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New efforts!

Started by Ironwolf, March 06, 2014, 03:01:32 PM

FloatingFatMan

Quote from: Shifter on August 25, 2014, 01:32:59 PM
If KB is used correct, it can be very helpful.  For example, my bubble defender would KB runners back to the tank and up against nearby walls to help mitigate damage. I personally avoid KB as I play a Tank 99% of the time and find it counter productive to my primary role most of the time, but will happily team with anyone good player that has KB. However, for PuGs/people I don't know, I will honestly admit that if two similar people wanted to join me and one has a KB heavy set, I would most likely go with the non-KB person. Personally, I don't care to much one way or the other, but like to avoid possible team drama situations. KB in the wrong hands is most def a qualifying catalyst for that.

I'd team with anyone that wanted to team.  I could care less about their build or their AT, and usually didn't even look.  My only question was "Want to have some fun?"

Any team drama situations were rapidly solved by quitting the team and making another.  I'm not in the game to deal with drama-llama's and whaaaaambulance chasers. :p

umber

Not much of a fan of knockback myself and my main was an en/en blaster!  I tried to minimize the annoyance it presented to other players by employing a "death from above" strategy of hovering directly overhead spawns and blasting downwards.  Usually this turned knockback into knockdown, maybe some very slight movement for the critters who weren't directly below but overall a sizable decrease in critter move-about.

I just saw how frustrating knockback was for the more casual gamers, especially the more casual gamers playing meleers.  My wife played CoH with me for most of the 8 years of the game's life but she isn't much of a gamer, she did it to humor me and I needed to remind her how to play pretty much every single session.  It took her a bit to "lock on" to a target and I could see the weariness in her when a mob went flying before she could launch her own attack.  CoH vets might be tabbing through their targets like they're playing Starcraft tourneys but I'd watch the better half never actually reach a target if on a team with any significant kb output. 

NegativeIQ

Quote from: Ironwolf on August 25, 2014, 02:00:47 PM
I see the Knockback hatred and have to repeat, I used to run an ALL knockback team.

You were required to have Knockback, Disorient, Stun or other such power to get on the team and you HAD to use those powers. You could use non-Knockback powers but we wanted Chaos - pure and unadulterated.

It was by far the most fun I have ever had and once you get used to the fact that:

1. No bad guys can hurt anyone because they are all flying in the air
2. Everything dies really fast
3. Aggro control is completely unnecessary when they don't have time to move to shoot back

It wasn't nice and neat - it was glorious chaos. You felt incredibly super powered with people flying through the air constantly. My greatest memory was facing some elite boss and him getting hit by multiple people flying in the air and dying before he hit the ground. It was impressive.

Damn that sounds like sooo much fun I never got around to doing anything like that. I just remember people getting pissed at me because on my claws/regen I would use shockwave and get knockback aggro and EVERYONE on the team got extremely angry at me. This forum is actually the first I've hear of people actually LIKING it.

Lucretia MacEvil

Quote from: NegativeIQ on August 25, 2014, 03:52:59 PM
Damn that sounds like sooo much fun I never got around to doing anything like that.

This goes for me, too.  I kept meaning to make a knockback-heavy character (energy/energy Blaster or maybe energy/storm Corruptor) but I never quite got around to it.  It was one of those things that I thought I'd have time to do later, but never actually did.  All those things are definitely on my list to actually DO once the game comes back!

Say, that's an idea.... What was on YOUR "I'll do that later" list?
Here's mine (in no particular order):
1)  Make a knockback-heavy character and watch everything go flying
2)  Make a stone armor character to see why so many people like it so much
3)  Make an Ill/Time controller that DOESN'T cause lag everywhere she goes (seriously, IDK what was up with that, but every single time I rolled that combo it was City of Lag half the time!)
4)  Find a good RP group and roleplay a character from 1-50+  (I honestly don't know why I never did this)
5)  Get ALL the badges!
6)  Do a Shadowshard TF just to see why no one wanted to do them very often
7)  Get one of every AT to 50.  I was making progress on this one; I had a Brute, Corruptor, Dominator, Mastermind, Controller, Blaster, and... one other I can't quite remember... at 50, so I was about halfway there.

hejtmane

Am I the only one that feels like Veruca Salt when it comes to COH "I want it Now"

http://www.youtube.com/watch?v=TRTkCHE1sS4

Burnt Toast


I absolutely LOVE Mids. I loved it when the game was active...and love it now as it's my only way of "playing" CoH. Making builds gives me a feeling of doing something CoH related :) Mids also helped me ensure my respec would go as smoothly as possible.


