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New efforts!

Started by Ironwolf, March 06, 2014, 03:01:32 PM

hejtmane

Quote from: Perplexite on July 23, 2014, 11:49:54 AM
Fruit sugars is superior to donut sugars I am sure!



The holy trinity glucose, fructose and sucrose



blacksly

Quote from: Serpine on July 23, 2014, 06:57:45 AM
Pointlessness is in the eye of the beholder. I find the discussion of such topics to be far more stimulating (and slightly more relevant) then, for example, posts about the merits of pastry.

Same here. I don't tell others that all of the funny images are pointless. It's pretty weak that some posters have a knee jerk reaction to considering the possibilities of continuing the game development over the next 2-3 years that is harsher than putting up posts that have absolutely no relevance to CoH in general or the topic of its acquisition specifically.

HEATSTROKE

Quote from: Taliseian on July 23, 2014, 08:46:17 AM
Curious...

What is the consensus for Superhero gaming until CoX is back?

I've read conflicting reports about CO (that's it's more pay-to-win, that there is no real depth) and about DCUO (much more action oriented, better graphics).

Which do you play and why?


T

Neither because they both suck...

AlienOne

Quote from: HEATSTROKE on July 23, 2014, 12:34:43 PM
Neither because they both suck...

I have to agree here.... I bought lifetime memberships to both (mainly because I'm a huge supporter of game development in general, and a one-time lump-sum is much easer for me than 10 combined monthly subscriptions), and both of them are sitting there "rotting" as I work on getting a level 70 of every archetype in Diablo III's "hardcore mode."

I'll probably switch back to Skyrim and Thief after getting that done while I'm waiting for word from the game I REALLY want to play again...
"What COH did was to show [developers of other] MMOs what they could be like if they gave up on controlling everything in the game, and just made it something great to play."  - Johnny Joy Bringer

Perplexite

Quote from: ukaserex on July 23, 2014, 12:03:28 PM
Sadly, sugar is sugar. For a diabetic, what's significant is how fast or slow that sugar is absorbed into the blood stream. (Depending on what type of diabetes they have, of course.) For the folks that need insulin after heavy sugar intake, foods with a low glycemic index are best. Fruits have great nutritional benefits, to be sure. Much better than a donut, nutritionally.

But, sometimes taste is what matters. The sad part is...unless you're making your own dough and frying the donut yourself, there are just too many preservatives, polysyllabic chemicals and other mysterious ingredients to really benefit in any way from eating a donut, except calorically.

Damn, I want an apple fritter in the worst way....

....I want a ...uh. English escapes me, one of those things that dries food! Dried apples om nom nom!

(So if not a fruit salad... vegetable salad?  ??? Mind you, carrots and a nice yoghurt dip... om nom nom there too! )
@.Q on Union Server

mrultimate

Quote from: Myrmydon on July 23, 2014, 12:26:23 AM
We don't have anyplace called that here in New Orleans. That has to be from somewhere further up north, likely Sheveport.

Ah Shreveport........lived there 21 years. It's home but man am I glad I moved to Houston. I do bleed Purple and Gold though.

Thirty-Seven

Quote from: mrultimate on July 23, 2014, 01:15:27 PMI do bleed Purple and Gold though.
You should probably get that checked out...

(Also, why are you such a die-hard fan of my HS's colors?)

umber

Quote from: Serpine on July 23, 2014, 09:01:35 AM
CO for the costume editor and regular costume contest community. These are almost my entire focus there. I frequently tell people (only slightly joking) that I consider that game to just be a costume contest engine with an action mini-game attached.

I would spend more time puttering around the CO costume creator if it didn't seem half the costume pieces were behind a paywall. 

I'm not against paid costume expansions, heavens know I bought every costume pack CoH ever put out (some, for multiple accounts), but coming into CO late and seeing so many pieces locked away is discouraging to what little creative juices I've left.

FloatingFatMan

Quote from: Goddangit on July 23, 2014, 11:59:13 AM
I can't eat too many things that are good for me all at once.  The shock to my system would probably be too much.

