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Started by Ironwolf, March 06, 2014, 03:01:32 PM

azazel005

Quote from: Perplexite on July 15, 2014, 12:54:37 PM
And that is partly of why I will always consider CoX as the best game I've ever played. The versatility of how you can spend your time ingame; be it costume creator, base editor, grinding for phat l00tz, making fanart, videos... I don't need to go on, but that's why!

CoX as an MMORPG, achieved so much that many are still trying to to replicate and advertise. There was always something to do, and all of it felt rewarding for the time investment. I never felt like I HAD to play a certain series of events there was always multiple ways to progress at all level ranges.

Mostly I miss the sense of license that the game offered, I always felt my characters where mine developed on my playing with my history. I was never a cog in an unrelenting machine (okay maybe I was but I never felt that as though I was), I can't say the same in anything else I have tried since during or since.

I could loot and achieve better gear, but I never HAD to over-invest. Any amount of crafting I did was helpful and had an impact for more then 2 damn levels. My avatar was always visually and functionally enjoyable and divergent enough from other people I saw and played with.

Heh, part of the reason I only ever read these forums is it all still feels a little painful.

Fanta

Quote from: AlienOne on July 15, 2014, 05:06:32 PM
Thanks for all the b-day wishes....

Also, there's got to be a nifty forum title for the name "Wammo"....lol















....are we there yet?

Happy birthday Alien.

It looks like the road we've taken is one lane, through the city, and it's rush hour.  It might be while. Hope you went to the bathroom before we left!
I am an ass, but don't we all love a good ass!

LaughingAlex

Quote from: Ironwolf on July 15, 2014, 05:17:41 PM
I had heard that so far, they don't have the source code just a disk image of the game at the point of closure and little to no actual documentation on how to run the game or the notes you use when compliing the code.

If it is at this level they will have to get a server running with as close as possible to the original and then fire the game up. Once running you have to reverse engineer it - unless some of this stuff can be found later throuh another source. The Devs don't appear too worried and in fact this lack helps reduce the price as it will require significant work to get running.

It was not shutdown with a mind to selling. It was closed with a mind to retain the IP and thats about it. In fact for those who may or may not be creating a SCoRE effort - this is wonderful. They would have an extremely hard time proving you used anything except the names and such for characters. I think in the same manner as Earth and Beyond - if you just put it out in the wild, very little would be done.

Now out of respect for the New Devs - I hope they at least give the courtesy of a heads up to a stand alone - basically have the work done in case of a future sunset and then flinging it out into the wild. Just my opinion :)

Well, there are always options available after they'd get the game I'd think, like possibly getting in contact with the original developers where they may be and see if there are notes and whatnot to that were left over.  Not a 100% thing but generally any engineer keeps notes for himself know?
Currently; Not doing any streaming, found myself with less time available recently.  Still playing starbound periodically, though I am thinking of trying other games.  Don't tell me to play mmohtg's though please :).  Getting back into participating in VO and the successors again to.

Relitner

in nomine Patris, et Filii, et Spiritus Sancti amen

Nitekilla

If we get the game back without the character data, I am thinking that I would like to take a toon from level 1 to 50 using only SO enhancements just like in the old days.  :)

mrultimate

Costume Contest in Atlas Park starting in 5 months! :P

Super Firebug

Quote from: sindyr on July 15, 2014, 12:53:55 PM
500 Jiggabytes! That's amazing!

LOL! I hope Spielberg never lives down "jiggabytes". Serves him right for not doing his homework. And the same with Lucas and "made the Kessel run in less than twelve parsecs". Being an "artiste" doesn't mean you shouldn't have your facts straight.
Linux. Because a world without walls or fences won't need Windows or Gates.

LaughingAlex

Quote from: perdman44 on July 15, 2014, 05:32:44 PM
If we get the game back without the character data, I am thinking that I would like to take a toon from level 1 to 50 using only SO enhancements just like in the old days.  :)

I'll be doing that myself, though I'll likely use a build that is strong with SO's.
Currently; Not doing any streaming, found myself with less time available recently.  Still playing starbound periodically, though I am thinking of trying other games.  Don't tell me to play mmohtg's though please :).  Getting back into participating in VO and the successors again to.

OzonePrime

Quote from: mrultimate on July 15, 2014, 05:33:48 PM
Costume Contest in Atlas Park starting in 5 months! :P
There! :)


Super Firebug

Quote from: sindyr on July 15, 2014, 12:58:51 PM
This, PLUS - supporting so many PLAY modes:

-RP mode
-hard mode (take on big challenges without being all IO'ed out)
-god mode (take on newspaper and radio mishes, all IO'ed out)
-social mode (play with friends and guildies)
-design mode (pursue minimax perfect builds)
-architect mode (designs missions for others to play)

Etc... 

CoX was the only to really do this!

I really appreciated being able to play so much of the content solo. Some of us enjoy being the lone hero, as well as a member of a team.
Linux. Because a world without walls or fences won't need Windows or Gates.

Super Firebug

Quote from: Relitner on July 15, 2014, 01:51:27 PM
Ok ...follow me for a moment, here
Has anybody else ever wondered how the freak tanks and slicers ...err ...wipe?

To quote Bugs Bunny, "Yowitch!"
Linux. Because a world without walls or fences won't need Windows or Gates.

Relitner

Quote from: LaughingAlex on July 15, 2014, 05:27:06 PM
Well, there are always options available after they'd get the game I'd think, like possibly getting in contact with the original developers where they may be and see if there are notes and whatnot to that were left over.  Not a 100% thing but generally any engineer keeps notes for himself know?

