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Started by Ironwolf, March 06, 2014, 03:01:32 PM

Fanta

Quote from: Felderburg on August 27, 2014, 10:23:49 PM
I took SS in DCUO - that was probably the most ridiculously large amount of fun I had in that game, was speeding up the sides of buildings and leaping off.

SS in CoX has the stealth element that makes it hard for many people to pass up. SS + stealth IO = Invis-a-joy! I wouldn't trade it to run up a building, but I wouldn't mind seeing the ability added.
I am an ass, but don't we all love a good ass!

Kistulot

My SS character was a brute, so while until I was all kitted out I had stealth in there... eventually I took to using brute stealth to rush through missions.

Nothing quite like going to PI, cranking the difficulty to max, and running through every mob on the way to the Council boss to beat them up with an audience!
Woo! - Argent Girl

Fable

Quote from: Harpospoke on August 28, 2014, 12:25:50 AM
Let's see if I have this right.

The guy who wants everyone to have their game back as it was (me) is now the selfish one, eh?   The person who said, "Personally, I'd like to see everyone start on an even playing field." is now selflessly looking out for the health of the game.[\quote]

I think you need to retread this and think it over. How is thinking everyone should be on an even playing selfish? I'm confused.. Exact opposite as far as I'm concerned. And the longevity of the should be on everyones mind.

QuoteI'm interested in how you are so concerned about the needs of an as yet undetermined number of new players and their perceptions of the game...yet you show no concern for the needs of tens of thousands of dedicated players who formed the foundation of the game for 8 years.  Your view of yourself as a saint is skewed somewhat methinks.

Because the true core of this game will come back regardless. Everyone in this tread is chomping at the bit. My concern lies with the health of the game, which intern, benefits the tens of thousand of returning core players. Like I said, even on that page that you got that tiny snippet of what was being said, players should have thier vet rewards and purchased items returned if at all possible (I know I'd like mine). I feel like you're only reading what you want to read. I'm not some troll sitting under my bridge going " hehe everyone shall have nothing, muahaha".


QuoteSuch a willingness to sacrifice all the former players on an alter in service of an unknown number of new players.   ...Whom you assume will not like the game the way it was.   You then admit that many of the former players will quickly turn the game into what it was (not me...I'm not a power gamer...I'm screwed if I lose my characters)...thus defeating everything you believe was gained and driving away all the new players (according to your description of their wants).[\quote]

Drama much..

Again, former player of over 5 years here would be losing all my characters too. It's my opinion that growing the already core player base with new core players is the best route for the game and one of the ways to do that is to do what we can to make sure the game is new player friendly. In my opinion one way to do that is to have everyone start at square one (character wise). I don't know how I could spell that out anymore for you.

We obviously have a very different opinion. I see no reason to continue this any further.
"oh, by the way, we own City of Heroes now: who wants pie."

Waffles

Fun fact: I never got a toon to 50 without some form of farming at-least until level 32.

I plan to go 1-50 through missions this time around once things happen.


Remaugen

I predict an announcement on or about the 1st of Sept, maybe even this weekend!  ;D



We're almost there!   ;D
We're almost there!  ;D

The RNG hates me.

MM3squints

Quote from: Remaugen on August 28, 2014, 01:51:07 AM
I predict an announcement on or about the 1st of Sept, maybe even this weekend!  ;D



We're almost there!   ;D

I predict I will find a piece of cake, then eat it. Oh look there.... I win :D

Power Gamer

Quote from: Waffles on August 28, 2014, 01:49:05 AM
Fun fact: I never got a toon to 50 without some form of farming at-least until level 32.

I plan to go 1-50 through missions this time around once things happen.

You know thinking about it, I prob'ly did some form of farming on my 50s, although not really to get levels, just helping out others.

This time I plan to turn off XP til I run out of contacts, and then get just enough to get started again. I want to exhaust every possible path before I move on.
It takes a village to raise a child. And it takes a villain to explain the value of lunch money.

-Random CoHer: "Why does the sky turn green during Rikti invasions?"
-Me:"Rikti Monkey farts"
-Random CoHer: "I'm going to you for all my questions from now on!"

Fable

Quote from: Waffles on August 28, 2014, 01:49:05 AM
Fun fact: I never got a toon to 50 without some form of farming at-least until level 32.

