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New efforts!

Started by Ironwolf, March 06, 2014, 03:01:32 PM

hurple

Quote from: Sinistar on November 10, 2015, 08:44:28 AM
In Dr Who terms I think of the shutdown as when Doc 7 used the Hand of Omega to blow up Planet Skaaro or when the War Doctor detonated The Moment to nuke Gallifrey and the Daleks at the end of the Time War.

Do not worry, for as soon as CoH goes live again, Paragon Citys own version of the good Doctor will once again be patrolling the city streets looking for injustices to right. 

I had an awesome toon based on a cross between the Doctor and Hitchhiker's Guide To The Galaxy.  But, never was quite comfortable with his powerset.

I built him as a Psy/Time Corrupter.  I'm thinking a Mind/Time Controller... Oh, or maybe a Soldiers/Time Mastermind and make the troops UNIT.   Hmmmmm....  That might just be a winner.



MWRuger

Quote from: Sinistar on November 09, 2015, 08:30:34 PM
MWRUGER suddenly feels a tap on his shoulder, they turn and see a person dressed all in red with fire burning in their eyes and the smell of brimstone upon them.......the person smiles evilly and says "I have a little deal to offer you......"

Make me an offer!  :) Seriously, I wouldn't kill for it or marry for it, but other than that I open to negotiations. (Apologies to Jim Rickford)
AKA TheDevilYouKnow
Return of CoH - Oh My God! It looks like it can happen!

Brigadine

Quote from: Sinistar on November 10, 2015, 12:36:11 AM
Yeah.  Perhaps when the game does return and can be updated some type of memorial torch in one of the shadow shard zones?  Have a plaque that when clicked says "dedicated to the memory of fallen players" No need to list names as there would be many.
Dedicated to the fallen players who died waiting for a train that was years late.

Felderburg

Quote from: Minotaur on November 08, 2015, 12:05:31 PM
For Movember you're supposed to grow a new and temporary moustache, I've had a permanent moustache/beard for 30 years.

So grow out your moustache even more!

Also, I thought it was "No Shave November" - not just for moustaches.

Quote from: Paragon Avenger on November 08, 2015, 08:32:31 AM
Nice UI.

Ha!
I used CIT before they even joined the Titan network! But then I left for a long ol' time, and came back. Now I edit the wiki.

I'm working on sorting the Lore AMAs so that questions are easily found and linked: http://paragonwiki.com/wiki/Lore_AMA/Sorted Tell me what you think!

Pinnacle: The only server that faceplants before a fight! Member of the Pinnacle RP Congress (People's Elf of the CCCP); formerly @The Holy Flame

CrimsonCapacitor

Quote from: Stitchified on November 10, 2015, 04:52:44 AM
Okay, we need to make this a thing in CoH ASAP! I love it... but it also makes me sad too :(
then again, if it makes me sad (which it does), then I'll deal with it, because people who have died while waiting for CoH to come back deserve to be remembered.

I like the idea, too, but....

Remember, they won't have the source code for the game, so they won't be able to make any changes like that.  Perhaps in APR or CoT they could, but they couldn't do that with the zombie I23 disk image.

We don't even know if there will be ToT'ing, if the ski chalet will be allowed to be open, if the gift boxes will be allowed to be turned on, if 2XP weekends can happen, if zone events/devs having fun will be a thing.  It could just be the "normal" state of the game in I23 in perpetuity is what we get.  Not that I'd be complaining about that back at all...  But definitely adding something to the zombie disk image won't be possible.
Beware the mighty faceplant!

hurple

Quote from: CrimsonCapacitor on November 10, 2015, 09:10:14 PM
I like the idea, too, but....

Remember, they won't have the source code for the game, so they won't be able to make any changes like that.  Perhaps in APR or CoT they could, but they couldn't do that with the zombie I23 disk image.

We don't even know if there will be ToT'ing, if the ski chalet will be allowed to be open, if the gift boxes will be allowed to be turned on, if 2XP weekends can happen, if zone events/devs having fun will be a thing.  It could just be the "normal" state of the game in I23 in perpetuity is what we get.  Not that I'd be complaining about that back at all...  But definitely adding something to the zombie disk image won't be possible.

Ha Ha... If it's exactly as it was at *shutdown* then we'll have ALL events turned on and all the giant monsters wandering around in Atlas Park.   :o

Yeah, I know it won't... but what fun would that be?


Stitchified

Quote from: CrimsonCapacitor on November 10, 2015, 09:10:14 PM
I like the idea, too, but....

Remember, they won't have the source code for the game, so they won't be able to make any changes like that.  Perhaps in APR or CoT they could, but they couldn't do that with the zombie I23 disk image.