Makes your forum handle rather appropriate, at least! ;)

Goddangit

Quote from: FloatingFatMan on July 23, 2014, 02:08:34 PM
Makes your forum handle rather appropriate, at least! ;)

I'm sure no one cares, but its based on an old role-playing character.  It was among the most common things people said when they first saw him.  "Jeziz was already taken and I didn't like the sound of S of a B."

Myrmydon

Quote from: mrultimate on July 23, 2014, 01:15:27 PM
Ah Shreveport........lived there 21 years. It's home but man am I glad I moved to Houston. I do bleed Purple and Gold though.

After almost five months in a hotel in Baton Rouge after Katrina, I began to hate the purple and gold. Its EVERYWHERE in that town during football season.

Myrmydon

Quote from: Thirty-Seven on July 23, 2014, 01:37:43 PM
You should probably get that checked out...

(Also, why are you such a die-hard fan of my HS's colors?)

LSU Tigers colors.

Deadflame2

#7232
Quote from: blacksly on July 23, 2014, 12:32:26 PM
Same here. I don't tell others that all of the funny images are pointless. It's pretty weak that some posters have a knee jerk reaction to considering the possibilities of continuing the game development over the next 2-3 years that is harsher than putting up posts that have absolutely no relevance to CoH in general or the topic of its acquisition specifically.

What knee-jerk reaction?  I was simply pointing out that what you want is not in alignment with what the buyers are planning to do.  You may not have liked the response, but that doesn't make it knee-jerk.  I did go into more detail about why it wouldn't be in their best interest to do what you're asking, mostly for your benefit as there is a lot of randomness in this thread and you may have missed Ironwolf specifically stating what the new buyers goal is.

Side Note: Personally, I'd love it if the game was bought and it was found that it was ridiculously easy to make changes.  I'm just realistic and going based off not only what the new buyers are planning, but multiple long time players who have actually spent time discussing with the previous developers on what the code is actually like.  None of that is based on assumption but directly from the horses mouths.
Reminder: No game = No data, no characters...nothing.  However, no data/characters != No game.

primeknight

Quote from: AlienOne on July 23, 2014, 11:47:53 AM
Well, there's a story reason for that, and it had to do with the fact that most (not all) of my heroes were results of experiments by a company named CorpsOne whose sole purpose was to replicate Hero One after he died at the hands of the Rikti. So, all the heroes I created that fit that little "universe" (sort of like a Marvel universe of heroes) had "One" at the end of the name, due to the fact that they were (failed) attempts at re-creating Hero One.

From my Peacebringer's bio:
"After the supposed 'death' of Hero One, a top secret biogenetics organization, known only to the most privileged heroes as "CorpsOne", was formed. Their goal was to re-create the original Hero One from his mapped DNA strand. After 3 years of planning & research & 2 years of lab work, their first experiment (aptly code-named "One") died 10 minutes after birth, deeming CorpsOne's first attempt at Hero One's recreation an absolute and total failure. The second attempt at Hero One's recreation returned very interesting results: this time, they tried combining the life-force from a willing Kheldian being with the same DNA strand as before. The resulting creation was both an awe-inspiring success and utter disappointment for CorpsOne. The creation remained alive, but because of the strength of the Kheldian being's life-force, this new creation maintained more Kheldian characteristics and powers than human. CorpsOne began experiments again..."

From my Warshade's bio:
"AlienOne is CorpsOne's third attempt at Hero One's recreation. CorpsOne, building on the partial success of their Kheldian experiments with LuminOne, once again tried their luck by combining the power of Nictus with the DNA of Hero One. The result was a more powerful creature than what LuminOne had become, yet also an even more terrifying example of a Kheldian's ability to completely--and in this particular case violently--consume another life form. These results were still not satisfying to CorpOne's end goal (to clone Hero One), so they continued their experimentations..."

I even had a series of AE missions that told the story of CorpsOne and how they decided to clone Hero One.

Trust me, after creating that whole comic book universe, it was a HUGE deal for me to actually meet the REAL "Hero One" at Comic-Con in 2009...

