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New efforts!

Started by Ironwolf, March 06, 2014, 03:01:32 PM

Golden Girl

Quote from: kiario on July 07, 2014, 06:00:38 PM
To me continued development in the City is not necssary at all. I just want to play the game we had a couple of years back. I would be happy to support the game for many years because of its unique atmosphere. I dont need anymore than issue 24.

The problem is that server maintenance and bandwidth are expensive, so the new owners would need to have enough players prepared to pay for playing a static version of the game to make it economical - with no further development, there'd be no cash shop, so it'd be sub only to access a static  game - and while in think there'd be enough players at first who'd be willing to do that, several years of zero development would very likely see those numbers fall, possibly to a point where it was no longer profitable to keep the servers open.
But with CoH II as the main game of the franchise, it's continued development and larger player-base would very likely be enough to keep the legacy game up and running in a static state - they could even include access to the legacy game as perk for subbing to CoH II, for example.
"Heroes and Villains" website - http://www.heroes-and-villains.com
"Heroes and Villains" on Facebook - https://www.facebook.com/HeroesAndVillainsMMORPG
"Heroes and Villains" on Twitter - https://twitter.com/Plan_Z_Studios
"Heroes and Villains" teaser trailer - https://www.youtube.com/watch?v=tnjKqNPfFv8
Artwork - http://goldengirlcoh.deviantart.com

r00tb0ySlim

Quote from: Golden Girl on July 07, 2014, 07:05:18 PM
The problem is that server maintenance and bandwidth are expensive, so the new owners would need to have enough players prepared to pay for playing a static version of the game to make it economical - with no further development, there'd be no cash shop, so it'd be sub only to access a static  game - and while in think there'd be enough players at first who'd be willing to do that, several years of zero development would very likely see those numbers fall, possibly to a point where it was no longer profitable to keep the servers open.
But with CoH II as the main game of the franchise, it's continued development and larger player-base would very likely be enough to keep the legacy game up and running in a static state - they could even include access to the legacy game as perk for subbing to CoH II, for example.
I'm good with this ^

AlienOne

Quote from: Golden Girl on July 07, 2014, 07:05:18 PM
But with CoH II as the main game of the franchise, it's continued development and larger player-base would very likely be enough to keep the legacy game up and running in a static state - they could even include access to the legacy game as perk for subbing to CoH II, for example.

That would actually be a pretty fantastic scenario.
"What COH did was to show [developers of other] MMOs what they could be like if they gave up on controlling everything in the game, and just made it something great to play."  - Johnny Joy Bringer

PSI-on

Quote from: Golden Girl on July 07, 2014, 07:05:18 PM
The problem is that server maintenance and bandwidth are expensive, so the new owners would need to have enough players prepared to pay for playing a static version of the game to make it economical - with no further development, there'd be no cash shop, so it'd be sub only to access a static  game - and while in think there'd be enough players at first who'd be willing to do that, several years of zero development would very likely see those numbers fall, possibly to a point where it was no longer profitable to keep the servers open.
But with CoH II as the main game of the franchise, it's continued development and larger player-base would very likely be enough to keep the legacy game up and running in a static state - they could even include access to the legacy game as perk for subbing to CoH II, for example.

I like this and it reminds me very much of what happened to GW. Since it was never a sub game and had little in the way of a cash shop, especially compared to CoX at the time of close.
Please don't send blind requests in games to me, I learned to ignore them in CoX, no offense meant. (this is only here until I can figure out how to put it in my actual profile on here.)

MWRuger

Quote from: Ironwolf on July 07, 2014, 06:57:53 PM
Oh, the conditions are in the hands of the guy who signs off on the sale. Once all conditions are met by both sides then it moves to closing. This is an example - The buyer says - I want everything from the Statesman statue to the last bumper sticker in your warehouse for $3 million. I also want all character data, account info and the NCSoft logo ripped off everything.

