I wouldn't hold anyone's breath but my own. But then, maybe I'm just strange.
And I'd bet that the DeCaprio cutout isn't even life-sized. CO may as well be in actual maintenance mode; it's about that static. About all that they do is to change the weekly sale item, and run a 2XP weekend every other month or so. I sometimes wonder if I could talk them into transferring my LTS (which I bought pre-launch, when CO had promise) to STO.
CoX just can't come back quickly enough.
I spoke of my worry about CO last night to the CoX channel there, and whatnot. Truth is I'm moving on from it either way now, because in a bit more than a month VO is also going pre alpha. And VO will have a kind of hybrid of CoX's and CO's char system in that, you'll be picking a primary power set and be freeform on the secondaries. We'll see how it works out but, I really feel an analogy about CO could be made at this point.
CO is the guy in the coop shooter who generally tends to miss with most of his shots and runs around at 20-30% health constantly with only enough armor to survive one or two hits. He doesn't really contribute much to the team effort any since he's also always out of ammo, but he does sometimes make a small impact, just he never dies, just keeps limping along. The moment an unlucky amount of splash damage occurs, likely from an ally, turns out to be his ultimate end. He also was in a coop game with limited lives and only had one life because of his poor performance, so you don't see him get to respawn. In short, he was out of the game a long time before then.
City of heroes was the guy in that same coop shooter who got a good amount of extra lives, was running around with not only more than the standard health limit but also had near maximum armor all the time with all of the good guns that, when he respawns, sends that glancing rocket by accident. OR a new guy shows up, also does well, picks up a rocket launcher and accidentally causes a rockets splash to go on a collision course with CO by mistake(most likely CO blundering into the path to begin with).
None of that is intentional, but thats kind of an analogy to CO's life. It just desparately needed and never got purely due to it's poor performance. It was below the "losing equilibrium" the entire time. Theres always a kind of unstable equilibrium in games, coop or otherwise, that dictate that a good player in a game with limited resources will have far more than he needs to win and one who isn't as good will have far less than he needs and to top that off, needs that surplus all the more. Really poor players will find themselves short of ammo needed for heavy enemies, short of health and armor needed to survive, and generally limp through everything OR just get a resounding game over.
CO was on the far losing end of that, never getting enough funds to get new content it needs, but it's lack of new content keeps it from getting money, so it continues to weaken, waver. It worries me but, honestly I'm just being the realist with that. I can see the point the guy made about CO, and I cannot blame him.