What are you playing now? Share with everyone

Started by therain93, April 23, 2013, 12:28:37 PM

Angel Phoenix77

Any one knows of a good mmo to play? I pretty much threw TSW in the trash.
One day the Phoenix will rise again.

Exxar

IIRC you mentioned disliking reticule targeting so ESO is unfortunately out as far as I remember, and that would be the first MMO I'd recommend to anyone these days. Another recommendation would be FFXIV, it's a traditional tab-targeting, multi-quickbar game and has a lot of great systems but it's also a bit of an acquired taste. I like SWTOR very much, another very traditional MMO, but if you're not into Star Wars it could be a bit too WoW-y for you. Unless you like WoW, but in that case I suppose you wouldn't be asking this question. And oh yeah, although I have not played it in a long while, LOTRO is another rather traditional MMO I can recommend. There are also Rift and Wildstar, but the former is probably a non-starter if you don't like WoW, and the latter has it's own issues (besides being NCSoft's next chopping block candidate). I had a blast in Wildstar though for a couple of months.

AlphaFerret

Quote from: Angel Phoenix77 on April 22, 2017, 12:20:17 AM
Any one knows of a good mmo to play? I pretty much threw TSW in the trash.

I would suggest LOTRO if you are a fan of Middle Earth.  If you can stomach NCSoft, GW2 and Aion are both interesting.  If you enjoy a pvp world, check out Warhammer:  Return of Reckoning....
Since the loss of the City, all MMOs are pretty boring.....

Angel Phoenix77

Quote from: AlphaFerret on April 23, 2017, 06:18:54 PM
I would suggest LOTRO if you are a fan of Middle Earth.  If you can stomach NCSoft, GW2 and Aion are both interesting.  If you enjoy a pvp world, check out Warhammer:  Return of Reckoning....
Since the loss of the City, all MMOs are pretty boring.....
That's the truth, in fact I have made wftg Star Wars Tor my home game now :(.I do not mind Nc to a point. But thank you for your suggestion same with Exxar.
One day the Phoenix will rise again.

LaughingAlex

Quote from: AlphaFerret on April 23, 2017, 06:18:54 PM
I would suggest LOTRO if you are a fan of Middle Earth.  If you can stomach NCSoft, GW2 and Aion are both interesting.  If you enjoy a pvp world, check out Warhammer:  Return of Reckoning....
Since the loss of the City, all MMOs are pretty boring.....

I think, even before CoH, mmo's have been pretty boring.  The first mmo I played was lineage 2, I got bored pretty quickly.  I played GW for about 2 years, but ultimately got bored of having to wait around for some person of x or y all the time in 90% of it's content, like the only time a player could get a character through it's story in the later releases was when they were first released.  Especially luxon side, god forbid a player get through one mission without having heroes from nightfall, or a few monks, since it was 100% impossible(escort mission with ultra weak and fragile escorts).  After playing CoH when I tried going back to GW, I felt to limited and pidgin holed into only 1-2 things.  That was when I realised mmorpg's were crap; if players are so ultra dependent on one another that they wait for a person who only does one thing, how can they be fun?

I often feel like, every time I read on a game, I see the same forced teamplay with a tendency to force people to either damage, heal, or tank.  Or even a variant in which a player never gets to attack anything.  I mean where is the strategy, really?  Some mmorpg players reply to that with "If you want strategy play a strategy game".  Which I think is short sighted, even the "dumb shooters" that mmorpg players often criticize have strategy in them.  Racing games have strategy, even.  Every time I see the same mechanics in a game whenever I read a review or read forum posts, I'm thinking "It has to be as repetitive as GW actually was".  Or even worst, as boring and repetitive as lineage 2.

When the exact same plan is executed over, and over, and over, and over again there isn't any more strategy or thought or decisions being made anymore.  Even split second decisions are still decisions.  MMORPG's become a snooze fest for me because there is no strategy that I get in every other genre i play.  And course, I don't think it helps so many players seem to ask for that kind of strategy-less and repetitive gameplay.  Why?  Why would anyone want the same thing over and over again?  I mean the only incentive can't be fun anymore if it's so routine.  The item rewards?  Good grief I sometimes wonder if the players need some psychological help.

