... Pocket D made that trip between Founders Falls and Kings Row so much bearable?
... the Rikti would go to war nekkid?
...
your good friend would take something like five minutes getting his Force Field Mastermind ready for battle every time he entered a mission?
... you were too far away for your mentor to help you?
... level 14 was when things got travely, and you didn't have your fancy Mayhem temps to help out?
... your Peacebringer had to toggle its shields back on every time it got mezzed?
... you had to carefully consider which Arachnos Patron you wanted?
... story arcs would offer you your choice of a Single Origin Enhancement?
... XP Debt mattered?
... there wasn't an AE building crammed in every orifice?
... you could trade up to five digits of Influence at a time?
... a level 37 Hero ran out of missions in Founders Falls?
... you had to run through Port Oakes AND Cap au Diable just to turn in your halloween Salvage?
... Villains had red electricity and Heroes had blue electricity?
... you would see nary an Animated Stone run through an Arachnos base, nor a Giant Fly Trap in a blue cave?
... you couldn't give that Awaken to your teammate in Rikti War Zone because they were your enemy?
... you'd Super Speed into Faultline and have to delete the character?
... the Statesman was still alive? )-:
... Infernal got wings? And then a tail?
... you had to earn your capes and auras?
... "Relentless" and "Invincible" were difficulty settings that cost money?
... Steel Canyon was a scary place, but you Sprinted through it to reach the tailor anyway?
... ol' Smokey got nerfed?
... you were level 46 and were constantly asked to bridge?