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Started by Ironwolf, March 06, 2014, 03:01:32 PM

Codewalker

Quote from: roribeedm on June 26, 2014, 01:43:43 AM
I really wish devs would set up separate stats for PVP and PVE. Skill x does y damage in PVE and z damage in PVP.

They did exactly that in I13 -- made the powers have different damage and different effects in PVP only. It made PVP confusing and terrible and everybody hated it.

So long as we're counting unhatched chickens and putting carts before horses, I say go I24. It was nearly ready and has lots of improvements. Whoever buys it just needs to give me a week with access to the code repository to patch up the few rough spots.

ag88t88

Quote from: Codewalker on June 26, 2014, 03:00:52 AM
They did exactly that in I13 -- made the powers have different damage and different effects in PVP only. It made PVP confusing and terrible and everybody hated it.

So long as we're counting unhatched chickens and putting carts before horses, I say go I24. It was nearly ready and has lots of improvements. Whoever buys it just needs to give me a week with access to the code repository to patch up the few rough spots.

You think it'd be that easy to fix the code?  I seem to recall the Devs saying any number of times that the CoH engine was unwieldly and broken which is why some stuff was so hard to do and some bugs were so hard to fix. 

Mosquito

Codewalker's worked with the game code before, I believe. And if this goes through, the new company will have the real game, he's just offering to help fix the bugs I24 still had.

downix

Quote from: ag88t88 on June 26, 2014, 03:14:42 AM
You think it'd be that easy to fix the code?  I seem to recall the Devs saying any number of times that the CoH engine was unwieldly and broken which is why some stuff was so hard to do and some bugs were so hard to fix.
The shutdown announcement was made the week before i24 was to go live I believe. Means it was close to finished.

Triplash

Quote from: ag88t88 on June 26, 2014, 03:14:42 AM
You think it'd be that easy to fix the code?  I seem to recall the Devs saying any number of times that the CoH engine was unwieldly and broken which is why some stuff was so hard to do and some bugs were so hard to fix.

They also had a corporation telling them what was and wasn't worth the coders' time. If they could have made all the decisions themselves, I'm sure a lot of things would have gone differently. As it stood, I think a lot of the things they told us were less about what they *could* do, and more about what they were *allowed* to do.

Since they couldn't change that, and couldn't say it outright, then they just told us that it couldn't be done, period. Which was technically true. But while we thought they meant "it was too complicated", I think it was more like "within their situation, it was just never going to happen".

Plus, I think CW is one of those people who sees the world in that green matrix code. So there's that too. :P  ;D

Aggelakis

Quote from: ag88t88 on June 26, 2014, 03:14:42 AM
You think it'd be that easy to fix the code?  I seem to recall the Devs saying any number of times that the CoH engine was unwieldly and broken which is why some stuff was so hard to do and some bugs were so hard to fix.
For random schmoe off the street? Sure, that spaghetti ain't goin' nowhere.

Codewalker, however, is a little more than a schmoe. ;) He's the author of Titan Icon, I think he knows what he's doing pretty much as well as any Paragon dev. Better than some.
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AlienOne

If it went back to i1, it wouldn't have Kheldians or the wonderful IO slotting possibilities that made Mid's so fun to "play"...

That's one of the reasons I wasn't really interested in that one server a certain team was working on, because they were specifically working on an extremely early version of the game...
"What COH did was to show [developers of other] MMOs what they could be like if they gave up on controlling everything in the game, and just made it something great to play."  - Johnny Joy Bringer

LaughingAlex

Quote from: AlienOne on June 26, 2014, 03:43:39 AM
If it went back to i1, it wouldn't have Kheldians or the wonderful IO slotting possibilities that made Mid's so fun to "play"...

That's one of the reasons I wasn't really interested in that one server a certain team was working on, because they were specifically working on an extremely early version of the game...