When CoH was going I used to make Mids builds for a lot of friends and friends of friends... I thought about starting a request thread where I would do that on Titan since I have made all the builds I want to play heehe.

Quote from: FloatingFatMan on August 25, 2014, 03:43:21 PM
I found Mids, though an excellent utility for many, to be even MORE boring to use than respeccing!

Power Gamer

Quote from: FloatingFatMan on August 25, 2014, 03:45:31 PM
I'd team with anyone that wanted to team.  I could care less about their build or their AT, and usually didn't even look.  My only question was "Want to have some fun?"

Any team drama situations were rapidly solved by quitting the team and making another.  I'm not in the game to deal with drama-llama's and whaaaaambulance chasers. :p

lol
It takes a village to raise a child. And it takes a villain to explain the value of lunch money.

-Random CoHer: "Why does the sky turn green during Rikti invasions?"
-Me:"Rikti Monkey farts"
-Random CoHer: "I'm going to you for all my questions from now on!"

Night-Hawk07

As an MA/SR Scrapper, knockback (and by extension, the ragdoll physics) was the greatest thing ever! Nothing gave me more joy than Crane Kicking mobs, and watching them ping-pong off the walls down a hallway. Or kicking them off a balcony, or off the side of a building, or off a pier and into the water...

Ah good times.

Power Gamer

May the good times come again, Night-Hawk07.
It takes a village to raise a child. And it takes a villain to explain the value of lunch money.

-Random CoHer: "Why does the sky turn green during Rikti invasions?"
-Me:"Rikti Monkey farts"
-Random CoHer: "I'm going to you for all my questions from now on!"

Illusionss

QuoteMM3: 2. They can be melee. I don't play melee because of the limitations compared to range. One of the limitations is that it is annoying to chase down a target every time a target gets KBed.

My melee people usually soloed over this issue. Most of my alts were ranged, and they teamed a lot because you could relax more. When I was in the mood for up-close-and personal, I got a Tank or a Brute. Or best of all, my Stalker.

One night I accepted an invitation to a PuG Katie Hannon on my main Tank. When I got there, I discovered three of the others on the team were Storm Controllers and things just seemed a little off, watching team chat; I felt like I was about to be set up for their amusement. And Cabal NPCs had their own Storm powers, what a nightmare this would be. I quickly "discovered" a reason to politely drop the team and log that character off [this was before the TF started]; the controllers all laughed when I left, and that confirmed my suspicion - I'm not online to be toyed with. Its not fun to me.

I think the take-home message is, when playing a "troublesome" AT or power set, don't make the stereotyping worse. Make it better! I am sure there were some great Storm people out there, but in my six years playing this game I never once ran into one that made the team more effective; they functioned as one more problem to overcome.

And don't Invis the tank. OMG. Not unless your squishy self wants the aggro..... this was a surprisingly common tactic. Thank you God we could eventually dismiss such banes to gameplay.

Sinistar

Quote from: Samuraiko on August 25, 2014, 02:33:44 PM
You would have loved it, then, when my husband and I invented "Council Skeet Shooting."

While waiting to start a Hess, we were standing around on Striga when we suddenly had the bright idea of me Teleport Foe-ing some random Council into within arm's reach, then promptly nailing him with the biggest Knockback punch I had, at which point he would then attempt to blast him out of the sky. And bonus points if he hit him with a ranged attack that ALSO had knockback on it, thus sending him even further.

Then a friend with Wormhole showed up, and started porting them into midair. At which point hubby and I would both cut loose with ranged attacks.

While the three of us were standing there laughing ourselves sick, ANOTHER Hess team of 8 wandered by, saw what we were doing, and decided to join in the fun. So we soon had 16 people standing up near Moonfire, one of us shouting, "PULL!" and then lighting up some poor Council schmuck in a barrage of attacks.

Great fun.

Michelle
aka
Samuraiko/Dark_Respite

Oh man, that is too funny! I wish I could have seen that!
In fearful COH-less days
In Raging COH-less nights
With Strong Hearts Full, we shall UNITE!
When all seems lost in the effort to bring CoH back to life,
Look to Cyberspace, where HOPE burns bright!

Sinistar

Okay so it appears clear that many of us including me loved KB and could make great usage of it.

Kinetic melee was fun to use, my KM/SR had loads of fun smacking enemies around, however with kinetic melee one would expect serious amounts of KB

But with a PB...KB in all their powers?  Still seems a bit excessive.

