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New efforts!

Started by Ironwolf, March 06, 2014, 03:01:32 PM

blacksly

Quote from: Arcana on August 14, 2015, 11:10:29 PM
The devs didn't put a confirmation for recall friend because of excessive knockback.

Heh, hehe, heh. Ah, good times  ;D
Although, recalling the asshats on the team into the middle of spawn after spawn until they quit the team was totally worth the power pick.

Vee

I always loved how some folks were mystified as to why I'd keep declining recall. They were also mystified as to how objectives kept completing themselves.

brothermutant

We used recall friend/ally to move those feebs that door sat with their AoE Stealth powers on, preventing us from walking the NPC to the door properly. At least until the devs made it possible to prevent people from TPing us at whim.

ivanhedgehog

Quote from: brothermutant on August 15, 2015, 07:38:08 AM
We used recall friend/ally to move those feebs that door sat with their AoE Stealth powers on, preventing us from walking the NPC to the door properly. At least until the devs made it possible to prevent people from TPing us at whim.

you can blame the people that would fly to the top of a building and tp people out into mid air.

worldweary

If any of you have builds saved from issue 23 can you please post in the Build Discussions.I lost all my saved builds and many of the builds there are old.It's hard to believe after years of working on builds i would forget so much.Any and all builds would be
helpful.Thank You

HEATSTROKE

Quote from: worldweary on August 15, 2015, 09:51:49 PM
If any of you have builds saved from issue 23 can you please post in the Build Discussions.I lost all my saved builds and many of the builds there are old.It's hard to believe after years of working on builds i would forget so much.Any and all builds would be
helpful.Thank You

You know you can still use Mids and build toons.. ive tweaked a lot of old build and made new ones.

worldweary

Anyone know how much knock back protection each AT needed.The Wiki really does not say.In mids some toggles have like 10 points but I seem to remember tanks needing more for Hami raids and fighting Av's you probably needed more than 4 right?If I take a toggle power did that mean I did't need any?.Thanks for any info.

Arcana

Quote from: worldweary on August 16, 2015, 06:11:09 AM
Anyone know how much knock back protection each AT needed.The Wiki really does not say.In mids some toggles have like 10 points but I seem to remember tanks needing more for Hami raids and fighting Av's you probably needed more than 4 right?If I take a toggle power did that mean I did't need any?.Thanks for any info.

It depends, because of a number of factors.  First, essentially all melee defense sets with knockback protection also had 100% KB resistance.  That means in effect, for normal resistable KB they were immune to KB no matter how much KB protection mag they had.  So powers like Practiced Brawler, for example, had a certain magnitude of protection, but because they also conferred 100% KB resistance (and KB resistance did not have a cap below 100% for any archetype) PB would resist any KB effect to zero, which made the magnitude of the protection (just about) moot.

On the other hand, most other powers that offered KB protection did *not* offer KB resistance, which means for them the magnitude was significant.  Most critter KB was just a few points of mag, so even Acrobatic (mag -7) would protect you from all but the strongest KB powers.  If you were an archetype that did not use melee defense powers with KB protection you had to think about magnitude a lot more, but the go-to power for that (Acro) typically had enough.  Some players using inventions skipped Acrobatics (it was a tier 4 pool power and thus had a lot of prereqs) by stacking a few KB protection IOs.  They provided something like mag 3 or 4, and a couple of them was also pretty good protection.

Tanks tended to need more KB protection for two reasons.  First, the occasional KB didn't affect players that much, but a tank could get knocked away from the team mates they were protecting.  Second, because they drew a lot of aggro they were also hit far more often usually.  The game treated all KB effects that landed within a certain short period of time as being cumulative, which means if you were hit by three separate powers that did mag 4 KB simultaneously the game would treat you as if you were hit by a mag 12 KB power for the purposes of defeating protection.

The knock in Hamidon's AoE blast was not enough to overcome melee KB protection, at least not in any iteration of Hamidon I can recall.

There were other ways to mitigate KB.  Hover was one of them.  Hover did not provide actual protection from KB but because Hover strongly resisted knockback's induced motion if you were hovering you would do a backflip animation implying you were hit with KB but you'd remain in almost the same place.  Back in the day Fire tankers would often take Hover as "ghetto protection" because it was a cheap way to mitigate KB without taking three powers from Leaping.

scope.creep

Does the most recent version of Mids' have I23-compliant content, or is there some early I24 stuff in there as well? For example, bio armor wasn't actually available on live servers yet, right? I hadn't figured out a concept for being wrapped in dog poop, so wasn't paying a lot of attention to it. Assuming that bio armor is out, anything else that I should avoid?

umber

Quote from: scope.creep on August 16, 2015, 02:39:44 PM
Does the most recent version of Mids' have I23-compliant content, or is there some early I24 stuff in there as well? For example, bio armor wasn't actually available on live servers yet, right? I hadn't figured out a concept for being wrapped in dog poop, so wasn't paying a lot of attention to it.

As a player who never made any significant progress on Stone Armor for no other reason than the horrid armor graphics normally I'd be right there with you on Bio Armor's looks.  But the Bio Armor visuals were at least color-tintable or could be set to a Minimal-FX version that turned the armor it little more than a misty effect, which was itself color-tintable down to practically nothing.

IIRC Stone Armor had recently got the lava/crystal customizations similar to Earth Control, I recall planning on finally giving that neglected set a revisit.  Then the doors closed.