If it went back to I1 it'd be without time manipulation, or water blast, or even archery if I recall wasn't even in the game then.  It'd not have IOs or anything.  I don't enjoy grinds much and CoX then from my understanding was grindy, not to mention people ignored defenders who weren't a very specific pure healer build.  Oh, lets not forget, no villain classes including no masterminds :/.
Currently; Not doing any streaming, found myself with less time available recently.  Still playing starbound periodically, though I am thinking of trying other games.  Don't tell me to play mmohtg's though please :).  Getting back into participating in VO and the successors again to.

ag88t88

Quote from: Aggelakis on June 26, 2014, 03:40:02 AM
For random schmoe off the street? Sure, that spaghetti ain't goin' nowhere.

Codewalker, however, is a little more than a schmoe. ;) He's the author of Titan Icon, I think he knows what he's doing pretty much as well as any Paragon dev. Better than some.

Well then I will take my doubts home in a sack and shut the hell up.   I've been away from things too long, I don't know who is who anymore. 

Codewalker

Quote from: LaughingAlex on June 26, 2014, 03:45:33 AM
If it went back to I1 it'd be without time manipulation, or water blast, or even archery if I recall wasn't even in the game then.  It'd not have IOs or anything.  I don't enjoy grinds much and CoX then from my understanding was grindy, not to mention people ignored defenders who weren't a very specific pure healer build.  Oh, lets not forget, no villain classes including no masterminds :/.

Or sonic resonance, or villains, or target caps, or respecs, or the ability to change your costume without rerolling, or a million other things.

Guy Perfect has a dream to create a launch server someday -- the state of the game as it was at launch -- "Issue 0" as it were. Issue 1 I think added levels 40-50, Peregrine Island, and the Rikti Crash Site. He's already been working on extracting what information he can from the original client.

Why? Um... cause he's crazy I guess. Maybe so people can pop in and see how it really was, and if it lives up to the nostalgia or not...

Zombie Hustler

I was almost exclusively playing i24 towards the end there, and seem to recall that it was fairly bug free and ready to go. There were still some typos/grammatical errors that I'd bugged that never got changed (but let's face it, there were still those in a lot of missions going back even further; low priority, understandably), and they'd been tweaking a couple of things with some of the arcs (notably the plotline of Number Six's arc), but it was pretty much ready to ship. I imagine it wouldn't take much to get it ready to go.

I didn't play around too much with the power pool color customizations, admittedly, which seem like they might have been one of the biggest potential bug-areas.

Taliseian

Ironwolf,

First off, my thanks for keeping us up to date on what's going on.  I've been a long time lurker here, and post occasionally on some of the CoH FB groups.  I've been following the successors and hoping that some deal would be worked out to bring back CoX.

Please let the people you talk to know that there are many many people who are all waiting for the day to log back into the City and be the heroes again.

If/When the game comes back, I honestly don't care if it's with all character info restored or none at all....i24, i23, or even i1....just being able to play again it what keeps us all going.

CoX was one of those games that I'd play like a maniac for a month or two, then unsub and do other games.  Other games would come and go, but CoX was my favorite.  There hasn't been a game to take it's place and I've missed the days of Frostfire runs or ITFs or...dare I say it...actually doing my first Hami (I never got the chance to -  had many alts but only one hero to L50).

Again, my hope is that this will succeed.  Thank you and those behind the scenes for all the efforts.


T

LaughingAlex

#2112
One thing that'd be really bad for me if it was Issue 1, though I know it wouldn't be, and this would be a reason for me to really dislike Issue 1, is the RNG.  It'd be before the streak breaker and IO's.  I used IO's and the streak breaker as a means to defeat the random number god.  See, I tend to have very poor luck with random number generators.  They always roll in a way that guarantee's I'll have always lost before the beginning of any fight.  CoX was not much different before the streak breaker and before the buff to lower levels, Issue 12 I think, when your to-hit was buffed to 95%.  I needed to team purely because I'd lose frequently due purely to missing at the wrong moments.

I have an admittedly immense level of hated for RNG's for that reason, and others before that where I'd lose automatically to a random number generator in a way I could not have done anything.  So In CoX I often had extra to-hit from leadership: tactics, additionally i'd have, frequently, 30-40% extra accuracy from IO's.  I did that for a very cold reason, I knew I needed to make luck as minimal a factor as possible, because I couldn't depend on it to ever have even a slight chance of success.  When I can eliminate luck, I can win, but if I cannot, I always lose in the most unfair, bull crap ways that make even people who are lucky cringe "Ok he did the same thing I did and he still lost due to a bad luck role, holy cow....".