We don't even know if there will be ToT'ing, if the ski chalet will be allowed to be open, if the gift boxes will be allowed to be turned on, if 2XP weekends can happen, if zone events/devs having fun will be a thing.  It could just be the "normal" state of the game in I23 in perpetuity is what we get.  Not that I'd be complaining about that back at all...  But definitely adding something to the zombie disk image won't be possible.
I don't see why and even how the team would expect players to play without any of the special events, I mean, they're getting a binary copy of I23 (that's the plan at least), so why wouldn't any of the special events be in said binary copy?

Who knows? Maybe things will turn out to be where the team gets the Source Code, or maybe NCsoft will retain the Source Code but the team will be allowed to ask to make changes to it that a 3rd Party would have to say yes to

I say 3rd Party only because I doubt NCsoft would be willing to say yes to something small (in NCsoft's eyes) like a badge and plaque as a memorial, given how cold hearted NCsoft is to their customers, but then again, I doubt NCsoft would be willing to agree to letting a 3rd party be in charge of whether or not the CoH/CoV Source Code gets changed or not

If anything, we can just hope for the best while we wait for the deal to get done :)

Arcana

Quote from: LaughingAlex on November 06, 2015, 05:06:41 PM
I think healing was as high as it was in city of heroes/villains was, because even in huge amounts it wasn't enough by itself to keep anyone alive.  The core reason was enemy damage was also very high and you had to mitigate it first.

Not really.  Everything was so powerful we players pretty much broke the game design from day one.  Playing at normal difficulty - i.e. the only difficulty that existed at launch - and at normal spawn numbers - i.e. what you normally face in any other MMO and what you faced in City unless you did crazy things - and healing was plenty powerful to keep you alive.  Three even con minions can't kill a self-healer in City unless they run out of endurance.  You need to face things outside of standard difficulty to get killed against strong healing.  We take it for granted that we "should" be able to face eight +2s all the time so we think City critters dealt a lot of damage, but compared to other MMOs City NPCs are pretty average in damage dealing in most situations.  In fact compared to most of the MMOs I've played they are actually slightly below average.

QuoteSomeone even told me city of heroes in a lot of ways was a tactical game; you had to be very quick and decisive to win because if you purely reacted to everything you'd lose.  You had to make some choices on just what you were going to do every 5-6 seconds, and that snap decision nature I think is probably why we all liked the game whether we really realised it or not.

In all MMOs you can usually climb up the difficulty ladder until you find this point.  But how dangerous were City enemies really?  Well just to remind people how strong healing and regeneration were in City compared to NPC offense:

https://www.youtube.com/watch?v=VKj7yxzrlOs

Yeah, it was like that.  A level 30-something regen scrapper with conventional SO and common IO slotting can basically tank three Rikti bosses without fighting back for about three minutes without really trying.  In how many MMOs can you do the equivalent - tank three boss level enemies with a trash build and without fighting back at all?  That's the *floor* of City of Heroes performance when it comes to healing.  An emp trying to keep a scrapper or tanker alive with nothing but healing can do significantly better than that, without even using fortitude.

For complex psychological reasons on both the player side and the dev side, healing was almost always overpowered in City of Heroes.  Players misjudged it because players always tried to find the absolute highest sustainable difficulty they could achieve, and high regeneration made that difficult: just beyond "easily survivable" was "dead" - but that happened in different ways with defense as well.  The devs had similar problems both calculating and testing regeneration.  So because both devs and players judged defenses not by what they could do but in effect by how easy they were to break down, regen being somewhat more qualitatively "brittle" tended to benefit from being allowed to be stronger.  Objectively speaking, healing was always really really strong numerically compared to enemy damage, except at extreme levels of difficulty.

That's why Regeneration started off so strong (and honestly remained extremely strong in spite of complaints to the contrary), why Willpower ended up so powerful, and how Electric Armor went from being laughable to powerful in one jump.

darkgob

It really has become clear just how much of a beautiful mistake CoH was.  No wonder changing some of the code was described as "trying to play Jenga while on fire".

Sinistar

Quote from: Stitchified on November 10, 2015, 11:00:02 PM
I don't see why and even how the team would expect players to play without any of the special events, I mean, they're getting a binary copy of I23 (that's the plan at least), so why wouldn't any of the special events be in said binary copy?

