Due to a number of factors, like being sick as a dog, busy with work, and corralled into jury duty, I haven't had much time to spend on my version 0.00000000000000000000001 MMO, so its entirely appropriate that today's MMO development topic is development time, and specifically how long things should take.
Lesson One: everything always takes longer than you think.
Lesson Two: nope, even more than that.
About 18 months ago, back when MWM did their kickstarter, someone suggested to me that they felt it was unlikely I would be seeing any fruits of that contribution for a very long time, if ever. I suggested a reasonable timeline by which development could attain practical goals in reasonable timeframes. The long and the short of it was that I decided to accept a bet in which the MWM team would reach certain goals by a certain date.
Todogut is The Man.
And yes, that means a lot.
For, while he cannot prove he is,
I can't prove he's not.
Let's just say I didn't win the bet. The moral of this story is, never bet on any development team you're not actually on. For that matter, if you are on a dev team, look around you. Yeah, probably don't bet on that one either. I'm sure MWM is doing their best and all, but when you slip a deadline, sometimes there are catastrophic consequences. This would be one of them.
Now if you'll all excuse me, I have to find a miner's hat, a banjo, eighty-three paper clips, and a bowl of yellow M&Ms.