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New efforts!

Started by Ironwolf, March 06, 2014, 03:01:32 PM

Auroxis

They could've had an option to unlock each incarnate slot for something like 1000 paragon points. At the rate of one new slot per issue that's a pretty sustainable income.

VIP would still grant you paragon points per month and all the other goodies unlocked.

MM3squints

Quote from: Auroxis on January 22, 2015, 06:51:25 PM
They could've had an option to unlock each incarnate slot for something like 1000 paragon points. At the rate of one new slot per issue that's a pretty sustainable income.

VIP would still grant you paragon points per month and all the other goodies unlocked.

Unlock them after you earned them on the character just to have access to the content or unlock them then use them? If it is the latter, that sounds P2Wish

Groundbreaker

Yeah. I hated the Incarnate stuff. But I did it. Would I like to be able to unlock them at the market? yes. Do I think it would be good for the game to buy past the end content? No way.

I think you were only talking about unlocking the right to use them. I hope so anyway.
"We don't stop playing because we grow old, we grow old because we stop playing" - George Bernard Shaw

Auroxis

Yep, I don't wanna make this any more P2W than it is.

Angel Phoenix77

Quote from: Ironwolf on January 22, 2015, 04:38:10 PM
What I have heard being floated was a one time pay $xx dollars and get everything from the vet rewards, badges and the whole deal.
So imagine a $24.99 or some sort of price to reset everything and help pay for the initial purchase of the game and then various ways to go forward, you can sub for similar rewards as in the past and also the F2P way with basically nothing just a new start.
That would be awesome :) I would be happy to pay triple the amount of $24.99 for every vet badge and almost everything else. :D
One day the Phoenix will rise again.

Arcana

Quote from: Codewalker on January 22, 2015, 06:22:05 PM
I've said it several times before, but I still believe the biggest mistake made by the F2P transition was disabling IOs entirely for free players. If you want to hook someone who stopped playing their IO'd character a while back, but heard about F2P and is curious enough about it to fire up the game again, a respec and the long process of slotting a build are not the kind of barriers you want to put in front of them.

A much better implementation would have been to disallow slotting of new IOs for free players, shut off set bonuses, and either keep the enhancement values or degrade them slightly (but not much!) to make them on par with SOs. A returning player would not be quite as uber as they used to be, but at least their character would be playable from the minute they log in.

What I advocated at the time was that for each year (12 mo) a player was subscribed, they would get one token that would unlock inventions on one character.  So if a player unsubbed and wanted to come back to try the game, they would have the ability to unlock a certain limited number of characters for their invention builds.  I thought that was a reasonable balance between paywalling the invention system, rewarding long term subscribers, and removing the friction of trying to win back previous players.

Sinistar

I've suggested before that Free Players could use IO's but limit the IO's to level 20 or 25.  So they can still get an alt to 50 but the IO's can be no higher then Level 25
In fearful COH-less days
In Raging COH-less nights
With Strong Hearts Full, we shall UNITE!
When all seems lost in the effort to bring CoH back to life,
Look to Cyberspace, where HOPE burns bright!

JanessaVR

Quote from: Angel Phoenix77 on January 22, 2015, 07:42:28 PM
That would be awesome :) I would be happy to pay triple the amount of $24.99 for every vet badge and almost everything else. :D
Indeed, that's what I've been saying as well.  I'd happily fork over $100+ for that, no problem.

MWRuger

We had three accounts in our house when the game closed. We have already set aside 100$ per for each on the CHANCE that we will get to rebuy the sets and things that made this game addictive.

Sub? Of course I will. Hell, I'll start paying a sub before the game relaunches if it would help.


Sure, I know that not everyone agrees with this, but I don't care. I'll spend the money I earn as I please as foolish or as wisely as I choose. Same as everyone else.
AKA TheDevilYouKnow
Return of CoH - Oh My God! It looks like it can happen!

Graydar

I have bills to pay and stuff. I would be willing to preorder some sort of pack for the deluxe/collector's edition ingame extras and maybe some veteran rewards, but, if all of that exceeded maybe £20, I would be apprehensive. I love this game, but I'm not going to lie, I am not made of money. :(

Dareon Kale

What I'm willing to pay, and I what I'd happily pay are entirely different numbers. I'm still firmly of the opinion that the pricing needs to be attractive enough that somebody without an emotional investment in the game can see the numbers and think,"Hey, I can give that game a try." I realize there aren't going to be many new entrants until APR gets rolling, but I think it would be remiss to not at least try to draw in some new faces. The game is just much more entertaining when you have a decent number of different grouping options on any given evening.

MM3squints

Quote from: Dareon Kale on January 22, 2015, 10:48:52 PM
What I'm willing to pay, and I what I'd happily pay are entirely different numbers. I'm still firmly of the opinion that the pricing needs to be attractive enough that somebody without an emotional investment in the game can see the numbers and think,"Hey, I can give that game a try." I realize there aren't going to be many new entrants until APR gets rolling, but I think it would be remiss to not at least try to draw in some new faces. The game is just much more entertaining when you have a decent number of different grouping options on any given evening.