P.S.
It also wound up having an unintended (but useful) side effect... It didn't matter which character I happened to be playing on, people still knew it was me when I would join a PuG. :)

I did something similar with my character names too:  as in, name them something similarly so that others might recognize me if I played with them. 

Every character I had and played more then a few levels was a creation of my own universe that I shoehorned into the CoH universe.  And all the heroes were a part of a supergroup with the word: "Knights" in the title.  So most of my heroes had the word "Knight" as a surname and all of them had a two word name with the initials "PK"  So that's what a few of my ingame friends refired to me as.  "Prime Knight" was my main and global for example.  My first character started out with the initials PK and I just carried it through to the others. 

Also, I like your character descriptions: very cool.  It has sort of an Alien 4 feel to them (and I liked that movie for what it's worth). 

I used to enjoy reading character BIO's and it's one thing that every MMO I've been on since is sorely lacking.  I used to read them when I joined Leagues while I waited for the incarnate trials to start up.  There were some really creative individuals out there.  Most everyone on Liberty Server that cared enough about a character to incarnate it out seemed to have a rich back story for said characters. 

Here's one of mine:

Prime Knight (controller: mind/kin)
<description>Born of Earth, Prime Knight traveled to the edge of the galaxy to find enlightenment. He exists outside of time; the present, past and future are meaningless to him. He is a master of time and space. As an empathic being he has acquired numerous powers throughout his travels; ironically he's learned that the more power he gains distances himself from those he empathizes with. He has returned to Paragon in an attempt to give back to those around him and regain some semblance of humanity. </description>

Felderburg

#7234
Quote from: P51mus on July 23, 2014, 12:49:55 AM
What's with all the speculation about CoH2 being in a different area than Paragon City somehow?

I thought the whole point was to rebuild CoH (because the engine is a mess) so they can actually have something to work with/build off of.  Basically CoH implemented in a sane way.

I think I'm the only one speculating about CoH2 not being in Paragon (but kudos to me for making you think it's a widespread phenomenon, I guess!). I proposed it as a way to avoid weird storyline issues that may come up between CoH and CoH2. The way I see it, there are two reasonable possibilities for a CoH2 that takes place in Paragon City: 1. It starts right after CoH ends, or 2. It takes place several years after the timeline of CoH.

There are some issues with option 1: The devs need to make sure that whatever storyline they go with fits in completely with CoH - that might might mean they go with the Battalion et al. storylines revealed in the AMAs, or they find another way to be internally consistent. Either way they will be somewhat limited in their story telling ability because it has to be tied in to CoH. This also means that existing NPC heroes will be exactly the same - not necessarily a bad thing, but maybe it'd be better for marketing and players experiencing variety if they had new people to focus on. Additionally, the problem of player characters arises. There will no doubt be some way to link a character in CoH to a character in CoH2, but I do not believe for an instant that we'll be allowed to get a max level character in CoH2 right off the bat. So that leads to an issue with suspension of disbelief: "My character was a top-level hero at the end of CoH's storyline, and now he / she has to start from 0, and no one remembers them, just a month later?" Maybe they can tie in a badge that changes dialog, but they still can't explain the loss of power very well, without forcing some sort of RP event on people, who might not want their top level character reduced to 0. Sure, you can hand wave it and just say it didn't happen, but that could be annoying. It's generally fine by me, but I imagine some RP players will not appreciate it.

With option 2, the issues are different. If there is a time jump, that means that something happened between CoH and CoH2. While this makes for a better way to explain differences in NPC and player characters from the 2 games, it also means that some people may be disappointed with whatever deus ex machina that's used to explain those changes. Additionally, there's not a lot of things, other than the Coming Storm, that could explain it, and some have said they want to experience that, not just be told "it happened off-screen before CoH2, you're dealing with the aftermath." The time jump does allow for a shake up of signature NPCs, and depending on how it's played, more freedom with storylines, but might turn people away if it doesn't fit the general "spirit" of CoH's story.

