Author Topic: Psi Defense secondary build for Inv/SS  (Read 5409 times)

chuckv3

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Psi Defense secondary build for Inv/SS
« on: June 27, 2014, 06:45:05 PM »
I never really bothered with secondary builds, but it did occur to me that it would be nice to have one for psi defense / resistance on my tank who is (was? will be?) mostly slotted for S/L defense and had NOTHING MUCH in the way of Psi defense or resistance.

So I played with this in MIDs, looking for Psi defense first, Psi resistance second.  With Weave, CJ and Hover turned on, it gets 50% def to PSI and 36% resistance to PSI.

Any suggestions are welcome!
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

InvSS anti-psi build: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Resist Physical Damage -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(3), ImpArm-ResPsi(3), ImpArm-ResDam/Rchg(9), ImpArm-EndRdx/Rchg(9), ImpArm-ResDam/EndRdx/Rchg(11)
Level 1: Jab -- Taunt-I(A)
Level 2: Temp Invulnerability -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(5), ImpArm-ResPsi(5), ImpArm-EndRdx/Rchg(11), ImpArm-ResDam/Rchg(21), ImpArm-ResDam/EndRdx/Rchg(23)
Level 4: Fly -- Zephyr-ResKB(A)
Level 6: Resist Elements -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(7), ImpArm-ResPsi(7), ImpArm-ResDam/Rchg(23), ImpArm-EndRdx/Rchg(27), ImpArm-ResDam/EndRdx/Rchg(34)
Level 8: Boxing -- Dmg-I(A)
Level 10: Taunt -- Zinger-Acc/Rchg(A), Zinger-Taunt(19), Zinger-Taunt/Rchg(25)
Level 12: Resist Energies -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(13), ImpArm-ResPsi(13), ImpArm-ResDam/Rchg(15), ImpArm-EndRdx/Rchg(15), ImpArm-ResDam/EndRdx/Rchg(21)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(19)
Level 16: Weave -- DefBuff-I(A), DefBuff-I(17), DefBuff-I(17)
Level 18: Dull Pain -- Panac-Heal/+End(A)
Level 20: Knockout Blow -- Taunt-I(A)
Level 22: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(37), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(46), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 24: Combat Jumping -- DefBuff-I(A), Krma-ResKB(25), SW-ResDam/Re TP(27)
Level 26: Jump Kick -- KBDist-I(A)
Level 28: Spring Attack -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31), Sciroc-Dam%(31)
Level 30: Rage -- Rec'dRet-Pcptn(A)
Level 32: Unstoppable -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(33), ImpArm-EndRdx/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(34), ImpArm-ResPsi(34)
Level 35: Chilblain -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(36), Dev'n-Dmg/Rchg(36), Dev'n-Acc/Dmg/Rchg(36), Dev'n-Acc/Dmg/EndRdx/Rchg(37), Dev'n-Hold%(37)
Level 38: Block of Ice -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(39), Dev'n-Dmg/Rchg(39), Dev'n-Acc/Dmg/Rchg(39), Dev'n-Acc/Dmg/EndRdx/Rchg(40), Dev'n-Hold%(40)
Level 41: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Dmg/Rchg(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(43), Dev'n-Hold%(43)
Level 44: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(45), Sciroc-Dmg/Rchg(45), Sciroc-Acc/Rchg(45), Sciroc-Acc/Dmg/EndRdx(46), Sciroc-Dam%(46)
Level 47: Hurl -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(48), Dev'n-Dmg/Rchg(48), Dev'n-Acc/Dmg/Rchg(48), Dev'n-Acc/Dmg/EndRdx/Rchg(50), Dev'n-Hold%(50)
Level 49: Hover -- Krma-ResKB(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
------------
------------
Set Bonus Totals:
  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 9.13% Defense(Fire)
  • 9.13% Defense(Cold)
  • 6% Defense(Energy)
  • 6% Defense(Negative)
  • 36.63% Defense(Psionic)
  • 6% Defense(Ranged)
  • 12.25% Defense(AoE)
  • 11.25% Max End
  • 25% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 189.7 HP (10.13%) HitPoints
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Held) 26.95%
  • MezResist(Immobilized) 2.2%
  • MezResist(Terrorized) 2.75%
  • 20% PerceptionRadius
  • 12.5% (0.21 End/sec) Recovery
  • 78% (6.09 HP/sec) Regeneration
  • 3% Resistance(Smashing)
  • 3% Resistance(Fire)
  • 3% Resistance(Cold)
  • 3% Resistance(Energy)
  • 9.25% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 36.13% Resistance(Psionic)
  • 3% Resistance(Lethal)



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HEATSTROKE

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Re: Psi Defense secondary build for Inv/SS
« Reply #1 on: August 18, 2014, 01:45:54 AM »
Ill be honest... you dont really need Psi Defense or Resistance.. I tanked Mother Mayhem and Malaise regularly on my Inv/SS tank... the secret..

Perma Dull Pain.. your a big bag of HP that they simply wont whittle down fast enough..

chuckv3

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Re: Psi Defense secondary build for Inv/SS
« Reply #2 on: September 01, 2015, 04:37:24 PM »
Ill be honest... you dont really need Psi Defense or Resistance.. I tanked Mother Mayhem and Malaise regularly on my Inv/SS tank... the secret..

Perma Dull Pain.. your a big bag of HP that they simply wont whittle down fast enough..

Good to know! Thanks.

My Inv/ss was in cobwebs since I6, so I hadn't actually tried anything after that...