Ankhammon

Quote from: Arcana on August 16, 2015, 08:23:22 AM
It depends, because of a number of factors.  First, essentially all melee defense sets with knockback protection also had 100% KB resistance.  That means in effect, for normal resistable KB they were immune to KB no matter how much KB protection mag they had.  So powers like Practiced Brawler, for example, had a certain magnitude of protection, but because they also conferred 100% KB resistance (and KB resistance did not have a cap below 100% for any archetype) PB would resist any KB effect to zero, which made the magnitude of the protection (just about) moot.

On the other hand, most other powers that offered KB protection did *not* offer KB resistance, which means for them the magnitude was significant.  Most critter KB was just a few points of mag, so even Acrobatic (mag -7) would protect you from all but the strongest KB powers.  If you were an archetype that did not use melee defense powers with KB protection you had to think about magnitude a lot more, but the go-to power for that (Acro) typically had enough.  Some players using inventions skipped Acrobatics (it was a tier 4 pool power and thus had a lot of prereqs) by stacking a few KB protection IOs.  They provided something like mag 3 or 4, and a couple of them was also pretty good protection.

Tanks tended to need more KB protection for two reasons.  First, the occasional KB didn't affect players that much, but a tank could get knocked away from the team mates they were protecting.  Second, because they drew a lot of aggro they were also hit far more often usually.  The game treated all KB effects that landed within a certain short period of time as being cumulative, which means if you were hit by three separate powers that did mag 4 KB simultaneously the game would treat you as if you were hit by a mag 12 KB power for the purposes of defeating protection.

The knock in Hamidon's AoE blast was not enough to overcome melee KB protection, at least not in any iteration of Hamidon I can recall.

There were other ways to mitigate KB.  Hover was one of them.  Hover did not provide actual protection from KB but because Hover strongly resisted knockback's induced motion if you were hovering you would do a backflip animation implying you were hit with KB but you'd remain in almost the same place.  Back in the day Fire tankers would often take Hover as "ghetto protection" because it was a cheap way to mitigate KB without taking three powers from Leaping.

There was only a few times when more than mag 4 was needed in practical usage if you were running something other than a tank.

So long as you were debuffing, messing or putting out tons of damage you just didn't fall down much.
Cogito, Ergo... eh?

Eskreema

#19071
Quote from: Arcana link=topic=9675.msg190435#msg190435"ghetto protection"

I can't help thinking of this https://m.youtube.com/watch?v=ujtDim8GI-4 when I hear that.

Warning:  Pootie Tang clip - and true super reflexes
Global: Iron Smoke.  Boards: Kractis Sky. Server:  Champion.  Main:  Eskreema

I don't always get sucked into a jet engine and live to talk about it, but when I do I use the new ICD-10 V97.33XD code.  Because things like that need to be trended by your insurance company and your money!

Von Krieger

Quote from: Ankhammon on August 16, 2015, 06:08:47 PM
There was only a few times when more than mag 4 was needed in practical usage if you were running something other than a tank.

So long as you were debuffing, messing or putting out tons of damage you just didn't fall down much.


Mained a SS/Fire brute, I only had mag 4 protection and I ended up tanking most of the time and I don't recall any times where I had serious issues with KB.

Ankhammon

Quote from: Von Krieger on August 17, 2015, 12:51:49 AM
Mained a SS/Fire brute, I only had mag 4 protection and I ended up tanking most of the time and I don't recall any times where I had serious issues with KB.

Messing?  I hate auto correct some days!
Cogito, Ergo... eh?

Golden Aurora

Quote from: Super Firebug on August 14, 2015, 04:05:58 PM
In this Task Force Hail Mary section, there's a locked, stickied post called "Purchase Attempt: Wake Me Up When There's News!" Any new developments in the negotiations will be posted there, so that we don't have to ask or go combing through (currently) 19,000+ posts (in this thread alone), trying to find out if there's news. When that thread shows "2 replies", there'll be news.

Unfortunately, it seems that thread's in a coma.
XD

Surelle

Quote from: Golden Aurora on August 17, 2015, 08:13:02 PM
Unfortunately, it seems that thread's in a coma.
XD

Well, this should answer everyone's question on whether there's any new info about a CoX rez.   :P

The real question is, "Why does everybody continue to ask anyway with that post right there?"

Cailyn Alaynn

Quote from: Surelle on August 17, 2015, 09:05:01 PM
The real question is, "Why does everybody continue to ask anyway with that post right there?"

I suppose, partially, because there's a difference between a big update, and asking out if things are still in the works.
"Let's get dangerous..."
Lead Developer and Master of Mischief - Revival Project.
Revival website: APR.Pc-Logix.com

RGladden

Quote from: Cailyn Alaynn on August 17, 2015, 09:23:13 PM
I suppose, partially, because there's a difference between a big update, and asking out if things are still in the works.

Yep.  A simple "Progress IS being made...so Hang in there!" would suffice for me.

Cailyn Alaynn

Quote from: RGladden on August 17, 2015, 10:47:09 PM
Yep.  A simple "Progress IS being made...so Hang in there!" would suffice for me.

The gears are moving, slowly but surely.
"Let's get dangerous..."
Lead Developer and Master of Mischief - Revival Project.
Revival website: APR.Pc-Logix.com

duane

https://images.weserv.nl/?url=wp.production.patheos.com%2Fblogs%2Fnaturalwonderers%2Ffiles%2F2013%2F04%2Fkitten-hang-in-there-poster.jpg