I agree with this. Even after the game is released, and even with the colossal content CoX had, the unfortunate thing that may turn new people away is it's using a 10+ years engine.

Ohioknight

Quote from: Ironwolf on January 22, 2015, 04:38:10 PM
What I have heard being floated was a one time pay $xx dollars and get everything from the vet rewards, badges and the whole deal.
So imagine a $24.99 or some sort of price to reset everything and help pay for the initial purchase of the game and then various ways to go forward, you can sub for similar rewards as in the past and also the F2P way with basically nothing just a new start.

That sounds terrific.  I'd be on board in a second and I fully intend to subscribe forever.
"Wow, a fat, sarcastic, Star Trek fan, you must be a devil with the ladies"

Ohioknight

Quote from: Graydar on January 22, 2015, 05:46:00 PM
So, with that said, curiously, what is going to be NCSoft's role if/when CoH is roaring and ready to be launched?

No one knows
"Wow, a fat, sarcastic, Star Trek fan, you must be a devil with the ladies"

Sinistar

Quote from: MM3squints on January 22, 2015, 10:53:59 PM
I agree with this. Even after the game is released, and even with the colossal content CoX had, the unfortunate thing that may turn new people away is it's using a 10+ years engine.

post on the new CoH site and forums the history of CoH from launch year to shutdown year to relaunch year and help educate people about the graphic engine and how times have changed.

Also post a reminder on the new forum about the hopeful 1.5 Revival with Unreal engine

Players both veteran and new will have to remember that it is a zombie Ish 23 and that updates can't happen until revival.
In fearful COH-less days
In Raging COH-less nights
With Strong Hearts Full, we shall UNITE!
When all seems lost in the effort to bring CoH back to life,
Look to Cyberspace, where HOPE burns bright!

Aggelakis

Quote from: MM3squints on January 22, 2015, 10:53:59 PM
I agree with this. Even after the game is released, and even with the colossal content CoX had, the unfortunate thing that may turn new people away is it's using a 10+ years engine.
It's not a 10+ years old engine. It repeatedly, constantly got overhauled, updated, added to, and removed from. If you compared the launch engine to the final engine at shutdown, it's damn near a different game.
Bob Dole!! Bob Dole. Bob Dole! Bob Dole. Bob Dole. Bob Dole... Bob Dole... Bob... Dole...... Bob...


ParagonWiki
OuroPortal

JanessaVR

Quote from: Aggelakis on January 23, 2015, 12:04:31 AM
It's not a 10+ years old engine. It repeatedly, constantly got overhauled, updated, added to, and removed from. If you compared the launch engine to the final engine at shutdown, it's damn near a different game.
An excellent point - one that ought be prominently stated in the revived game's official website FAQ.

Volcanichic

Heck,,,just load Praetoria then compare it to say Kings Row or any of the other areas that never saw a rework. Praetoria was amazing. Loved to start new characters there and just go through a lot of the neighborhoods just to see how well detailed they were.

MM3squints

Quote from: Aggelakis on January 23, 2015, 12:04:31 AM
It's not a 10+ years old engine. It repeatedly, constantly got overhauled, updated, added to, and removed from. If you compared the launch engine to the final engine at shutdown, it's damn near a different game.

Oh, ya forgot they added stuff like PhysX and the new shadows and light effect.

Joshex

Quote from: Volcanichic on January 23, 2015, 12:13:56 AM
Heck,,,just load Praetoria then compare it to say Kings Row or any of the other areas that never saw a rework. Praetoria was amazing. Loved to start new characters there and just go through a lot of the neighborhoods just to see how well detailed they were.

Praetoria was like a jail to me, I suppose thats why it may seem bland, but on a design note I must say this (having actually taken a modern architecture course last semester) one of the main tools of an architect these days is cement. This makes for lots of smooth white walls. Visually white is attributed with purity and Nothingness (colour), cloudy skies (white clouds). Smooth surfaces are very popular in modern cement art, but it's more like the difference between say a novice 3D modeller and one that can apply textures and knows different detailing methods.

Buildings are prettier with mixed stone of bricks or even various types of cinder blocks, roman columns go a long way from turning your adobe hut into a civilized building.

modern building architecture is a load of hooey. it's either flat concrete or flat glass, the glass looks nice, but there's no details (etching and patterns) everything is sleek, smooth and unimaginative.

I liked king's row it was rugged and dirty, very believable.

Lastly, the open space in praetoria, it made it feel empty, there's no hustle or bustle of a city, it's like no one lives there. it's like half the city was demolished and wiped under a carpet somewhere and Tyrant told everyone to stay quiet about it.

There is always another way. But it might not work exactly like you may desire.

A wise old rabbit once told me "Never give-up!, Trust your instincts!" granted the advice at the time led me on a tripped-out voyage out of an asteroid belt, but hey it was more impressive than a bunch of rocks and space monkies.