Orks is nevah beat.
If we wins we win, if we dies we die so that don't count as beat. And if we runs fer it, we can always come back fer anuvver go, see?
So when da boss sez WAAAAAGH!!, you WAAAAAAGH!! an' if the boss sez "LEG IT" you leg it. An' if you takes too many o' thos' boltah rounds to yer face, I'mma see if I can get yer teef an' yer choppa. Consida' it payment fer me stickin' dat choppa in da guy dat shot ya.
Actually, I'm using Khorne for one, single reason.
As pointed out, that's Slaanesh domain.
For anyone confused, here's a fairly quick primer on Chaos Gods:
Khorne - blood, violence, warfare, brutality for brutality's sake, destruction. The glorification of warfare is Khorne's domain, and he doesn't care between who it's waged. "Khorne does not care from whence the blood flows, only that it flows." Probably the simplest Chaos God to understand - if you're killing something violently or preparing to kill something violently or getting killed violently, you're on the right track.
Nurgle - represents life, but that includes
all life, including microbial life. And there's more of it than there is of you. Death is also a part of life; refusing to die when it's your time to go is antithetical to Nurgle. Nurgle is often associated with diseases, but oddly enough not viruses (viruses are just self-replicating protein packets, and aren't alive). Parasites, symbiotes, and commensal relationships, and bacterial infections are good to Nurgle, and cultivating other forms of life within you is considered holy sacrament. Having your body and mind overtaken by a behavior-modifying toxic fungus? Great! Slowly losing your immune system to a virus, not good... although it does mean you can be host to more bacteria without your immune system attacking it.
Slaanesh - Sensation and the excess indulgence thereof. Not always pleasant sensation, although pleasant sensations are usually what get someone into Slaanesh worship to begin with. Slaanesh always wants it louder, more intense, more forceful, more grating, more torturous or exquisitely beautiful. Or better yet, both at the same time. If you are being damn-near driven insane or to the border of death by over-stimulation, you're doing it right as far as Slaanesh cares.
Tzeentch - Represents, oddly enough, hope and change. It says something about the universe that the only "hope" one really has is to be a crucial part of a much broader plan. Tzeentch is a 'chessmaster' with plans within plans within plans for everything. However, unbeknownst to everyone, those plans are futile, always changing with Tzeentch's whims (although he will take pains to keep the actual reason for the changes from his followers and make them seem perfectly justified and reasonable... assuming he even lets them know in the first place.) The "hope" Tzeentch provides is the fact that you don't know what his plan is, or what your place in it is, but you can be confident that you have a place in it and he will subtly ensure that you fulfill your role.