Then the seller says - well how about we keep the Statue, you can have all the rights to make your own posters and bumper stickers and the character data but we keep the account data and the Logo stays on the game and is included in any future deal to stay if you sell it.

That is what conditions of sale are. When you walk into a car dealer you look and see if it is a manual transmission or auto, air contioning, power seats all that stuff and you work a deal if not. That is exactly what is happening. This is the important part and if it is screwed up you may find to your regret adding it later costs a LOT more.

Wow, that's pretty far along. Here's hoping!
AKA TheDevilYouKnow
Return of CoH - Oh My God! It looks like it can happen!

Fridgy Daiere

Quote from: Golden Girl on July 07, 2014, 07:05:18 PM
they could even include access to the legacy game as perk for subbing to CoH II, for example.

This is an excellent idea!

Sophronisba

Quote from: Golden Girl on July 07, 2014, 07:05:18 PM
The problem is that server maintenance and bandwidth are expensive, so the new owners would need to have enough players prepared to pay for playing a static version of the game to make it economical - with no further development, there'd be no cash shop, so it'd be sub only to access a static  game - and while in think there'd be enough players at first who'd be willing to do that, several years of zero development would very likely see those numbers fall, possibly to a point where it was no longer profitable to keep the servers open.
But with CoH II as the main game of the franchise, it's continued development and larger player-base would very likely be enough to keep the legacy game up and running in a static state - they could even include access to the legacy game as perk for subbing to CoH II, for example.

This is pretty much exactly what I'm hoping for.

Cobra Man

Quote from: Illusionss on July 07, 2014, 06:58:10 PM
I don't think NC is going to have any part of this. If they do, I will reroll a few alts and spend the majority of my time elsewhere while I wait for CoT.

But I think this whole thing is about getting not only the game itself, but the IP away from NC. Someone correct me if I am wrong.

I'd need to check back but I think all NCsoft were looking for was acknowledgement of their previous involvement with CoH.

They did after all save the game when Cryptic let it go - and there are still claims that the failure of the previous deal to keep the game running was not down to NCsoft.

AlienOne

Quote from: TheDevilYouKnow on July 07, 2014, 07:13:03 PM
Wow, that's pretty far along. Here's hoping!

Agreed... I think it sounds like both parties are looking at this as a "doable" scenario, which is extremely positive.
"What COH did was to show [developers of other] MMOs what they could be like if they gave up on controlling everything in the game, and just made it something great to play."  - Johnny Joy Bringer

MWRuger

Quote from: Golden Girl on July 07, 2014, 07:05:18 PM
The problem is that server maintenance and bandwidth are expensive, so the new owners would need to have enough players prepared to pay for playing a static version of the game to make it economical - with no further development, there'd be no cash shop, so it'd be sub only to access a static  game - and while in think there'd be enough players at first who'd be willing to do that, several years of zero development would very likely see those numbers fall, possibly to a point where it was no longer profitable to keep the servers open.
But with CoH II as the main game of the franchise, it's continued development and larger player-base would very likely be enough to keep the legacy game up and running in a static state - they could even include access to the legacy game as perk for subbing to CoH II, for example.


Oh yes. This would be fine with me. As much I am sure i would play the hell out of CoH2, I would always keep a tow in CoH classic. I love it so much I'll play the same power sets again with just a different Bio and Costume.
AKA TheDevilYouKnow
Return of CoH - Oh My God! It looks like it can happen!

Samuraiko

Quote from: Tubbius on July 07, 2014, 06:47:06 PM
What did YOU use the Architect Entertainment system for?

I used it for telling stories and creating arcs. Personal favorite is a tie of "Clerical Errors", where you help BAB prove his membership in the Freedom Phalanx after they lost the paperwork, and "Too Clever By Half", where you help Vernon von Grun after he accidentally transplants Dr. Aeon's intelligence into the Devouring Earth. (Although to this day, I'm amazed that the devs didn't pull my arc "Positron Gets Some"...)

I used it to test builds without bogging down a team with my laughable efforts at learning how to play new powersets.

