF32BD945E672400F5DDC22EE6131C19C8FB802F22A3CE2FE4A8F814F804F19BDA45D460FCBB8C719ADF75D0B7181FBAAF4734BACAB6ABDEF5328E8674DEB7DDFB62740DF22BFB77F7B89469F0AF6FFE9E7B2CCFD3DE614E526DF4BFA3AFF4FFF1DBF5315CC3584B986305700732DF7F76BD323F2034C69803937C09C1D6036BCCEDA99EA56DFFA76DFFA4EDFFA3F92FAD613)

Emma Balanced: Level 50 Natural Brute
Primary Power Set: Energy Melee
Secondary Power Set: Dark Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Energy Punch Level 1: Dark Embrace Level 2: Bone Smasher Level 4: Murky Cloud Level 6: Boxing Level 8: Combat Jumping Level 10: Obsidian Shield Level 12: Super Jump Level 14: Tough Level 16: Dark Regeneration Level 18: Total Focus Level 20: Acrobatics Level 22: Cloak of Darkness Level 24: Weave Level 26: Maneuvers Level 28: Cloak of Fear Level 30: Tactics Level 32: Energy Transfer Level 35: Oppressive Gloom Level 38: Soul Transfer Level 41: Hasten Level 44: Superior Conditioning Level 47: Physical Perfection Level 49: Focused Accuracy Level 1: Brawl Level 1: Sprint Level 2: Rest Level 1: Fury
Level 4: Ninja Run
Level 2: Swift Level 2: Hurdle Level 2: Health Level 2: Stamina Level 1: Prestige Power Slide Level 1: Prestige Power Dash Level 1: Prestige Power Quick Level 1: Prestige Power Surge Level 1: Prestige Power Rush Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
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Title: Re: Did anyone have Dark Armor?
Post by: Arcana on September 06, 2014, 08:22:26 AM
For those that think Dark was unplayable except with massive expenditures in IOs, this is actually what my EM/Dark looked like when I dinged 50 and before I started respecing into a power-build.  Its actually quite playable if you play it right, and manage its powers well, even without lots of IOs.


Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build! (http://www.cohplanner.com/mids/download.php?uc=1402&c=604&a=1208&f=HEX&dc=78DA6593DB6EDA401086176C6C0E86C421348484241C52520E0EA8BDAC54B58554958A14290F4049BB2528602263A4E6B28FD1AAE707E82BBA63CF6F44C0127C9ED999F96777D6FDCF5DE3DF9B2F2F4424F57A329CCF07AF9C852BE3FD853B74C7335B114218BDE9747872E53AE35BE9E8E4C8073183BE9C4869F56CE98CEED9C042577E92F65C5ADDA1733B78E94C678EF9D6BE918EB45D2B7C495DCE6613EB62321EDDB8697EF75FC7F6C880E5DA723E4F06C6D59D941F73BDBBF1070BD28B417F3877A5739FA77ECAF4D323028F170BA02922EA532796881D55A80ADB01E94F5338EE9B1F17E47BAA40ACB6C331F1352675CE894790427A11F8C23503FA06F432CF393703DDEF04057A8ACE31DBA81F7227246A268831CE11B10AF7E8EBEADC43D0821FBF0B8D1F84043412D0D845CD476BCC871A149FE27AD194C9BEBCC9B9053045B1698E1169BF8F9A2A7E12B682D3F0625B05EEAD80733CF4D9245699470DF6878C513D13F5CC2CF7A3932FCBBD47B349F61D8127609C627288C969585BA341EB7B98D11ECEA05464DD126653C27955D0774567BB4CDCC759EC63EF15B08ADE7F130E50FF007955CCA18A337D1C677B49DC8D5F8422E659446E86EC63D43B463FB56B107DD7D0F7137D8594FB07DF01E52A65F130A68E9EEA98C95FC229CF4B9C622F4932CFA07D06ED3A349B38A326B49BD85B0BF506E46F20B781FDB590D3428D73D8E7DA43BE27BF85BE2DF4D9F16363A00692EE35B18DBBD2C61E0FD5E577CFA0FC77AB3EDCA94B75F9BD8A08E678E1FB78065E629BC278DDFB6A2EEFA4D75ECDF3E811F5158F083C9D8D98671B9EA71B9EFFC6D19E1A)

Emma Striker: Level 50 Mutation Brute
Primary Power Set: Energy Melee
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Energy Punch Level 1: Dark Embrace Level 2: Bone Smasher Level 4: Murky Cloud Level 6: Hover Level 8: Boxing Level 10: Obsidian Shield Level 12: Build Up Level 14: Fly Level 16: Dark Regeneration Level 18: Swift Level 20: Health Level 22: Stamina Level 24: Total Focus Level 26: Hasten Level 28: Cloak of Fear Level 30: Cloak of Darkness Level 32: Energy Transfer Level 35: Oppressive Gloom Level 38: Soul Transfer Level 41: Whirling Hands Level 44: Mu Lightning Level 47: Electrifying Fences Level 49: Summon Striker Level 1: Brawl Level 1: Sprint Level 2: Rest Level 2: Fury
Level 5: Ninja Run
Level 18: LEGACY BUILD
Level 2: Prestige Power Slide Level 2: Prestige Power Dash Level 2: Prestige Power Quick Level 2: Prestige Power Surge Level 2: Prestige Power Rush ------------



Title: Re: Did anyone have Dark Armor?
Post by: rebel 1812 on September 12, 2014, 04:52:15 AM
I made a Broad Sword/Dark Armor scrapper.  The end use was too much.  I had to wait between every mob or save up the blue end things.  I wouldn't want to make it again or would have get several theft of essences to make it playable.
Title: Re: Did anyone have Dark Armor?
Post by: Arcana on September 12, 2014, 09:22:06 AM
I made a Broad Sword/Dark Armor scrapper.  The end use was too much.  I had to wait between every mob or save up the blue end things.  I wouldn't want to make it again or would have get several theft of essences to make it playable.