The third (and unreasonable) option for a CoH2 in Paragon City is to just make the exact same game, with the same storyline, missions, NPCs, everything - but in a new engine. This would be a bit of a disappointment to many, and would probably be a waste - why recreate when you can expand? Not to mention that some of the older missions are very linear, and presumably a new engine will allow for really cool gameplay and stories right off the bat.


The reason I'm suggesting a CoH2 set outside of Paragon City is that it would eliminate essentially any and all problems with storyline and with trying to make the game be as close to CoH as possible without redoing it. Setting CoH 2 in another city is one way to do this - it allows the new devs to create their own stories and locations within the CoH universe, and gives us a taste of life outside Paragon, while giving us a very similar feel to CoH. Plus, I'm curious about other cities in the CoH world - we always hear about them, or about organizations that are national or global in scope, but we only see a very small glimpse of them in the Paragon / Isles area. This is why I also think it would be cool to give CoH2 a more world-wide scope - let us see everything that happened while were in Paragon!

Not only does this allow for player characters not being present to be explained, it also allows a game taking place at the same time as CoH to happen. You could have a CoH2 take place in Chicago - all of its inhabitants were swallowed by Mot, and it might be fun to play a hero fighting against Mot, just trying to hold your own, even as the heroes in Paragon resolve the issue. That's maybe not the best example, but being able to take part in the storylines we used to play in Paragon from another perspective would be quite fun. There's any number of things that happened during CoH that had national or international impact, and exploring them from outside Paragon would be a great way to experience them. Plus, you could have cameos from CoH signature heroes once in a while, even if the new game has its own set of heroes. We only ever learned about 2 members of the Dawn Patrol - let's go to London and meet more! Or be assigned by the FBSA to take care of an issue in Albuquerque, where a genius chemistry teacher has developed a new super drug to rival superadine! The best part about this is that even if we take part in CoH's global stories from another perspective, there's TONS of new material that could be written, that wouldn't conflict with any of CoH's storylines. It also allows the game to have any sort of environment the devs want - Croatoa was added to avoid the monotony of "city city city" and a world-wide game would avoid necessities like that (not that that was a bad necessity, it's just that there will be more freedom of environments than in a city).

Quote from: blacksly on July 23, 2014, 01:21:21 AM
I can assure you, my good man, that NCSoft is most certainly "down with the streets". Word up, my homie, as it were.

A hahahahaha!! ;D ;D ;D ;D ;D
I used CIT before they even joined the Titan network! But then I left for a long ol' time, and came back. Now I edit the wiki.

I'm working on sorting the Lore AMAs so that questions are easily found and linked: http://paragonwiki.com/wiki/Lore_AMA/Sorted Tell me what you think!

Pinnacle: The only server that faceplants before a fight! Member of the Pinnacle RP Congress (People's Elf of the CCCP); formerly @The Holy Flame

Lucretia MacEvil

Quote from: Irish_Girl on July 23, 2014, 07:56:27 AM
There needs to be some obnoxiously hard to get, time consuming badge in CoH2 named "Are we there yet?"

If they have a lot of different zones like CoX1 did, maybe you would get this badge by going from every zone to all the other zones by all means possible (ie, take the train from a zone to all the possible destinations on its list and go through all other paths/tunnels/portals to other connecting zones).

AlienOne

Quote from: primeknight on July 23, 2014, 03:13:09 PM
I did something similar with my character names too:  as in, name them something similarly so that others might recognize me if I played with them. 

Every character I had and played more then a few levels was a creation of my own universe that I shoehorned into the CoH universe.  And all the heroes were a part of a supergroup with the word: "Knights" in the title.  So most of my heroes had the word "Knight" as a surname and all of them had a two word name with the initials "PK"  So that's what a few of my ingame friends refired to me as.  "Prime Knight" was my main and global for example.  My first character started out with the initials PK and I just carried it through to the others. 

Also, I like your character descriptions: very cool.  It has sort of an Alien 4 feel to them (and I liked that movie for what it's worth). 

I used to enjoy reading character BIO's and it's one thing that every MMO I've been on since is sorely lacking.  I used to read them when I joined Leagues while I waited for the incarnate trials to start up.  There were some really creative individuals out there.  Most everyone on Liberty Server that cared enough about a character to incarnate it out seemed to have a rich back story for said characters. 

