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New efforts!

Started by Ironwolf, March 06, 2014, 03:01:32 PM

Cailyn Alaynn

Quote from: Aggelakis on July 15, 2014, 05:04:24 AM
Please refrain from this line of commentary. People are tired of it on both sides.
Very much so, thanks Agge.
I feel...NC made one (from our perspective) bone headed decision, after a decade of being a huge part of what gave us the city we lost.
I understand being hurt, and angry. I grew up in paragon, in a lot of ways it was like loosing my home, and a parent all on one. I cried... for hours... and days. But the ceaseless anger, and unrestrained vile I've seen spewed at them. People saying they need to die for closing a game...
Seeing that come from cohs community is enough to make me cry as well.
"Let's get dangerous..."
Lead Developer and Master of Mischief - Revival Project.
Revival website: APR.Pc-Logix.com

Luna Eclypse

Hey, if they come to a good agreement and we get the game back, I'll give NCsoft a big ol' sloppy kiss... on the lips. Long enough to be comical but not creepy.   :-* :P
"The Remarkable Dazzling"
Luna Eclypse

Antovaras

Quote from: Ironwolf on July 15, 2014, 03:19:04 AM
The community definitely needs to thank NCSoft if the sale goes through.

It is harder for them to sell it than to do nothing.

Fully agree.
A world to defend
A city to protect
Innocents to save
"Why?" They ask "they hate you"
We're heroes, it's what we do.

Mistress Urd

Quote from: Ironwolf on July 15, 2014, 03:19:04 AM
The community definitely needs to thank NCSoft if the sale goes through.

It is harder for them to sell it than to do nothing.

Yep. I'd certainly do that.

Harpospoke

Quote from: Ohioknight on July 15, 2014, 03:12:54 AM
May I suggest we NOT try to break a new beta server as soon as it comes up?

It's going to be stressed enough as it is
So we're just stress-testing it!   ;)

Thirty-Seven

Quote from: Ohioknight on July 15, 2014, 03:12:54 AM
May I suggest we NOT try to break a new beta server as soon as it comes up?

It's going to be stressed enough as it is
Isn't that part of the job during Beta?

Everfreefire

Only if they remember to fix it before it goes live.

Or at the very least don't do what SE did and not prepare enough server space for the relaunch of FFXIV.   :P
/em raises a glass. "Next year in the Ski Chalet!"
"Scrappers might not exist any more, but scrapperlock is forever."   -Kaiser Tarantula

kiario

I'll certainly thank NC if we get the game back. They deserve a thank you for all the hard work and making me happy.

Also. The first thing i will do is go to my favorite zone Kings Row and beat on some Lost

Goddangit

Quote from: Everfreefire on July 15, 2014, 07:57:05 AM
Only if they remember to fix it before it goes live.

Or at the very least don't do what SE did and not prepare enough server space for the relaunch of FFXIV.   :P

Better add another blade or two.  With gigabit fiber optic on each.  :)

Thirty-Seven

Quote from: kiario on July 15, 2014, 08:21:07 AM
I'll certainly thank NC if we get the game back. They deserve a thank you for all the hard work and making me happy.

Also. The first thing i will do is go to my favorite zone Kings Row and beat on some Lost
I wanna play the new Skull story-line all the way through on a character actually in the correct level range!  I never got the chance before.  The new Skull mobs were nice looking, and the spawns had been re-jiggered to include more emotes and interaction with downed PPD and stuff.  Was some truly nice stuff.

Minotaur

Quote from: Taceus Jiwede on July 15, 2014, 03:43:01 AM
If the deal goes through I don't see why there needs to be any bad blood.  The past is the past.  They have already shown them self in a new light by even willing to have talks.  Like Ironwolf says, its easier for them not to sell the game.  Any ill feelings held towards NCSoft only hurts us now.  I understand people are still hurt by them, but if it goes through holding ill feelings from the past will never help that hurt go away.

I feel they stole my money, I had 5000 points I'd bought 6 months before still on one of my accounts and they didn't refund them. Shutting CoH was a business decision they're entitled to take, doing so without refunding purchases of points made in good faith in a profitable game even if legal felt totally immoral which is why I cannot trust them any more.

Again, having talks now is a business decision, they have IP that's worth nothing to them atm, maybe they can make something by selling it, but they have to make sure that what good name they have will not be tarnished by the sale.

GamingGlen

Quote
Let's not take this temporary truce too far :P

Quote
Please refrain from this line of commentary. People are tired of it on both sides.

Egads, gimme a break, now we're getting overhanded mods.  It was a joke, sort of.  :)   

-------------------

I won't say a word, just like I said nothing when the game closed.  I'll just start playing and paying again.

Anima

Quote from: Ironwolf on July 15, 2014, 03:19:04 AM
The community definitely needs to thank NCSoft if the sale goes through.

It is harder for them to sell it than to do nothing.
Definitely. From what you have been telling us, the shut down wasn't malicious on their part at all, and the fact that they are willing to entertain the idea of a sale of one of their intellectual properties, even if it is simply a lease-type situation, is absolutely fantastic. I personally would love to give them my heartfelt thanks and appreciation for moving forward with a situation that would allow myself, as well as the absolutely overwhelming number of other people here, to return to a place we consider our virtual home.

