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Started by Ironwolf, March 06, 2014, 03:01:32 PM

Luna Eclypse

What about team buffs in PvP? I don't remember what the differences were for any of them if there were any.

I remember seeing a group in Recluse's Victory once that was using Team Flight and there was an MM with robots, some Corr's or Blasters, and lots of Force Field buffs. They moved with Team Flight as one whole unit with the massive force field around them just blasting away everyone that came near them, it was pretty disgusting.

Also, what about Controllers? I always assumed being one in a PvP zone all alone was practically a death sentence. Or maybe I'm underestimating the effectiveness of troller pets. Was a Fire/Kin troller a beast in PvP?
"The Remarkable Dazzling"
Luna Eclypse

Harq

This is the first time I've ever contributed to a forum.  Not my thing, I trust that when I need questions answering the resolution is usually found in the forum itself because the community generaly shares and is helpful.  That being said, much like all of you.  I'm missing something and that is this game.

When this game first came out, it arrived around the same time as Final Fantasy XI.  I chose FF cause it was a proven pedegree and I had buds playing it before I did and so the decision was easy.  The game was ok.  Wasn't an MMO guy.  The allure of a superhero game kept calling to me.

So I grabbed a copy, Issue #2 had come out.  And in the next 8 years I played off and on and accumulated over 60 months of the vet rewards and such so over 5years of subscribed play.  Free to play didn't appeal to me because I wanted it all.  Over the course, I tried to put in time but getting married and having kids change priorities but this game always brought me back and wasn't away more than a few months at a time.

I had a few level 50s but I really enjoyed starting a character from scratch and seeing what it could do.  I barely deleted any and had too many to count.  So many combinations and possibilities made it too much fun.

That last year I was very busy and couldnt commit during that summer but I had scheduled surgery which put me out a month and confined to my room.  So a week before surgery I went to subscribe for at least another months worth.  Then I saw it, NC Soft was cancelling City of Heroes and it was going bye bye within a week.  It felt like I was going to lose a good friend.  I didn't understand why and read everything about it and while I know business is business.  It sucked.  My son was a year old and my daughter was three.  I created a character with her (looked rediculous) and went out fighting crime with her on my lap.  She thought it was hilarious everytime enemies went flying.  Terrible character but it was fun with her. 

I still have it fully installed on my laptop and machines, although they are getting outdated I keep the hard drive so its always installed somewhat. I can't help it.

Since then I tried Champions online...... what a colossal waste of time.  I don't even think its better visually. Plus I HATE the fighting mechanics.  Just stupid.  Tried playing DC Universe.  Whille I feel it looks really good.  The gameplay isn't quite there and the features are limiting.

I have played other MMOs since then and fall for the kick in the groin that is Warcraft I do enjoy Final Fantasy a Realm Reborn but not enough to stick with it. 

To put it simply, one of the main reasons I enjoy City of Heroes is the cooperative play.  I can solo or group very easily cause my class doesn't limit me.  Any class can join just about any group dynamic and everyone has fun. My buds never had the time to play with me but it didn't matter.  All I had to do was make myself available and I was getting invites and its there from level 1 to 50.  It was fantastic.

I've been spying for a replacement City of Heroes fix and City of Titans has really peeked my interest.  It was messing around there I came across this thread a little while back.  Wasn't sure what to beleive but kept reading and it seems legit.  So I'm a beleiver.  When (need to stay positive) it happens I'll jump on this thread and thank Iron Wolf for giving us all hope and getting our spirits up.  If (glass half deal here) it doesn't happen.  I'll thank him as well just for the fact that he like the rest of us want to beleive and he deserves it cause he wants this as badly as anyone.

When City of Heroes returns the first thing I want to do is grab my 3 year old and 5 year old and introduce them to this kick ass game. Then when they go to bed, play for real and never take this game for granted again.

This is my first post and not sure if I'll do it again.  Kudos to anyone who reads it all and not skip/skim over it as I'm sure we all have stories similar to this but damnit I'm a 38 year old man who's harping on an 8 year old game that cancelled 2 years ago.  That in itself is sad.  I'm gonna get on Battlefield 4 with my buds tonight and blow stuff up in frustration.

Thank you for this thread to keep my hopes up and thank you for allowing me to share this crazy long post.

FYI I've never met an build or character I didn't like.

Azrael

I remember duo-ing same set power sets with my Duo Partner at the time.