I plan to go 1-50 through missions this time around once things happen.

I didn't farm with my first character ice/rad corr ( still one of my favorite combos) but all the rest on both my accounts were farmed.. But after spending some time on these forums and reading how many people were so into the stories I feel like I missed out on them. So I'm definitely going to try and focus on that for at least a few of them. I blame my old supergroup for being a bad influence (a lot the CoV irony for ya).
"oh, by the way, we own City of Heroes now: who wants pie."

Fanta

Quote from: Waffles on August 28, 2014, 01:49:05 AM
Fun fact: I never got a toon to 50 without some form of farming at-least until level 32.

I plan to go 1-50 through missions this time around once things happen.

I played my first character to 50 doing missions and a few TFs. That was issue 3, and I didn't know any better. Took me six months. You have to take into account we had real debt back then, so sometimes I played hours to get rid of the result of a bad team :D
I am an ass, but don't we all love a good ass!

Teikiatsu

Quote from: Waffles on August 28, 2014, 01:49:05 AM
Fun fact: I never got a toon to 50 without some form of farming at-least until level 32.

I plan to go 1-50 through missions this time around once things happen.

I pretty much rode the TF train with a starting blue toon, even if a villain AT.

L1-10 the Underground TF for beginners (repeated 2-3 times)
L10-20 Positron/Synapse
L20-25 Psyche/Moonfire
L25-30 Citadel/Hess
L30-35 Hannon/Manticore
L35-40 Numina/Cimerora

If I needed to make it over the hump I'd see if there were any interesting missions to run, or help out someone in my SG.

L40 is where it got rough for a few levels unless you wanted to run Sarah Moore.  That's where I'd go to Oroboros and maybe grab some missions for badges, start working on recipes, run to AE for some tickets and purchase some salvage and recipes, etc.  Maybe go Rogue, get a PPP if it fit the toon, go back to blue.

Then at L45 I'd get on the Shard and Lady Grey missions, some Hami's.

Then Incarnate.

Did anyone have the impression that Incarnate was pulling the older players out of the TF and Hami pool?  It seemed like it was getting harder and harder to find experienced characters to take part in those things,
Virtue Server - Main: Midnight Lightning Dark/Elec/Psi Defender

https://www.youtube.com/watch?v=LfKUPgy_xH8
https://www.youtube.com/watch?v=-EitO6Wq_9A

Harpospoke

Quote from: Kaos Arcanna on August 28, 2014, 01:03:58 AM
While it would be nice to have back my 70 plus 50s and billions in influence, I don't see the game having enough servers to allow EVERYONE to get back ALL their toons.

As for the vet rewards, wasn't it possible at the end of the game to just use Paragon Points to get the vet rewards?
Holy....smokes!    :o

Really puts my 15 to shame!   Took me 8ish years.....sheesh...

Ohioknight

Quote from: Harpospoke on August 27, 2014, 07:43:10 PM
For me:

3-Marvin from Hitchhiker's Guide to the Galaxy
2-Vision
1-R2D2/C3Po

WRONG only TWO of those are robots!

The Vision is an android, the original Human Torch who was reconstructed to be a sleeper agent by Ultron!

YOU LOSE!

https://images.weserv.nl/?url=people.wku.edu%2Fdouglas.smith%2FBilly_Quizboy.JPG
"Wow, a fat, sarcastic, Star Trek fan, you must be a devil with the ladies"

Kistulot

I admit for leveling I would often abuse the heck out of the ITF!

My first toon was an elec/dev blaster back in i12 (I know, a lot newer than maaany posters here) and well, uhm, that was a bit arduous. My later characters were all a lot more fun to play and level, but for some reason I often found myself enjoying exemplaring more than leveling up. Even if I knew I couldn't use more than half of my abilities, I got a lot more out of say doing a Synapse with friends when I was at level 40 than I did the first time around.

There was something really fun about the ITF though, and I can't quite place it. My first two experiences were disasterous - afks after every pull, half the team leaving right before Rommy... second we only won because of the way exemplaring worked so amid-TF we swapped from being a level 40 team to a level 50 team.. but after that it was always such a fun piece of content. Cimerorans, Nictus, and 5th Column might not have been the widest variety to fight so many of, but it always felt like it had a good variety, not very much downtime, and heck I'd run it sometimes on a 50 just for purples.

