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The Big Giant Icon Thread

Started by Codewalker, December 11, 2012, 02:51:44 PM

Mantic

Not that I'm suggesting it is possible to enable base construction without doing some level of server emulation, but I always wished that system was offline-friendly like the character creator, with offline storage options like the *.costume files. It would have been great to mess with bases during server resets, as I often did with the costume creator. Moreover, the way it actually was set up was very unfriendly to less than superb internet connections, especially as bases grew more complex.

Golden Ace

Quote from: Mantic on July 18, 2013, 01:44:59 PM
Not that I'm suggesting it is possible to enable base construction without doing some level of server emulation, but I always wished that system was offline-friendly like the character creator, with offline storage options like the *.costume files. It would have been great to mess with bases during server resets, as I often did with the costume creator. Moreover, the way it actually was set up was very unfriendly to less than superb internet connections, especially as bases grew more complex.

some of my base builds lagged big time. mostly due to the larger rooms where I put in Mayan temples, mazes and arboretums.  All those stone blocks caused major lag.
♫Sometimes you feel like a Tank, Sometimes you don't!♪

Phaetan

I'd love to be able to recreate my SG and VG bases, but I'm positive that was all handled serverside (otherwise other people couldn't use it while you weren't online.)  Also, that whole "resembled a flaming Jenga tower" part might be problematic...

Codewalker

Quote from: Mantic on July 18, 2013, 01:44:59 PM
but I always wished that system was offline-friendly like the character creator

Considering that storage table contents are actually part of the base map itself, I think offline base editing is something that would have never happened, at least not with a way to re-upload to the server.

batqueen

#1384
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Dinah Might

Is there a way to save what you have created?

For example if I wanted to do a shot of the Freedom Phalanx, but only had time to place Statesman and Positron, but had to come back to place another character.  Can I save what I have done?

Codewalker

Not yet. I have some ideas for persistence in 1.8, so it's on the list, but no promises. :)

Mantic

Quote from: Codewalker on July 18, 2013, 04:24:05 PM
Considering that storage table contents are actually part of the base map itself, I think offline base editing is something that would have never happened, at least not with a way to re-upload to the server.

Indeed. That darned game always getting in the way of creative freedom...

Triplash

I had an idea about a way to save map states the other day, but since I'm not a programmer I just figured I was wrong and everyone would point and laugh at me. *shrug*  But if anyone's curious:

Spoiler for what I was going to post:
I'm no programmer so I'm well aware I could be hilariously wrong about this. But I was thinking, what about an external program that monitors certain commands given within Icon. Whenever you use /loadmap it copies that map's text file to its own memory. Then, whenever you use a command that affects an NPC, it mirrors that change within its copy of the map text file. Name it and hit Save, it writes that map info to a new file. It would save all your maps to its own dedicated .bin, after which you can load them just like any other.

Essentially you'd be making a copy of the map you already loaded, with extra info for the NPCs you've spawned in or changed. Theoretically you wouldn't even need to create or copy anything besides the core text file; if you set the file's path to match that of the map you're copying then it should just use the same assets as the original. For instance, the file path you end up with might look something like "maps/City_Zones/City_01_01/Atlas Overrun.txt". That would load Atlas Park, including the NPCs as you saved them.

This method, if it actually worked, would allow you to have not just persistent maps, but multiple different versions of each map. For example, you could create a peaceful version with citizens everywhere, a version where gangs run rampant in the back streets, and a version where the Rikti are in the middle of a full-on invasion. It would be excellent for creating scenes that take a long time to set up, such as backdrops for videos, comics, and intricate screenshots; or for keeping your favorite places just the way you like them.

Brigadine

so, I have issue 22 I think :( is there a way to update it so i dont loose my files?

Aggelakis

Download i24 from the OP, then copy over any files you want to save from your i22 install.
Bob Dole!! Bob Dole. Bob Dole! Bob Dole. Bob Dole. Bob Dole... Bob Dole... Bob... Dole...... Bob...


