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Map Spawner - Spawn Saver

Started by Takinalis, March 12, 2014, 01:01:48 PM

Takinalis

Map Spawner - Spawn Saver
https://dl.dropboxusercontent.com/u/28521507/spawnsaver.zip

Program allows for you to save NPC placements and emotes for later respawns.

XYZ is good, couldn't figure out YAW so direction is random ;)

Relies upon Cameraman.exe (and of course Icon.exe) by codewalker.

Let me know on this thread if any issues are encountered or if you have any questions.

Thanks - Brandon

[edits]
Fixed elevation
Known working on i24
Added Y Adjuster
Changed Turn operations slightly

[advice. first time notes (mini tutorial?)]
Start the program
Click 'Open Directory'
Choose 'Hellions - AP - Grass'
/accesslevel 9
F5
Click 'SPAWN NOW'
Most computers can handle SKDelay being much much lower than 250. Just not mine. Play with it.

[notes]
Note about editing post too much edited and removed.
Note about bracket factions ie [Enemy]. Spawn 'Hellions - AP - Grass'. Type in /target_name enemy. Do it three times. Observe results.

[thanks]
Thanks to Goodtime and all those who compile data.
Thanks to those that build Menus and other resources from compiled data like Arcana. I use this stuff all the time!

[last modified exe]
3/12/2014 9:54 PM
Valkyrie Blade - Virtue Server

OzonePrime

Cool! Will try this when I get home. Darn handy tool! :)

Takinalis

Be sure to run as admin... forgot to add handler for elevation  :-\

I'll post here when (if) updates or improvements are made. The URL won't change ;)
Valkyrie Blade - Virtue Server

Takinalis

One more thing... this (probably) only works on i24. For i23 xyz.ct would need updated and recompiled. xyz.ct is included, will take someone running down the appropriate memory address(s)

If someone finds it is working on i23 please post here and let everyone know!
Valkyrie Blade - Virtue Server

Azrael

Quote from: brandoncomputer on March 12, 2014, 01:01:48 PM
Map Spawner - Spawn Saver
https://dl.dropboxusercontent.com/u/28521507/spawnsaver.zip

Program allows for you to save NPC placements and emotes for later respawns.

XYZ is good, couldn't figure out YAW so direction is random ;)

Relies upon Cameraman.exe (and of course Icon.exe) by codewalker.

Let me know on this thread if any issues are encountered or if you have any questions.

Thanks - Brandon

[edits]
Fixed elevation
Known working on i24
Added Y Adjuster
Changed Turn operations slightly

[advice. first time notes (mini tutorial?)]
Start the program
Click 'Open Directory'
Choose 'Hellions - AP - Grass'
/accesslevel 9
F5
Click 'SPAWN NOW'
Most computers can handle SKDelay being much much lower than 250. Just not mine. Play with it.

[notes]
Note about editing post too much edited and removed.
Note about bracket factions ie [Enemy]. Spawn 'Hellions - AP - Grass'. Type in /target_name enemy. Do it three times. Observe results.

[thanks]
Thanks to Goodtime and all those who compile data.
Thanks to those that build Menus and other resources from compiled data like Arcana. I use this stuff all the time!

[last modified exe]
3/12/2014 12:49 PM

Good effort.

Any chance of seeing pictures of this in action?  Or incorporating this functionality into Icon?

Azrael.

Takinalis

#5
Currently I've requested permission to use a certain large dataset in this project. If the dataset was all just data pulls from the client I wouldn't bother... but someone went through the trouble of manually naming everything as far as I can tell and there was a lot of elbow grease with this particular dataset.

I may post pics of it in action though using the dataset from this build ;)

Right now I'm excited about Teleport and am posting it ;)

This functionality really couldn't be incorporated into Icon too easily I don't think... it could be done. I mean it would require icon opening text data streams and ... it could be done. Just not easily.

I'm happy enough with my advanced macro's ;)

[Edit]
Scratch that. If XYZ positioning was available in Icon.exe this could be done really really simply. XYZ Positioning is all Icon needs. At that point you could throw map spawner in the trash bin.

[Edit2]
With this update you could throw Teleport in the trash bin as well while you're at it. Someone should bug Codewalker LoL
Valkyrie Blade - Virtue Server

Takinalis

#6
Barring the Icon update... I've actually got a much larger unreleased project I'm working on. You mentioning integrating these into Icon has me thinking about integrating them into my bigger project.

These (map spawner, teleport) are good standby's in the meanwhile! I actually made them because I need the functionality by this weekend (I run a COH Tabletop using Icon/CoX as miniatures).

[Edit]
The 'big project' is similar to Icon in that it is command line/menu driven. It won't be integrated into Icon exactly, but it will feel like it because they both use CoH as the GUI.

[Edit2]
Huge thanks Azrael ... compiling these into something better and less intrusive is a great ideal. Still milling over how to get it done.
Valkyrie Blade - Virtue Server

Takinalis

https://dl.dropboxusercontent.com/u/28521507/Screens/Screen%201.jpg
https://dl.dropboxusercontent.com/u/28521507/Screens/Screen%202.jpg
https://dl.dropboxusercontent.com/u/28521507/Screens/Screen%203.jpg
https://dl.dropboxusercontent.com/u/28521507/Screens/Screen%204.jpg
https://dl.dropboxusercontent.com/u/28521507/Screens/Screen%205.jpg
https://dl.dropboxusercontent.com/u/28521507/Screens/Screen%206.jpg
Valkyrie Blade - Virtue Server

Takinalis

I will not be supporting Map Spawner - wait for the release of CoXMacroDrive 1.0
Valkyrie Blade - Virtue Server