Edit: If your wondering how I had fun with the game, well, the fact that I could beat the RNG was one of the big reasons :).  That and all the options in it.
Currently; Not doing any streaming, found myself with less time available recently.  Still playing starbound periodically, though I am thinking of trying other games.  Don't tell me to play mmohtg's though please :).  Getting back into participating in VO and the successors again to.

Ironwolf

I can tell you one thing that the Facebook crowd is doing - setting themselves up for disappointment.

I have joined the groups there and they seem to think it will be throw a switch and the game is the same! That scenario is HIGHLY unlikely. To be exactly where you were when the game went down at the beginning not something I think that will happen. It is not out of the realm of possible as it goes forward but to start out of the box after 18 months down and a new group?


I don't want to chill anyone - I want a realistic idea and have tried to be positive, yet open about all of these things. Folks it is growing ever more likely we will get the game in some form back. It is also quite likely it will not be at day one exactly as we were. I think I can safely say there may be an Alpha and then Beta and finally an open Beta to just start return on investment. Then market, and all the other stuff will likely be added in as we go just like NCSoft did it. In fact I am almost certain there was a 3rd party who ran the market.

So please, please, please temper your growing excitement with reality. It will be our home but it is going to need some coats of paint and maybe some holes got punched in the drywall. I can tell you the Devs are seeing some of the wild discussions and I know they are concerned that people will be disappointed with the immediate product. We don't yet know all of the details as to what is coming with the game - hence all the talks and meetings :)

I made a post a couple pages back saying they will go from hero to goat in 24 hours - it may not take that long!

Step 1 - get the game.
Step 2 - everything else.

The journey of a thousand miles starts with one step. I plan on being with the game the whole thousand miles. Whatever we start with - is far better than we have now.

LaughingAlex

Quote from: Ironwolf on June 26, 2014, 06:19:18 AM
I can tell you one thing that the Facebook crowd is doing - setting themselves up for disappointment.

I have joined the groups there and they seem to think it will be throw a switch and the game is the same! That scenario is HIGHLY unlikely. To be exactly where you were when the game went down at the beginning not something I think that will happen. It is not out of the realm of possible as it goes forward but to start out of the box after 18 months down and a new group?


I don't want to chill anyone - I want a realistic idea and have tried to be positive, yet open about all of these things. Folks it is growing ever more likely we will get the game in some form back. It is also quite likely it will not be at day one exactly as we were. I think I can safely say there may be an Alpha and then Beta and finally an open Beta to just start return on investment. Then market, and all the other stuff will likely be added in as we go just like NCSoft did it. In fact I am almost certain there was a 3rd party who ran the market.

So please, please, please temper your growing excitement with reality. It will be our home but it is going to need some coats of paint and maybe some holes got punched in the drywall. I can tell you the Devs are seeing some of the wild discussions and I know they are concerned that people will be disappointed with the immediate product. We don't yet know all of the details as to what is coming with the game - hence all the talks and meetings :)

I made a post a couple pages back saying they will go from hero to goat in 24 hours - it may not take that long!

Step 1 - get the game.
Step 2 - everything else.

The journey of a thousand miles starts with one step. I plan on being with the game the whole thousand miles. Whatever we start with - is far better than we have now.

Yeah, I worry about that myself.  Sometimes I worry my posting your post on facebook at Save city of heroes was a mistake, or even if it was also a mistake at CoH Survivors.  Go figure, though, at the same time I hope that people listen to us when we say not to send letters to NCSoft.
Currently; Not doing any streaming, found myself with less time available recently.  Still playing starbound periodically, though I am thinking of trying other games.  Don't tell me to play mmohtg's though please :).  Getting back into participating in VO and the successors again to.

ag88t88

Quote from: Ironwolf on June 26, 2014, 06:19:18 AM
I can tell you one thing that the Facebook crowd is doing - setting themselves up for disappointment.

I have joined the groups there and they seem to think it will be throw a switch and the game is the same! That scenario is HIGHLY unlikely. To be exactly where you were when the game went down at the beginning not something I think that will happen. It is not out of the realm of possible as it goes forward but to start out of the box after 18 months down and a new group?