ParagonWiki
OuroPortal

Zombie Man

The OP doesn't directly have the link to the I24 install. But the ParagonWiki page does (link in OP and my sig below).

I've been 'seeding' the distribution of I24 and it's been nearly constantly streaming for the past few weeks now.

Eoraptor

Quote from: Zombie_Man on July 19, 2013, 11:50:03 AM
The OP doesn't directly have the link to the I24 install. But the ParagonWiki page does (link in OP and my sig below).

I've been 'seeding' the distribution of I24 and it's been nearly constantly streaming for the past few weeks now.
Likewise you can find i23 and b24 out there on all the usual suspect sites. but you need to be careful, there's at oleast one trojan horse out there masquerading as the i23 client. compare file sizes and hash values.

Meanwhile, I am STILL downloading mine after 6 days... not due to a lack of seeders, but due to my 256k connection, *sobs*
"Some people can read War and Peace and come away thinking it's a simple adventure story, while others can read the back of a chewing gum wrapper and unlock the secrets of the universe!"
-Lex Luthor

Super Firebug

If you use the savecoh.com link to get the I24 beta: I went the SugarSync route, and did NOT have to install their client software to download the files. They sent me an email urging me to install it, but I only read it after I'd done the download and used the files, so I really DIDN'T need it.
Linux. Because a world without walls or fences won't need Windows or Gates.

MisterMagpie

Quote from: Super Firebug on July 17, 2013, 08:01:23 AM
If you have the Issue 24 beta files, you can make a shortcut for Icon, and add a -r to the shortcut's Target path (be sure to put a space between the -r and the quotes that already end the path). Icon will then generate a random toon and send you right into AP. Then you can load one of your saved costumes onto the toon. We can't use powers, so it doesn't (currently) matter that the toon's origin, archetype and powers are also random. But this is good for getting into AP faster. Also, don't worry about the random toon's gender; it can be changed with the costume loading.

cool, thanks for the tip!
I mean well, I swear.

Arachnion

Quote from: Super Firebug on July 19, 2013, 05:24:55 PM
If you use the savecoh.com link to get the I24 beta: I went the SugarSync route, and did NOT have to install their client software to download the files. They sent me an email urging me to install it, but I only read it after I'd done the download and used the files, so I really DIDN'T need it.

I can vouch for SugarSync.

Nice place.

:)
I'm all dressed up with nowhere to go
Walkin' with a dead man over my shoulder

Waiting for an invitation to arrive
Goin' to a party where no one's still alive

Brigadine

can I update my client without loosing everything? if yes wheres the download?

Aggelakis

Quote from: Aggelakis on July 19, 2013, 07:14:13 AM
Download i24 from the OP, then copy over any files you want to save from your i22 install.
Bob Dole!! Bob Dole. Bob Dole! Bob Dole. Bob Dole. Bob Dole... Bob Dole... Bob... Dole...... Bob...


ParagonWiki
OuroPortal

Garble

Quote from: Super Firebug on July 17, 2013, 08:01:23 AM
If you have the Issue 24 beta files, you can make a shortcut for Icon, and add a -r to the shortcut's Target path (be sure to put a space between the -r and the quotes that already end the path). Icon will then generate a random toon and send you right into AP. Then you can load one of your saved costumes onto the toon. We can't use powers, so it doesn't (currently) matter that the toon's origin, archetype and powers are also random. But this is good for getting into AP faster. Also, don't worry about the random toon's gender; it can be changed with the costume loading.

Has anyone figured out a way to make this work on Macs?

sorinkon

Hello Everyone.... I just figured something out about the COH Files.... i was able to open the old COH back in Issue 6 with the updater... i found that the COH Graphics and Account Memory are using the same file through both COH's to Access the disc version of what you have COH or COV for COH create a shortcut and where it says Target do a space after the quote then put -project coh for the villains side its -project cov