I mean they love the rewards but the gameplay itself isn't fun, people have even called the genre full of skinner boxes.  I feel that, the genre's developers and publishers just aren't willing to take chances and when players try to shoe-horn into those taking chances into not taking chances, it's no wonder we cannot find anything fun.

I tried secret world after CoX shutdown, didn't enjoy it.  Felt AoC was kinda dull to, all it had was boobs and some violence.  CO course...well we all know how I feel about that game.
Currently; Not doing any streaming, found myself with less time available recently.  Still playing starbound periodically, though I am thinking of trying other games.  Don't tell me to play mmohtg's though please :).  Getting back into participating in VO and the successors again to.

Thunder Glove

Been playing Yooka-Laylee.  It's pretty good.

It's Banjo-Kazooie/Banjo-Tooie with a fresh coat of paint, with all that implies, good and bad.  It keeps a few aspects of the old games it really shouldn't have, like a slightly wonky camera, and I wish it didn't have quite so many timed puzzles, but in generally, I enjoyed the old Banjo games, and I'm enjoying this.

nicoliy

Persona 5 currently and probably for a long while lol.

Taceus Jiwede

I've been playing Mass Effect Andromeda.  It's overwhelmingly okay, I am a fan of the Mass Effect Lore so I enjoy that but it isn't quite...good.  If you like the lore of the ME universe give it a shot, but it isn't a redemption for 3 by any means.

Quote from: LaughingAlex on April 23, 2017, 08:00:56 PM

I think, even before CoH, mmo's have been pretty boring.  The first mmo I played was lineage 2, I got bored pretty quickly.  I played GW for about 2 years, but ultimately got bored of having to wait around for some person of x or y all the time in 90% of it's content, like the only time a player could get a character through it's story in the later releases was when they were first released.  Especially luxon side, god forbid a player get through one mission without having heroes from nightfall, or a few monks, since it was 100% impossible(escort mission with ultra weak and fragile escorts).  After playing CoH when I tried going back to GW, I felt to limited and pidgin holed into only 1-2 things.  That was when I realised mmorpg's were crap; if players are so ultra dependent on one another that they wait for a person who only does one thing, how can they be fun?

To be fair those were all pretty "blah" MMO's in my opinion, besides CoH.  My favorite so far has been CoH, EQ 1 and 2, DAoC, Shadowbane, and Ultima online.  Anarchy Online was interesting and ACII was pretty good.  Around the time Lineage II came out is when I feel like I started to notice the new generation of MMO.  Some for better like CoH, some for worse like GW or Lineage II.  Before that 2003ish time MMO's were played by a lot fewer people, and like any product when it becomes popular risks over saturation. 

MMO's were originally meant for people who like RPGs and wanted it on a huge and constant world.  When that was the niche it was easier to give the gamers what they wanted, now MMO's have to appeal to everyone if they want to compete.  It sounds to me like you got started right around that time when the new trend was beginning which is unfortunate, you may have enjoyed the hay days of the older MMO's. 

Personally, I miss the days of exploring for hours on end to get across the world to find other players who don't speak the same in-game language as you and their NPC's are openly hostile to you in EQ.  Or in UO running the risk of finding roaming PKing bandits who were KoS by town guards so they had to make their own communities using houses and merchants.  But sadly that isn't the way of MMO's anymore.  They feel more like just "online games" to me then they do "constant RPG worlds" now.

Then again. maybe because I was quite young (young teenager) playing these games I may be looking at them with Nostalgia goggles on.

Xev

Quote from: LaughingAlex on April 23, 2017, 08:00:56 PM
Felt AoC was kinda dull to, all it had was boobs

Wait! Someone finally took my suggestion for an MMO and I missed it???

"ALL".....?


