Please , Please don't put salvage up for 1 inf. Put it up for 200 inf for common, I think it was 400 for Uncommon, and Rares, well they weren't usually a problem.
See if you put them up for 1 inf, people will buy them for the minimum and turn around and sell them to vendors at 200 inf per. This makes the buyer rich, (buy low sell high) and the supply dry up faster than . . than . . well something that dries up real fast.
I had friends tell me how they made hundreds of thousands of inf this way. It blew my mind and made me a little angry too, as the salvage that I needed would be either difficult to find, or priced WAY above what it should (looking at you Luck Charms).
It blows my mind also, because its several times faster to street-sweep greens than do that. "Hundreds of thousands" of inf might sound like a lot, and if you only played low level alts and did not ever level one to high level, it could be a lot. But as a "get rich" strategy? To me that's a "get crazy running around" strategy. A level 50 alt can make that kind of influence just playing the game normally and dumping the drops they get periodically on a time scale of an hour or less on average, and I'm not even talking about farming: I'm talking about a casual player that runs standard missions at standard difficulty and doesn't farm anything.
Keep in mind that if I didn't think it would sell for at least
thousands of inf, I would regularly just plain
throw it away to make space in my inventory for a potentially better random drop. Across all my gameplay after Issue 9 launched (when inventions and the auction house were released) its entirely possible that I've thrown away hundreds of
millions of inf of stuff collectively, simply because it was not worth the space it was taking up in my inventory.
But lets say I wanted to execute your strategy. Part of the problem with the cheap stuff is that its cheap because no one wants it, or is only willing to spend very little on it. Suppose I took a stack of common salvage and put it up for 200 inf. Its likely that because no one is bidding that amount, that stack would just sit there in my auction house slots. And sit there. And sit there. Eventually, very quickly in fact, I would fill all my auction house slots with common salvage that didn't sell. Now I couldn't sell anything anymore. I couldn't even sell any more common salvage and would have to start throwing it away. Or my inventory fills up and then I don't get any drops any more at all. Its a self-defeating strategy. Auction house slots are valuable: too valuable to have a stack of common salvage stuck in it for weeks or months or forever not selling because no one ever comes along and tries to spend what you're asking for it, because lots more people are still willing to dump it for 50, 20, even 1 inf. If it prevents you from selling even one piece of rare salvage at a good price, it ends up costing you far more than you could ever make.
And it *still* doesn't really alter the supply/demand equation by any noticeable amount.