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Started by Ironwolf, March 06, 2014, 03:01:32 PM

Solitaire

Quote from: blacksly on February 26, 2016, 12:55:16 PM
Other than 8xFire/Rad Controller.
Okay. 7xFire/Rad and 1xIllusion/Rad (for the AVs).

Nice had the pleasure of seeing one of these teams in action very destructive  :D What's the reason behind having the Ill/Rad? PA for the AV? Or something else?

Also witnessed a Defender Dark/Dark full team that was pretty impressive (You can't hit me  :P)
"When you have lost hope, you have lost everything. And when you think all is lost, when all is dire and bleak, there is always hope."

"Control the Controlables"

scope.creep

Wth? Get a little behind in reading and then things make even less sense than usual. I understand that something got modded out, but... What's going on? Now I've got to go back to re-read pages that I thought I had read, but apparently have not...

Solitaire

Quote from: JoshexProxy on February 26, 2016, 01:19:42 PM
I'm the type of person to say "surprise me" it makes for laughs at least. like that one time on the ITF.. let me see if I have the picture..

Anything would do, could be interesting discovering what the surprise consisted of, as most teams could succeed in teaming from my experience depending on the experience of the players, what tactics are used with the make up of the team you have and of course the enemies facing your team.  ;)
"When you have lost hope, you have lost everything. And when you think all is lost, when all is dire and bleak, there is always hope."

"Control the Controlables"

Solitaire

Quote from: KennonGL on February 26, 2016, 01:43:37 PM
I want to get a team together and run every taskforce, consecutively, in order.  Yes, even Dr Quarterfield.

Think we all do  :D What team would you like to see run all the TFs?

Quote from: LateNight on February 26, 2016, 01:54:20 PM
And the survey said...

1. Tanker - Stone / Stone (Ideally this would be me, playing secondary to the brute, unless needed)
2. Brute - Willpower / Super Strength
3. Mastermind - Necro / Dark
4. Controller - Illusion / Time
5. Controller - Gravity / Kinetics
6. Blaster - Fire / Fire
7. Defender - Empathy / Rad
8. WS / PB (probably WS - but I like the PB "babysitting" the Emp too)

Something with a dash of comic book super team would be perfect - so pretty much all thematically matched - but like Josh said, it was always a nice surprise to see someone come up with a well designed toon.

Interesting set up, like the idea of the two controllers, but I'm a Controller at heart ;)
"When you have lost hope, you have lost everything. And when you think all is lost, when all is dire and bleak, there is always hope."

"Control the Controlables"

LateNights

Quote from: Solitaire on February 26, 2016, 02:06:39 PM
Think we all do  :D What team would you like to see run all the TFs?

Interesting set up, like the idea of the two controllers, but I'm a Controller at heart ;)

Was very close to replacing the blaster with an Earth / Storm troller just to throw some havoc in there - but the super team bit got me so I caved  :)

JoshexProxy

Quote from: Solitaire on February 26, 2016, 02:02:35 PM
Anything would do, could be interesting discovering what the surprise consisted of, as most teams could succeed in teaming from my experience depending on the experience of the players, what tactics are used with the make up of the team you have and of course the enemies facing your team.  ;)

I lost the picture, I had made a demotivational poster out of it. I even forget the slogan so it's going to be hard to search for it. I'll have to describe it.

it was the mission with the boat next to the island with the giant robots.

I go to load the map; it was the perfect evil.
by the time I loaded the map I was already defeated and there was a patrol mob on the deck of the ship, buffed, encircled around me and though patrols are supposed to move their lead got stuck on part of the ship so they were just standing there around the entrance door to the mission killing anything that loads.

I wish I hadn't lost that picture, I know it's somewhere but with my luck it's probably hosted on the old imageshack or on one of the zipdrives I've lost.

the rest of the team was waiting on the squishies to get in for damage cause they had halfslotted scrappers. it was. fun.


Arcana

Quote from: Solitaire on February 26, 2016, 11:44:51 AM
I have a question for people who frequent these boards; we are all here because we love CoX and have hope that one day that it will return so we can fly/SS/SJ or TP across our beloved City or Isles...

So here's the question:

What would be your preferred set up of an 8 person team, with the intention of doing one or more of the following, Story Arc Missions, Task Force, Strike Force, Street Sweeping or Badge Hunting? I don't believe there would be a perfect set up as everyone has different opinions, but it will be fun and informative to see where people agree with or disagree with a choice.