(hehe)
Some Faves:

Jooc  ~L50 TW/Ele Brute> Senge  ~L50 Claws/Fire Brute> Leezard  ~L50 Claws/Regen Scrapper> Kosmoz  ~L50 Fire/MM Blaster>  Xev  ~L50 Ice/Emp Troller> |NW|~~ Erste ~L80 Warlock> Reks ~L80 Rogue> Phizzl ~L80 Wizard> Ayeron Gahls McBinty ~L80 Fighter>

Nos482

Plague Inc: Evolved
It ain't new, but I only learned about it yesterday... and I love it.

https://i.imgur.com/buU9KSU.png

Bwahahahahaha!!1 ;D
I'm bad and that's good.
I'll never be good and that's not bad.
There's no one I'd rather be than me.

...unless I could be Batman, of course. Everybody wants to be Batman.

psduckie

Right now I'm waiting for a dungeon queue in FF14.  I also play WoW, ESO, a bit of STO, and whatever game the MMO Book Club subreddit (https://www.reddit.com/r/TheMMOBookclub/) is playing.

thunderforce

Quote from: Nos482 on May 08, 2017, 08:52:36 PM
Plague Inc: Evolved
It ain't new, but I only learned about it yesterday... and I love it.

It's basically the old Pandemic Flash games in a glossy package, but to be fair, they were OK...

cmgangrel

Quote from: psduckie on May 09, 2017, 02:19:40 AM
Right now I'm waiting for a dungeon queue in FF14.  I also play WoW, ESO, a bit of STO, and whatever game the MMO Book Club subreddit (https://www.reddit.com/r/TheMMOBookclub/) is playing.

I just restarted FFXIV myself a couple of days ago... didn;t realise that I had left a level 40 character (cap was 50 at the time) all alone....

Thunder Glove

The current MMO Book Club game is Lord of the Rings Online.  I installed it and have been playing it for the past couple hours, but it's so slow (CoH has forever spoiled me as far as base running speed goes), and the characters are unappealing.

... I like that they have two pet-summoning classes, though (and, as befits the theme, neither one is a necromancer - Lore-Masters summon animals, Captains have a human Herald).

thunderforce

Quote from: Thunder Glove on May 10, 2017, 10:13:44 PM
The current MMO Book Club game is Lord of the Rings Online.  I installed it and have been playing it for the past couple hours, but it's so slow (CoH has forever spoiled me as far as base running speed goes), and the characters are unappealing.

I played quite a bit of it but burned out around January. The good, for me, was a coherent vision of Middle-Earth untainted by Peter Jackson. The bad's the really fairly pedestrian MMO combat and the looming presence of the trinity in the background (it's not as bad as some [1] but it's still definitely there). The ugly... well, it may seem a trivial gripe but after playing the City I really do want not to clip through other players and mobs. There's a much diminished sense of positioning in combat, I think, when there's no constraints on movement.

[1] I'm looking at you, Star Trek Online. What character possibilities do the vistas of space allow us? Tactical, Science, and Engineering. And guess what they correspond to? (In fairness, you can mix it up a bit with a character from one background and a ship from another, although this is probably just suboptimal...)

cmgangrel

Quote from: thunderforce on May 11, 2017, 12:57:31 AM
I played quite a bit of it but burned out around January. The good, for me, was a coherent vision of Middle-Earth untainted by Peter Jackson. The bad's the really fairly pedestrian MMO combat and the looming presence of the trinity in the background (it's not as bad as some [1] but it's still definitely there). The ugly... well, it may seem a trivial gripe but after playing the City I really do want not to clip through other players and mobs. There's a much diminished sense of positioning in combat, I think, when there's no constraints on movement.

And yet it took Paragon *how many* years to fix pets so that they didn't door block you.....

Solitaire

Nothing at the moment, have tried most MMO's out there but got bored very quickly, CoH has made me feel spoilt to have the honour of playing the game. Will wait to see what the successors can do otherwise will continue to pop in and out of PC.
"When you have lost hope, you have lost everything. And when you think all is lost, when all is dire and bleak, there is always hope."

