I remember in the summer of 2004, the idea of an all-defender team was considered a fad, a novelty, but not effective. People who played on the trinity-free team concepts experienced how powerful such teams could be. With corruptors, and masterminds, the variety of 8 buff/debuffers increased. The fulcrum shift was nerfed (bzzzzortch!). Radiation Infection was nerfed. Fluffy was nerfed. Hurricane was nerfed but the all 8 buff/debuffers were undaunted. In the end they threw a bone to the kinetics for team speed boost and also team bubbles and sonic rings.