Here's one of mine:

Prime Knight (controller: mind/kin)
<description>Born of Earth, Prime Knight traveled to the edge of the galaxy to find enlightenment. He exists outside of time; the present, past and future are meaningless to him. He is a master of time and space. As an empathic being he has acquired numerous powers throughout his travels; ironically he's learned that the more power he gains distances himself from those he empathizes with. He has returned to Paragon in an attempt to give back to those around him and regain some semblance of humanity. </description>

I also loved reading character's bios when I'd meet them on either a TF or hanging out at Atlas park... In fact, I held a couple of "bio contests" (similar to costume contests) and awarded the most well-written and/or witty one with some influence and/or expensive IOs... I liked seeing people that put a lot of time and thought into their characters.

Come to think of it, I was probably about as close as someone could get to being an RP'er....Except I didn't actually do any of the *changes to character's voice* stuff... I just liked that my characters had some backstory, battle cries, and were welcome on any team. :D

Also, your storyline makes it pretty easy for your character to continue to exist if/when CoH returns, since he masters both space and time...hehe
"What COH did was to show [developers of other] MMOs what they could be like if they gave up on controlling everything in the game, and just made it something great to play."  - Johnny Joy Bringer

sindyr

As to what we're playing while waiting for CoX...

I just installed a VirtualBox XP on my Win8.1 box to play Obsidian again. 1996 baby!

http://www.adventureclassicgaming.com/index.php/site/reviews/632/

Scendera

Quote from: Taliseian on July 23, 2014, 08:46:17 AM
Curious...

What is the consensus for Superhero gaming until CoX is back?

I've read conflicting reports about CO (that's it's more pay-to-win, that there is no real depth) and about DCUO (much more action oriented, better graphics).

Which do you play and why?


T

I ended up with DCUO. Costumes and character creation is a lot nicer in CO, but I found the gameplay much more enjoyable in DCUO and managed to find acceptable enough costumes.

Definitely prefer how CO handles animal heads/skins, tho...the DCUO version is pretty weak. Tolerable, but weak.

Quote from: AlienOne on July 23, 2014, 12:38:23 PM
I have to agree here.... I bought lifetime memberships to both (mainly because I'm a huge supporter of game development in general, and a one-time lump-sum is much easer for me than 10 combined monthly subscriptions), and both of them are sitting there "rotting" as I work on getting a level 70 of every archetype in Diablo III's "hardcore mode."

Give EQ2 a try. My understanding is that a DCUO lifetime = an All Access lifetime, which gives you the full subbed perks in EQ and EQ2 as well. This may sound odd, but EQ2 has the flow that feels most like CoH of any game I've ever played...a bit of the bastard child of WoW and CoH to be sure, but nonetheless the closest.

Blue Cloak

Quote from: Felderburg on July 23, 2014, 04:04:26 PM
I think I'm the only one speculating about CoH2 not being in Paragon...(snip)

I had two different Ideas kinda running through my head when it comes to this kind of CoH2.

The first is since the plan of the original game seemed to be eventually redoing all of the zones to put together a more connected world story-wise if CoH1 gets ported over they could redo all of the zones making Coh2 Basically the biggest issue 25  possible. All of the zones slowly build up a story in the current timeline (no more bouncing though time walking though a tunnel )bringing a player up to the actual Invasion for the Incarnate Arcs.

The second would be more for an actual CoH2 where  the story begin during the invasion itself, using a redone Paragon city More connected due to the war wall being destroyed. One of the things I would love if it were possible for this version is you can import your old CoH1 Character and one of two things would happen. You could either pick them up again, (although at lvl 1) and the NPCs will recognize you and (by Checking the badges/completed story arcs you imported) give you different dialogue and respect. Or you can create a legacy hero/villain and using the same info the NPCs will compare that character to your previous one, changing the dialogue more. (I have a bunch of ideas for this kind of CoH2, i'll post more if you guys want.)