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Started by Codewalker, December 11, 2012, 02:51:44 PM

xXHalfSliceXx

-n after update fixed my issue!

OMG im so happy i saved all my costumes!

pmoyer

Quote from: Codewalker on May 20, 2013, 01:24:01 PM
I don't think it does. My understanding of demo recording is that what it saves is more or less the stream of instructions straight from the server. It probably doesn't save the local motion prediction, which is supported by people reporting slight discrepancies between what they saw while recording and the authoritative sequence of events that the server sent back and got saved. I haven't actually tried it to see, though.

I gave it a shot, and while a demo file was made (with a long series of camera positions and angles, and straight positions and angles), it doesn't include the character definition, so it stays in the last place of the file.

HOWEVER, when I fooled around a bit, and pasted in a generated character definition from a pregenerated file, and assigned the model id's to the CAM POS / PYR commands, and I got a flythrough, but from the point of view from my character.  When I tried on the non-CAM commands, I just got my character floating at the end.  So something can be done, but people with more knowledge on demo files can probably find SOME use out of this...

--- Philip

JWBullfrog

Log in positions for other maps?

CW had mentioned something about needing a set of log in coordinates so, running a demo here then feeding it with another map in the playback ...

Hm, maybe I'm going about that the wrong way.
As long as somebody keeps making up stories for it, the City isn't gone.

Codewalker

Just wanted to pop in and let everybody know that I probably won't make the "mid-week" deadline for loading different maps, but it's still coming soon. Probably sometime this weekend.

I do have it working, but have a few more things I want to add to give it a little more polish, like a good way to specify coordinates to jump to.

https://i727.photobucket.com/albums/ww272/ft5512/icon/galaxy_zps1e802043.jpg

It's not strictly necessary, as you can always /nocoll your way through the geometry into the map if necessary, but it should help make things easier. Plus there's a few new features that are a surprise. :)

Dannii

I can't wait to see what you have for us.  All I can say is thank you for everything you are doing. 

Lycantropus

Me either! Take your time, the more surprises the merrier :D

Tyger

Quote from: Codewalker on May 24, 2013, 03:29:56 AM
Just wanted to pop in and let everybody know that I probably won't make the "mid-week" deadline for loading different maps, but it's still coming soon. Probably sometime this weekend.

I do have it working, but have a few more things I want to add to give it a little more polish, like a good way to specify coordinates to jump to.

https://i727.photobucket.com/albums/ww272/ft5512/icon/galaxy_zps1e802043.jpg

It's not strictly necessary, as you can always /nocoll your way through the geometry into the map if necessary, but it should help make things easier. Plus there's a few new features that are a surprise. :)
That's f&*king Galaxy City! You sexy code beast you! We used to hang around under that statue all the time before they killed the zone.

CraZboy

Well, loading the various maps is freaking good news .. but, I must say, I just spent the last 2 hours SKIING down slopes in the winter chalet .. damn .. I cried the whole way through ..

That was terrific!! .. Bloody hell .. I miss CoX .. something has to be done ..

But, I do appreciate the fact that I can create my own costumes, and walk .. run (sprint), and FLY (FASSSSSSSSSSST) through Atlas, or other specified zones ..

CODEWALKER .. PM me .. I want to give you a special section in my web site .. http://www.cityofheroes.ca

CraZ

primeknight

Quote from: CraZboy on May 24, 2013, 11:17:02 AM
Well, loading the various maps is freaking good news .. but, I must say, I just spent the last 2 hours SKIING down slopes in the winter chalet .. damn .. I cried the whole way through ..

That was terrific!! .. Bloody hell .. I miss CoX .. something has to be done ..

But, I do appreciate the fact that I can create my own costumes, and walk .. run (sprint), and FLY (FASSSSSSSSSSST) through Atlas, or other specified zones ..

CODEWALKER .. PM me .. I want to give you a special section in my web site .. http://www.cityofheroes.ca

CraZ

How does one get to the ski chalet and pocket D? 

And what's the command for sprint?  Is is 2 or something?  (I know "1" is fly)

Thank you

Sugoi

Codewalker,

Thank you, Thank You, Thank You for what you've done... It felt so great being able to take my main back home again for a visit, and a flying tour of the area.  My eyes filled with tears so quickly I couldn't believe it.

I'm really looking forward to surprising my son when he gets off work tonight.. and my RL friend who played the game with me from start until it finished when he visits tomorrow... I might have to dust off my main Villain to give the presentation the proper smirk.   ;D

Arachnion

Quote from: primeknight on May 24, 2013, 07:07:44 PM
How does one get to the ski chalet and pocket D? 

