Dock in a station....
Here's a question, how fast can someone get to a space station then? Sounds like EVE's main problem is more it's inhumane to its own players due to it's nature of shackling them to the keyboard.
https://www.youtube.com/watch?v=GArkyxP8-n0While it's not perfect(the game example they claim is a good example isn't a good one, though minecraft is a good example) it does talk heavily about how games can be very cruel to the players by not letting them a way to get to the bathroom thanks to pressure to do things at x or y minute(like time gates) or another player showing up to permanently destroy a ship. Of course it also points out things like the skinner box mmorpgs and skinner box cow clickers, but also brings up that many other games are using skinner box tactics to, and tactics which shackle the player to the keyboard.
Even CoH and the time-gates for alignment missions and incarnate trial rewards was trying to force players onto a schedule. "Play at such and such hour now so you can play at that hour again tommorow" was a norm. CO does it to with a lot of daily alerts, while originally making those alerts very, very random(making it all the worst back then). CO even makes them still semi-random, if you got bursts you know what I mean when I say "Pyramid power". And the alerts of course are very inhumane in design, I cannot imagine how bad any dailies are for the so called "end game" rewards now that I refuse to even touch.
But EVE online, I dunno, it sounds like a game designed to be very inhumane. I sometimes need to use the bathroom to after all.