Just remember this is fun  ;) and not serious, any way my choices;

Tank – Willpower/Dark Melee
Defender – Dark Miasma/Dark Assault
Controller – Illusion Control/Time Manipulation
Scrapper – Spines/Fiery Aura
Corruptor – Fire Blast/Radiation Emission
Mastermind – Robotics/Force Field
Brute – Dark Melee/Regeneration
Scrapper – Broad Sword/Shield Defence

To me it has a good combination of Damage, AoE, Healing, Support Buffs & DeBuffs so this is my set up.

I've actually done everything more than once with different teams, so I know its all doable in different ways.  Particularly under I23 build rules with inventions, purples, and incarnate powers.

Every time someone asks this question, there's usually a slightly different context to the question.  This one doesn't have a lot of context, so I'm going to make up a context and consider how I would assemble a team with the widest possible diversity in capability.  It might look something like this:

Controller: Ill/Rad.  It really doesn't get any more versatile than this.
Controller: Fire/Dark. Stacking offensive firepower.
Controller: Plant/Kin. Yep, stacking more offensive and control firepower.
Dominator: Mind/Earth.  Mostly for the powerboosted perma-dom confuses.
Mastermind: Bots/FF.  Want the defense and some controllable pets.
Defender: Sonic/Sonic. Debuff and resistance buff.
Brute: Claws/SR. For the AoE and the almost impossible to debuff defense.
Tank: Bio/Dark.  Tempted to put a stone tanker in here, but I think a Bio tanker will be a more versatile platform.

There really isn't any conventional game content that needs this sort of thing.  8x Plant/Rad will sail through everything for the most part.  But this team would do well in even the most insane AE torture tests I think, and even in things you can't make in the AE in I23.  A team of 8x Controller team can be taken down in a mission that decides to throw non-stop ambushes at them, confusing and diluting the pets, for example.  Normal content doesn't *need* tanks, but a mission where you have to fight the Crystal Titan and the Envoy of Shadows at the same time could definitely use them.  And of course having multiple avenues of protection against confuse isn't normally necessary, but this team can deal with that as well.

Overall, I don't think there's a capability in the game this team lacks, but it isn't so scatter brained that it doesn't excel in the important stuff: firepower foremost and wide-ranging damage mitigation.

Twisted Toon

Quote from: Solitaire on February 26, 2016, 11:44:51 AM
I have a question for people who frequent these boards; we are all here because we love CoX and have hope that one day that it will return so we can fly/SS/SJ or TP across our beloved City or Isles...

So here's the question:

What would be your preferred set up of an 8 person team, with the intention of doing one or more of the following, Story Arc Missions, Task Force, Strike Force, Street Sweeping or Badge Hunting? I don't believe there would be a perfect set up as everyone has different opinions, but it will be fun and informative to see where people agree with or disagree with a choice.

My choices would be:
Agent Frosty
Agent Mender
Agent Tangent
Agent One
Agent Trouble
Agent Kelvin
and
Agent Standin (me)


Oh, you wanted ATs and powersets... :p
Hope never abandons you, you abandon it. - George Weinberg

Hope ... is not a feeling; it is something you do. - Katherine Paterson

Nobody really cares if you're miserable, so you might as well be happy. - Cynthia Nelms

Angel Phoenix77

Quote from: Solitaire on February 26, 2016, 11:44:51 AM
I have a question for people who frequent these boards; we are all here because we love CoX and have hope that one day that it will return so we can fly/SS/SJ or TP across our beloved City or Isles...

So here's the question:

What would be your preferred set up of an 8 person team, with the intention of doing one or more of the following, Story Arc Missions, Task Force, Strike Force, Street Sweeping or Badge Hunting? I don't believe there would be a perfect set up as everyone has different opinions, but it will be fun and informative to see where people agree with or disagree with a choice.

Just remember this is fun  ;) and not serious, any way my choices;

Tank – Willpower/Dark Melee
Defender – Dark Miasma/Dark Assault
Controller – Illusion Control/Time Manipulation
Scrapper – Spines/Fiery Aura
Corruptor – Fire Blast/Radiation Emission
Mastermind – Robotics/Force Field
Brute – Dark Melee/Regeneration
Scrapper – Broad Sword/Shield Defence

To me it has a good combination of Damage, AoE, Healing, Support Buffs & DeBuffs so this is my set up.
while this might be vague, but it depends on how I feel. Such as if I am in the mood I will run with a full team doesn't matter the at's or power choices as long as we are having fun and everyone is helping out. :). Sometimes I would just want to duo and tro just with friends. :)
One day the Phoenix will rise again.