We'd try everything from Scrappers e.g. Spines/Regen to Defenders eg. FF/Energy & FF/Rad'.

The 1st of which was very quick!  The latter of which was very effective.  Stacked defences to beyond the cap'.  Rad' to melt...and Energy to blow them away.  Back to back types was very effective.  Sure, Defenders on their own can be very squishy.  But back to back e.g.. FF/Sonic defenders?  Rock solid defense and melt them like butter attacks.

As long as your duo partner knows your play style you're in for a world of fun.

Duo-ing.  Was my favourite way to play.  Even over soloing.

Azrael.

PS.  As for PVP?  Meh.

PPS.  Harq.  Great post. ;)

PPPS. 
QuoteSince then I tried Champions online...... what a colossal waste of time.  I don't even think its better visually. Plus I HATE the fighting mechanics.  Just stupid.

Agreed.

Which goes to show even the original developers couldn't create a worthy successor.  It remains to be seen if the loyal CoH fan base can create 'spiritual' successors that can capture that 'kinetic ballad' of inimitable combat and alchemic co-operative team play.

As for myself, 'when' the game comes back...I have an army of alts I wish to try out... :)

Triplash

Quote from: NegativeIQ on July 31, 2014, 09:30:08 PM
Hey would someone mind putting up a step by step guide of how to download the CoH Icon character creator thing? I don't have CoH installed on my computer anymore and I've tried on several different occasions but it doesn't to work. I'm keeping my fingers crossed that the game returns!! :)

To the wiki!  *cue Batman music*

http://paragonwiki.com/wiki/Titan_Icon


If you don't have the client installed anymore, you'll want to get the option listed under Installer Downloads. That's the one for players who deleted their client or have switched to a new computer. The forum pages listed there have the step-by-step you're looking for, one for Windows and one for Mac.

NegativeIQ

Quote from: Triplash on July 31, 2014, 09:48:13 PM
To the wiki!  *cue Batman music*

http://paragonwiki.com/wiki/Titan_Icon


If you don't have the client installed anymore, you'll want to get the option listed under Installer Downloads. That's the one for players who deleted their client or have switched to a new computer. The forum pages listed there have the step-by-step you're looking for, one for Windows and one for Mac.

Thank you very much.

mrultimate

Quote from: NegativeIQ on July 31, 2014, 09:30:08 PM
Hey would someone mind putting up a step by step guide of how to download the CoH Icon character creator thing? I don't have CoH installed on my computer anymore and I've tried on several different occasions but it doesn't to work. I'm keeping my fingers crossed that the game returns!! :)

Try googling Tequila For Icon. It is a installer Leandro come up with. It worked for me.

NegativeIQ

Quote from: Harq on July 31, 2014, 09:46:26 PM
This is the first time I've ever contributed to a forum.  Not my thing, I trust that when I need questions answering the resolution is usually found in the forum itself because the community generaly shares and is helpful.  That being said, much like all of you.  I'm missing something and that is this game.

When this game first came out, it arrived around the same time as Final Fantasy XI.  I chose FF cause it was a proven pedegree and I had buds playing it before I did and so the decision was easy.  The game was ok.  Wasn't an MMO guy.  The allure of a superhero game kept calling to me.

So I grabbed a copy, Issue #2 had come out.  And in the next 8 years I played off and on and accumulated over 60 months of the vet rewards and such so over 5years of subscribed play.  Free to play didn't appeal to me because I wanted it all.  Over the course, I tried to put in time but getting married and having kids change priorities but this game always brought me back and wasn't away more than a few months at a time.

I had a few level 50s but I really enjoyed starting a character from scratch and seeing what it could do.  I barely deleted any and had too many to count.  So many combinations and possibilities made it too much fun.

That last year I was very busy and couldnt commit during that summer but I had scheduled surgery which put me out a month and confined to my room.  So a week before surgery I went to subscribe for at least another months worth.  Then I saw it, NC Soft was cancelling City of Heroes and it was going bye bye within a week.  It felt like I was going to lose a good friend.  I didn't understand why and read everything about it and while I know business is business.  It sucked.  My son was a year old and my daughter was three.  I created a character with her (looked rediculous) and went out fighting crime with her on my lap.  She thought it was hilarious everytime enemies went flying.  Terrible character but it was fun with her. 