Who knows? Maybe things will turn out to be where the team gets the Source Code, or maybe NCsoft will retain the Source Code but the team will be allowed to ask to make changes to it that a 3rd Party would have to say yes to

I say 3rd Party only because I doubt NCsoft would be willing to say yes to something small (in NCsoft's eyes) like a badge and plaque as a memorial, given how cold hearted NCsoft is to their customers, but then again, I doubt NCsoft would be willing to agree to letting a 3rd party be in charge of whether or not the CoH/CoV Source Code gets changed or not

If anything, we can just hope for the best while we wait for the deal to get done :)

I think the events  are indeed in the code/image.  The question is are the on/off switches for the events in the image/code?
In fearful COH-less days
In Raging COH-less nights
With Strong Hearts Full, we shall UNITE!
When all seems lost in the effort to bring CoH back to life,
Look to Cyberspace, where HOPE burns bright!

Brigadine

Quote from: darkgob on November 11, 2015, 03:50:39 AM
It really has become clear just how much of a beautiful mistake CoH was.  No wonder changing some of the code was described as "trying to play Jenga while on fire".
The blocks or you lol

Brigadine

Quote from: CrimsonCapacitor on November 10, 2015, 09:10:14 PM
I like the idea, too, but....

Remember, they won't have the source code for the game, so they won't be able to make any changes like that.  Perhaps in APR or CoT they could, but they couldn't do that with the zombie I23 disk image.

We don't even know if there will be ToT'ing, if the ski chalet will be allowed to be open, if the gift boxes will be allowed to be turned on, if 2XP weekends can happen, if zone events/devs having fun will be a thing.  It could just be the "normal" state of the game in I23 in perpetuity is what we get.  Not that I'd be complaining about that back at all...  But definitely adding something to the zombie disk image won't be possible.
I mean... MAYBE just maybe since nate came out of the gamer closet NCsoft managed to find that dusty CD or drive that is worth a million bucks. The NDA would probably prevent the telling of new additions... I am willing to bet that is one of them.

Aggelakis

Quote from: Brigadine on November 11, 2015, 05:54:57 AM
Quote from: darkgob on November 11, 2015, 03:50:39 AM
It really has become clear just how much of a beautiful mistake CoH was.  No wonder changing some of the code was described as "trying to play Jenga while on fire".
The blocks or you lol
Yes.
Bob Dole!! Bob Dole. Bob Dole! Bob Dole. Bob Dole. Bob Dole... Bob Dole... Bob... Dole...... Bob...


ParagonWiki
OuroPortal

Brigadine


Stitchified

Quote from: Sinistar on November 11, 2015, 04:51:21 AM
I think the events  are indeed in the code/image.  The question is are the on/off switches for the events in the image/code?
Good point

Soul Resonance

Quote from: Stitchified on November 11, 2015, 06:48:21 PM
Good point
I'm sure they will be...after all, events without an 'on/off' switch is like a car without wheels :P
50's: Necro/Dark, Fire x3 Dom, Plant/Savage Dom, Ice/Time Blaster, Arch/TA Blaster, SS/Elec Brute, Rad/Rad Def.

Rejolt

Quote from: Stitchified on November 10, 2015, 04:52:44 AM
Okay, we need to make this a thing in CoH ASAP! I love it... but it also makes me sad too :(
then again, if it makes me sad (which it does), then I'll deal with it, because people who have died while waiting for CoH to come back deserve to be remembered.

I only started thinking of that badge since I was diagnosed with stage 3 colon cancer. Round 12 chemo is right now as I type. I Really don't want to be on that wall. No metastasis as of a few weeks ago so I shouldn't be. I'm normally much more patient with games, development and the process of negotiations but CoH is the exception with me.

As for being too easy? Bless it for being so. That allowed for customization and socializing to not punish you much. If you want easy try most of the Netmarble mobile games (Marvel Future Fight may be the most US/Cox fan friendly one of the bunch) and that game basically plays the game for you/allows you clear tickets that just gives you the rewards as if you had played it.
Rejolt Industries LLC is now a thing. Woo!

Nitekilla

You bring up a really good point regarding the ease of missions with socializing.  With CoH you could be in the middle of a mass of mobs or doing a respec trial and at the same time socialize and crack jokes etc.  It is not that way with some other mmo's where you really need a microphone setup etc.

Rejolt

Quote from: Nitekilla on November 11, 2015, 09:47:32 PM
You bring up a really good point regarding the ease of missions with socializing.  With CoH you could be in the middle of a mass of mobs or doing a respec trial and at the same time socialize and crack jokes etc.  It is not that way with some other mmo's where you really need a microphone setup etc.

CoughWarframecough
Rejolt Industries LLC is now a thing. Woo!

hurple

Quote from: Nitekilla on November 11, 2015, 09:47:32 PM
You bring up a really good point regarding the ease of missions with socializing.  With CoH you could be in the middle of a mass of mobs or doing a respec trial and at the same time socialize and crack jokes etc.  It is not that way with some other mmo's where you really need a microphone setup etc.

Well, you are playing a superhero and what good hero doesn't talk through even the toughest fights?

;D