Most often, though, I used it as my own personal filming sound stage. (That was the name of the unpublished arc, by the way - The Sound Stage.) I ground enough tickets to unlock EVERYTHING in the AE so I could use it to film. Every map, every NPC group, every costume set, if it could be unlocked, it went in there.

So yeah, I LOVED the AE. :D

Michelle
aka
Samuraiko/Dark_Respite
The game may be gone, but the videos are still here...
http://www.youtube.com/samuraiko
http://cohtube.blogspot.com

Sekoia

The discussion regarding threats has been removed. Please do not bring it back up, as any further discussion on the topic will also be removed.

Fridgy Daiere

Quote from: Samuraiko on July 07, 2014, 07:15:15 PM
I used it for telling stories and creating arcs. Personal favorite is a tie of "Clerical Errors", where you help BAB prove his membership in the Freedom Phalanx after they lost the paperwork, and "Too Clever By Half", where you help Vernon von Grun after he accidentally transplants Dr. Aeon's intelligence into the Devouring Earth. (Although to this day, I'm amazed that the devs didn't pull my arc "Positron Gets Some"...)

Those sound great!  I hope you kept backups?

AlienOne

Quote from: Tubbius on July 07, 2014, 06:47:06 PM
What did YOU use the Architect Entertainment system for?

I used it to create a series of stories that explained my top three character's origins...
"What COH did was to show [developers of other] MMOs what they could be like if they gave up on controlling everything in the game, and just made it something great to play."  - Johnny Joy Bringer

Golden Girl

I used AE for exploring the community's creativity.
"Heroes and Villains" website - http://www.heroes-and-villains.com
"Heroes and Villains" on Facebook - https://www.facebook.com/HeroesAndVillainsMMORPG
"Heroes and Villains" on Twitter - https://twitter.com/Plan_Z_Studios
"Heroes and Villains" teaser trailer - https://www.youtube.com/watch?v=tnjKqNPfFv8
Artwork - http://goldengirlcoh.deviantart.com

r00tb0ySlim

Quote from: Tubbius on July 07, 2014, 06:47:06 PM

What did YOU use the Architect Entertainment system for?


I used AE to get the associated badges  8)

Serpine

Quote from: Ironwolf on July 07, 2014, 06:45:19 PMI am with you - if the character data is reachable by just logging in with my old account name and passwrd, I would love it.
Personally I don't care either way about character data: I'm more concerned about the availability of power / title / costume unlocks associated with non-store purchases (preorder / collectors editions / timed promotional offers). Since those aren't associated with the baseline store making them available in new account scenario is not an off-the-shelf thing, but rebuilding certain characters from scratch be like how they are may rely on having those.
Guns don't kill people, meerkats do.

Cobra Man

Can I respectfully request that the AE discussion is given its own thread somewhere?

Fanta

Quote from: Cobra Man on July 07, 2014, 07:26:41 PM
Can I respectfully request that the AE discussion is given its own thread somewhere?

Really, this is the speculation thread after all!    ;)
I am an ass, but don't we all love a good ass!

PSI-on

Quote from: Golden Girl on July 07, 2014, 07:05:18 PM
The problem is that server maintenance and bandwidth are expensive, so the new owners would need to have enough players prepared to pay for playing a static version of the game to make it economical - with no further development, there'd be no cash shop, so it'd be sub only to access a static  game - and while in think there'd be enough players at first who'd be willing to do that, several years of zero development would very likely see those numbers fall, possibly to a point where it was no longer profitable to keep the servers open.
But with CoH II as the main game of the franchise, it's continued development and larger player-base would very likely be enough to keep the legacy game up and running in a static state - they could even include access to the legacy game as perk for subbing to CoH II, for example.

I hope you post this and your other free stuff for a limited time idea to that other thread :D
Please don't send blind requests in games to me, I learned to ignore them in CoX, no offense meant. (this is only here until I can figure out how to put it in my actual profile on here.)