I still have it fully installed on my laptop and machines, although they are getting outdated I keep the hard drive so its always installed somewhat. I can't help it.

Since then I tried Champions online...... what a colossal waste of time.  I don't even think its better visually. Plus I HATE the fighting mechanics.  Just stupid.  Tried playing DC Universe.  Whille I feel it looks really good.  The gameplay isn't quite there and the features are limiting.

I have played other MMOs since then and fall for the kick in the groin that is Warcraft I do enjoy Final Fantasy a Realm Reborn but not enough to stick with it. 

To put it simply, one of the main reasons I enjoy City of Heroes is the cooperative play.  I can solo or group very easily cause my class doesn't limit me.  Any class can join just about any group dynamic and everyone has fun. My buds never had the time to play with me but it didn't matter.  All I had to do was make myself available and I was getting invites and its there from level 1 to 50.  It was fantastic.

I've been spying for a replacement City of Heroes fix and City of Titans has really peeked my interest.  It was messing around there I came across this thread a little while back.  Wasn't sure what to beleive but kept reading and it seems legit.  So I'm a beleiver.  When (need to stay positive) it happens I'll jump on this thread and thank Iron Wolf for giving us all hope and getting our spirits up.  If (glass half deal here) it doesn't happen.  I'll thank him as well just for the fact that he like the rest of us want to beleive and he deserves it cause he wants this as badly as anyone.

When City of Heroes returns the first thing I want to do is grab my 3 year old and 5 year old and introduce them to this kick ass game. Then when they go to bed, play for real and never take this game for granted again.

This is my first post and not sure if I'll do it again.  Kudos to anyone who reads it all and not skip/skim over it as I'm sure we all have stories similar to this but damnit I'm a 38 year old man who's harping on an 8 year old game that cancelled 2 years ago.  That in itself is sad.  I'm gonna get on Battlefield 4 with my buds tonight and blow stuff up in frustration.

Thank you for this thread to keep my hopes up and thank you for allowing me to share this crazy long post.

FYI I've never met an build or character I didn't like.


I can relate to many things in this post. I wasn't playing at the time of the shutdown because I too had a lot going on at the time. And now that it is gone I fully regret it because there are NO games like it. None that give me as many options. Thank you for posting this.

NegativeIQ

Quote from: mrultimate on July 31, 2014, 09:56:57 PM
Try googling Tequila For Icon. It is a installer Leandro come up with. It worked for me.

Ok thank you I'll try. With the computer I'm on it gives me a virus notice when I try using the download on the Titan network.

Triplash

Quote from: NegativeIQ on July 31, 2014, 09:50:40 PM
Thank you very much.

Happy to help!


Quote from: NegativeIQ on July 31, 2014, 10:04:39 PM
Ok thank you I'll try. With the computer I'm on it gives me a virus notice when I try using the download on the Titan network.

Aww, sucky. It's probably just a false alarm though, there was nothing wrong with the copy I downloaded. Maybe those forum threads listed on the wiki page have advice on what to do about it.

dwturducken

Quote from: Aggelakis on July 31, 2014, 04:55:44 PM
Birthday buddies! Happy birthday to us! July 31st is best birthday day! We're in the company of Wesley Snipes, Dean Cain, and (meh) JK Rowling!

Uh, hello! You forgot BJ Novak! :P
I wouldn't use the word "replace," but there's no word for "take over for you and make everything better almost immediately," so we just say "replace."

MM3squints

Quote from: LunaEclypse on July 31, 2014, 09:30:38 PM
What about team buffs in PvP? I don't remember what the differences were for any of them if there were any.

I remember seeing a group in Recluse's Victory once that was using Team Flight and there was an MM with robots, some Corr's or Blasters, and lots of Force Field buffs. They moved with Team Flight as one whole unit with the massive force field around them just blasting away everyone that came near them, it was pretty disgusting.

Also, what about Controllers? I always assumed being one in a PvP zone all alone was practically a death sentence. Or maybe I'm underestimating the effectiveness of troller pets. Was a Fire/Kin troller a beast in PvP?