I don't want to chill anyone - I want a realistic idea and have tried to be positive, yet open about all of these things. Folks it is growing ever more likely we will get the game in some form back. It is also quite likely it will not be at day one exactly as we were. I think I can safely say there may be an Alpha and then Beta and finally an open Beta to just start return on investment. Then market, and all the other stuff will likely be added in as we go just like NCSoft did it. In fact I am almost certain there was a 3rd party who ran the market.

So please, please, please temper your growing excitement with reality. It will be our home but it is going to need some coats of paint and maybe some holes got punched in the drywall. I can tell you the Devs are seeing some of the wild discussions and I know they are concerned that people will be disappointed with the immediate product. We don't yet know all of the details as to what is coming with the game - hence all the talks and meetings :)

I made a post a couple pages back saying they will go from hero to goat in 24 hours - it may not take that long!

Step 1 - get the game.
Step 2 - everything else.

The journey of a thousand miles starts with one step. I plan on being with the game the whole thousand miles. Whatever we start with - is far better than we have now.

Well we want the game back, and yes there is some pie in the sky stuff out there but we are wishing on stars because we have nothing concrete in front of us.   Its excitement, unbridled and unfocused but I think when the game comes back, in what ever state, people will just be happy to play again.   

I might speculate wildly, but if I can blast or scrap stuff again, I'm not going to complain regardless what shape the game is in.

downix

Quote from: ag88t88 on June 26, 2014, 06:29:02 AM
Well we want the game back, and yes there is some pie in the sky stuff out there but we are wishing on stars because we have nothing concrete in front of us.   Its excitement, unbridled and unfocused but I think when the game comes back, in what ever state, people will just be happy to play again.   

I might speculate wildly, but if I can blast or scrap stuff again, I'm not going to complain regardless what shape the game is in.
City of Heroes, the Choose Your Own Adventure book!

LaughingAlex

Quote from: downix on June 26, 2014, 06:40:12 AM
City of Heroes, the Choose Your Own Adventure book!

City of heroes, the adventure game.  Here are a few ways to die;

Fall over a ledge without super jumping or flight?  Gravity Beckons, and your remains are redimentioned to be shaped like a manhole cover.  Ooops, try again.

Defeated by Malta Operatives: Those sappers are sure annoying aren't they?  To bad you let them sap your endurance.

Defeated by Reichsman: That was fun, whats your next plan?  (if you get that, congrats, you played a very, very early bungie game).

Defeated by the Arachnos: "Well, those bane spiders sure took you out, we'll be sure to get the autopsy report on that big lump in your head."

Defeated by a helion: "If you cannot defeat an average thug, how can you expect to take on the more powerful, superpowered villains?"

Edit: Another fun one, destroyed by anti-matter: "Thats to bad, we were hoping there would be more remains left.  Well, we will spread them over the atlantic from the envelope."
Currently; Not doing any streaming, found myself with less time available recently.  Still playing starbound periodically, though I am thinking of trying other games.  Don't tell me to play mmohtg's though please :).  Getting back into participating in VO and the successors again to.

Nealix

I have barely been clinging to hope I would ever get to play this game again.  As long as the deal goes through I will be playing and hoping for the best.  One thing I do hope for is having the water blast power set back.  It was my favorite.  What other game have you ever played that had water powers?  If its out there I haven't found it.  That was one of the great things about CoH, there was so much content released over the years.  That was why I was such and alt-o-holic.  I kept having great hero concepts I could actually bring to life in this game.  More than I could in say, CO and DCUO put together!  After the incarnate trials were added I actually had a reason to play my level 40's to increase their power levels as well.  The last year of CoH was my happiest year in the game and I played since beta.

JanessaVR

As I mentioned in the letters I sent out around the shutdown to NCSoft and Disney, I had no intention of ever unsubscribing from the game.  If it comes back, I'll be subscribed as long as I'm alive.  Heck, I typically spent at least $50 in excess of that at the in-game store every month.  As soon as it became possible to bribe my way up to max veteran rewards, I promptly dropped like $500 in the store doing just just over about 2 months (would have been quicker, but they only let me spend so much per month).   :)