From what I read, controls are more shooterish in a similar manner, I guess, to the fps/rpg hybrid "Vampire Bloodlines" (left mouse fires gun/swings melee at enemy, right button was discipline use).
Or maybe DCUO, although with the ability to rebind to what you'd prefer. Although an active button to dodge over double tapping a direction unreal style, hmmm, not sure about that.
Main weapon left button and secondary weapon right button and spell/power use with number keys? I think I may show some interest, who knows it may actually be interesting.
TSW suffered from a gameplay issue and a tendency to leave me unsure where I had to go to make any progress after a point not to far into the game, I felt like I was effectively screwed over in that way. Like was I supposed to just blindly wonder until I found a new lead fit for my level? That and some of the quests requiring out-side-of-the-game knowledge to complete, in that if I had to use a web browser to figure out some clues I was left "Ok why don't I just use a spoiler guide for the whole quest instead of looking up some obscure bible reference?". Such quests left me feeling they were trying to hard to be difficult but not really challenging me as I'd rather the game had the clues better telegraphed in-game more.