PvP PvE buff system were exactly the same (Prior to i13) Buffs stack, whatever your healed in pve translated to pvp without any diminishing returns etc. Normally people who PvPed use super speed in combination with super jump (movement was paramount in PvP and flying was meh because there was so many powers that -fly. Although the funny open do use fly in zone pvp and with the extend range power energy manipulation had 3-4 people would spike a target with blazing bolt. Which looked pretty cool not onyl because it would instantly kill someone, but it looked like an ion cannon being fired) Trollers are interesting. For the most part, dueling trollers (like my ice/rad) were a beast because not only did they have hard mezes, but soft controls when there was that mez imunity (-rech,-speed,-acc,-regen,-rec, etc) Zones however, fite klub didn't work out and you had to work as a team. Zone trollers are not the ones who would deal dmg, but either be a buffer, debuffer, or a disrupter. Buffer is self explaining, normally a Illusion/ troll for the superior invisibility. Buffers would have been /Rad, /sonic although /rads were more popular because you didn't need to have a hit check to debuff unlike /sonics (sonics were more popular as a defender for that reason. That and unresisted debuffs) Disrupters were usually ice/kin or mind/kins. They will do some light buffing with sb and ID, but their primary focus was to slow, -rech, drain mana, -rec, and apply TK to other team supports.

As for pets. The only reason why you would have a pet out is to act as an additional target when the enemy is using tab to try finding their spike target. Other than that, pets were useless damage wise.  Fire/kin in pvp. They could be effective (both dueling and team fights because they do offer 3 more targets the enemy had to tab through), but normally /rad, /storm, or jsut about any secondary with lots of debuff would have made fire/ more effective.

Luna Eclypse

Quote from: MM3squints on July 31, 2014, 10:21:29 PM
PvP PvE buff system were exactly the same (Prior to i13) Buffs stack, whatever your healed in pve translated to pvp without any diminishing returns etc. Normally people who PvPed use super speed in combination with super jump (movement was paramount in PvP and flying was meh because there was so many powers that -fly. Although the funny open do use fly in zone pvp and with the extend range power energy manipulation had 3-4 people would spike a target with blazing bolt. Which looked pretty cool not onyl because it would instantly kill someone, but it looked like an ion cannon being fired) Trollers are interesting. For the most part, dueling trollers (like my ice/rad) were a beast because not only did they have hard mezes, but soft controls when there was that mez imunity (-rech,-speed,-acc,-regen,-rec, etc) Zones however, fite klub didn't work out and you had to work as a team. Zone trollers are not the ones who would deal dmg, but either be a buffer, debuffer, or a disrupter. Buffer is self explaining, normally a Illusion/ troll for the superior invisibility. Buffers would have been /Rad, /sonic although /rads were more popular because you didn't need to have a hit check to debuff unlike /sonics (sonics were more popular as a defender for that reason. That and unresisted debuffs) Disrupters were usually ice/kin or mind/kins. They will do some light buffing with sb and ID, but their primary focus was to slow, -rech, drain mana, -rec, and apply TK to other team supports.

As for pets. The only reason why you would have a pet out is to act as an additional target when the enemy is using tab to try finding their spike target. Other than that, pets were useless damage wise.  Fire/kin in pvp. They could be effective (both dueling and team fights because they do offer 3 more targets the enemy had to tab through), but normally /rad, /storm, or jsut about any secondary with lots of debuff would have made fire/ more effective.

Okay, I follow. Feel like I knew a little of that already but, darn, it's been so long now...

I do know, around Warburg's level of PvP, I was able to fight an Invul Brute to a stalemate as my Storm/ Energy Defender. Hurricane debuffed his accuracy so much he couldn't land any hits but I didn't do enough blast damage at the time to beat his natural regen or high amount of HP. We just both stopped abruptly. "Okay... we'll call it a draw." lol
"The Remarkable Dazzling"
Luna Eclypse

SpectaPhantom

I don't remember when I did this exactly but I was in Warburg with a buddy. He was on a scrapper just screwing around, I was on a Stone/SS tank. We kinda had a bit of a competition going to see who could kill me in granite. It was a blast. The only ones who made drop below half were stalkers. Lots of fun. Obviously I was pretty useless in granite then, so it wasn't like I was a threat.  It was before IOs. If I had to guess I would say issue 6. Maybe 7. I don't remember when IOs were implemented.
Triumph Search and Rescue - TSAR Deputy Chief
"Heroes Helping Heroes"

Aggelakis

Quote from: NegativeIQ on July 31, 2014, 10:04:39 PM
Ok thank you I'll try. With the computer I'm on it gives me a virus notice when I try using the download on the Titan network.
Ignore that, it's just your antivirus being stupid.
Bob Dole!! Bob Dole. Bob Dole! Bob Dole. Bob Dole. Bob Dole... Bob Dole... Bob... Dole...... Bob...