MM3squints

Quote from: Solitaire on February 26, 2016, 11:44:51 AM
I have a question for people who frequent these boards; we are all here because we love CoX and have hope that one day that it will return so we can fly/SS/SJ or TP across our beloved City or Isles...

So here's the question:

What would be your preferred set up of an 8 person team, with the intention of doing one or more of the following, Story Arc Missions, Task Force, Strike Force, Street Sweeping or Badge Hunting? I don't believe there would be a perfect set up as everyone has different opinions, but it will be fun and informative to see where people agree with or disagree with a choice.

Just remember this is fun  ;) and not serious, any way my choices;

Tank – Willpower/Dark Melee
Defender – Dark Miasma/Dark Assault
Controller – Illusion Control/Time Manipulation
Scrapper – Spines/Fiery Aura
Corruptor – Fire Blast/Radiation Emission
Mastermind – Robotics/Force Field
Brute – Dark Melee/Regeneration
Scrapper – Broad Sword/Shield Defence

To me it has a good combination of Damage, AoE, Healing, Support Buffs & DeBuffs so this is my set up.

You only need 5 and they will be:

Dylon
Dylon
Dylon
Dylon
Dylon

Because they spit hot fire.

Arcana

Quote from: MM3squints on February 26, 2016, 08:10:08 PM
You only need 5 and they will be:

Dylon
Dylon
Dylon
Dylon
Dylon

Because they spit hot fire.

For a split second I read that as "Pylon Pylon Pylon Pylon Pylon" which would be an impressive, but problematically immobile, team.

Did I mention I tried to make an AE mission in early beta where you were given a set of mitos as pets?  Yeah, the devs put an end to that real quick.

Vee

 https://images.weserv.nl/?url=application.denofgeek.com%2Fpics%2Ftv%2Flist%2Fdalek05.jpg     +      https://images.weserv.nl/?url=www.legionxxiv.org%2Fcylon124%2Fcylonheaddark.jpg   =   Dylon?

Solitaire

Quote from: Arcana on February 26, 2016, 06:44:09 PM
I've actually done everything more than once with different teams, so I know its all doable in different ways.  Particularly under I23 build rules with inventions, purples, and incarnate powers.

Every time someone asks this question, there's usually a slightly different context to the question.  This one doesn't have a lot of context, so I'm going to make up a context and consider how I would assemble a team with the widest possible diversity in capability.  It might look something like this:

Controller: Ill/Rad.  It really doesn't get any more versatile than this.
Controller: Fire/Dark. Stacking offensive firepower.
Controller: Plant/Kin. Yep, stacking more offensive and control firepower.
Dominator: Mind/Earth.  Mostly for the powerboosted perma-dom confuses.
Mastermind: Bots/FF.  Want the defense and some controllable pets.
Defender: Sonic/Sonic. Debuff and resistance buff.
Brute: Claws/SR. For the AoE and the almost impossible to debuff defense.
Tank: Bio/Dark.  Tempted to put a stone tanker in here, but I think a Bio tanker will be a more versatile platform.

There really isn't any conventional game content that needs this sort of thing.  8x Plant/Rad will sail through everything for the most part.  But this team would do well in even the most insane AE torture tests I think, and even in things you can't make in the AE in I23.  A team of 8x Controller team can be taken down in a mission that decides to throw non-stop ambushes at them, confusing and diluting the pets, for example.  Normal content doesn't *need* tanks, but a mission where you have to fight the Crystal Titan and the Envoy of Shadows at the same time could definitely use them.  And of course having multiple avenues of protection against confuse isn't normally necessary, but this team can deal with that as well.

Overall, I don't think there's a capability in the game this team lacks, but it isn't so scatter brained that it doesn't excel in the important stuff: firepower foremost and wide-ranging damage mitigation.

Thanks for the informative post Arcana, is there a reason behind having the Brute: Claws/SR rather than a Scrapper? Never got to test the Bio Tank, always liked the idea of Dark Melee for the ToHit DeBuff and the Heal attack.
"When you have lost hope, you have lost everything. And when you think all is lost, when all is dire and bleak, there is always hope."

"Control the Controlables"

Taceus Jiwede

What the....?  I was just hear like 2 days ago.  Did I really miss that big of an argument?  Man.  The wonder is going to kill me.

Oh well.  On to reading about the perfect team setup I suppose.

