Mhm. Then again, it's not like working for Hardcase, where he constantly says, "Hey, I know you're a villain, but we gotta protect our own, right?"
I wanted to backhand him with a spider-leg and go, "NO, numbnuts, we don't 'protect our own' - we hunt the demons for GOOD PAY, and if they don't pay, we let whoever failed to pay our bill face the music. Then, to keep the money moving through the casinos at Babylon, we put some OTHER schmuck in charge! Y'know, one that ISN'T hunted by every demon from here to Grandville." On my villain characters, I could care less if some citizens get munched or their souls stolen by demons. That's your problem, Hardcase, not mine. It only becomes my problem if you have sufficient payment to make it worth my time.
At least working for Westin Phipps had you engaged in some honest-to-badness villainy. Poisoning food supplies for the needy, kidnapping a teacher trying to reform the Freakshow, ensuring that the homeless remain downtrodden by Arachnos, yeah - you're genuinely doing some reprehensible stuff. Even other members of Arachnos are appalled at Westin's kind of depravity.
A lot of the villain content of the Rogue Isles had the same issue - it's more of what I'd expect from a rogue than an out-and-out villain. I loved it, as I kinda like the whole 'noble demon' kind of character, but there needed to be more opportunities to be a straight-up fiend or at least a jerk.