ParagonWiki
OuroPortal

Neutrio


Quote from: Felderburg on July 31, 2014, 03:59:49 PM
You do realize that pvp did NOT affect pve in coH right? The "nerfs" to powers in CoH in pve context were for pve context. In pvp powers behaved differently than they did in pve (and received multiple nerfs themselves).

Thanks Felderburg & Burnt Toast.  I did not know that. I stand corrected. :)  Thanks for setting me straight.  I wonder, was this the case right out of the gate when PvP was released into CoX?

One of the problems I have with describing/talking about many things in the game comes from having played it from Issue 0 until the end.  Because of that, some things I remember from "back in the day" and attempt to discuss them from that point in time.  Such as PvP. I was eager to try it out in the beginning, had my unpleasant experiences with it & abandoned it pretty quickly.  It just seemed more of a gank-fest at the time.

Maybe I'm just too much of a care-bear. :)

Quote from: Felderburg on July 31, 2014, 03:59:49 PM
You could also have multiple builds in CoH. So you could have a pve and a pvp build. CoH already has what you asked for... different rules in pve than pvp. That 30 second hold you have in pve...works for 2 seconds in pve etc etc....

While I knew about the multiple builds, I didn't know about the different rules.  Though I'm pretty sure at the time PvP was added to CoX, we didn't have multiple builds per toon.

Quote from: Felderburg on July 31, 2014, 03:59:49 PM
Yeah, PvP and PvE were already separate in CoH. Which is a good thing. HOWEVER, the changes that were made to PvP killed the community. I had a BLAST in PvP, and LOVED it. I went away from the game for a while, some changes were made to PvP, and when I came back, PvP zones were ghost towns. It was VERY disappointing. So I think that what you (Neutrio) are saying about the lack of people in PvP zones indicating a lack of interest is false - it's not a lack of interest in PvP per se, it's a lack of interest in PvP AFTER changes were made to it. I do whole-heartedly agree that PvP and PvE need separate powers:

Hrm. Good point.  Didn't think about it that way.  Sad to hear that those things were done to PvP.  Now I regret not giving it another chance (even post-changes).

Quote from: Felderburg on July 31, 2014, 03:59:49 PM
As far as PvP vs. PvE, it's my opinion that an MMO absolutely NEEDS to have the powers separate, as CoH did. This becomes especially ...

I've only done a small amount of pay-2-win (like the IO sets in the Paragon Store). I think I bought 2 sets.  I started getting enough drops to satisfy that so I stopped.  The stuff you describe above does make me glad I didn't play those other games - or at least their PvP aspects.

As for PvP skill, guess I just never truly gave it enough of a chance to develop.  Probably helped that I was playing an Empath without a clue. :)  Ah well ... I did get to intimately examine the granular composition of many sections of the ground/terrain. :)  I wonder if an Empathy/ could stand toe-to-toe with say a Tank or a Stalker for more than 5 seconds?


Neutrio

Quote from: WildFire15 on July 31, 2014, 04:32:38 PM
Possibly aim more towards this: https://www.youtube.com/watch?v=e31OSVZF77w&list=UUCODtTcd5M1JavPCOr_Uydg ?

I didn't play PvP much, but some of the ideas in the vid could help.


Thanks!  That was quite informative.

Mistress Urd

Quote from: LunaEclypse on July 31, 2014, 09:30:38 PM
What about team buffs in PvP? I don't remember what the differences were for any of them if there were any.

I remember seeing a group in Recluse's Victory once that was using Team Flight and there was an MM with robots, some Corr's or Blasters, and lots of Force Field buffs. They moved with Team Flight as one whole unit with the massive force field around them just blasting away everyone that came near them, it was pretty disgusting.

Also, what about Controllers? I always assumed being one in a PvP zone all alone was practically a death sentence. Or maybe I'm underestimating the effectiveness of troller pets. Was a Fire/Kin troller a beast in PvP?