Codewalker

Quote from: Arcana on February 26, 2016, 06:44:09 PM
Tank: Bio/Dark.  Tempted to put a stone tanker in here, but I think a Bio tanker will be a more versatile platform.

Dark/* would also be high on my list due to the high resists including Psi, which you can layer defense on top of with FF and maybe swap one of the others (Sonic?) for something like Time. With a Kin on the team, endurance is a non-issue. I went with a Dark/Stone brute on my quad box team, which included a Bots/Time MM, Ice/Kin Controller, and Cold/Ice Defender, and was not disappointed in its performance.

I never got a chance to play with it much, but I suspect Bio would have been extremely strong as well, assuming it didn't get tweaked down before release.

Quote8x Plant/Rad will sail through everything for the most part.

I ran a static team of 8 Plants once, a mix of controllers and dominators. It was glorious.

https://i.imgur.com/8ALMFpjb.jpg https://i.imgur.com/bsgN1cvb.jpg https://i.imgur.com/mi9cT7Cb.jpg
https://i.imgur.com/M78e8jwb.jpg https://i.imgur.com/k9jbvp9b.jpg https://i.imgur.com/prAUT0xb.jpg


Quote from: Solitaire on February 26, 2016, 09:25:07 PM
Thanks for the informative post Arcana, is there a reason behind having the Brute: Claws/SR rather than a Scrapper? Never got to test the Bio Tank, always liked the idea of Dark Melee for the ToHit DeBuff and the Heal attack.

I'm guessing because Brutes have a higher damage cap, and a Kin on the team to get them there.

Codewalker

Quote from: Arcana on February 26, 2016, 08:59:32 PM
For a split second I read that as "Pylon Pylon Pylon Pylon Pylon" which would be an impressive, but problematically immobile, team.

Team teleport FTW?

pinballdave

Oh so many good combos pop to mind:

Terra Volta respec: all you really need is a kinetic and a bubbler +6 teammates. The bubbler fixes all defensive weaknesses of teammates with extra status protection as well. The kinetic makes broken blasters beefy, scrappers scrappy and tanks do real damage even on mismanage builds that need a respec. Kins also have plenty of heal for bubbled teammates. I prefer defenders for these roles as the defense is stout on a defender with SOs. Can a non-defender get fulcrum shift in a mentored situation in a level 24-33 respec? It won't be adequately slotted.

Task Forces: Statesman TF: I want a bubbler (for detention field), a kinetic for extra special siphon speed and endurance, a tank that knows how to pole dance with Lord Recluse. I want a defender (maybe dark, love that fluffy) with either moonbeam or psionic lance for reaching out and touching one of the four lieutenants of Lord Recluse. I like some confusion in there, and fill for fast kills. Time manip is nice, and I see little love for the nature affinity. An elec/elec brute in tandem with the said kinetic brings a ton of dps to the team.

I have seen empaths play guardian angel over tanks aggroing Lord Recluse. I have and would offer that a stormy can do a nice job as well with O2 and steamy mist for added security.


Arcana

Quote from: Codewalker on February 26, 2016, 09:55:52 PMI'm guessing because Brutes have a higher damage cap, and a Kin on the team to get them there.

Higher everything cap, and in a team where you know you're always going to be buffed to extremely high levels the Brute is always going to beat the Scrapper.

I love scrappers and I think Claws/SR scrapper is competitive with Claws/SR brute in general, but in these circumstances it is hard to see where the Scrapper would have any edge.  The brute is going to have more health, higher resistances, and usually putting out comparable or higher damage.

Arcana

Quote from: Codewalker on February 26, 2016, 09:55:52 PM
Dark/* would also be high on my list due to the high resists including Psi, which you can layer defense on top of with FF and maybe swap one of the others (Sonic?) for something like Time.

There are some interesting permutations out there.  If Dark/* has a weakness at all, it is probably the lack of +Maxhealth which can be important on a tanker in this context. 

The wild card that Bio possesses, particularly relevant in a high buffing environment like we're talking about, is Absorption.  You can theoretically be in a team that buffs everyone to the effective defense cap, their respective resistance caps, and you can even have a lot of regen and +health floating around.  In that team, every tanker regardless of primary could have nearly capped everything.  But in that team, Bio would still have Absorption over and above every other tanker.

I never did a comprehensive analysis of Bio's absorption, but my back of the envelope calculations in beta told me it was very good, and my beta testing showed in actual play it was really darned good.  And of course, good against all damage types.