There may very well be an "unauthorized" copy of the source code sitting on some laptop, thumb drive, or drop box. In the past, I've personally made copies of source code for the purpose of working from home. I'd even venture a guess that the probability is pretty high. Whether or not any such copy ever saw the light of day, is another story entirely...
in nomine Patris, et Filii, et Spiritus Sancti amen

Serpine

Quote from: Ironwolf on July 15, 2014, 05:17:41 PMI had heard that so far, they don't have the source code just a disk image of the game at the point of closure and little to no actual documentation on how to run the game or the notes you use when compliing the code.
I get the missing notes (documentation never seems to be good on large projects). But it is hard to comprehend that they didn't keep a dump archive of whatever was on the development server (which I assume would have had the uncompiled source, compiling tools, and another copy of the game we never interacted with) during the shutdown.

I'm not saying the development system did survive obviously, just that it is hard to understand how it would have happened otherwise: People I deal with aggressively archive these sort of things, even if specifically told it doesn't matter, just to avoid the trouble later when it invariably does. Copying over a directory chain or putting a hard drive in a box involves relatively little time and effort considering the relative benefits of not loosing something important.

Oh well, we get what we get I suppose.
Guns don't kill people, meerkats do.

Ironwolf

Downix brings up a very interesting point - if the game is basically finished with development on CoH1 - it might be an interesting thought to do 2 things at once. Do a one time purchase to play as long as the central server is going and then perhaps fling some money to a standalone that may or may not be in the works and have that as a future benefit.

Many games have this model. I play DayZ and it has both official and unofficial servers and especially if they allowed mods to be run. The players would quickly start to make custom servers and that could be fun as well.

Seriously if they charged a one time price of $39.99 for both permanent CoH1 and a future standalone - I would pay this in a heartbeat.

A little math then tells you 100,000 buyers gets you a cool $4 million. I could really see this an an option. I don't know any inside secret was just spinning possibilities.

Von Krieger

Quote from: Minotaur on July 15, 2014, 09:11:34 AM
I feel they stole my money, I had 5000 points I'd bought 6 months before still on one of my accounts and they didn't refund them. Shutting CoH was a business decision they're entitled to take, doing so without refunding purchases of points made in good faith in a profitable game even if legal felt totally immoral which is why I cannot trust them any more.

Again, having talks now is a business decision, they have IP that's worth nothing to them atm, maybe they can make something by selling it, but they have to make sure that what good name they have will not be tarnished by the sale.

Though it won't help you in the slightest now, I had much the same issue. I'd bought $100 worth of Paragon Points two days before NCSoft's cut off date. A quick phone call to my bank to initiate a chargeback on my debit card resulted in NCSoft tripping over themselves in order to give me my money back. Not only did I get the $100 back, but they paid me for each and every single point I had on my account.

Quote from: Relitner on July 15, 2014, 01:51:27 PM
Ok ...follow me for a moment, here
Has anybody else ever wondered how the freak tanks and slicers ...err ...wipe?

I don't think that the Freak Tanks actually have a digestive system anymore, or if it is it's pretty damned compact. Most Tanks have the place where their intestines are supposed to go totally empty.

Fanta

#5996
Quote from: Ironwolf on July 15, 2014, 05:17:41 PM

Now out of respect for the New Devs - I hope they at least give the courtesy of a heads up to a stand alone - basically have the work done in case of a future sunset and then flinging it out into the wild. Just my opinion :)

If they were to do that. I wonder how far they'd have to go in order for you to run a server, for say for a team of eight, and store all your character info locally?

Edit: I should have said all account info, including bases. That way if you're on someone's elses server you could still use them.
I am an ass, but don't we all love a good ass!

Relitner

https://images.weserv.nl/?url=www.collectorsquest.com%2Fuploads%2Fblog%2F2012%2F09%2FAmazingSpider-Man300.jpg
in nomine Patris, et Filii, et Spiritus Sancti amen

Super Firebug

Quote from: LunaEclypse on July 15, 2014, 03:28:58 PM
Too many people participating in roleplaying didn't really understand that it's a "give and take" performance. In the Professional Wrestling business, there's a term known as putting another guy "over," meaning you make him look good by succumbing to his verbal assault or making his offensive maneuvers look more devastating to you so the crowd will "pop" for him. I rarely centered on myself as Luna unless it was centric to the topic we were working with. I spend more time putting over the other people involved because it would get them more invested in what they were doing and justify their character ideas they were trying to present. If they're into it, I'm into it and I have more to work with.

Soundss like the way I run a healer. My job isn't to get battle glory; it's to keep the team on their feet and in the fight, so that's all I do.
Linux. Because a world without walls or fences won't need Windows or Gates.

azazel005

Quote from: Ironwolf on July 15, 2014, 05:41:29 PM
Downix brings up a very interesting point - if the game is basically finished with development on CoH1 - it might be an interesting thought to do 2 things at once. Do a one time purchase to play as long as the central server is going and then perhaps fling some money to a standalone that may or may not be in the works and have that as a future benefit.

Many games have this model. I play DayZ and it has both official and unofficial servers and especially if they allowed mods to be run. The players would quickly start to make custom servers and that could be fun as well.

Seriously if they charged a one time price of $39.99 for both permanent CoH1 and a future standalone - I would pay this in a heartbeat.

A little math then tells you 100,000 buyers gets you a cool $4 million. I could really see this an an option. I don't know any inside secret was just spinning possibilities.

I would also, in whatever time is least measurable. There is not enough images of Fry thrusting cash skyward to really show how fast I would demand them to shut up and take my money if that was on the table.