And what's the command for sprint?  Is is 2 or something?  (I know "1" is fly)

Thank you

    Freedom: Tutorial - Outbreak
    Freedom: Hero - Atlas Park 33
    Freedom: Villain - Nerva Archipelago
    Going Rogue: Tutorial - Pocket D (Ski Chalet)
    Going Rogue: Loyalist - Nova Praetoria
    Going Rogue: Resistance - Imperial City

Click on Going Rogue in the first character creation screen, then go to finish the character.

Choose to do the tutorial, should take you to Pocket D.

Don't know about Sprint though, maybe they just meant the regular running mode/animations.

:)
I'm all dressed up with nowhere to go
Walkin' with a dead man over my shoulder

Waiting for an invitation to arrive
Goin' to a party where no one's still alive

Terra Shock

Been following the forum quite a while, long time vet of 7 yrs in the game. Finally had to register to say, Ummm, yeah, This is freekin awesome. Loved runnin the slopes again. TY TY TY Codewalker. /bow

CreVo

I'm no fan of posting on the forums, haven't been for my whole CoH beginnings back in beta onward... But i think you deserve a thank you for your efforts in bringing some actual progress to saving City of heroes.

Virlouny

Thank you so much Codewalker! And anyone who helped too!

pmoyer

Quote from: primeknight on May 24, 2013, 07:07:44 PM

And what's the command for sprint?  Is is 2 or something?  (I know "1" is fly)


There's no direct command to 'sprint', you're stuck at normal movement/jump speed.  (Given that Sprint's more of a power, I doubt that can be activated this way).  2 raises the torch.

Now, what I'm waiting for is for Walk to somehow be reactivated.  Then, my life would be complete.  For now. ;)

--- Philip

Sugoi

Try R for Run.. worked for me

malonkey1

Okay, I'm woefully ignorant. I believe somebody mentioned "tricks" to get into other zones than the one they drop you in?
BadWolf: "The point that JaguarX is trying to make, of course, is that City of Heroes is like a tree. And Google is like a Toyota...Corolla...? Which would make NCSoft a trespasser, shot by...um, Mister T...which is good, because diplomacy...?"

The internet is full of Comedy Gold.

Arachnion

Quote from: malonkey1 on May 25, 2013, 05:17:34 AM
Okay, I'm woefully ignorant. I believe somebody mentioned "tricks" to get into other zones than the one they drop you in?

Do you mean this?

Quote from: Lolliad on May 21, 2013, 12:22:43 AM
Interesting thing: With the /nocoll 1, I was able to go to Nova Praetoria and Neuropolis from Imperial city. I was also able to go inside pocket D (not just the ski chalet).

I assume they flew off the sides of the map, from Imperial.

Quote from: Shenku on May 20, 2013, 02:52:59 PM
Essentially, when you load up in a map, go to your ID from the game's menu (pops you back into the character creation screen) and change your alignment or whether or not you're entering the tutorial, and when you hit accept it'll load the new map without unloading the first one. Basically it results in both maps being present at the same time, essentially "fusing" the two maps together. I was able to get three maps up at a time before the client crashed on me, but others might be able to do more possibly (didn't have time to test it further last night)...

I kind of hope this glitch works with the other maps when the ability to load them is added. Can you imagine merging something like The Chantry with Atlas Park? Gotta be interesting to see... :P

There's the above, too.

:)
I'm all dressed up with nowhere to go
Walkin' with a dead man over my shoulder

Waiting for an invitation to arrive
Goin' to a party where no one's still alive

srmalloy

Quote from: Codewalker on December 11, 2012, 02:24:43 PMAfter completing character creation, you can "Enter Game" to load a map relevant to the character type that you selected, so that you can see your costume in action in the various running animations. There are a total of 6 maps currently accessible, based on your choices when entering the game.

And it also does an admirable job of ripping off the scab... I spent about ten minutes recreating a character from a screenshot I'd taken in the costume editor, and ran around in Atlas Park for a while... but the feeling I got from being able to return to Atlas Park turned to feeling like Henry Bemis in the Twilight Zone episode "Time Enough at Last" -- I'd returned to a place I'd loved, but it's empty, missing all the residents that made it live.

Zombie Man

Quote from: JWBullfrog on May 24, 2013, 02:48:23 AM
Log in positions for other maps?

CW had mentioned something about needing a set of log in coordinates so, running a demo here then feeding it with another map in the playback ...

Hm, maybe I'm going about that the wrong way.

The Wiki has positions for all the badges. So, if you need a valid on-map position...