Dark Regeneration was so powerful that even if you slotted nothing but endurance reduction the set would still be pretty powerful, and that was part of the key to making it playable in the early going.  If you were slotting heal or recharge or even resist enhancements and were having issues with endurance, you were not playing into the strengths of the set.  Between endurance-reduced DR and Parry, BS/DA was basically indestructible without the need for much else.  So I would have slotted endurance to the max then recharge into DA, slotted Parry well enough, and then concentrated on offense.  I did something similar (but without even the benefit of Parry) with my EM/DA Brute, and it actually played with less endurance issues than my KM/SR.
Title: Re: Did anyone have Dark Armor?
Post by: rebel 1812 on September 12, 2014, 10:36:27 PM
Dark Regeneration was so powerful that even if you slotted nothing but endurance reduction the set would still be pretty powerful, and that was part of the key to making it playable in the early going.  If you were slotting heal or recharge or even resist enhancements and were having issues with endurance, you were not playing into the strengths of the set.  Between endurance-reduced DR and Parry, BS/DA was basically indestructible without the need for much else.  So I would have slotted endurance to the max then recharge into DA, slotted Parry well enough, and then concentrated on offense.  I did something similar (but without even the benefit of Parry) with my EM/DA Brute, and it actually played with less endurance issues than my KM/SR.

I didn't get to the point of IO's and I was slotting end reduc on all the toggles.  I even got the badge that increases end.  Still it was hard to go past a mob or two.  I want to try the set again.  I think after the rebirth I want to roll a dark/stone tank.  But I will try to get theft of essence as soon as possible.
Title: Re: Did anyone have Dark Armor?
Post by: Ankhammon on September 12, 2014, 10:59:30 PM
I didn't get to the point of IO's and I was slotting end reduc on all the toggles.  I even got the badge that increases end.  Still it was hard to go past a mob or two.  I want to try the set again.  I think after the rebirth I want to roll a dark/stone tank.  But I will try to get theft of essence as soon as possible.

The not too commonly known truth was that you could get more mileage out of slotting and end into your attack powers than you could get from slotting them into your toggles.

That said, Dark needed them in both. Particularly early in your career. Later you can do IOs and all sorts of things to get your characters end issues controlled.

and the ToE +end proc was the single most wonderful thing you could put into a dark character. It really made a difference.
Title: Re: Did anyone have Dark Armor?
Post by: Young Tutor on September 14, 2014, 03:10:12 AM
I didn't get to the point of IO's and I was slotting end reduc on all the toggles.  I even got the badge that increases end.  Still it was hard to go past a mob or two.  I want to try the set again.  I think after the rebirth I want to roll a dark/stone tank.  But I will try to get theft of essence as soon as possible.

The TOE proc really was game-changing for DA, and it is not that hard to get. Do tip missions, reconfirm your morality, you get 50 merits. Run the first Signature Story arc, run the 2nd SSA, run one or the other again, you've got 3 Alignment merits. You can get the TOE proc and have one merit left over for the Performance Shifter proc. You can get the Miracle +recovery unique for 2 AMs too. Easy, easy to get, as is the Numina unique.

As far as putting END in your attacks, frankenslotting is a great way to do that. It doesn't cost much, and you don't have to wait till you are level 50. By level 25, you can make things a lot better.
Title: Re: Did anyone have Dark Armor?
Post by: Arcana on September 14, 2014, 07:24:42 PM
I didn't get to the point of IO's and I was slotting end reduc on all the toggles.  I even got the badge that increases end.  Still it was hard to go past a mob or two.  I want to try the set again.  I think after the rebirth I want to roll a dark/stone tank.  But I will try to get theft of essence as soon as possible.

I started with TOs and DOs.  I didn't slot an IO into my EM/Dark until the high 20s.

Efficient use of Dark Regen was another key.  With regen, you pop heals basically whenever, to try to keep yourself at or near full health.  DR scaled with number of targets, so it was actually beneficial to use it at the *start* of fights, not the end.  But that meant doing something that would be crazy with other sets: *starting* fights with low health and popping DR at the start to top off, and then fighting the spawn down until your health was fairly low, and then repeating on the next spawn.  The difference between using DR in this fashion and using it in the middle of the fights on average like most players did (and therefore more often) was a potential difference of up to 0.5 eps in endurance burn rate.  That's the equivalent of running fly all the time.
Title: Re: Did anyone have Dark Armor?
Post by: ryuplaneswalker on September 21, 2014, 11:10:01 AM
When Brute Heroes became possible and Katana came out I rerolled my main into a Katana/Dark Armor Brute.

He was a blast...A giant Endurance Hog..but an awesome blast especially once I got him Incarnated and could manage all my toggles on at once.

Hilariously with Issue 24 he would have been capped for Melee defense, and Lethal/Smashing resistances with the IO changes GOOD TIMES.
Title: Re: Did anyone have Dark Armor?
Post by: HEATSTROKE on September 21, 2014, 01:27:59 PM
The not too commonly known truth was that you could get more mileage out of slotting and end into your attack powers than you could get from slotting them into your toggles.




which always amazed me that people always seemed to thing the toggles were draining all your end.. not silly is the 6-13 you are paying per attack.. not the .26 per second on your toggle..
Title: Re: Did anyone have Dark Armor?
Post by: ryuplaneswalker on September 21, 2014, 02:26:48 PM
Until I started hitting the levels I had the extra slots..I always went one Acc one Endreduction one Damage in my main attacks as I leveled on every character.