How do you add costume pieces to icon?

Started by Noyjitat, February 08, 2014, 03:53:39 PM

Noyjitat

I've noticed some missing pieces from the editor and since we know the art assets are in our folders it must be possible to add them.

Carnival of Shadows missing pieces
Carnie Boss boots
Carnie Back detail
Carnie Corset
Carnie boss chest detail
Carnie head wear - or this might just be a hairstyle with added headwear
Carnie boss gloves
Carnie Harlequin boots - these are similar to the ones players got but they have a sharp point instead of being flat at the top
Vanessas mask and all other non carnie masks excluding CoL
Vanessas headwear
Vanessas sash
Many of the Classic Circle of Thorns costumes
Statesmans Mantle and cape

Perhaps I'm missing something here but I simply can't find these in the npc mode for icon. I don't want use /BeNpc because I only want to mix these in with costumes rather than be the entire npc. But pretty much every new npcs costumes are here you can find all of Reichsman, mother mayhem, penelope, desdemona, and so far I'm not seeing any of the new praetorian boss stuff missing


Arachnion

#1
What you're asking is 100% impossible.

For starters, the old models you are speaking of are all one 3D Mesh I believe, not separate pieces.

If they are, however, I have no clue on how to get them.

We'd need to have a way to recreate each piece from the textures of them available in the piggs, then add them to NPC Mode somehow.

Either that or add the actual models of the items to NPC Mode.

So, yeah, just because we have the assets doesn't mean we can easily add them in.

The NPC Mode for Icon only has whatever the developers originally put there, and that's it, AFAIK.

I'm fairly sure Codewalker didn't create the NPC Mode item lists/entire mode.

Especially since, regarding the above comment about CW, I recall an event on the old Test Server (not Beta) where NPC Mode accidentally opened for players.

Sorry dude.

Maybe Codewalker would know more..

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Kyriani

Arachnion is correct. Outside of the few carnival pieces that were created for players and were available to players, the pieces you're asking for never existed. The Carnies are all single models not separate pieces and you'd never be able to use their outfits as costume parts without being able to create entirely new models of each piece from the entire critter model. That kind of tech/expertise is probably out of the realm of most people barring maybe one or two folk here but even so it would be a pretty incredible undertaking.

Noyjitat

I see... but I found separate textures literally for each piece; well some of the above. It wouldn't be possible to use the old rename file hack?

Kyriani

#4
Quote from: Noyjitat on February 08, 2014, 08:13:28 PM
I see... but I found separate textures literally for each piece; well some of the above. It wouldn't be possible to use the old rename file hack?

Textures are the not the same thing as models. Think of textures as paint and models as the canvas. Without a canvas to put the paint on textures aren't very useful. Now if someone were able to create new models and somehow get them into the game files, the new models could theoretically use those existing textures.

Noyjitat

I get what textures and models are but are you saying the textures I've found are completely not usuable on character models? They are even labeled as chest, gloves, etc. From doing mods in other games it would seem to me it would be no different. Is it not even remotely possible because nobody has developed a tool to work with this game? I gotta think cryptic didn't completely design every bit of software they used to develop cox and used something comparable to 3dmax perhaps to create the skeletons and models.

Any bored coders out there? I hope you write some mega cool software for us to make costume parts whenever cox is available again...

Hey thanks for your responses anyway, I'm just wanting to verify if someone smarter than me has tried this yet or not.

Kyriani

#6
Quote from: Noyjitat on February 09, 2014, 05:55:53 AM
I get what textures and models are but are you saying the textures I've found are completely not usuable on character models? They are even labeled as chest, gloves, etc. From doing mods in other games it would seem to me it would be no different. Is it not even remotely possible because nobody has developed a tool to work with this game? I gotta think cryptic didn't completely design every bit of software they used to develop cox and used something comparable to 3dmax perhaps to create the skeletons and models.

Any bored coders out there? I hope you write some mega cool software for us to make costume parts whenever cox is available again...

Hey thanks for your responses anyway, I'm just wanting to verify if someone smarter than me has tried this yet or not.

I never said the textures you found weren't usable on player models. In fact you can probably override an existing texture on a piece with one you find in the game files. With that said, it may not look as good as you hope. The texture may not lay properly on your model if the model piece varies significantly from the model the texture was designed to lay on. Textures are funny things. They often look something like this:

https://images.weserv.nl/?url=images1.wikia.nocookie.net%2F__cb20120309210017%2Flegacyofkain%2Fimages%2F6%2F6c%2FSR2-Texture-Raziel-Torso.jpg

See how there's all sorts of parts crammed into that 1 square? While I don't understand exactly how it's done, basically the model uses the right pieces of that texture square in the right spots. Trying to put that texture on another model could have very odd results if that model is very different from the intended model.

Now keep in mind there are SOME carnies bits that player females can use as these were designed specifically for players to use. I am not certain which texture files you may be looking at. Also keep in mind that there are variations on the carnie mobs so different textures could be there so that not every carnie looks the same. With that said, can someone today add models to COH? Almost certainly. It's just a matter of knowing how, having the right software and having the time. COH uses a format that I am not familiar with but someone knowledgeable enough and with the time and software could conceivably make new models to add to the game. It's not impossible just very difficult. Bored coders would probably be better spent trying to get server functions for COH IMO, and in any event I think what you really need is someone with 3d modeling/texture experience rather than "coding" experience.

The Fifth Horseman

Quote from: Noyjitat on February 09, 2014, 05:55:53 AMI get what textures and models are but are you saying the textures I've found are completely not usuable on character models?
Textures might be, with some edits. I recall a thread about it somewhere on here.

Quote from: Kyriani on February 09, 2014, 04:04:47 PMWhile I don't understand exactly how it's done, basically the model uses the right pieces of that texture square in the right spots. Trying to put that texture on another model could have very odd results if that model is very different from the intended model.
It's called UV Mapping, if my memory serves.
The TL;DR is that there's another piece of data somewhere that describes how a texture - or, in CoH's case, a family of textures maps onto the mesh (ie the model).
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