Was excited when it was one of my first masted TFs - the other I managed to get of the non incarnate variety being the Lady Grey which almost made me go gray amidst the hami fight at 5:52 am  :gonk:

I really loved running content exemplared though, and probably spent as much time doing lower level TFs and other content with friends as iTrials. I remember having at least 10 of every piece of salvage, and if I could get a few more of those nightmares and a bomb badge, would have had all but the Magisterium mastered.

Really look forward to the fun of working with a team again - its so different to be in a CoH team than any other game. There's a different kind of team synergy I just haven't found elsewhere.
Woo! - Argent Girl

Winter Fable



Did anyone have the impression that Incarnate was pulling the older players out of the TF and Hami pool?  It seemed like it was getting harder and harder to find experienced characters to take part in those things.
[/quote]
That's because Incarnate missions split the players.The first few you could run with anyone,then it changed to 54+ before anyone would let you join.I still don't understand why the devs repeatedly split the player base up over and over.

HEATSTROKE

On the topic of character data I would like to make a few points.

1) I think most people would prefer to have t their character data.

2) Most people realize that it might not be a possibility.

3) Most people are willing to start over. Now this might mean different things to different people. Some would recreate everything.. so might only recreate a few... some would start over with totally new concepts..

4) There definitely is a lingering of the old.. have and have nots flavor in some of the " everyone should start over being equal " sentiment. I have seen this on many places.. not just Titan Network..The reality is that people shouldnt be in competition with one another and there will always be people that have more than others for various reasons..

5) The thought that new players will be turned off by seeing a level 50 on day one is quite silly.. the reality is that whether they come on day one.. or day 23.. or day 4,375 they are going to see level 50's. I know several people who can quite easilY PL themselves to 50 in about 8-10 hours.. those people will be level 50 within a few days after launch at the worst.. so you are going to see level 50's almost immediately..

6) The assumption that the journey is better than getting to 50 is a personal view that is not shared by everyone.

7) The thought that the new developers need to have the whole game to start over again to make money is also an erroneous thought process IMO because it assumes that IF character data were restored and people recovered their level 50's that less money would be spent.. to which I say boulderdash.. I had 40+ level 50's and was spending MORE money on CoH at the closure with a subscription AND buying Paragon Points to get stuff I wanted..

8) There seems to be a thought process that people with level 50's will just play 50's and not play with newer players.. I dont even know where this comes from.. first off it seems to preclude that players who could recover their data would for some reason never make NEW characters.. Which we all know is simply NOT true.. Also it seems to ignore what has been the history of the CoH community and that is people of all levels playing together.. we have all sidekicked some lowbie up on a team.. we have all exemped down to help someone or run a task force.. the thought that all experienced players with higher level toons would become isolationists is just ridiculous to me..

9) Names being available.. now really.. I played this game for 8 years straight.. and made 40 plus characters and deleted quite a few.. and have never had an issue getting a name.. sure sometimes I had to get a little creative using a zero for the letter O or had to tack on an apostrophe...but never had an issue getting a name..

Those are my thoughts..

Fanta

Quote from: Fable on August 28, 2014, 01:40:08 AM


Because the true core of this game will come back regardless. Everyone in this tread is chomping at the bit. My concern lies with the health of the game, which intern, benefits the tens of thousand of returning core players. Like I said, even on that page that you got that tiny snippet of what was being said, players should have thier vet rewards and purchased items returned if at all possible (I know I'd like mine). I feel like you're only reading what you want to read. I'm not some troll sitting under my bridge going " hehe everyone shall have nothing, muahaha".


QuoteSuch a willingness to sacrifice all the former players on an alter in service of an unknown number of new players.   ...Whom you assume will not like the game the way it was.   You then admit that many of the former players will quickly turn the game into what it was (not me...I'm not a power gamer...I'm screwed if I lose my characters)...thus defeating everything you believe was gained and driving away all the new players (according to your description of their wants).[\quote]

Drama much..

Again, former player of over 5 years here would be losing all my characters too. It's my opinion that growing the already core player base with new core players is the best route for the game and one of the ways to do that is to do what we can to make sure the game is new player friendly. In my opinion one way to do that is to have everyone start at square one (character wise). I don't know how I could spell that out anymore for you.