Well a friend and I had a controller duel in the area. Ill/FF vs Fire/emp. I got a good chuckle watching his own imps kill him when I confused him.

hejtmane

Quote from: ukaserex on July 31, 2014, 10:15:54 AM
Well, I couldn't tell you what the devs were thinking when they changed this, but I can tell you at least one thing that I read about on the CoH forums and to a limited degree, chats on LB, Liberty's primary chat channel. The basic argument was, "If a fire tank can tackle the whole map, what do they need (enter your non-tank AT here)for? And, to a degree, I had to understand where they were coming from. I had a Fire/Stone tank, loved doing that very same thing on the Dreck map. LOVED IT! And then realized that Fire/Fire would be even better so I made one of those. And it was better, but not by much. Even though the primary builds were the same, the survivability wasn't quite the same - I think Tremor did a little more mitigation, not to mention the stuns from some of the stone punches. But anyway - at that time, and I think it was true throughout the game, If I was solo and clobbered a Freak, I'd get about 1700 inf. (I really cannot remember). But, if I had a defender on my team, I'd get half of that. (I'm guessing again, it's been so long. Making me feel old, lol) Certainly, I remember it being much less than when I was solo.

So, for me, there was never a compelling reason to team up - and with fire tanks being the flavor of the month, so to speak, I think the devs had a choice. Rework the xp system (I think they did give more xp for larger teams on the mission completion bonus eventually) or adjust Burn - by suggesting that no self-respecting villain is going to just stand there in the midst of flames - they're going to run away. So, they put a fear factor in fire, and also changed the duration, or the ticks of damage. Not super clear on that, as I left the game shortly after, that one change being a part of it.

So, I agree with the position of "Why change it, who's it hurting?", but I can understand why it was changed. To be fair, there was more teaming (lol, I teamed more once I couldn't pin down the minions to burn them) so at least one small voice in the minority of CoH was appeased. Although, fire tanks became a very rarely played powerset once the burn nerf came out. So thankful for issue 18! (I think that's when they undid the nerf)

Yes there was no AOE limits also the reason xp from mobs from portals where nerfed and you only get xp from the portal was because of two different things happened some of it was tanks would sit outside the rang of damaging the portal with footstomp on auto and just mowed down all them down for xp while they went and watched tv for hours upon hours.

Then the other one is you get a big group and we would heard of hundreds of the bemouths from the portal kill them rinse and repeat it was an endless supply of xp 

hejtmane

Quote from: DarkCurrent on July 31, 2014, 08:48:59 PM
I think the notion that PvP led to power nerfs is because the I5 global defense changes and I6 ED 'feature' occurred right after pvp entered the game in I4.  ipso facto

I do think that certain powers being OP were brought to dev attention due to PvP performance.  Hurricane comes to mind.  Also, considering I6 and villains were to arrive with ED in place (with the idea of a crafting system being implemented in the near future), other powers were nerfed from their original state.  However, the perception was that villains and PvP zones were being added led to power nerfs.

If anything, powers did NOT function the same in PvP as PvE (in fact were weaker in regard to controls) and that was something that irritated me (as I played lots of dominators).

It did I know on one power because it was not OP on PVE I had it back in the I3 days for fun on my katana/sr scrapper and dropped it after the nerf. Phase Shift it use to be a toggle burned endurance like crazy but it was on until you ran out of endurance or dropped the toggle. You could not do anything but turn it on and run around I ran all over the sewers one time for kicks through waves of mobs not able to touch me fun stuff for exploring.

Any ways they nerfed it because of PVP what people in matches were doing is get the first kill and just turn on phase shift sytand sit etc and win the match 1-0 because they could not attack or be attacked that is the only reason it was switched from a toggle to a click power

Des_Tructive

Quote from: hejtmane on August 01, 2014, 01:53:50 AM
Any ways they nerfed it because of PVP what people in matches were doing is get the first kill and just turn on phase shift sytand sit etc and win the match 1-0 because they could not attack or be attacked that is the only reason it was switched from a toggle to a click power
That is simply not true.
PS was also changed to a click because of the clicky farming. There were a few maps where each glowie would reward the team xp, and you could click glowies while in PS. What basically happened was that they would enter the map, the one with PS would go through the map and click glowies until there was only one left, and then they'd reset the map.
Rinse, Wash, Repeat for tons of free XP/PL

That and the tactic of clearing missions by phaseshifting to the boss, losing aggro and teleporting the team in was making it very easy to clear even the toughest missions in no time.
CoX: @DeS Tructive
TSW: BloodyCarrie; HrFaust; TheContact