Better yet, here's a question: what if PB had KB switched to KD?

Also as long as I am using abbreviations, here is one my favorite Robin Williams lines:
"Sir, seeing as how the VP is such a VIP, shouldn't we keep the PC on the QT? Because if it leaks to the VC, he could end up an MIA, then we'd all be put on KP"
In fearful COH-less days
In Raging COH-less nights
With Strong Hearts Full, we shall UNITE!
When all seems lost in the effort to bring CoH back to life,
Look to Cyberspace, where HOPE burns bright!

Thunder Glove

Quote from: Ironwolf on August 25, 2014, 02:00:47 PM
I see the Knockback hatred and have to repeat, I used to run an ALL knockback team.

You were required to have Knockback, Disorient, Stun or other such power to get on the team and you HAD to use those powers. You could use non-Knockback powers but we wanted Chaos - pure and unadulterated.

It was by far the most fun I have ever had and once you get used to the fact that:

1. No bad guys can hurt anyone because they are all flying in the air
2. Everything dies really fast
3. Aggro control is completely unnecessary when they don't have time to move to shoot back

It wasn't nice and neat - it was glorious chaos. You felt incredibly super powered with people flying through the air constantly. My greatest memory was facing some elite boss and him getting hit by multiple people flying in the air and dying before he hit the ground. It was impressive.

... if and when the game comes back, I want to bring my Bots/Storm MM (or a re-created version thereof) on one of those.

I have fond memories of beating many a stubborn boss by turning on Hurricane and then putting the boss on Follow, sending him constantly careening around and unable to fight back while the Bots did the actual damage.

Ironwolf

Quote from: Illusionss on August 25, 2014, 05:02:50 PM
My melee people usually soloed over this issue. Most of my alts were ranged, and they teamed a lot because you could relax more. When I was in the mood for up-close-and personal, I got a Tank or a Brute. Or best of all, my Stalker.

One night I accepted an invitation to a PuG Katie Hannon on my main Tank. When I got there, I discovered three of the others on the team were Storm Controllers and things just seemed a little off, watching team chat; I felt like I was about to be set up for their amusement. And Cabal NPCs had their own Storm powers, what a nightmare this would be. I quickly "discovered" a reason to politely drop the team and log that character off [this was before the TF started]; the controllers all laughed when I left, and that confirmed my suspicion - I'm not online to be toyed with. Its not fun to me.

I think the take-home message is, when playing a "troublesome" AT or power set, don't make the stereotyping worse. Make it better! I am sure there were some great Storm people out there, but in my six years playing this game I never once ran into one that made the team more effective; they functioned as one more problem to overcome.

And don't Invis the tank. OMG. Not unless your squishy self wants the aggro..... this was a surprisingly common tactic. Thank you God we could eventually dismiss such banes to gameplay.

I once got to duo with Harry Dresden, yes Jim Butcher was on about 11pm. his time but 2am my time. I saw Harry Dresden pass and I was on Mab Queen of Winter - an Ice/Storm controller. I sent him a tell Harry would you care to do a fey - a favor - he paused a few seconds and said maybe. What will it cost me? Then we proceeded to defeat the Council in one of the office buildings. One spawn was in an alcove and I slide Ice slick under them - then I hit them with Gale, Hurricane and ice storm. Harry was stunned - everything was pinned against the back wall slowly dying. Finally he attacked and I knew it was really him by this comment - The was so freaking cool - a blizzard in a phone booth.

We did a couple of missions and then talked about his Dresden world and off I went to bed.

The main thing is they may have been VERY good players waiting to see how you reacted to the idea of so many Hurricanes in one group. Many expect to see uncontrolled chaos when a good stormie doesn't run non-stop Hurricane. In fact I used to pull mobs with - Gale. It astounded people when I would blow the group down and then turn a corner dropping Ice Slick. Even the devices guys had time to plant some bombs :)

MM3squints

Quote from: Samuraiko on August 25, 2014, 02:33:44 PM
You would have loved it, then, when my husband and I invented "Council Skeet Shooting."

While waiting to start a Hess, we were standing around on Striga when we suddenly had the bright idea of me Teleport Foe-ing some random Council into within arm's reach, then promptly nailing him with the biggest Knockback punch I had, at which point he would then attempt to blast him out of the sky. And bonus points if he hit him with a ranged attack that ALSO had knockback on it, thus sending him even further.

Then a friend with Wormhole showed up, and started porting them into midair. At which point hubby and I would both cut loose with ranged attacks.