We obviously have a very different opinion. I see no reason to continue this any further.

Nope, it's been done over and over in this thread. People that could never get everything back that they had before shut down would like those things back. Wow, they are selfish! Count me in!
I am an ass, but don't we all love a good ass!

HEATSTROKE

Quote from: Winter Story on August 28, 2014, 02:14:52 AM


Did anyone have the impression that Incarnate was pulling the older players out of the TF and Hami pool?  It seemed like it was getting harder and harder to find experienced characters to take part in those things,
That's because Incarnate missions split the players.The first few you could run with anyone,then it changed to 54+ before anyone would let you join.I still don't understand why the devs repeatedly split the player base up over and over.

I think this is a fallacy.. the " player base " thing to me is sooo overblown.. a lot of the issue mught have been the server you were on.. Every character I owned was a level 50.. and I ran Incarnate TF's.. and Mothership Raids.. and Hami's.. and every TF in the book.. and never really saw a distinct problem getting a team.. In fact if anything the addition of Going Rogue removed the separation for many.. allowing people to play BOTH villain and Hero side (all of my villains switched to Rogues.. one because it was actually a part of their background and two because it allowed me to team with anyone I wanted at anytime...

If anyone separated themselves it wasnt the developers that did it.. It was the players by choice..

Codewalker

Quote from: Fable on August 27, 2014, 10:31:56 PM
See, I'm looking at it from a health of the game perspective not from the "I want to play my 8 year old blaster, Mr. Blastypants"perspective.

One of the most often cited things I heard from new players that made them want to stick around was the friendliness of veterans, their willingness to bend over backwards to help new players and team with them. The other strength is the sidekicking system, which makes teaming easy across vast level differences.

Getting their characters back = more veterans playing = more friendly ones to help new players = more new players sticking around. I don't buy the "clean slate is good for the health of the game" argument one bit. There is no scenario in which it can result in more active players than if the character data is available.

The SS/FA brutes farming AE don't have much attachment, so if they have to start over they'll just park in AE and PL themselves up to 50 again. Friendly die-hard vets with deep attachments and RPers are more likely to not want to start over, and they are the people we want in order to make the game a good environment for new players.

Harpospoke

Quote from: Fable on August 28, 2014, 01:40:08 AM
Because the true core of this game will come back regardless. Everyone in this tread is chomping at the bit. My concern lies with the health of the game, which intern, benefits the tens of thousand of returning core players.
I don't see the logic in assuming a loss of character data will both a) create a better environment for new players, and b) not negatively effect the ability to bring back old players.

On a) new players joined the game in progress throughout it's lifespan.  Why is that different now?
On b) I know my personal enthusiasm would be lessened without character data.  That's a negative effect.  Perhaps I'm the only one...but I'll bet I'm not.

So if I'm going to assume something (and that's all we are doing), I'm going to assume new players would find the in-progress game just as interesting as they did in the past.   I'll also assume that losing character data is going to have a negative effect on older players returning.

That's not even getting into your idea of a brand new clean slate game environment creating interest in new players. Seems like a lot of negative for a temporary positive.   Three problems with that right away: 
1-The benefits of this idea are not proven....you are basing it all on an assumption.
2-Any player who would not have stayed if the game is as it was before will leave as soon as the game reaches that state again.  Thus any long term benefit is not really there.  It will have all been for naught.
3-We don't even know how many new players we will get.   I would most certainly say it will be a small number compared to returning vets.   "The needs of the many outweigh...." 8)
QuoteLike I said, even on that page that you got that tiny snippet of what was being said, players should have thier vet rewards and purchased items returned if at all possible (I know I'd like mine). I feel like you're only reading what you want to read. I'm not some troll sitting under my bridge going " hehe everyone shall have nothing, muahaha".
I didn't say that.  I wasn't talking about vet rewards or purchased items.  I was talking about character data...which you stated you would prefer we did not get.
QuoteWe obviously have a very different opinion. I see no reason to continue this any further.
It does appear that way.

Blackstar5

Quote from: Felderburg on August 27, 2014, 10:23:49 PM
I took SS in DCUO - that was probably the most ridiculously large amount of fun I had in that game, was speeding up the sides of buildings and leaping off.
ever get stuck running up and around a streetlight?