Casual metaphor is an allowance, not a prerogative.
Saw Ant-Man a few hours ago. Great movie. Made me want to play City again.
They aren't called 'NASCARs' they are called sprint cup cars, or stock cars, or Camping world truck series trucks. Don't make me find a bag of quarters...
While i like the general concept of size-changing powers making them work in an MMO environment seems extraordinarily challenging. ESO actually pulls it off briefly by transforming you into a small creature for one quest, but that's a very temporary event that only functions as a way to get past a barrier.
Didn't Champions have a "Growth" mechanic for a power set? I remember making a toon that got bigger the more he was hit or the more he hit, can't remember.
While i like the general concept of size-changing powers making them work in an MMO environment seems extraordinarily challenging.
When I was much younger, we had this neighbor that was kind of annoying and we didn't like to play with much. We started playing a game with him; when he'd come around, we'd hide and pretend like we weren't home until he stopped knocking at the door. As he started to leave, we'd pop out and say "Hey, we're home!" and go back inside. He'd come back and knock and we wouldn't answer.Looking back, it was pretty mean but it was funny at the time. I can't say what was funnier to us- that we kept doing it or that he kept coming back in spite of what would seem to be (obviously) an attempt to screw with him.(I don't think they're doing it, and I agree with Arcana and others on their many points vis a vis corporate negotiations, particularly cross-cultural ones. I am not an alarmist and think something will happen one way or another in its due time. But after reading this post I just had this vision of the guys at NCSoft playing this game. Sitting around in their shirts and ties and saying "Yes! We'll sell to you!" then hiding and tittering madly as they refuse to answer the door until we go away. )
So it would seem.
Why do I hear an evil laugh and envision moustache twirling when I read Arcana's post?MUAHAHAHAHAHAAAAAA!!!
Marvel Heroes put Ant Man in to coincide with the movie release. His hit box reduces in size along with his visual (they had to redo some of the smaller hidey-holes in maps because he'd get stuck where bigger heroes couldn't go). Otherwise doesn't change much in the way of functionality of the player.It's not an MMO (more like persistent Diablo than City) but proves it's totally feasible. Just requires a little brainpower and a little coding. Also requires things to not be hard-coded, which a large amount of City was (because back in 2002 when they were writing this stuff, why would you write for things you'd never even thought of yet?)
It has growth built in to a few powers, such as the might toggle enrage (if you choose the advantage), and a store-bought power that makes your toon larger. There's even one that can shrink you to the size of the normal model's ankle. Neverwinter uses a more advanced version of the same engine (well, more refined, tweaked and tinkered with) and you'll see many enemies grow in size during fights.
The best size change functionality in an MMO is in EQ2. It's possible to become so small as a fae/fairy that you have to know they're there to find them, or so large that people on their mounts can literally stand under you on yours. The larger size is great for tanking, it makes it easy to see where they are and which way they're facing.
How cool would it be, though, to have a giant-sized hero fighting against the Kronos Titan, or Jurassik or the like?
Johny Socko and his Giant Robot!!