While the three of us were standing there laughing ourselves sick, ANOTHER Hess team of 8 wandered by, saw what we were doing, and decided to join in the fun. So we soon had 16 people standing up near Moonfire, one of us shouting, "PULL!" and then lighting up some poor Council schmuck in a barrage of attacks.

Great fun.

Michelle
aka
Samuraiko/Dark_Respite

Ha this reminds me of when people use to make soccer stadiums in SG bases when base raid was active. The concept was pretty simple. You make a soccer field (I forgot the exact divisions) and all participating  members are grav/storm trollers. (you can see the different members by making your team colors on your toon) Everyone who joins will have access only repel, but the goalies can use repel and gale. The ref would have been "the raiding VG" a MM with a lvl 1 minion. The minion would be put on non hostile and be used as the soccer ball. Object of the game is simple. Run around using repel to knock the minion into the opponent box. Strangely enough this was very fun to play. Too bad even if they bring back CoX you can't do this anymore because base pvp is disabled.

hejtmane

Quote from: Illusionss on August 25, 2014, 05:02:50 PM
My melee people usually soloed over this issue. Most of my alts were ranged, and they teamed a lot because you could relax more. When I was in the mood for up-close-and personal, I got a Tank or a Brute. Or best of all, my Stalker.

One night I accepted an invitation to a PuG Katie Hannon on my main Tank. When I got there, I discovered three of the others on the team were Storm Controllers and things just seemed a little off, watching team chat; I felt like I was about to be set up for their amusement. And Cabal NPCs had their own Storm powers, what a nightmare this would be. I quickly "discovered" a reason to politely drop the team and log that character off [this was before the TF started]; the controllers all laughed when I left, and that confirmed my suspicion - I'm not online to be toyed with. Its not fun to me.

I think the take-home message is, when playing a "troublesome" AT or power set, don't make the stereotyping worse. Make it better! I am sure there were some great Storm people out there, but in my six years playing this game I never once ran into one that made the team more effective; they functioned as one more problem to overcome.

And don't Invis the tank. OMG. Not unless your squishy self wants the aggro..... this was a surprisingly common tactic. Thank you God we could eventually dismiss such banes to gameplay.

You ever been on a team with three perma or near PA Illusion controllers talk about chaos I thought the tank was going to  :'( or  >:( quit was not sure which one

mrultimate

Quote from: Night-Hawk07 on August 25, 2014, 04:46:55 PM
As an MA/SR Scrapper, knockback (and by extension, the ragdoll physics) was the greatest thing ever! Nothing gave me more joy than Crane Kicking mobs, and watching them ping-pong off the walls down a hallway. Or kicking them off a balcony, or off the side of a building, or off a pier and into the water...

Ah good times.

I so loved my MA/SR scrapper. She was poetry in motion.

duane

I hope I get the chance to use some of these tactics I am reading with all the knock back conversation.  The only knock back fun I can think of is a couple of well placed bonfires by different trick or treat groups.  Especially if larger groups and the timers hitting just right on multiple clicks.  However you need the right type of door:  something with an alcove or inset.  All these monsters come out and mostly immediately thrown into the air, but no where to go so they drop and throw back into the air again.  If the bonfires are not quite right the monsters get out just enough, get scattered and a team wipe(s) occurs.

Thnks

Illusionss

QuoteIronwolf: The main thing is they may have been VERY good players waiting to see how you reacted to the idea of so many Hurricanes in one group. Many expect to see uncontrolled chaos when a good stormie doesn't run non-stop Hurricane.

That could have been, but I was unwilling to spend an entire TF finding out. Probably because the Storm people [as a subset of all Controllers] seemed mostly to be in it for the LuLz.

Had it been a regular mission PuG I would have been a little more forgiving. Cabal were so unpleasant for melee'ers though in general, even if everything was going perfect - I always took Air Superiority on every alt, they were a big reason why. Them and Sky Raiders. UGH

hejtmane

Quote from: Illusionss on August 25, 2014, 05:50:45 PM
That could have been, but I was unwilling to spend an entire TF finding out. Probably because the Storm people [as a subset of all Controllers] seemed mostly to be in it for the LuLz.

Had it been a regular mission PuG I would have been a little more forgiving. Cabal were so unpleasant for melee'ers though in general, even if everything was going perfect - I always took Air Superiority on every alt, they were a big reason why. Them and Sky Raiders. UGH

or just go MA scrapper and CAK (Crippling axe kick) for the win

http://paragonwiki.com/wiki/Martial_Arts#Crippling_Axe_Kick