So yes, thank you NCsoft, thank you very much.

Perplexite

#5913
Quote from: Steelhelm on July 15, 2014, 12:01:33 AM
Wow... I already loved the base building in CoH; I literally spent hundreds of hours in my solo base on Virtue. However, there are probably so many things the soon-to-be new dev team could to to improve it. I would go crazy with the new base building system were it to be created. What do you think could be added/changed/removed from CoH's base building system that could implemented into CoH2's possible new base building system?

Well, I'd love offline baseediting modes, so it doesn't disturb people roleplaying - we continously had that problem. As for the construction bit, what was charming about the base edit system was taking an item like a lamp and make a railing out of it. And desks becoming balconies and runways. So building blocks that are just that? Thin and tall ones, short and chubby ones that comes in different col- oh. *realisation strikes* Imagine being able to change the texture on the building blocks >.< You could make walls that looks like they have wallpapers. That'd be awesome.

Obviously a higher item cap. 20k items sounds like a lot, but it really isn't. Then I'd want to be able to place all items in all rooms, and have all room sizes be availible for all types of rooms.

And more items.

....then I'm happy (I'm not actually ever happy, but it'd occupy me for a while!)

EDIT: Also. Items in doorways. -then- I'm happy.
@.Q on Union Server

Perplexite

Quote from: Serpine on July 15, 2014, 12:12:14 AM
I'd honestly like to see something as deep as the foundry found in the two PWE Cryptic games that have it: Up to and including npc scripting, furnishings that are dictated by current flag states, and temporary "items" issued. Imagine if your base could have an npc butler that you could ask to fetch you a drink and walk off to the bar and then return and issue you one of those temporary quest flags labeled "Martini, shaken not stirred". You click on the urn marked "Guests, please don't mess with this. Especially you Azuria." and a demon pops out and attacks you (no xp issued for a base spawned npc kill of course, just the chaos it causes).

I'd like to see the equivalent of AE reach these sorts of levels to: Honestly they could be the same interface with just some different behaviors (i.e. bases would still have the same budget / power requirements for functional pieces and base components like the zone teleporters would just be possibly destructible scenery in AE or a teleporter to another part of the mission).

Using the same engine and data, bases could even be outdoor temples or shrines (why have rooms and doorways, just limit you by the budget and what components you put in). Likewise you could load a saved base into the mission engine as the framework for an attack on the base scenario.

Omg this!!!
@.Q on Union Server

Perplexite

Quote from: Des_Tructive on July 15, 2014, 12:48:18 AM
I had too many screenies. So many that I almost through my PC out of the window when I realized the folder had been uninstalled as well. At least some stuff was still on Virtueverse.

It's a shame we'll have to waste time earning the dough to build the really fun stuff.

Wasting time means I can form more delicious plans in my head, so I can live with it.... maybe... XD
@.Q on Union Server

Ohioknight

Quote from: Thirty-Seven on July 15, 2014, 07:44:41 AM
Isn't that part of the job during Beta?

Yeah, but I wanna PLAY it for a few days first!  Can we schedule Atlas 34 for sometime after, dunno, about 3 weeks of good, uninterrupted function?

Oh, and I shall wildly praise NCSoft to the highest heavens, name a star after them, send SAGAS worth of thanks, and promise to recommend that everybody I know try all the games of such a wonderful wonderful company

-- just as soon as they sell
"Wow, a fat, sarcastic, Star Trek fan, you must be a devil with the ladies"

Fridgy Daiere

Quote from: Serpine on July 15, 2014, 12:12:14 AM
I'd honestly like to see something as deep as the foundry found in the two PWE Cryptic games that have it: Up to and including npc scripting, furnishings that are dictated by current flag states, and temporary "items" issued. Imagine if your base could have an npc butler that you could ask to fetch you a drink and walk off to the bar and then return and issue you one of those temporary quest flags labeled "Martini, shaken not stirred". You click on the urn marked "Guests, please don't mess with this. Especially you Azuria." and a demon pops out and attacks you (no xp issued for a base spawned npc kill of course, just the chaos it causes).

I'd like to see the equivalent of AE reach these sorts of levels to: Honestly they could be the same interface with just some different behaviors (i.e. bases would still have the same budget / power requirements for functional pieces and base components like the zone teleporters would just be possibly destructible scenery in AE or a teleporter to another part of the mission).

Using the same engine and data, bases could even be outdoor temples or shrines (why have rooms and doorways, just limit you by the budget and what components you put in). Likewise you could load a saved base into the mission engine as the framework for an attack on the base scenario.

I'm really looking forward to playing CoX as it was, but I'm also looking forward to seeing what folks can do with CoX2 and the spiritual successors.  This sounds like so much fun, a game within a game.

Scendera

I've always maintained I'd pick up another game, most likely GW2, as soon as they've sold. The boycott will end and things will be back to treating them the same as any other company, with gaming decisions being made purely on the game itself, finances, and specs.

sindyr

Quote from: Angel Phoenix77 on July 15, 2014, 02:54:22 AM
question, if the game comes back, can I record a play through directly on to a flash drive? The reason I am asking is because my laptop has 500 gbs.

500 Jiggabytes! That's amazing!