"Control the Controlables"

Tubbius

Occasional Marvel Heroes, Soda Dungeon, The Long Dark, the Zero Escape series, and The Binding of Isaac: Rebirth.

FlyingCarcass

Just finished a Galactic Civilizations 2 campaign.

Played as a custom race called the Reptoids with bonuses to scientific research and the korath tech tree (slave labor n' stuff). I played a medium sized map and the other factions were the Terrans (stock faction, diplomatic), Drengin (stock faction, warlike), and the Bunzoids (custom race, cyborg rabbits that breed like, well, rabbits (thus high population)).

My starting position was located in the middle of the other three factions, so I knew I'd be surrounded for the entire game. I wound up colonizing three additional planets (one with toxic atmosphere, the other radioactive).

My first challenge came when the Terrans decided to seize some asteroid mining operations by destroying some influence starbases that kept them within the borders of my empire. The starbases along the border held them off for a time, but their superior numbers eventually prevailed, largely because my ships were slow-moving and I didn't want to pull them from the capital.

The second danger came from the Bunzoids, whose immense population allowed them to basically control the voting in the Council of Planets (space UN). There was one vote to decide where to locate the headquarters of the CoP (and get a huge influence boost as a result) and of course the Bunzoids won after voting for themselves. That caused their borders to expand to envelop one of my planets and I got a message it was threatening to secede to join the Bunzoids. Knowing I couldn't hold onto the colony, I sold it to the Drengins for some cash and technology (it seceded from the Drengins to join the Bunzoids a few turns later).

All the while my empire was short on cash due to running deficits due to interest payments on earlier ship/building purchases, which in turn was causing dissatisfaction among the populace. As a race with a scientific focus, however, I was able to sell off research to minor factions in return for liquidity. I also had an interest in providing some support for the minor factions, for there was a period where the Terrans and Bunzoids were focused on picking off the minor factions. By providing the minor factions with tech, they were better able to resist the other empires, slowing their expansions.

But this era of small conflicts came to an end when the Terrans and Bunzoids went to war with each other, a war from which the Bunzoids emerged victorious. The Terrans capitulated and surrendered all their territory and assets to the Bunzoids, who now controlled roughly 3/4 of the map. Seeking to build alliances and wealth, I began establishing trade routes with the other factions (all while appeasing the Bunzoids with gifts).

Needless to say, the Bunzoids had become a major threat, but an even greater threat emerged soon thereafter. The Dread Lords appeared and quickly cut through the northern parts of the Bunzoid empire with their super dreadnoughts, laying claim to a multitude of systems (among which were Earth (former Terran homeworld) and the planet I had sold off earlier). They then spread out throughout the galaxy, for no fleet could withstand them. They enforced their dominance of space by hunting and destroying every ship, fleet, trade route, and space station they could find, their fleets swarming the galaxy and filling it with death and destruction.

On the plus side, the Reptoid's debts had been paid off by then so they were running a budget surplus. This enabled them to buy ships at will. At first I tried to maintain the trade routes, but it became apparent that they didn't last long and only served to attract the Dread Lord fleets. By this point I had committed to going for the science victory condition, all I had to do was hold on to my planets. I also had the good fortune of a random event doubling the quality of my capital, enabling me to build additional buildings (mostly labs).

Then the Dread Lords set their sights on my capital planet, landing invasion forces which killed billions of Reptoids. After the first attempted invasion, the population on the capital was greatly depleted, forcing me to adopt a strategy of smuggling Reptoids from the radioactive planet colony to the capital, carefully evading the detection of patrolling Dread Lord ships. As it turns out, the plan was successful and while billions of reptoids perished in the final stand, they managed to research the victory technology, winning the game. Huzzah!

ZeeHero

Star Trek Online FYI avoids the trinity in a rather brilliant way. Any career can heal others, "tank" or dps, and in any possible permutation of the 3. They're all hybrids if you know how to build.

Teamwork still happens regardless of the fact there's no real dedicated tank or healer. Goes to show how wrong the mmo trinity bible bangers are.